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5 Foot Step
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Clonkshur, for a Meat Head
Jan 6th, 2017 at 2:51pm
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Water stance, enchantment specced caster, terror DC build w/ backup shuriken DPS.

Race: Helf
Alignment: Lawful Neutral
Class: 12 Cleric/6 Monk/2 Fighter


Stats:......... (36 pt build)

Strength............8
Dexterity...........18
Constitution........8
Intelligence........12
Wisdom.............18 (+ level ups)
Charisma............8
(+7 tomes recommended for all stats)

CMMM CMMM CCCC CCCC FCFC

Feat Progression:

Level 1   : Rogue Dillentante
Level 1   : Point Blank Shot
Level 2(M1) Shuriken Expertise
Level 3(M2) Precision
Level 3   : Rapid Shot
Level 6   : Quick Draw
Level 8(M6) 10K Stars
Level 9   : Completionist (Past Life Bard if not Completionist)
Level 12 : Improved Critical Thrown
Level 12 : Luck of Olladra
Level 15 : Master of Forms
Level 17(F1) Precise Shot
Level 18 : Grandmaster of Forms
Level 19(F2)Improved Precise Shot
Level 21 : Spell Focus Enchantment (This can be taken later if you already have Magister set up from a previous life.)
Level 24 : Overwhelming Critical
Level 26 : Epic Spellpower
Level 27 : Past Life Wizard
Level 28 : Doubleshot
Level 29 : Harbinger of Chaos
Level 30 : Great Wisdom (if this does not even out Wis, take Greater Spell Focus Enchantment instead)
Level 30 : Scion of the Feywild


Enhancements

Kensei: 8 AP

Core 1/6
Extra Action Boost 2/3 (4 pts)
Ascetic Training (Contemplation) 3/3


Ninja: 32 AP

Core 3/6
Ninjutsu 4/4
Sneak Attack Training 4/4 (8 pts)
RP boost 3/3
Acrobatic 3/3
Agility 3/3
Sting of the Ninja (2 pts)
Wis+1 (2 pts)
Wis+1 (2 pts)
Deadly Striker (2 pts)

Arcane Archer: 26 AP

Core 1/6
Awareness 2/3
Elemental Arrows 3/4 (6 pts)
Inferno Shot 3/3
Dispelling Shot 1/3 (2 pts)
Terror Arrows (2 AP)
+1 Wis
Shattermantle Shot 2/3
Banishing Arrows
Paralyzing Arrows (2 pts)
Smiting Arrows
+1 Wis

Racial: 14 AP

Human Damage Boost
Human Wis +1
Elven Accuracy
Elven Dex +1
Improved Recovery (2 pts)
Arcanum 1/3
Arcane Archer (4 AP)


Epic Destiny: Exalted Angel

Healing Power 3/3
Wis +1

Embrace the Light 1/3
Wis +1

Purity of Essence 3/3
Piercing Spellcraft 1/3
Wis +1

Blood and Radiance 1/3
Wis +1

Leap of Faith
Wis +1

Reborn in Light
Wis +1


Twists: 3/2/2/1

Whirling Wrists
Enchantment Specialist
Acute Instincts
Enlightenment


Gear:

