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Very Hot Topic (More than 75 Replies) U29 Mech (Read 65146 times)
Digimonk
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Re: U29 Mech
Reply #75 - Oct 30th, 2017 at 1:37am
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5 Foot Step wrote on Oct 28th, 2017 at 10:04am:
Sharpshooter 1-5 stacking separately for an extra 10 SA dice and +20 base damage.

Heh, they had to make the *new and improved* /sarcasm Artificers not suck compared to Mechs somehow, didn't they?  =P
  
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5 Foot Step
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Re: U29 Mech
Reply #76 - Jan 1st, 2018 at 10:49am
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Don't forget to grab a Purifying Quiver and take Pulverizer for 14-20x4.
  

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Re: U29 Mech
Reply #77 - Jan 1st, 2018 at 2:33pm
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I need advice on Gxbow vs. Repeating Light Crossbow (Gnome crit range) and Battle Engineer T5 vs Mech T5.
Especially, if I'm going Gnome next life for heroics.
Also GS advice: Radiance? Triple Pos? Enervation? etc etc...
  

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Re: U29 Mech
Reply #78 - Jan 2nd, 2018 at 9:58am
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Just heroics? IDK, maybe 16 rogue/4 arti. Probably just Barovian light repeater + purifying quiver instead of bothering with GS.
  

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Alex DeLarge
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Re: U29 Mech
Reply #79 - Jan 2nd, 2018 at 12:26pm
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5 Foot Step wrote on Jan 2nd, 2018 at 9:58am:
Just heroics? IDK, maybe 16 rogue/4 arti. Probably just Barovian light repeater + purifying quiver instead of bothering with GS.


I meant heroic PLs, so 6rog/6arti/8X past live kinda splash. Are you saying 6rog/ 4art/ 10X PL split is better than 4rog/ 6art/ 10X PL split?
  

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Re: U29 Mech
Reply #80 - Jan 2nd, 2018 at 1:13pm
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Alex DeLarge wrote on Jan 1st, 2018 at 2:33pm:
I need advice on Gxbow vs. Repeating Light Crossbow (Gnome crit range) and Battle Engineer T5 vs Mech T5.
Especially, if I'm going Gnome next life for heroics.
Also GS advice: Radiance? Triple Pos? Enervation? etc etc...

Isn't 17ap in DG a lot for the additional crit range?  I just started playing a mechanic at 30 (20stoned a toon) and the knockdown from GxB is pretty good.  I guess if you have a lot of extra APs from racials then 17 in DG works?
  
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5 Foot Step
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Re: U29 Mech
Reply #81 - Jan 2nd, 2018 at 3:21pm
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Figured you were doing racials. /grumble

I'm sure all of those splits are fine. I'd probably go 6/6/8.

Gnome is very expensive if you don't have racial ap though.
  

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Re: U29 Mech
Reply #82 - Sep 6th, 2018 at 2:40pm
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Scarface
v1.3

18 rogue/2 Arti
Neutral
Human

Stats:
16 dex (w/ +5 tome or better)
16 con
18 int (+ levels)

Feats:
1 Point Blank Shot
1 Rapid Shot
(A)Rapid Reload
3 Precision
6 Precise Shot
9 Completionist
12 Imp Critical
15 Weapon Focus Ranged
18 Imp Precise Shot
21 Overwhelming Crit
24 Combat Archery
26 Epic Spellpower (positive)
27 Imp Sneak Attack
28 Double Shot
29 Elusive Target
30 Watchful Eye
30 Scion of Ethereal


Enhancements:

Mechanic: 40 AP

Core 5/6
Sharpshooter 5/5 (10 pts)
Lacerating Shots 3/3
Wand and Scroll Mastery 3/3
Wracking Shot 3/3
+1 Int
+1 Int
Fletching 3/3
Leg Shot (2 pts)
Rapid Fire 3/3
Sniper (2 pts)
Mechanical Reloader (2 pts)

Assassin: 25 AP

Cores 3/6
Sneak Attack Training 4/4 (8 AP)
Shiv 3/3
Venomed Blades 3/3
Critical Mastery 3/3
Killer 3/3

