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Very Hot Topic (More than 75 Replies) Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock (Read 26257 times)
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #50 - Jan 25th, 2016 at 1:42am
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Rubbinns wrote on Jan 25th, 2016 at 1:32am:
leaves you with less aoe dps between cooldowns. especially on a wizard caster.

also sonic blast.

then there is single target rotations including scorching ray and forst lance.

but, anyway, you were getting no caster level casts? been randomly experiencing this and i dont know what causes it. it happens on any spell randomly.

Ya. I died a bunch zerging cuz of 100 pt recons when I needed more... single target never need ray or lance. There's enough missiles to never be on cooldown, and get more procs.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #51 - Jan 25th, 2016 at 1:54am
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Sergod wrote on Jan 25th, 2016 at 1:42am:
There's enough missiles to never be on cooldown,

the slas are slower than the spells and CM does get off quickly tho, but you can go MM, sla MM, force miss, ray/lance for single target.

Sergod wrote on Jan 25th, 2016 at 1:42am:
Ya. I died a bunch zerging cuz of 100 pt recons when I needed more

yeah, is great. even affects dps spells. woot turbine.  Sad
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #52 - Jan 25th, 2016 at 8:57am
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Rubbinns wrote on Jan 25th, 2016 at 1:32am:
but, anyway, you were getting no caster level casts? been randomly experiencing this and i dont know what causes it. it happens on any spell randomly.


Have been getting this on my spells as well.
  

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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #53 - Jan 25th, 2016 at 9:20am
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WonderfulFoppyBint wrote on Jan 25th, 2016 at 8:57am:
Have been getting this on my spells as well.

same build? warlock aura? arcane bolt blast sla? can rule out epic abilities/feats as the issue showed up in heroics. Assuming one of those after their amazing master fix.
« Last Edit: Jan 25th, 2016 at 9:22am by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #54 - Jan 25th, 2016 at 10:23am
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Rubbinns wrote on Jan 25th, 2016 at 1:54am:
the slas are slower than the spells and CM does get off quickly tho, but you can go MM, sla MM, force miss, ray/lance for single target.

yeah, is great. even affects dps spells. woot turbine.  Sad


mm sla, mm, fm, hellball, and arcane initiate allow you to rotate without cooldowns.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #55 - Jan 25th, 2016 at 10:22pm
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Sergod wrote on Jan 25th, 2016 at 10:23am:
mm sla, mm, fm, hellball, and arcane initiate allow you to rotate without cooldowns.

arcane runs out after 10 casts. i dont even bother with the feat anymore. hellball isnt as efficient as including cm,cm sla over it instead on a single boss.

going mm, sla mm, fm will give a second or two overlap on the second and third cycle through where there is room for another spell. scorching ray is ideal for that. no save, 3 beams 3 procs.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #56 - Jan 25th, 2016 at 10:43pm
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Rubbinns wrote on Jan 25th, 2016 at 10:22pm:
arcane runs out after 10 casts. i dont even bother with the feat anymore. hellball isnt as efficient as including cm,cm sla over it instead on a single boss.

going mm, sla mm, fm will give a second or two overlap on the second and third cycle through where there is room for another spell. scorching ray is ideal for that. no save, 3 beams 3 procs.


True. The new feats have made it a false economy to buy that PLfeat at this point.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #57 - Jan 26th, 2016 at 9:35am
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Rubbinns wrote on Jan 25th, 2016 at 10:22pm:
arcane runs out after 10 casts. i dont even bother with the feat anymore. hellball isnt as efficient as including cm,cm sla over it instead on a single boss.

going mm, sla mm, fm will give a second or two overlap on the second and third cycle through where there is room for another spell. scorching ray is ideal for that. no save, 3 beams 3 procs.


What is your rotation on mobs and not single target?
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #58 - Jan 26th, 2016 at 10:13am
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DoRayEgon wrote on Jan 26th, 2016 at 9:35am:
What is your rotation on mobs and not single target?

sla CM, CM, Hellball, Fireball/acidblast depending on mob resistances, sonic burst, arcane blast for MoK. occasional ice storm and energy burst when off cooldown.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #59 - Jan 26th, 2016 at 12:59pm
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what heroic would you take instead....? heroic feats are in excess lol
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #60 - Jan 26th, 2016 at 1:02pm
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #61 - Jan 26th, 2016 at 1:14pm
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #62 - Jan 26th, 2016 at 4:31pm
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Sergod wrote on Jan 26th, 2016 at 12:59pm:
what heroic would you take instead....? heroic feats are in excess lol

