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Steelstar
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The Great Terror
Feb 22nd, 2016 at 11:47pm
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*updated 3/4/2016


The GT, AKA: The Great Terror.

I developed this build to use the GxB's expanded AATerror range, GxB endless fusilade ROF, GxB's Large Base buffed by +4[w], mechanical reloader, Ranged Power amplified Sneak attack dice, and alternating IPS/Archer Focus to maintain heavy Mech DPS with very frequent DC88 insta kills.

The Build exploits the GxB Terror vorpal range of 19-20. By using the chain of: Endless-fusilade* 23 seconds Normal GxB fire*Endless-fusilade, it achieves a 37 second burst that produces a PK kill every 3.2 seconds at a DC of 87. During Endless fusilade itself the build produces a 7 second bursts of PK kill every 2.3 seconds or by running without any boosts a normal rate of 1 PK kill every 4.3 seconds. Of course running with and utilizing IPS properly will exponentially increase all those proc numbers as each additional target strike uses the doubled Vorpal range to PK twice as often. Also of note, if Manyshot is used 2nd during an attack chain the second Endless Fusilade can be started the moment Manyshot ends. The 1 second EF prep animation runs concurrently with the weapon switch, resulting in a quicker EF start as well.

Outside of PK kills, the running Mech DPS is high due to 14-17D6 Sneak Attack, +4[w]GxB, +16GxB Damage, 30% reloader speed, Mech tree ranged power, expanded Vorpal and the Runearm damage, scaling Runearm primary damage, and runearm charge and cooldown buffs, imbue increase and critical buffs.

Through enhancements and Epic destinies the build runs with 11 boosts of each type, these add Wis, Damage, and most importantly the GxB Endless Fusilade. With auto reloader, Blinding speed working the Endless Fusilade of the GxB will fire 26 times in the time it takes the 7 second animation to start and end. That is only one less than the 27 of the light repeater, but with vorpals on 19-20s.   

The Great Terror build is very Past Life dependent. You will need them for DCs, doubleshot, Hamp, Pos, HP, etc.. You will also need Epic past lives for both fate points and twists. You must also choose your active EPL & IPL stances wisely, it benefits greatly from +6 tomes but can be run with +5s.

Closely following the Class progression and Stat bonuses is important so that you are able to secure the full list of needed Feats at level with prerequisites. For instance you must start with Artificer to access Enchantment focus early, so as to free up slots later.

The GT can be run by other races but it will be at a loss to DPS and DC due to Wisdom bonuses and Feats. Over the weekend I did run and test a Deep Gnome version. Using DG you will have a 1 higher wis, +2 dodge, +4 MRR  but to acquire manyshot you end up taking more Ranger levels at the cost of 2d6sneak, damage to Xbows and 20% damage boost.



The Great Terror~
Human 12Rogue/4Ranger/4Artificer


Str  8
Dex 15 - +5 tome
con 14
Int 14
Wis 18 - +5 tome
Chr  8

All level-up bonuses to wisdom except for level 20 which is Dexterity, for Epic feats.

Level progression: 1Arty, 2-5Ranger, 6-16Rogue, 17-19Arty, 20Rogue.

Feats:
1)  Point-blank
1)  Enchant focus -human extra
1)  Proficiencies GxB,repeaters- Free Artificer feat
1)  Rapid Reload- Free Artifcer feat
3)  Completionist
3)  Rapid Shot- Free Ranger feat
5)  Precise Shot- Free Ranger feat
6)  Past life, Wizard
7)  Evasion
9)  Past life, Bard
9)  Uncanny dodge- Free Rogue feat
12) Greater Enchant focus
13) Improved Uncanny Dodge- Free Rogue feat
15) Many shot
15) Improved evasion, -Rogue bonus feat
16) Runearm use - Free Artificer feat
18) Improved precise shot
19) Improved Critical Ranged weapons - Free Artificer bonus feat
21) Combat archery
24) Embolden spell
26) Positive spell power
27) Blinding speed
28) Doubleshot
29) Elusive target
30) Epic sneak Attack (or Arcane insight if you need DC boost)
30) Scion of the Feywild


