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Very Hot Topic (More than 75 Replies) The Great Terror (Read 93337 times)
gibbon
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Re: The Great Terror
Reply #150 - May 17th, 2016 at 9:31pm
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Wight wrote on May 14th, 2016 at 9:03pm:
what would be the BiS great crossbow for this build?

Yeah I tried to answer this then realized I didn't know a couple of things. Like if a GxBow is a two hander for TF crafting purposes. And if the Exceptional really is for the DC on Dwarvencraft Minor Focus.

Divine Artillery is seriously good, solo-farmable, and no mats, so I don't know if I'll bother to take a shot at seeing if the TF really contributes to the PK DC.
  
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Re: The Great Terror
Reply #151 - May 18th, 2016 at 8:18am
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Doesn't count as a 2 hander for the minor focus.   Tried yesterday. 

And you can get the +6 enchant focus off brazenband or random lootgen. 

I made a TF with 1st degree, dragons edge and whatever you want for tier 3 (best would probably be 2 xbows, 1 mortal fear for non legendary, and 1 draconian revitalization for legendary for the extra action boosts). But again, if your short on matts, a T2 is plenty good enough, and fairly cheap
« Last Edit: May 18th, 2016 at 8:18am by ElGuapo »  

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Re: The Great Terror
Reply #152 - May 20th, 2016 at 6:26pm
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Anyone running GT wana post up their gear breakdown? I seem to be having some trouble matching that 31 wisdom modifier Steelstar posted.
  
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Re: The Great Terror
Reply #153 - May 20th, 2016 at 7:23pm
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pick up some vendor trash wisdom goggles.  can get 15 or 16 on them.   insightful is the same.  can get +6 insightful wisdom junk loot.   +4 quality wisdom cloak from the new quest.  +2 spooky(festive) augment, +1 for globe of true blood (exceptional)

+6 ED, +6 tome (or +7), +6 level ups, +18 base... +5 enhancements...

thats 76 wisdom right there.  or +33
  

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Re: The Great Terror
Reply #154 - May 20th, 2016 at 7:23pm
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and add a couple more if you have a triple wisdom LGS weapon offhand.
  

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Re: The Great Terror
Reply #155 - May 20th, 2016 at 9:19pm
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There's only 2 wisdom in enhancements in the great terror build fyi and no offhand slot available for great crossbow
  
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Re: The Great Terror
Reply #156 - May 20th, 2016 at 11:24pm
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Wight wrote on May 20th, 2016 at 9:19pm:
There's only 2 wisdom in enhancements in the great terror build fyi and no offhand slot available for great crossbow

runearm?
  
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Re: The Great Terror
Reply #157 - May 21st, 2016 at 1:56am
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sorry.   was thinking my shuri build

  

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Re: The Great Terror
Reply #158 - May 21st, 2016 at 1:56am
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but even so, thats still a 73 wis.  +31.  thats what Wight was askin for
  

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Re: The Great Terror
Reply #159 - May 23rd, 2016 at 11:46pm
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So, since it got pushed off.  Anyone run this build in EE? Is the low dex a problem with misses?  With the high wis wondering if zen archery should be worked in for EE content.
  
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Re: The Great Terror
Reply #160 - May 24th, 2016 at 6:25pm
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Pure GT build handles EE and LE very well, no miss problems to speak of. Zen archery would be a wasted feat, only works with bows and you should be using the GxB almost fulltime.
  
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Re: The Great Terror
Reply #161 - May 27th, 2016 at 3:58pm
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I have been running a GT primal for a week and I have to ask HOW HAS THIS NOT BEEN NERFED? lol, It is insane fun to run. Even on the Terror proof stuff like berserk bullyboys, red-names and bosses the massive DPS and SA Dice just chew them up.

Endless fusilade + Great crossbow vorp +Terror = tasty win
« Last Edit: May 27th, 2016 at 3:58pm by »  
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Wight
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Re: The Great Terror
Reply #162 - May 27th, 2016 at 5:13pm
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I'm sitting at about 76 dc and don't seem to be getting any PK at all, I vorp and things trip but that's it.
  
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gravegod
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Re: The Great Terror
Reply #163 - May 27th, 2016 at 7:41pm
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Wight wrote on May 27th, 2016 at 5:13pm:
I'm sitting at about 76 dc and don't seem to be getting any PK at all, I vorp and things trip but that's it.



76? wow your'e way too low on the DC. 

Not sure what your build is but sounds like you tweaked yourself out of effectiveness. I suggest you try what I did, follow the original builds closely, you should shoot for mid 80's at the very least otherwise there isn't much point in running a Terror build.

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1456202865/92#92
« Last Edit: May 27th, 2016 at 7:43pm by »  
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Re: The Great Terror
Reply #164 - May 28th, 2016 at 6:22pm
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Wight wrote on May 27th, 2016 at 5:13pm:
I'm sitting at about 76 dc and don't seem to be getting any PK at all, I vorp and things trip but that's it.

Shoot for 85-90 DC.
  

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Re: The Great Terror
Reply #165 - May 28th, 2016 at 8:02pm
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"Shoot for 85-90 DC." theres about 85 available DC if you have everything and a 7 tome and 17 wisdom item so saying 90 is like saying 190.
  