Any one of : extend for 2 min 30 second displace, toughness to open up epic toughness(non-36pt builds, no epic lives), or mental toughness/improved MT line. The 10 missiles are good, but I stopped using them long ago on the outdated 12fvs version.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #63 - Jan 26th, 2016 at 5:46pm
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I still use the PL MM. I like to think of them as the Oh I Underestimated That Mob button.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #64 - Jan 27th, 2016 at 7:53am
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Sergod wrote on Jan 26th, 2016 at 12:59pm:
what heroic would you take instead....? heroic feats are in excess lol

Rubbinns wrote on Jan 26th, 2016 at 4:31pm:
extend for 2 min 30 second displace, toughness to open up epic toughness(non-36pt builds, no epic lives), or mental toughness/improved MT line

Enlarge maybe?
Works nicely with cm/mm slas (or maybe other spells if you don't mind pay a little extra sp), but that's all I guess... probably not worth...
« Last Edit: Jan 27th, 2016 at 10:04am by GrizzlyBear »  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #65 - Jan 27th, 2016 at 8:16am
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Enlarge is totally worth it. Lots of fun!
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #66 - Jan 27th, 2016 at 10:24am
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Rubbinns wrote on Jan 25th, 2016 at 1:54am:
frost lance


Does frost lance proc shiradi if they evade? I haven't even tried that spell in maybe 5 years.
  

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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #67 - Jan 27th, 2016 at 10:29am
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5 Foot Step wrote on Jan 27th, 2016 at 10:24am:
Does frost lance proc shiradi if they evade? I haven't even tried that spell in maybe 5 years.

Frost lance can't be fully evaded, even if the target saves the spell he takes half damage and still trigger shiradi procs.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #68 - Jan 27th, 2016 at 10:38am
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GrizzlyBear wrote on Jan 27th, 2016 at 10:29am:
Frost lance can't be fully evaded, even if the target saves the spell he takes half damage and still trigger shiradi procs.

yes sir.

lance is there for mobs that are resistant to scorch ray, otherwise ray is superior due to no save and procs empyrean. But both get 3 beams 3 procs
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #69 - Jan 27th, 2016 at 1:17pm
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Rubbinns wrote on Jan 26th, 2016 at 10:13am:
sla CM, CM, Hellball, Fireball/acidblast depending on mob resistances, sonic burst, arcane blast for MoK. occasional ice storm and energy burst when off cooldown. 


You have hellball, fireball, ice storm etc. with meta magic off to cast these right?

I only ask because, I feel like my timing or rotation on mobs could be better.  I feel fine doing single target DPS with my shiradi but mobs don't melt as quick as I would like.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #70 - Jan 27th, 2016 at 1:49pm
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DoRayEgon wrote on Jan 27th, 2016 at 1:17pm:
You have hellball, fireball, ice storm etc. with meta magic off to cast these right?

I only ask because, I feel like my timing or rotation on mobs could be better.  I feel fine doing single target DPS with my shiradi but mobs don't melt as quick as I would like.

I usually run with maximize on thanks to cost reduction (meridian/efficient maximize).
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #71 - Jan 27th, 2016 at 5:48pm
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GrizzlyBear wrote on Jan 27th, 2016 at 1:49pm:
I usually run with maximize on thanks to cost reduction (meridian/efficient maximize).

max costs 1 ap after fvs/wiz/meridian reductions. some mobs can evade the fireball/blast and burst, for those hellball and sonic blast. sonic has no save for the dmg, has a good aoe, gives multiple mobs procs.
« Last Edit: Jan 27th, 2016 at 5:49pm by Rubbinns »  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #72 - Jan 28th, 2016 at 12:40pm
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Rubbinns wrote on Jan 26th, 2016 at 4:31pm:
Any one of : extend for 2 min 30 second displace, toughness to open up epic toughness(non-36pt builds, no epic lives), or mental toughness/improved MT line. The 10 missiles are good, but I stopped using them long ago on the outdated 12fvs version.

I had mt imt and extend. Try again.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #73 - Jan 28th, 2016 at 12:41pm
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DoRayEgon wrote on Jan 27th, 2016 at 1:17pm:
You have hellball, fireball, ice storm etc. with meta magic off to cast these right?

I only ask because, I feel like my timing or rotation on mobs could be better.  I feel fine doing single target DPS with my shiradi but mobs don't melt as quick as I would like.

Metas  on. Empower and maximize are so cheap, and I dropped intensify for g ruin.
  
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Re: Zergod5.0-Magic Missiles Revisited-Wiz/FVS/Warlock
Reply #74 - Jan 28th, 2016 at 1:27pm
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Sergod wrote on Jan 28th, 2016 at 12:40pm:
Try again

what?
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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