Enhancements:



NOTES: I avoid buying the Battle engineer damage boosts because currently the BE boosts are bugged so that they do not activate the Human Action surge that the build utilizes for +2 wis. If they are ever fixed I would purchase damage instead of runearm buffs. On the AA Tree, I occasionally trade Awareness for True strike.  Other than the Wis in AA moving over to action surge for 1, there is not a lot of room to move points around and still achieve the Build's purpose. Terror is the best bang for the buck currently as the non-vorpal scare effects everything it doesn't PK. No spell resist to AA arrow effects and the 3 second cool down on the Dispel shot means you can drop Mob deathwards constantly while getting another +4d8 damage.






Epic Destiny:
Exalted Angel or Legendary Dreadnaught (LD for heavy DPS Standing at cost of 6 DC)
Twists
-Enchant specialist
-Draconic pressence
-Pierce the Gloom
-3 extra action boost (LD, not shown in pic)
-Cocoon

Terror Arrow-DC Calculation:

1 Enchant focus
1 Great Enchant focus
1 Wizard PL
1 Bard PL
2 Embolden spell
4 Scion Feywild
1 AA terror
3 Exalted Angel
3 Enchant specialist
3 Draconic pressence
1 Profane DC
2 Enchant insightful
6 Enchant Competance
2 Enchant Greater Augment
1 Guild ship
______
32+20+30(wis)= 82 (88 with Arcane insight)

Yes, you could get higher with Bard song, lit, etc..  this is just where I am now and can maintain solo or in groups.



Final thoughts, I really liked the various builds that tried to use the changed AA imbues, but in every case I found that the procs didn't come anywhere near fast enough and the damage in between those procs or against red-names totally sucked to the point of making them useless overall. I tried many different variations before landing at the GT's fine balance of constant insta-kills and heavy boss dps. I have to admit that I was really surprised to find that in the end the build that could spit out the most procs per second was also the heaviest non-proc damage. I had tried bow, repeaters, and monk chucker builds and none of them could match the Proc rate, and only the chuckers came anywhere near the DPS.




« Last Edit: Mar 4th, 2016 at 1:57pm by »  
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Tilo
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Re: The Great Terror
Reply #1 - Feb 22nd, 2016 at 11:52pm
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FucknA awesome!
« Last Edit: Feb 22nd, 2016 at 11:52pm by »  
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Steelstar
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Re: The Great Terror
Reply #2 - Feb 22nd, 2016 at 11:56pm
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Hey thanks, I was a little nervous to post it.
  
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WonderfulFoppyBint
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Re: The Great Terror
Reply #3 - Feb 22nd, 2016 at 11:58pm
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Looks good! cool stuff
  

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Re: The Great Terror
Reply #4 - Feb 23rd, 2016 at 1:40am
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Seems legit for me...The question is,why do u need terror arrows at all?I thought pin and dance shot is solid cc for ranged toons already... Roll Eyes
  
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Steelstar
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Re: The Great Terror
Reply #5 - Feb 23rd, 2016 at 1:56am
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I use Terror arrows for Kills not at all for CC, except for taking the edge off hate.

In the past I've run lots of ranged CC builds, in various content from heroic to LE endgame, so I'll agree that there can be a place for them. 

But my personal conclusion is that given a choice I would much rather drop Mobs with DPS and Insta-kills then take all that time to CC them to death, and give things a chance to go sideways because a mob swinging 2k a pop slips out of CC for whatever reason. 
  
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WeHaveLived
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Re: The Great Terror
Reply #6 - Feb 23rd, 2016 at 11:07am
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How does it work in quests full of undead, or constructs? It shouldn't, but does it?
  
