Darkrok wrote on Nov 9
th, 2015 at 12:13pm:
I'd taken a long break from DDO and I'm just now getting close to the 30 phlog point to make a MF weapon. Really debating whether it's worth the other ingredients to bother. :|
I've got 30 shadow phlogs and 30 fire phlogs on a toon. If they nerf Mortal Fear, I'm wondering if this is a better option:
Quote:Burning Emptiness: On Vorpal: 55 to 110 Fire Damage every 2 seconds for 10 seconds. On Crit: 108 to 260 Negative Energy Damage.
Or, for shadow phlogs:
Quote:Crippling Flames: On Crit: 135 to 325 Fire Damage. On Hit: 5% chance to apply 2 Negative Levels.
For reference, Mortal Fear:
Quote:Mortal Fear: On Hit: 8 to 64 Force Damage. In addition, 5% chance to cut non-boss foe's current health in half.
35 force damage each hit vs. on crit negative damage around 200 and a vorpal affect that yields 60 damage 6 times (360 total). And, of course, vorpals are crits as well. So that's 360 damage 5% of the time and 200 damage 25% of the time (on average). Looks like it comes about to about 70 damage per hit on average. About double the mortal fear. With the bigger component being the negative damage, not the fire damage. The other Shadow phlog option is around 225 fire damage every crit. That's still almost double the mortal fear force damage, on average, but it's fire damage vs. force damage, which is limiting.
The problem with nerfing mortal fear on any new content is that you don't get it till level 28. And, guaranteed, a new crafting option is coming with Epic Shroud that should be better. So that means you only use this weapon for 2 levels, max, and it only works when running under-level content or 8-10 at level quests. That's a rough way to spend 30 phlogs.