Celestial Robe (Fort 159, Dodge 15, Q Potency 27, Sheltering 38, Parrying +7, Blurry, Deathblock 9, I Spell Focus 3, 2 slots, +4 Mythic)
CC Goggles (Concentration 22 of I concentration 11, Insightful Wis 7, 2 slots)
L Pansophic (Potency 131, I Potency 65, q potency, Magic efficiency 10%, green slot, mythic 3
E Golden Guile (Imp deception, Ghostly) 1 slot
E Litany (+2 profane stats, 2 slots)
L Earthen Mantle (Evo Focus 7, Q Wis 4, Impulse 185, Q Balance +5, Green Augment Slot, Mythic +3)
Slavecraft belt (Wis 17/Resistance 14/Spell Focus Mastery 6/Q PRR, slot, mythic +3, set bonus)
CC Gloves(DS 9 of Hamp 61 Ins Dex 7)
Slavecraft boot (Con 17/Seeker/tendon slice 14/Q Con 4, slot, Mythic +3, set bonus)
L Ring of Prowess (Deadly 14, Accuracy 28, RP 8, Mythic +3) 1 slot
L Spinneret (Spell Lore 15, Q Potency 32, Q Spell Focus 2, Spell Pen 7, green slot, Mythic +3, Slaver set)
Slavecraft bracer (Dex 17/ Devotion lore/ Heal 22/Q Dex 4, slot, mythic +3, set bonus)
EE Quiver of Poison
T3 TF Shuri/Rebellion (-25% threat, Sneak Attack +5, Improved Deception, Armor Piercing 20%, red slot w/ any spell power slotted, adds implement bonus +24)

Set bonus:
+2 Artifact bonus to Int/Wis/Cha
+10 Artifact bonus to Spell Power
+4 Artifact bonus to Spell Focus Mastery

+2 Spell focus Augments
Spooky Wis Augment
Globe


Spells:

6th:
Mass Cure Moderate
Heal
Symbol of Persuasion
Blade Barrier

5th:
Mass Cure Light
Greater Command
True Seeing
Divine Punishment
Raise Dead

4th:
Cure Critical
Death Ward
Freedom of Movement
Restoration
Divine Power

3rd:
Cure Serious
Mass Aid
Protection from Energy
Remove Curse
Magic Circle against Evil
Bestow Curse

2nd:
Cure Moderate
Hold Person
Resist Energy
Sound Burst
Remove Paralysis
Lesser Restoration

1st:
Cure Light
Divine Favor
Shield of Faith
Nightshield
Obscuring Mist
Remove Fear
« Last Edit: Jan 21st, 2017 at 5:04pm by 5 Foot Step »  

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Re: Clonkshur, for a Meat Head
Reply #1 - Jan 6th, 2017 at 3:22pm
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You're a beautiful man.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Clonkshur, for a Meat Head
Reply #2 - Jan 6th, 2017 at 3:33pm
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Head-Meat wrote on Jan 6th, 2017 at 3:22pm:
You're a beautiful man.


Kiss

5 Foot Step wrote on Jan 6th, 2017 at 2:51pm:
Gear:
Good luck.


Actually, it will be mostly the same as caster gear. So that list I linked in the other thread might be helpful. Wisdom is still first priority, then DCs (but enchant instead of evocation), then dex is tertiary instead of con.
  

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Re: Clonkshur, for a Meat Head
Reply #3 - Jan 6th, 2017 at 3:47pm
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Depending on whether you can get the Enchantment, wisdom, and stunning gear all fit, your Enchant DC will be around 82-86 depending on what situational buffs you have on.  That is enough for a will save spell.

Your stun DC will be around 100-102, again depending on situational buffs.  

Not bad. 

 EDIT:  Oops.  You aren't using wraps or stunning anymore.  You are doing shuri.  Never mind.  Smiley  Your Imbue DC's should be slightly higher than your enchantment spell DC.  Maybe around 87-90.  You could get them higher by trading some purely DPS ranged feats for some enchantment feats.  There are couple of feats missing, but it is pretty strong.