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harharharhar
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Re: The Great Terror
Reply #7 - Feb 23rd, 2016 at 11:34am
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wait i thought terror arrow DC was borked and not working and 2 saves and blah blah?

Re: other builds using AA imbues you obviously weren't using a good thrower build. Highest sustained RoF by far

I am glad to see someone took this build and ran with it. Back when we had a thread going with Forest here I wondered out loud how Terror arrows would work with expanded vorpal range. Glad to hear it's working, and so are Terror arrows. Guess I have to go back to trying it on my thrower.

3.33 Missiles/Throw * 1.3 Throw/Sec = 4.329 Missles/second = 1 Vorpal every 4.6 seconds avg with 14 levels of Monk and 10K stars. Over time its far more procs than bursting with Manyshot or EF.

All of that being said, this is a very interesting and well made build and if I had any interest in xbows I would try it. Cool stuff.
  
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[]
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Re: The Great Terror
Reply #8 - Feb 23rd, 2016 at 12:27pm
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Jakeelala: before you go pissing on dudes getting it on, you better makes sure they're into that kind of thing; unless, of course, doing it indiscriminantly is what turns you on about it.  Fuck, you're such a despicable faggot.
  
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Mokune
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Re: The Great Terror
Reply #9 - Feb 23rd, 2016 at 12:41pm
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[] wrote on Feb 23rd, 2016 at 12:27pm:
Jakeelala: before you go pissing on dudes getting it on, you better makes sure they're into that kind of thing; unless, of course, doing it indiscriminantly is what turns you on about it.  Fuck, you're such a despicable faggot.


At least Jak is adding to a discussion and not spewing corn laden turds out of their face hole.

I do commend you for keeping the pathetic fuck-tard torch burning bright though.  Takes real courage to carry that mantle.

Bravo Sir.
  

Welcome to your sexually transmitted death sentence served in a shit-machine meat suit.
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Re: The Great Terror
Reply #10 - Feb 23rd, 2016 at 12:46pm
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Mokune wrote on Feb 23rd, 2016 at 12:41pm:
At least Jak is adding to a discussion and not spewing corn laden turds out of their face hole.

I do commend you for keeping the pathetic fuck-tard torch burning bright though.  Takes real courage to carry that mantle.

Bravo Sir.


Humanity was deprived of lucid prose, and a great poet, when you decided to post on a message board dedicated to a Dungeons & Dragons video game from 2006.
  
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Re: The Great Terror
Reply #11 - Feb 23rd, 2016 at 2:46pm
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I can see why Steelstar was hesitant to submit this here.  Great work Steel.  I love great crossbows, and any ideas incorporating them earns top marks from me for effort, even if I may never use that build (not because it's bad at all, I just don't enjoy managing tight short-duration CDs and bursts like that).

Folks can maybe consider not complimenting builds with something like "you copied me, shit poop dirtywerp piss salt, nice job though yo. copycat." 

I think it's just possible that anyone designing something from a limited box of tools is going to at some point come up with something many of us have considered too.  It doesn't mean they're unoriginal or haven't put any thought or effort into it.  Saying "I thought of terror before you did" just sounds salty.
  
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harharharhar
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Re: The Great Terror
Reply #12 - Feb 23rd, 2016 at 5:29pm
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Jiudark wrote on Feb 23rd, 2016 at 2:46pm:
I can see why Steelstar was hesitant to submit this here.  Great work Steel.  I love great crossbows, and any ideas incorporating them earns top marks from me for effort, even if I may never use that build (not because it's bad at all, I just don't enjoy managing tight short-duration CDs and bursts like that).

Folks can maybe consider not complimenting builds with something like "you copied me, shit poop dirtywerp piss salt, nice job though yo. copycat." 

I think it's just possible that anyone designing something from a limited box of tools is going to at some point come up with something many of us have considered too.  It doesn't mean they're unoriginal or haven't put any thought or effort into it.  Saying "I thought of terror before you did" just sounds salty.


people should acknowledge where they get ideas and discussions in public about them that came before them, assuming they were privy to those discussions. The way he refers to AA builds it sounds like he was.