Harper:12 AP

Cores 2/6 (Int)
Strategic Combat I (2 pts)
Harper Enchantment (2 pts)
Know the Angles 3/3
+1 Int

Racial: 15 AP

Cores 2/5 (Dmg boost + Int)
Improved Recovery (2 pts)
Sniper 3/3 (6 pts)
Improved Recovery (2 pts)
Action Surge Int 2/3


Epic Destiny: Legendary Dreadnought

Extra AB 3/3
AB: Attack 1/3
+1 Con

AB: Damage 3/3
+1 Con

Critical Damage 2/3
AB: Haste 3/3

Devastating Critical (2 pts)
Advancing Blows (2 pts)

Master's Blitz (Resistance) (2 pts)
Pulverizer (2 pts)


Twists:
4 Piercing Clarity
3 Grim Precision
1 Purge the Wicked
1 Rejuvenation Cocoon
1 Stay Frosty


Gear:

L Executioner's Helm (Ins deception +7, Relentless Fury, Seeker 17, Mythic +3)
Slavercraft Necklace
Echo of Ravenkind (Trinket) Eternal Holy Burst, True Seeing, Constitution +20, Improved Deception, Yellow Slot, Green Slot, Adherent of the Mists Set (Legendary)
Legendary Shadowhail Cloak (Cloak): Hide +22, Move Silently +22, Deception +16, Ghostly, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Braided Cutcord (Belt): Quality Dodge +4%, Blurry, Dexterity +19, Quality Dexterity +4, Green Augment Slot, Silent Avenger Set (Legendary)
L Ring of Prowess (Deadly 14, Accuracy 28, RP 8, Mythic +3)
SWAP: Legendary Keylock Ring (Ring): Disable Device +22, Open Lock +22, Search +22, Spot +22, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Crumbling Gloves (Gloves): Insightful Dexterity +9, Quality Intelligence +4, Shatter +22, Insightful Physical Sheltering +24, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Ring of Nightfall (Ring): Insightful Intelligence +9, Insightful Deadly +7, Reflex Save +16, Physical Sheltering +50, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Shadow's Footsteps (Boots): Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Slave craft Bracers
Van Richten's Spectacles (Eyes) Dexterity +20, Reflex +16, Doubleshot +12, Magical Sheltering +50, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
SWAP: Legendary Negotiator's Spectacles (Goggles): Linguistics 10% (cooldowns), Diplomacy +22, Quality Diplomacy +5, Subtle Target (-100% weapon threat gen for 20 secs), Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mist-laden Vestment (Light Armor): +14 Enhancement Bonus, Fortification +202%, Physical Sheltering +50, Parrying +9, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)
EE Quiver of Poison (Purifying quiver if you are shooting something other than Volley for some reasons)
Volley, Arbalest of the Damned (Great Crossbow) 5[2d8+3]+15, Identity Crisis, Nightmares, Fetters of Unreality, Blunted Ammunition, Purple Slot, Red Slot

3-piece Legendary Silent Avenger set
15% Artifact Bonus to Doublestrike and Doubleshot.
+3 Sneak Attack Dice.
+25% Artifact bonus to Fortification Bypass.
+10% Artifact bonus to Damage vs. Helpless Opponents.

5-piece Legendary Adherent of the Mists set
+20 Profane Bonus to Physical Resistance Rating.
+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
+10 Profane Bonus to Melee and Ranged Power.
+20 Profane Bonus to Universal Spell Power.

3-piece Slaver's Might set
+2 artifact bonus to Melee Power/Ranged Power
+2 artifact bonus to Deadly

Filigree:
2 Pieces: +5 Ranged Power
3 Pieces: +2 Damage
4 Pieces: +3% Chance to Deflect Missiles
5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Deadly Rain: Dexterity      +1 Dexterity      +2 PRR
Deadly Rain: Ranged Power      +3 Ranged Power      +2 Ranged Power
Deadly Rain: Attack and Damage      +1 to hit and damage      +2 PRR
Deadly Rain: Critical Confirmation and Damage      +2 to critical confirmation rolls and damage      +2 PRR
Deadly Rain: PRR      +3 Physical Resistance Rating      +2 MRR
2 Pieces: +5 Melee and Ranged Power
3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
The Long Shadow: Intelligence      +1 Intelligence      +2 MRR
The Long Shadow: Attack and Damage      +1 to hit and damage      +2 PRR
The Long Shadow: Ranged Power      +3 Ranged Power      +2 Ranged Power

  

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Digimonk
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Re: U29 Mech
Reply #83 - Sep 16th, 2018 at 1:20pm
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Regarding the feats and gear on this, you don't have haste/speed/ranged alacrity slotted anywhere.