EDIT EDIT:  Keep in mind that using the imbues from AA on a bow then switching to xbow or shuri and keeping the imbue is not WAI.  They may get around to fixing it at some point.
« Last Edit: Jan 6th, 2017 at 3:52pm by Asheras »  
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Re: Clonkshur, for a Meat Head
Reply #4 - Jan 6th, 2017 at 3:55pm
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Celestial Robe (Fort 159, Dodge 15, Q Potency 27, Sheltering 38, Parrying +7, Blurry, Deathblock 9, I Spell Focus 3, 2 slots, +4 Mythic)
CC Goggles (Concentration 22 of I concentration 11, Insightful Wis 7, 2 slots)
L Pansophic (Potency 131, I Potency 65, q potency, Magic efficiency 10%, green slot, mythic 3
E Golden Guile (Imp deception, Ghostly) 1 slot
E Litany (+2 profane stats, 2 slots)
L Earthen Mantle (Evo Focus 7, Q Wis 4, Impulse 185, Q Balance +5, Green Augment Slot, Mythic +3)
Slavecraft belt (Wis 17/Resistance 14/Spell Focus Mastery 6/Q PRR, slot, mythic +3, set bonus)
CC Gloves(DS 9 of Hamp 61 Ins Dex 7)
Slavecraft boot (Con 17/Seeker/tendon slice 14/Q Con 4, slot, Mythic +3, set bonus)
L Ring of Prowess (Deadly 14, Accuracy 28, RP 8, Mythic +3) 1 slot
L Spinneret (Spell Lore 15, Q Potency 32, Q Spell Focus 2, Spell Pen 7, green slot, Mythic +3, Slaver set)
Slavecraft bracer (Dex 17/ Devotion lore/ Heal 22/Q Dex 4, slot, mythic +3, set bonus)
EE Quiver of Poison
T3 TF Shuri/Rebellion (-25% threat, Sneak Attack +5, Improved Deception, Armor Piercing 20%, red slot w/ any spell power slotted, adds implement bonus +24)

Set bonus:
+2 Artifact bonus to Int/Wis/Cha
+10 Artifact bonus to Spell Power
+4 Artifact bonus to Spell Focus Mastery

+2 Spell focus Augments
Spooky Wis Augment
Globe
Golem Heart
Etc
« Last Edit: Jan 7th, 2017 at 11:56am by 5 Foot Step »  

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Re: Clonkshur, for a Meat Head
Reply #5 - Jan 6th, 2017 at 4:13pm
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Wisdom:
18 base
7 tome
2 completionist
17 enhancement
7 insightful
4 quality
2 profane
1 exceptional
2 spooky
6 ED
2 artifact
4 stance
5 AP
1 epic feat
=78 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
2 epic moment
=88 buffed Wis (39 mod)

2 Enchant focus feats
1 Wizard PL
2 Embolden spell
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Exalted Angel core
3 Enchant specialist
3 Draconic presence
3 insightful
2 quality
6 Competence
2 Enchant Greater Augment
4 artifact
1 Guild ship

base 20 + 39 wis mod + 39 enchant DC bonuses = 93 arrow imbue DC

base 15 + 38 wis mod + 39 enchant DC bonuses = 88 Greater Command DC
« Last Edit: Jan 7th, 2017 at 11:59am by 5 Foot Step »  

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Re: Clonkshur, for a Meat Head
Reply #6 - Jan 6th, 2017 at 5:04pm
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Asheras wrote on Jan 6th, 2017 at 3:47pm:
Depending on whether you can get the Enchantment, wisdom, and stunning gear all fit, your Enchant DC will be around 82-86 depending on what situational buffs you have on.  That is enough for a will save spell.

Your stun DC will be around 100-102, again depending on situational buffs.  

Not bad. 

 EDIT:  Oops.  You aren't using wraps or stunning anymore.  You are doing shuri.  Never mind.  Smiley  Your Imbue DC's should be slightly higher than your enchantment spell DC.  Maybe around 87-90.  You could get them higher by trading some purely DPS ranged feats for some enchantment feats.  There are couple of feats missing, but it is pretty strong.


EDIT EDIT:  Keep in mind that using the imbues from AA on a bow then switching to xbow or shuri and keeping the imbue is not WAI.  They may get around to fixing it at some point.


For now, I'll level while punching things. This may be a later LR situation. But, I kinda like how this would play.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
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Re: Clonkshur, for a Meat Head
Reply #7 - Jan 6th, 2017 at 5:40pm
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Draconic and Embolden do nothing for Arrow Imbies (tested at great length by me and a guildie).

