Good points. I think you may have convinced me, but I have several reservations still.
Some of my issues with the set-up are related to main-handing an LGS stick for pt2 of shroud (for defense) and the gearing issues associated with Temple Armor VS Celestial (or even Thunderforged) in terms of other effects.
Also DR bypass is looking kinda like an issue. The weapons don’t have adamantine or silver which seems problematic. What workaround do you use?
Do you use Celestias? I'm actually Rapier spec'd atm since it seemed more effective feat-wise.
--
--
--
5 Foot Step wrote on Oct 7
th, 2016 at 10:03am:
You've got it backwards. Standard vulnerability overwrites elemental vulnerability.
Really! I was told repeatedly that wasn’t the case. I’ll post up video proof of this tonight if I can get someone to use it on me in pvp.
5 Foot Step wrote on Oct 7
th, 2016 at 10:03am:
Also, I was assuming Arborea, but if you're going Ethereal then your SA is off. One third of 117 hide is 39 and you should also have 7 insightful deception since the Executioner Helm is clearly best in slot. So SA damage should be 81.5x3.55 vs 81.5x3.19.
Cool.
5 Foot Step wrote on Oct 7
th, 2016 at 10:03am:
So correcting your numbers should be:
643.0941 weapon + 39.58 proc + 289.325 SA = 971.9991 ToEE khopesh
669.0585 weapon + 19.94 proc + 259.985 SA = 948.9835 Balizarde
I’m following up to this point but could you clarify this?
5 Foot Step wrote on Oct 7
th, 2016 at 10:03am:
Best case scenario, Bali is still ~2.5% behind in the side by side. But then ToEE adds ~154 weapon damage and 29.34 SA damage to the main hand, completely blowing it away by over 20%.
1155.3391 ToEE Khopesh
948.9835 Balizarde
I’ll try to talk myself through this….
I slot ToEE in the main hand so it would add to my offhand Thunderforged weapon. The damage increase to this weapon would be 20 MP (so 144 to 164). 164/144 is 13% higher. Adding in Thousand Cuts makes the increase even less, but I totally see this the game of 10% or more on a non Silver-Good target.
5 Foot Step wrote on Oct 7
th, 2016 at 10:03am:
I don't think it's fair to assume that you're always getting FE damage or Advancing Blows but if you're going for a best-case scenario that's fine.
5 Foot Step wrote on Oct 7
th, 2016 at 10:03am:
Added ML differentiated proc numbers for Meteoric Star Rubies as well.
I’m taking my toon as an example---I may change gear, and you’re bringing up some good points but I obviously have reservations about some of the calcs.
I have FE damage and up constantly. Advancing blows should be kept as a constant in calcs, since a good zerg or boss fight will have it more than 95% of the time. Likewise I keep good slotted in the balizarde since that’s relevant for Devil content. I agree that it would be nice to have a second one but I don’t---no fire damage on devils anyway.
SIDENOTE: am playing a sorc in slavers, so am optimizing for shroud and other things going forward.