Is that because Mechanical Reloader (T5 Mech) doesn't stack with normal haste/alacrity?  If so, that would explain it, but then you'll be required to burn a yellow aug slot for 30% striding, right?
  
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Re: U29 Mech
Reply #84 - Sep 19th, 2018 at 10:23am
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Digimonk wrote on Sep 16th, 2018 at 1:20pm:
Regarding the feats and gear on this, you don't have haste/speed/ranged alacrity slotted anywhere.

Is that because Mechanical Reloader (T5 Mech) doesn't stack with normal haste/alacrity?  If so, that would explain it, but then you'll be required to burn a yellow aug slot for 30% striding, right?


Yes and yes.
  

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Rubbinns
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Re: U29 Mech
Reply #85 - Sep 19th, 2018 at 12:28pm
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Digimonk wrote on Sep 16th, 2018 at 1:20pm:
Regarding the feats and gear on this, you don't have haste/speed/ranged alacrity slotted anywhere.

Is that because Mechanical Reloader (T5 Mech) doesn't stack with normal haste/alacrity?  If so, that would explain it, but then you'll be required to burn a yellow aug slot for 30% striding, right?

This is what I got from the mobos :

Quote:
normal rate of fire with no speed bonuses = 26bolts/20s (based on skill boost AB time)
normal rate of fire + haste only = 28bolts/20s
normal rate of fire + 30% alacrity only = 29bolts/20s
normal rate of fire + 30% alacrity + haste = 31bolts/20s

fusillade with no speed bonuses = 63bolts/18s
fusillade + haste only = 70bolts/18s
fusillade +30% alacrity only = 77bolts/18s
fusillade + haste + 30% alacrity = 88bolts/18s (hard to concentrate on hearing them all and count fast enough:P)
fusillade + haste + 30% alacrity + full BAB (crusader) = 93bolts/18s (BAB affect attack speed)

this is an average of multiple attempts,while the lower numbers seem to be on the spot, the higher numbers seem to vary at times up to 5 bolts, then again its so fast its hard to count it properly, I have not tested with the Haste AB form dreadnought. This average sample was done on a lvl 30 too with 21 BAB

atm with decent but not optimal gear, I am hitting for 400 base damage and 1400-2300 on crits (higher values on 19-20) out of blitz, with 60% doubleshot (no past lives) or 550-600 with blitz and 2k/3,3k on crits reaching 171 Ranged power, keep in mind this is an alt with basic ravenloft and crafted gear

edit: haste AB + haste + 30% alacrity = 35bolts/20s


IDK how accurate that is as I have never tested this. To do so properly I believe it would require no doubleshot, and counting the difference with a stack of 100 bolts after fusilade ends. I would like to get around to rolling a fusilade build on lam soon, and seeing what stacks and how much dps it can push.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #86 - Sep 19th, 2018 at 5:01pm
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5 Foot Step wrote on Sep 19th, 2018 at 10:23am:
Yes and yes.

Thanks.

Rubbinns wrote on Sep 19th, 2018 at 12:28pm:
This is what I got from the mobos : Quote:
normal rate of fire with no speed bonuses = 26bolts/20s (based on skill boost AB time)
normal rate of fire + haste only = 28bolts/20s
normal rate of fire + 30% alacrity only = 29bolts/20s
normal rate of fire + 30% alacrity + haste = 31bolts/20s

fusillade with no speed bonuses = 63bolts/18s
fusillade + haste only = 70bolts/18s
fusillade +30% alacrity only = 77bolts/18s
fusillade + haste + 30% alacrity = 88bolts/18s (hard to concentrate on hearing them all and count fast enough:P)
fusillade + haste + 30% alacrity + full BAB (crusader) = 93bolts/18s (BAB affect attack speed)