The part he did that was original and thoughtful (the actual build) I give him high marks and good credit for. If you wanna have a problem with that, be my guest.

  
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Steelstar
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Re: The Great Terror
Reply #13 - Feb 23rd, 2016 at 5:44pm
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WeHaveLived wrote on Feb 23rd, 2016 at 11:07am:
How does it work in quests full of undead, or constructs? It shouldn't, but does it?


Good questions. The Fear effect works on undead, constructs, most everything. The Phantasmal Killer does not work on undead, Berserker Minotaurs or Golems. PK does work on most everything else including WF. When it comes to Mobs who are immune to PK I deal with it in a way similar to rednames and bosses, I focus a lot on out-side of proc DPS in this current build. For me the biggest obstacle is when you don't know a mob has Deathward up, So I am hitting the 'Dispel shot' every three seconds like clockwork just in case, also handy against blur, displacement, etc.. hit 'Pierce the gloom' with a EF volley and you are good to go.

If I am running a really Undead heavy quest I will switch to either DC or LD, (usually DC) to jack the DPS a bit more. If I am running a Construct laden quest I tend to keep it in EA and use the Wrack shot and the normal build DPS to roll on. Smite arrows are pretty great but not worth the point cost to the build. 

I also keep a full stock of Silver, adamantine, cold iron, etc bolts along with Assorted 'greater Bane' types to switch out. The Mechanic Fletching makes doing that a reasonable option (Anarchic bolts in Shroud FTW) with just a couple hundred of each, and some times it's handy to have some extra holy or acid bursts.


harharharhar wrote on Feb 23rd, 2016 at 11:34am:
wait i thought terror arrow DC was borked and not working and 2 saves and blah blah?

Re: other builds using AA imbues you obviously weren't using a good thrower build. Highest sustained RoF by far

I am glad to see someone took this build and ran with it. Back when we had a thread going with Forest here I wondered out loud how Terror arrows would work with expanded vorpal range. Glad to hear it's working, and so are Terror arrows. Guess I have to go back to trying it on my thrower.

3.33 Missiles/Throw * 1.3 Throw/Sec = 4.329 Missles/second = 1 Vorpal every 4.6 seconds avg with 14 levels of Monk and 10K stars. Over time its far more procs than bursting with Manyshot or EF.

All of that being said, this is a very interesting and well made build and if I had any interest in xbows I would try it. Cool stuff.



Thanks, the Terror arrows aren't borked as long as you have a high enough DC, minimum of low 80's.

I love monks and chuckers as well and I tried various versions of them over the holidays myself, for a while I thought they were going to be the best vehicle for Terror shot. 14 levs is a good choice of monk BTW. But no matter how far I pushed them, thrower builds still came in behind the GT in rate of procs.

17.5% = 10k of a 14 levmonk = 70% doubleshot /4 = 17.5% Fulltime
20% AA
9% PL
10% Doubleshot Epic Feat
8% scion of the Astral plane
8% Equipment
-----
72.5% Doubleshot

with a 70 Dex: 1+.7+.7+.725 =3.125 shuriken per throw

3.125 x 1.3 throw per second = 4.0625 Shuriken per second = 1 vorpal every 4.923 seconds.

Now that maximized chucker with 14 levels of monk ends up with a proc rate that is only slightly slower than the GT, in fact it is so close as to be the same for our purposes. But when we consider the additional burst rates of 2.6, and 2.3 The GT pulls way ahead. I also keep a TF Draconic invigoration available so the build doesn't run out of boosts even in the longest quests. 

The problem with shuriken-Terror builds is what has to be sacrificed to get that proc rate to even match the GT.

-By taking the Scion of the Astral plane you have to sacrifice the Scion of the Feywild. That gives up a crucial 4 DC on the (also 20 hamp, 2d20 damage, 30 uni spell power).

