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Hot Topic (More than 35 Replies) Melee set-ups. Post-slavers/cannith (Read 15689 times)
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Re: Melee set-ups. Post-slavers/cannith
Reply #50 - Oct 6th, 2016 at 12:15pm
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Video needs more "me"
  
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Asheras
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Re: Melee set-ups. Post-slavers/cannith
Reply #51 - Oct 6th, 2016 at 2:05pm
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5 Foot Step wrote on Oct 5th, 2016 at 11:53am:
True, the slaver set is a unique bonus, but to get a 5 piece set, you are leaving at least 6 mythic MP on the table. The base stats are nice at least, but I'm still thinking that is a net loss.


Why are you leaving 6 mythic MP on the table with slavers set?  All the slavers stuff comes with mythic bonuses too.
  
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Re: Melee set-ups. Post-slavers/cannith
Reply #52 - Oct 6th, 2016 at 3:04pm
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5 Foot Step wrote on Oct 5th, 2016 at 11:53am:
L Executioner's Helm (Ins deception +7, Relentless Fury, Seeker 17, Qual CM+4, Mythic +3)
L Pendant of Warrior's Focus (Ins CM +6, Ins DS +7, AP 21, Mythic +3)
L Planar Compass (Ins Phys Shelter 17, Qual Mag Shelter 8, Ghostly, Mythic +3)
L Construct's Mantle (Exc Repair Amp 56, Qual Int, Repair 21, Mythic +3)
L Animated Rope (Diversion 28, SA +14, Dodge 17, CM 14 (Ins), Mythic +3)
L Ring of Power (Qual Str 4, Command (+2 UMD) Alacrity 15, Ins AP 13, Mythic +3)
L Ring of Prowess (Deadly 14, Accuracy 28, MP 8, Mythic +3)
EE Backstabber Gloves (Ins SA 3, Imp Deception)
CC Boots (Dex 15 of Str 15, ins seeker 7)
CC Bracers (Resist 12 of Con 15, ins Str 7)
CC Goggles (Int 15 of True Seeing, ins Tendon Slice)
Docent of the Celestial Avenger (Fort 159, DS 17, Blurry, Deathblock, Speed 15, Shelter 38, Parrying 7, Angelic Grace, Mythic +4)
T3 TF Falchion w/ reconstruct augment

If you can post a gear layout that is demonstrably more DPS, I'd love to be proven wrong though.


You are missing profane bonus, your Enh Strength is off by 2, plus the slavers set +2.  So your strength is off by 6 total. 

One idea:
The boots - The dex there is not helping you on a THF build.  I'd go with the Dodge There.  And replace strength with Diversion.

That allows you to replace the animated rope with a slavers crafted Deception +14 (same as the rope and Diversion is already covered(Above), Dodge covered(above), so the rope is redundant now) Strength +17, Stunning +20 (since we don't have CM on the rope), and Quality Con +4.  With a green slot and +3 mythic.

You lose the +15 dex but gain +4 to con, +2 to Strength and +6 to your stun/dire charge DC's.   That's a single slot trade off that adds more than it takes off the table.  Oh, and with the ring and helm, you now  have a 3 set bonus for +2 MP and +2 deadly. 

Another point:
I'd obviously bag that cloak for a non-BF build.  That opens up some options to move some effects from other items. 

I still haven't worked out what I want to do with Melee DPS gear set so I can't post the full thing.  The crafting is so expensive, I'm taking my time while gathering everything I need anyways. 

I do really like your list though.  Even without the highest mythic versions of each item, it will hum and be more than sufficient for LE/EE in today's DDO.
  
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Forest
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Re: Melee set-ups. Post-slavers/cannith
Reply #53 - Oct 6th, 2016 at 4:10pm
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Bigjunk wrote on Oct 6th, 2016 at 12:15pm:
Video needs more "me"



They always do.
  
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5 Foot Step
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Re: Melee set-ups. Post-slavers/cannith
Reply #54 - Oct 6th, 2016 at 6:55pm
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Asheras wrote on Oct 6th, 2016 at 2:05pm:
Why are you leaving 6 mythic MP on the table with slavers set?  All the slavers stuff comes with mythic bonuses too.


Shit, I missed that. That changes things.
  

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