this is an average of multiple attempts,while the lower numbers seem to be on the spot, the higher numbers seem to vary at times up to 5 bolts, then again its so fast its hard to count it properly, I have not tested with the Haste AB form dreadnought. This average sample was done on a lvl 30 too with 21 BAB

atm with decent but not optimal gear, I am hitting for 400 base damage and 1400-2300 on crits (higher values on 19-20) out of blitz, with 60% doubleshot (no past lives) or 550-600 with blitz and 2k/3,3k on crits reaching 171 Ranged power, keep in mind this is an alt with basic ravenloft and crafted gear

edit: haste AB + haste + 30% alacrity = 35bolts/20s

IDK how accurate that is as I have never tested this. To do so properly I believe it would require no doubleshot, and counting the difference with a stack of 100 bolts after fusilade ends. I would like to get around to rolling a fusilade build on lam soon, and seeing what stacks and how much dps it can push.

Interesting. 

If those tests are valid, it looks like the Mech's alacrity stacks with haste, however, those results look a bit iffy.  If the base is 26 bolts/20s, you'd expect that 30% alacrity would add 26*.3 bolts/20s or ~7 bolts.  It only added 3 bolts.  If that's accurate, then the attack animations are eating over 50% of the alacrity benefit.

As you mentioned, rolling a toon with 0% doubleshot and using stacks of non-returning bolts with no fletching, etc. and recording videos of it to time how fast it goes through the stacks is a better test. 

Being able to go through the video in slow motion to get the exact start and end time for the stack should be pretty accurate.  With the video method, you could do some longer, non-action boost, tests with returning bolts and just count the number of bolts fired in a given time.  Counting those line by line in the combat log while the video runs in slow motion might get tedious pretty quickly though.
  
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Rubbinns
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Re: U29 Mech
Reply #87 - Sep 19th, 2018 at 8:21pm
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Digimonk wrote on Sep 19th, 2018 at 5:01pm:
Being able to go through the video in slow motion to get the exact start and end time for the stack should be pretty accurate.  With the video method, you could do some longer, non-action boost, tests with returning bolts and just count the number of bolts fired in a given time.  Counting those line by line in the combat log while the video runs in slow motion might get tedious pretty quickly though.

That sounds way too detailed and tedious for some bolts. Much easier to start with 100 bolts, turn on fuse and count how many bolts are left once the fuse ends. I'm at least skilled enough to time that correctly  Tongue
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #88 - Sep 20th, 2018 at 6:48pm
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Looks like 5FS is correct. The difference is either so small that it isnt worth slotting or taking a feat for ( at least not for handful bolt more per fuse ).

Edit : Mechanical Reloader is where it's at, boys.

10/6/4 fuse tests rates.
0 doubleshot

41/100 ***left*** of bolts on fuse, 0 ranged speed, 21 bab no tenser
41/100
47/100
41/100
44/100


43/100 bolts left, on 15% boots, 21 bab no tenser
40/100
40/100
41/100
40/100

40/100 bolts left, on 15% boots, tensers 21/30 bab
40/100
40/100
40/100
40/100

43/100 bolts on 0 speed, tensers 21/30 bab
43/100
53/100 ( looks like lag affects actual bolts fired, as I missed a bucnh of scrolling damage lines )
43/100
54/100 lagged again, huge gaps in on screen scrolling damage lines

41/100 blinding speed, no tenser
44/100
41/100
41/100
41/100

43/100 blinding + tenser
51/100 lagged
41/100
41/100
43/100

15/100 mechanical Reloader, Blinding Speed, Tensers
22/100
18/100
30/100 ( shoutout to the faggot using storm in a bottle to make sure the entire whole dojo flashes lights )
26/100 ( same fag with storm bottle)
17/100
12/100
19/100
27/100 lagged damage line skips

20/100 all above + echoes shiradi 10% cos why not
15/100
14/100
14/100
12/100

« Last Edit: Sep 20th, 2018 at 8:27pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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harharharhar
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Re: U29 Mech
Reply #89 - Sep 21st, 2018 at 12:42am
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echoes stacks with all that stuff on xbow?

i wonder if they stealth changed it
« Last Edit: Sep 21st, 2018 at 12:43am by harharharhar »  
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Re: U29 Mech
Reply #90 - Sep 21st, 2018 at 4:12am
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Fusilade needs at least 200 bolts slotted to reach its maximum potential output when having at least 60 doubleshot. You need to manually dig out your bolts when at 100 or less, or you will run out of ammo.