-To achieve 70 dex you have to make it the primary ability and lose at least 9-13 points of wisdom pumping dex depending on build (Grandmaster of rain +4 wis)

At that point the Monk proc DC is down between 7-10 just to do what it needs to proc at the same non-burst rate of the GT. At end-game a loss like that to the DC makes chasing the imbue proc pointless.

So to keep in the ball park you have to pick up at the very least 4 points of DC at the minimum to get into the 80's so to do that the smartest move is to switch from Scion of the Astral plane to Scion of the Feywild to get the +4 DC boost while not Denting Dex and thereby the doubleshot %. Remember that any ding to dex based doubleshot % is doubled because it effects both the shuriken expertise and the advanced ninja training.   

So the monk rate ends up looking like this:

17.5% = 10k of a 14 levmonk = 70 doubleshot /4 = 17.5% Fulltime
20% AA
9% PL
10% Doubleshot Epic Feat
8% Equipment
-----
64.5% Doubleshot

with a 70 Dex: 1+.7+.7+.645 =3.045 shuriken per throw

3.045 x 1.3 throw per second = 3.958 Shuriken per second = 1 vorpal every 5.052 seconds.

This 5.052 proc every second exists in a vacuum of course. Assuming the monk keeps available ki without every having to break rate of fire, and still comes in behind the GT with a lower DC and rate of proc. Add in the bursts of 2.3 and 2.6 and the GT pulls even farther ahead.

All this means is that Terror based ranged toon is one of the very few types of ranged builds where a chucker is not the optimal vehicle.


I would be remiss to not also mention the DPS inherent with using the GT, the base non proc shot is 9[2d8] not counting Ranged power. With the Dispel shot, legshot, and wracking shot that becomes 11[2d8] base damage. Add in the scaling Sneakattack 17d6 damage, the Arti and Mech GxB damage, the Runearm damage, the 2d20 feywild damage, etc.. it becomes the perfect vehicle for the terror shot while still maintaining top-end dps. 

Now I can guess what you are going to say, and yes you can get a shuriken toon to match almost any dps. That's true, but to do so you will have to give up more and more of the Terror DC and Proc rates by using other DPS pumping imbues and tactics.

I guess what I'm saying is that the success of the GT in this Terror shot/dps role takes nothing away from chuckers overall, they are still one of the top-end build types for the game. But as one of the most prominent proponents of Chuckers I would ask that you try to not take this as a personal affront.


  
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Nubicus
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Re: The Great Terror
Reply #14 - Feb 23rd, 2016 at 5:59pm
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Steel, what kind/number of past lives are sitting on for this build?
  
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Steelstar
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Re: The Great Terror
Reply #15 - Feb 23rd, 2016 at 6:06pm
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harharharhar wrote on Feb 23rd, 2016 at 5:29pm:
people should acknowledge where they get ideas and discussions in public about them that came before them, assuming they were privy to those discussions. The way he refers to AA builds it sounds like he was.

The part he did that was original and thoughtful (the actual build) I give him high marks and good credit for. If you wanna have a problem with that, be my guest.




I started working on various Terror/para/banish/smite builds after U28.1 at the end of October with varying levels of success. I only started getting the GxB to work in January. Forest contacted me towards the end of last year after he had ran with my Pops a couple times. Dad was running/testing one of my 'BowBard' builds at the time. Forest pointed me here but I was still working out the bugs and I don't like to post incomplete or flavor builds. And frankly things are a little rougher here on the Vault than I'm partial too, and the number of boobs and NSFH pics are tough if you have little dudes running around the house. 

All that said, I would say that Juidark is right when he points out that we are all using the same limited tools. So it's more than likely that lots of other guys had the same brainstorm that I did back in October of last year, nothing under the sun is new. 
« Last Edit: Feb 23rd, 2016 at 9:06pm by »  
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Steelstar
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Re: The Great Terror
Reply #16 - Feb 23rd, 2016 at 6:21pm
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Nubicus wrote on Feb 23rd, 2016 at 5:59pm:
Steel, what kind/number of past lives are sitting on for this build?



