Well, the goal in dins curse is being freed from serving Din, which is accomplished at like level 60 i think.
Quests are far more important than you think tho, quests to break alliances or stop the construction of artifacts are REALLY important, and you are constantly racing to stop them, as they can and will make it hard on you.
Some hidden quests can only be gotten by exploring, and almost every quest is on a timer, even the hidden ones, so winning is a matter of being both effective and efficient, of knowing how to prioritize and of making a good character.
Try playing a pyromancer or using a fire sword and you will find the game to be extremely... volatile. Traps can really fuck up your day, teleportation traps are not a big deal usually, but they can take you to very dangerous places, some can provoke cave ins which can cut some ways out, etc.
Some quests will have you assist characters in the village, or recruit new characters into the village, these are valuable, as when the villagers die, you lose. Merchants dying early can cripple the entire match.
Monsters level up, they hunt eachother and the player, and gain XP and rank when they murder enough, so you can end up facing enemies far stronger than you can tackle, and it comes down to your own resourcefulness to beat them, or not. This is a far more interesting and complex system than shadows of mordor nemesis system by the way.
Dungeons are made according to the players preference, you can go with whatever you want, if you want short games you can have them, if you want to face higher level creatures for better phat loot you can face them, etc.
Dins curse kept me hooked for months as i mastered its systems, learned to detect hidden passages, to plan what quests to tackle first, etc.
Dragons dongma is a great aRPG, tho not diablo like, especially the expansion, dark arisen. I have played almost every diablo like ever released and been disappointed far too often.
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