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Re: The Great Terror
Reply #166 - May 28th, 2016 at 8:49pm
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Wight wrote on May 28th, 2016 at 8:02pm:
"Shoot for 85-90 DC." theres about 85 available DC if you have everything and a 7 tome and 17 wisdom item so saying 90 is like saying 190.

Good luck on your future endeavors.
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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Re: The Great Terror
Reply #167 - May 29th, 2016 at 2:14am
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Wight wrote on May 28th, 2016 at 8:02pm:
"Shoot for 85-90 DC." theres about 85 available DC if you have everything and a 7 tome and 17 wisdom item so saying 90 is like saying 190.



Hi Welcome
  
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Re: The Great Terror
Reply #168 - May 29th, 2016 at 5:37am
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Steel wrote on Feb 22nd, 2016 at 11:47pm:
*updated 3/4/2016


The GT, AKA: The Great Terror.

I developed this build to use the GxB's expanded AATerror range, GxB endless fusilade ROF, GxB's Large Base buffed by +4[w], mechanical reloader, Ranged Power amplified Sneak attack dice, and alternating IPS/Archer Focus to maintain heavy Mech DPS with very frequent DC88 insta kills.

The Build exploits the GxB Terror vorpal range of 19-20. By using the chain of: Endless-fusilade* 23 seconds Normal GxB fire*Endless-fusilade, it achieves a 37 second burst that produces a PK kill every 3.2 seconds at a DC of 87. During Endless fusilade itself the build produces a 7 second bursts of PK kill every 2.3 seconds or by running without any boosts a normal rate of 1 PK kill every 4.3 seconds. Of course running with and utilizing IPS properly will exponentially increase all those proc numbers as each additional target strike uses the doubled Vorpal range to PK twice as often. Also of note, if Manyshot is used 2nd during an attack chain the second Endless Fusilade can be started the moment Manyshot ends. The 1 second EF prep animation runs concurrently with the weapon switch, resulting in a quicker EF start as well.

Outside of PK kills, the running Mech DPS is high due to 14-17D6 Sneak Attack, +4[w]GxB, +16GxB Damage, 30% reloader speed, Mech tree ranged power, expanded Vorpal and the Runearm damage, scaling Runearm primary damage, and runearm charge and cooldown buffs, imbue increase and critical buffs.

Through enhancements and Epic destinies the build runs with 11 boosts of each type, these add Wis, Damage, and most importantly the GxB Endless Fusilade. With auto reloader, Blinding speed working the Endless Fusilade of the GxB will fire 26 times in the time it takes the 7 second animation to start and end. That is only one less than the 27 of the light repeater, but with vorpals on 19-20s.   

The Great Terror build is very Past Life dependent. You will need them for DCs, doubleshot, Hamp, Pos, HP, etc.. You will also need Epic past lives for both fate points and twists. You must also choose your active EPL & IPL stances wisely, it benefits greatly from +6 tomes but can be run with +5s.

Closely following the Class progression and Stat bonuses is important so that you are able to secure the full list of needed Feats at level with prerequisites. For instance you must start with Artificer to access Enchantment focus early, so as to free up slots later.

The GT can be run by other races but it will be at a loss to DPS and DC due to Wisdom bonuses and Feats. Over the weekend I did run and test a Deep Gnome version. Using DG you will have a 1 higher wis, +2 dodge, +4 MRR  but to acquire manyshot you end up taking more Ranger levels at the cost of 2d6sneak, damage to Xbows and 20% damage boost.



The Great Terror~
Human 12Rogue/4Ranger/4Artificer


Str  8
Dex 15 - +5 tome
con 14
Int 14
Wis 18 - +5 tome
Chr  8

All level-up bonuses to wisdom except for level 20 which is Dexterity, for Epic feats.

Level progression: 1Arty, 2-5Ranger, 6-16Rogue, 17-19Arty, 20Rogue.

Feats:
1)  Point-blank
1)  Enchant focus -human extra
1)  Proficiencies GxB,repeaters- Free Artificer feat
1)  Rapid Reload- Free Artifcer feat
3)  Completionist
3)  Rapid Shot- Free Ranger feat
5)  Precise Shot- Free Ranger feat
6)  Past life, Wizard
7)  Evasion
9)  Past life, Bard
9)  Uncanny dodge- Free Rogue feat
12) Greater Enchant focus
13) Improved Uncanny Dodge- Free Rogue feat
15) Many shot
15) Improved evasion, -Rogue bonus feat
16) Runearm use - Free Artificer feat
18) Improved precise shot
19) Improved Critical Ranged weapons - Free Artificer bonus feat
21) Combat archery
24) Embolden spell
26) Positive spell power
27) Blinding speed
28) Doubleshot
29) Elusive target
30) Epic sneak Attack (or Arcane insight if you need DC boost)
30) Scion of the Feywild