Heroic completionist, ideally including:
1xArty
1xBarb
1xBard
1xCleric
1xDruid
1xFVS
1xFtr
3xMonk
1xPally
3xRanger
1xRogue
1xSorc
1xWlck
1xWiz

Epic completionist (for the 5th twist, while not 'required' is very handy. Saves choosing between cocoon and the extra boosts)

Arcane sphere
3X Enchant Weapon

Divine Sphere
3X Power over life and death

Martial Sphere
3X Fortification

Primal Sphere
3X Doubleshot


Iconic past life (not required but helps due to heal deficit of the build)
3X Sunelf

*The Iconic stance I use will change after the Gnomes go live. On Lamma the Gnome's PL of +1 illusion DC per PL was still effecting the AA Phantasmal Killer even though it is Enchant based now. If that bug carries into the live build it would be huge, so fingers crossed.


I have more than these from playing and building but this is a good bar to shoot for.
« Last Edit: Feb 23rd, 2016 at 6:26pm by »  
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Forest
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Re: The Great Terror
Reply #17 - Feb 23rd, 2016 at 8:02pm
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Steel wrote on Feb 23rd, 2016 at 6:06pm:
**** contacted me towards the end of last year after he had ran with my Pops a couple times.


First off, thanks for finally posting your new build it's just Awesome.

Secondly, Ixnay on the in-game nome bud, people call me Forest around these parts so there is no reason to give Turby a way to connect okay?   
« Last Edit: Feb 23rd, 2016 at 8:05pm by »  
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Steelstar
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Re: The Great Terror
Reply #18 - Feb 23rd, 2016 at 9:07pm
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Quote:
First off, thanks for finally posting your new build it's just Awesome.

Secondly, Ixnay on the in-game nome bud, people call me Forest around these parts so there is no reason to give Turby a way to connect okay?   



Changed it, sorry about that.
  
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Re: The Great Terror
Reply #19 - Feb 24th, 2016 at 12:47pm
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Steel, hopefully this question isn't too completely newb but.. is there any way to adapt this build to a first life toon without tomes?  I.e. it's totally understood it would be nowhere near the same power sphere as a build, but is it even possible or would it just absolutely not work?
  
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Re: The Great Terror
Reply #20 - Feb 24th, 2016 at 12:48pm
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Steel wrote on Feb 23rd, 2016 at 5:44pm:
Thanks, the Terror arrows aren't borked as long as you have a high enough DC, minimum of low 80's.

I love monks and chuckers as well and I tried various versions of them over the holidays myself, for a while I thought they were going to be the best vehicle for Terror shot. 14 levs is a good choice of monk BTW. But no matter how far I pushed them, thrower builds still came in behind the GT in rate of procs.

17.5% = 10k of a 14 levmonk = 70% doubleshot /4 = 17.5% Fulltime
20% AA
9% PL
10% Doubleshot Epic Feat
8% scion of the Astral plane
8% Equipment
-----
72.5% Doubleshot




Without addressing the entirety of your post right now, why are you cutting the 10k Doubleshot in 4? 10k is active for 30 Seconds, inactive for 30 seconds. That means you divide 70 by 2, not 4. Also, DWS affords Killer, which is up to another 20% Doubleshot. If you're PK'ing everything quickly, I imagine those stacks would be relevant most of the time.

Also, at 60-70 wisdom, it's providing as much Melee Power as fully charged Blitz. But that's a separate discussion.

I appreciate the min/maxing this build does in order to get Terror Arrow DC's very very high. The issue however, is that running in EA completely cripples your Red Named DPS. You can switch to LD, but then you're DC takes a YUGE hit (3 from wisdom and 3 from core if I'm not mistaken). I actually don't take Scion of Astral plane, I take take Air or Feywild. Feywild seems smart on this build for terror arrows, but Air is better Red Named DPS by doubling up on Electric with Lightning Damage AA imbue.