These are the values from the dps tests.


10 6 4
Volley


74 int
60 doubleshot
128 ranged power
22 alacrity

twists :
pin
purge
frosty
reign

44-47
11k~ dps.

Deadly Rain 5 set does not work with fusilade.

I used this :

longshadow 2pc. +1 hit and dmg, 10 rp, 3pc. 14d6 acid set
wreath flame 1pc. 5 rp.
deadly rain 2pc +1 hit and dmg, 10 rp set
zephyr +1 doubleshot, +2 rp
spines of the manticore 5rp.



Bolts on tested build above :

359 left of 500

397

391

400

393


92 left of 200

102 left of 200

76 left of 200


  ap ; https://imgur.com/a/gCaOIZu




harharharhar wrote on Sep 21st, 2018 at 12:42am:
echoes stacks with all that stuff on xbow?

i wonder if they stealth changed it

IDK, I just threw it on to try. It probably does nothing to little. Might be worth it if it works on dps tests, but I took reign double vorpal 19-20 over it for dps testing. Did not test it further.

I don't know if the 6 ap for 6 rp in harper, 3 ap in BE for 10 doubleshot, and 2 ap in tier 5 mech 6 damage and 1 sneak dice, beats the kensei crit multiplier +1, +3 enchantment bonus, and +7 damage.

Volley may push it over, but that requires past lives and testing to see if scaling favors which. For first life toons the times were a few seconds ahead for the doubleshot set up. And for old fusilade tests with lgs vacuum swap into Divine Artillery, the same was true of the doubleshot set up for both full past lives characters and first life characters.

*Estimates for Fusilade on a maxed character should be around 25 seconds/ 20k~ dps?

« Last Edit: Sep 21st, 2018 at 2:43pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #91 - Sep 21st, 2018 at 10:35pm
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Rubbinns wrote on Sep 21st, 2018 at 4:12am:
Fusilade needs at least 200 bolts slotted to reach its maximum potential output when having at least 60 doubleshot. You need to manually dig out your bolts when at 100 or less, or you will run out of ammo.

Use the artie summon bolts spell?  Stacks of 1000.
  
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Re: U29 Mech
Reply #92 - Sep 22nd, 2018 at 12:03am
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Digimonk wrote on Sep 21st, 2018 at 10:35pm:
Use the artie summon bolts spell?  Stacks of 1000.

yep, used flame bolt 500 stack. cast bunch of stacks works, just something to mind on xbow builds, when at last stack since wasting a fuse is infinitely worse than blanking xbow otherwise.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #93 - Sep 24th, 2018 at 10:31am
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Are you going to DPS test an 18/2 or pure with damage boost and deadly rain on?
  

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Re: U29 Mech
Reply #94 - Sep 24th, 2018 at 2:32pm
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5 Foot Step wrote on Sep 24th, 2018 at 10:31am:
Are you going to DPS test an 18/2 or pure with damage boost and deadly rain on?

i will do 18/2 next lama.

For the fusilade times, I was not firing the rune arm during those tests, and could add another 1-2k dps. Deadly Rain works with fusilade on live right now, but was not working on lam, which put me behind 10rp from the filigree set up I used. I also did not take fletching for those tests which put me behind another 10rp. 

I did not use a swap to bypass fusilade either. Those 44-47 times could be 38-40 ( 13k~ ) if I pushed all the dps options. But I wanted to see what a "fair" fusilade would do solely just using fusilade and using it the wai way.

  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #95 - Sep 25th, 2018 at 6:28pm
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18/2

72 int
47 doubleshot
282 rp ; deadly rain, rp boost, blitzed, archer focus. arborea.

72-76 seconds
7k ~ dps.

reign
pin
frosty
purge

ap : https://imgur.com/a/17ZYyKj
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #96 - Sep 25th, 2018 at 11:50pm
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Rubbinns wrote on Sep 24th, 2018 at 2:32pm:
Those 44-47 times could be 38-40 ( 13k~ ) if I pushed all the dps options.