Enhancements:

http://i.imgur.com/Xvkijuh.png

NOTES: I avoid buying the Battle engineer damage boosts because currently the BE boosts are bugged so that they do not activate the Human Action surge that the build utilizes for +2 wis. If they are ever fixed I would purchase damage instead of runearm buffs. On the AA Tree, I occasionally trade Awareness for True strike.  Other than the Wis in AA moving over to action surge for 1, there is not a lot of room to move points around and still achieve the Build's purpose. Terror is the best bang for the buck currently as the non-vorpal scare effects everything it doesn't PK. No spell resist to AA arrow effects and the 3 second cool down on the Dispel shot means you can drop Mob deathwards constantly while getting another +4d8 damage.



http://i.imgur.com/TmPbVy0.png


Epic Destiny:
Exalted Angel or Legendary Dreadnaught (LD for heavy DPS Standing at cost of 6 DC)
Twists
-Enchant specialist
-Draconic pressence
-Pierce the Gloom
-3 extra action boost (LD, not shown in pic)
-Cocoon

Terror Arrow-DC Calculation:

1 Enchant focus
1 Great Enchant focus
1 Wizard PL
1 Bard PL
2 Embolden spell
4 Scion Feywild
1 AA terror
3 Exalted Angel
3 Enchant specialist
3 Draconic pressence
1 Profane DC
2 Enchant insightful
6 Enchant Competance
2 Enchant Greater Augment
1 Guild ship
______
32+20+30(wis)= 82 (88 with Arcane insight)

Yes, you could get higher with Bard song, lit, etc..  this is just where I am now and can maintain solo or in groups.



Final thoughts, I really liked the various builds that tried to use the changed AA imbues, but in every case I found that the procs didn't come anywhere near fast enough and the damage in between those procs or against red-names totally sucked to the point of making them useless overall. I tried many different variations before landing at the GT's fine balance of constant insta-kills and heavy boss dps. I have to admit that I was really surprised to find that in the end the build that could spit out the most procs per second was also the heaviest non-proc damage. I had tried bow, repeaters, and monk chucker builds and none of them could match the Proc rate, and only the chuckers came anywhere near the DPS.





Are you using longbows also? how you are using gbow with terror ?
  
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Re: The Great Terror
Reply #169 - May 29th, 2016 at 6:34pm
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Been away for a while, whats manyshot for? Thought it didnt work on xbows.
  
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Re: The Great Terror
Reply #170 - May 29th, 2016 at 9:29pm
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I assume you switch weapons. Also, you can retain an AA imbue on any ranged weapon by activating the imbue with a bow and switching weapons (at least, I think that's how it works. I haven't actually played any of these AA xbow/shuri builds).
  
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Re: The Great Terror
Reply #171 - May 29th, 2016 at 10:14pm
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Hmm, may have to try this out, if i can move around feats to not include manyshot, and go deep gnome, really want to play one
  
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Re: The Great Terror
Reply #172 - May 30th, 2016 at 1:11am
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gimpforlife wrote on May 29th, 2016 at 5:37am:
Are you using longbows also? how you are using gbow with terror ?



Arbitoroflife wrote on May 29th, 2016 at 6:34pm:
Been away for a while, whats manyshot for? Thought it didnt work on xbows.



WeHaveLived wrote on May 29th, 2016 at 9:29pm:
I assume you switch weapons. Also, you can retain an AA imbue on any ranged weapon by activating the imbue with a bow and switching weapons (at least, I think that's how it works. I haven't actually played any of these AA xbow/shuri builds).



Arbitoroflife wrote on May 29th, 2016 at 10:14pm:
Hmm, may have to try this out, if i can move around feats to not include manyshot, and go deep gnome, really want to play one


The following quote from the original build post by Steelstar should address your questions:

Steel wrote on Feb 22nd, 2016 at 11:47pm:
Also of note, if Manyshot is used 2nd during an attack chain the second Endless Fusilade can be started the moment Manyshot ends. The 1 second EF prep animation runs concurrently with the weapon switch, resulting in a quicker EF start as well.



From my own experience running several different versions of Steel's monster I can tell you that it is a build that is very tight on points and DC's so please let me just suggest you actually read the build before asking a ton of questions or tweaking it with a gnome? Failing to do that is what put a previous poster running a watered down version with a DC in the 70's  which just wont work.
  
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Re: The Great Terror
Reply #173 - Aug 21st, 2016 at 9:52pm
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Quote:
Pure GT build handles EE and LE very well, no miss problems to speak of. Zen archery would be a wasted feat, only works with bows and you should be using the GxB almost fulltime. 


Unless the display is wrong, this is incorrect.  Zen archery *does* work with Gxbow.  What it doesn't do is allow you to remain centered while using the crossbow...only regular bows.  This isn't an issue with this build since it doesn't have any monk levels.  I am currently running this build.  I have it up to level 16 and I am not a completionist so I took Zen Archery instead of the completionist feat.
  
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Re: The Great Terror
Reply #174 - Aug 21st, 2016 at 9:58pm
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I know I am late to the party here but I have a question...

Why not take Dex to 16 an drop Int down to 12.  That way, you can get the Epic Archery feat (21 Dex) without losing a level-up in wisdom.  I haven't capped the build so I am not sure if the lower int prevents you from getting any epic feats.
  
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