As a monk you have access to 4 Wisdom through stances you cannot get on any other class split. And I while you are right that it is harder to max Wisdom when trying to also max Dexterity, Wisdom gives any enormous DPS boost to Monks through 10k that your build will never enjoy. .5 RP to be exact, for every point of Wisdom.

So, right now my pretty end game specced Monk who is max Dex and Secondary Wisdom has 56 Wisdom with a Yugo Pot, and 76 Dex with Tensers, in FOTW. I could pretty easily respec enhancements to favor Wisdom, and get that up to 60 without much difficulty. If I ran in EA that would be 66 Wisdom. ALso, T5 AA allows for -1 saves per projectile stacking, effectively giving AA versions of this build +5 DC, or 10 Wisdom, which already puts it at a higher DC than your build above. And that's without maxing 18 Wisdom at creation, and zero level up points going into it. Due to Monk and Ranger enhancements, there's actually more Wisdom and Doubleshot available to a Monk split than a 4 Ranger/Rogue/Arty split.

I'm just saying, also, due to the giant difference in Ranged Power (effectively 35 Pts higher) and AA Imbue damage (~200 a Shuriken at 450 Spell Power and T5), the Red Named DPS remains very strong. I would like to see Lama Red Named DPS tests in EA and LD for your build however, since I think that's the big weak spot, from a metagame perspective.

Once again, I don't mean disrespect, this is a really cool build and we're talking about marginal improvements at the edges.



« Last Edit: Feb 24th, 2016 at 2:56pm by harharharhar »  
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Re: The Great Terror
Reply #21 - Feb 24th, 2016 at 12:49pm
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ThatLukeGuy wrote on Feb 24th, 2016 at 12:47pm:
Steel, hopefully this question isn't too completely newb but.. is there any way to adapt this build to a first life toon without tomes?  I.e. it's totally understood it would be nowhere near the same power sphere as a build, but is it even possible or would it just absolutely not work?


Absolutely not, unless you stay out of LE's.

What you could do, is switch to paralyzing arrows in LE's and be fantastic CC while also providing good supplementary DPS.
  
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Re: The Great Terror
Reply #22 - Feb 24th, 2016 at 12:52pm
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So now I can pass Remi/Forest's in-game name to the people on Sarlon who are STILL ( Grin) looking for the culprit of the 9/11 trolling massacre.

Thank you Steelstar.

Too easy.
  
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Re: The Great Terror
Reply #23 - Feb 24th, 2016 at 1:39pm
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Steel wrote on Feb 22nd, 2016 at 11:47pm:
The GT, AKA: The Great Terror.


Wicked build Steel, can't wait to try it out.


harharharhar wrote on Feb 24th, 2016 at 12:48pm:
ALso, T5 AA allows for -1 saves per projectile stacking, effectively giving AA versions of this build +5 DC, or 10 Wisdom, which already puts it at a higher DC than your build above.


No.

You got busted for this before in Forest's thread, you can't run Improved element Arrows and Terror at the same time, and switching takes a full second and the timer still runs, DPS Hit.  More importantly, you only get the -1 from crits, not per every projectile.



« Last Edit: Feb 24th, 2016 at 1:41pm by »  
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Re: The Great Terror
Reply #24 - Feb 24th, 2016 at 2:48pm
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Quote:
Wicked build Steel, can't wait to try it out.



No.

You got busted for this before in Forest's thread, you can't run Improved element Arrows and Terror at the same time, and switching takes a full second and the timer still runs, DPS Hit.  More importantly, you only get the -1 from crits, not per every projectile.





I actually am not getting busted, I just didn't know that/read that in the other thread. I stopped reading that thread when someone came in and said there's two saves, and it's Spell DC calc not AA imbue calc, which was obviously totally wrong.

Good to know.
« Last Edit: Feb 24th, 2016 at 2:55pm by harharharhar »  
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