I think you can push the dps even higher.  I just double checked my 10/6/4 build on a 1st life toon, and pulled 37 seconds.  On a 2nd life with sneak of shadows, it dropped to 35.1.   And that's without any filigrees at all, since I just grabbed a volley from loot guy, and I'm too lazy to level up a gem.  Smiley  Might try that tomorrow, and try to tweak the gear a bit.  Pretty sure you can drop the times even lower than that.
  
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Re: U29 Mech
Reply #97 - Sep 28th, 2018 at 11:35am
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Rubbinns wrote on Sep 25th, 2018 at 6:28pm:
72-76 seconds
7k ~ dps.


That seems really low. Interesting.

About your procedure, do you "charge up" on the side kobolds first to stack blitz, archer's focus, etc? Or do you start the timer from scratch?

Because if you "charge up" first, you should move points into Assassin for Killer, like a live build would have.

Also: what did you use for Improved Deception?
« Last Edit: Sep 28th, 2018 at 11:36am by 5 Foot Step »  

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Re: U29 Mech
Reply #98 - Sep 28th, 2018 at 2:30pm
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5 Foot Step wrote on Sep 28th, 2018 at 11:35am:
Because if you "charge up" first, you should move points into Assassin for Killer, like a live build would have.

I charged up on another boss kobold because the PK proc on Volley doesn't really allow for stack building on the non-boss kobolds.

5 Foot Step wrote on Sep 28th, 2018 at 11:35am:
Because if you "charge up" first, you should move points into Assassin for Killer, like a live build would have.

Good idea. That does put the test behind a good number of doubleshot.

5 Foot Step wrote on Sep 28th, 2018 at 11:35am:
Also: what did you use for Improved Deception?


The Echo of Ravenkind and the new ring from U40 ( deception +8, improved deception ).
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: U29 Mech
Reply #99 - May 12th, 2019 at 4:01pm
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Scarface
v2.0

16 Rogue/4 Artificer
Neutral
Gnome/Deep Gnome

Stats:
16 dex (w/ +5 tome or better)
16 con
20 int (+ levels)

RAAAA RRRRR RRRRR RRRRR

Feats:
1 Point Blank Shot
3(A)Rapid Reload
3 Precision
5(A)Precise Shot
6 Rapid Shot
9 Completionist
12 Imp Critical
14 Imp Evasion
15 Imp Precise Shot
17 Crippling Strike
18 Weapon Focus Ranged
20 Slippery Mind
21 Overwhelming Crit
24 Combat Archery
26 Holy Strike
27 Imp Sneak Attack
28 Double Shot
29 Elusive Target
30 Watchful Eye
30 Scion of Ethereal


Enhancements:

Gnome: 14 AP
Cores 5/5 (7 AP)
Wand and Scroll Mastery 3/3
Color Spray 1/3
Nimble Reaction 3/3

Deep Gnome: 14 AP
Cores 5/5 (7 AP)
Hardy Nature 3/3
Color Spray 1/3
Nimble Reaction 3/3

Inquisitive: 41 AP

Mechanic: 15 AP
Core 3/6
Sharpshooter 3/5 (6 AP)
Mechanics 2/3
Improved Traps 3/3
Wracking Shot 1/3

Harper: 8 AP
Cores 1/6
Traveler's Toughness 2/3
Harper Enchantment (2 AP)
Know the Angles 3/3

Thief Acrobat: 6 AP
Cores 1/6
Sly Flourish 3/3
Fast Movement (2 AP)

Assassin: 11 AP
Cores 3/6
Sneak Attack Training 2/4 (2 AP)
Stealthy 3/3
Venomed Blades 1/3


Epic Destiny: Legendary Dreadnought

Extra AB 3/3
AB: Attack 2/3
+1 Con

AB: Damage 3/3


Critical Damage 3/3
AB: Haste 3/3

Devastating Critical (2 pts)
Advancing Blows (2 pts)

Master's Blitz (Resistance) (2 pts)
Pulverizer (2 pts)


Twists:
3 Meld into Darkness
2 Lithe
2 Pin
1 Rejuvenation Cocoon
1 Stay Frosty


Gear:

Helm of the Final Watcher Raid Helmet: Seeker +21, Distant Diversion +34%, Accuracy +34, Insightful Doubleshot +7%
Family Recruit Sigil Necklace: True Seeing, Armor Piercing +12/+33, Deadly +6/+17, Relentless Fury
Echo of Ravenkind (Trinket) Eternal Holy Burst, True Seeing, Constitution +20, Improved Deception, Yellow Slot, Green Slot, Adherent of the Mists Set (Legendary)
Legendary Phasecloak (Cloak): Evocation Focus +8, Quality Intelligence +4, Wizardry +412, Intelligence +19, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Burnscar Sash (Belt): Enhanced Corrosion +202, Enhanced Combustion +202, Acid Lore +29, Fire Lore +29, Green Augment Slot, Beacon of Magic Set (Legendary)
Legendary Ring of Nightfall (Ring): Insightful Intelligence +9, Insightful Deadly +7, Reflex Save +16, Physical Sheltering +50, Green Augment Slot, Adherent of the Mists Set (Legendary)
Wildwood Gauntlets Gloves: Blurry/Lesser Displacement, Dodge +8%/+21%, Natural Armor +8/+21, Distant Diversion +12%/+33%
Shadow Sprinters Boots: Speed 22%/30%, Hide +16/+22, Move Silently +16/+22, Quality Resistance +1/+4
Legendary Ring of Prowess (Ring): Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot
Brand of Kalok Shash Bracer Minor Artifact: Maximum Filigree Slots: 3, Strength +22, Quality Accuracy +8, Quality Deadly +5, Fire Absorption +53%
Van Richten's Spectacles (Eyes) Dexterity +20, Reflex +16, Doubleshot +12, Magical Sheltering +50, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
(SWAP: Legendary Negotiator's Spectacles (Goggles): Linguistics 10% (cooldowns), Diplomacy +22, Quality Diplomacy +5, Subtle Target (-100% weapon threat gen for 20 secs), Green Augment Slot, Adherent of the Mists Set (Legendary))
Wildwood Vest Light Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Legendary Suppressive Fire (Rune Arm): Maximum Charge Tier: V, Corrupted Exploding Fire Shot, Combustion +202, Immunity to Fear, Fire Resistance +76, Tira's Splendor, Green Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4, Rune Arm Imbue: Fire VI
Epic Purifying Quiver
Heavy Crossbow

SWAP: Trapping gear

Sharn Wallwatch:
Set Bonus: +1/3 Sneak Dice, +15/25% Fortification Bypass, +10/20% Doubleshot, +10/20 Ranged Power

5-piece Legendary Adherent of the Mists set
+20 Profane Bonus to Physical Resistance Rating.
+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
+10 Profane Bonus to Melee and Ranged Power.
+20 Profane Bonus to Universal Spell Power.


Filigree:
Deadly Rain set
2 Pieces: +5 Ranged Power
3 Pieces: +2 Damage
4 Pieces: +3% Chance to Deflect Missiles
5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Deadly Rain: Dexterity      +1 Dexterity      +2 PRR
Deadly Rain: Ranged Power      +3 Ranged Power      +2 Ranged Power
Deadly Rain: Attack and Damage      +1 to hit and damage      +2 PRR
Deadly Rain: Critical Confirmation and Damage      +2 to critical confirmation rolls and damage      +2 PRR
Deadly Rain: PRR      +3 Physical Resistance Rating      +2 MRR

Through the Mists Filigree Set Rare Set!
When 2 pieces are equipped: You gain the effects of True Seeing
When 3 pieces are equipped: +1% Dodge and Maximum Dodge
When 4 pieces are equipped: +10 Ranged Power
When 5 pieces are equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Individual Filigree
Attack and Damage +1 -~- Rare Version: & +2 PRR
Dodge +3 -~- Rare Version: & +2 PRR
Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
PRR +3 -~- Rare Version: & +2 MRR
Ranged Power +3 -~- Rare Version: & +2 Ranged Power

Spines of the Manticore/Wreath of Flame: +10 Ranged Power
« Last Edit: Jun 3rd, 2019 at 11:04am by 5 Foot Step »  

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