Asheras wrote on Dec 28
th, 2016 at 5:25pm:
I'm not going to play these stupid "what if" games. Does your armor squeak? Maybe I oiled it! And on and on. Trying to apply physics or logic in a game rooted in magic and imagination is inherently flawed.
No it isnt, even implying it is retarded.
Quote:Everyone picks when they stop suspending disbelief at a different place. There is no single foundation, so it is all arbitrary.
Its generally accepted than its better when a game makes it easier to suspend your disbelief.
Quote:Or we can argue about game mechanics and trade offs.
A whole generation ruined by gaming.
Quote:There needs to be a value to hide and MS and sneaking. If every idiot with a 23 UMD or invis clickie (which is pretty much everyone, btw) can just use that and have 90% of the value, then a whole aspect of several classes and two skills are pointless.
Not really, no. Its just a skill, and as it is its far more useful than haggle or diplomacy. the classes get a lot more than that, like other classes do.
Quote:Which makes the game homogeneous and and smaller.
Fucking shit even means?
Quote:It's the same problem with excessively accessible self healing and excessively accessible CC for the cost of 1 twist or 1 epic feat.
Theres a big problem with healing in this game, healing should be made a lot harder. They should be touch spells, potions should take a while to be used and limited in stock. As it is devs have to turn up the damage to 11, as theres such a thing as outhealing damage, which is a fucking moronic concept outside of really powerful magic.
Im fine with CC tho, in fact it should be more used by enemies and required by players to tackle content.
Quote:But, none of that is going to matter if you want your easy button so you can invis run the quest in 3 min instead of 4 min.
I dont see a problem with using magic to solve quests easier, in fact there should be more utility spells while their overall potential for destruction should be reduced, mages should change the tide of battle, not do dps, thats beneath them.