I would swap that feat for Arcane whatever for temp +6 DC.

Your terror arrow has two saves with a Shuriken, so keep that in mind (will and fort).

Your damage will be terrible in EA with this build, so I would stick to level drains and useful debuffs, aka Burning Emptiness shuri with an Endless Night ruby slotted. Offhand should be highest implement bonus you can achieve, or triple pos GS for Affirmation if that procs offhand. Temp SP and action boosts are nice too offhand. Deception has been nerfed at range unless youre a max SA build. Rebellions seems shitty on this build. Everything will be feared and ignoring you with Terror arrows or feared, you dont need Deception.

I also question 32 points in Ninja. Sting is still garbage, and crit threat range wont make up for low base damage and sub par damage mod from lower dex on this build and lack of KTA, coupled with lack of +1 crut multi. If running in EA, consider shuriken as a delivery vehicle for debuffs and level drains, the damage will be mostly insignificant compared to a proper Kensei/Slayer/Adrenaline build.

You'll get a nice boost during 10k to DPS, but that will only matter on a red named which you should have a DPS gear swap for anyway.

I say this as someone who has playtestwd abd leveled 3 shuri terror arrow builds to cap. Also, this is assuming you will spend your time in LE quests and raids of course.

Your throw rate will be shitty also, i recommend dropping Ninja down to 11 pts for Shadow Fade, and using those points to get capstone i. AA. More imbue damage, 4 more dex, and 40% doubleshot will make your Terror Arrows vastly more useful. You won't notice the tiny bit of DPS loss from losing Deadly Striker since your little x2 shurikens are just plinkers anyway. You only need 16 pts to get AA capstone, so you will have AP left over, lots of good thigs to do with those. Maybe KTA or more SA damage.

Cool terror arrow build otherwise.

*written from workplace toilet
« Last Edit: Jan 6th, 2017 at 5:53pm by harharharhar »  
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Re: Clonkshur, for a Meat Head
Reply #8 - Jan 6th, 2017 at 6:36pm
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Thanks for the input.

harharharhar wrote on Jan 6th, 2017 at 5:40pm:
Draconic and Embolden do nothing for Arrow Imbies (tested at great length by me and a guildie).


Well that is good to know, as I haven't tested the stacking on that kind of stuff. Funny that doesn't come up in the GT thread though...

Also, I don't understand your comment on "shitty" RoF? This build has 69 dex buffed, 60% DS, full BAB, and all of the relevant feats.

Code
Select All
Dexterity
18 base
7 tome
17 enhancement gear
7 insight
4 quality
1 exceptional
2 profane
2 completionist
1 racial ap
=59 Standing

4 Tensors
2 ship
2 yugo
2 store pot
=69 Buffed Dex 

  

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Re: Clonkshur, for a Meat Head
Reply #9 - Jan 6th, 2017 at 7:19pm
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Please explain your Doublestrike calcs
  
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Re: Clonkshur, for a Meat Head
Reply #10 - Jan 6th, 2017 at 7:59pm
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5 Foot Step wrote on Jan 6th, 2017 at 6:36pm:
Thanks for the input.


Well that is good to know, as I haven't tested the stacking on that kind of stuff. Funny that doesn't come up in the GT thread though...

Also, I don't understand your comment on "shitty" RoF? This build has 69 dex buffed, 60% DS, full BAB, and all of the relevant feats.

Code
Select All
Dexterity
18 base
7 tome
17 enhancement gear
7 insight
4 quality
1 exceptional
2 profane
2 completionist
1 racial ap
=59 Standing

4 Tensors
2 ship
2 yugo
2 store pot
=69 Buffed Dex 



69 buffed dex, compared for a DPS thrower, as you know, is a bit shit. In fact it makes the 4 dex from AA capstone and 40% Doubleshot that much more marginally powerful. I'm not saying it's more DPS than 32 points in Ninja (though I doubt it's really any less given extra procs from imbues and Feywild which will be 2/3rds of your DPS), but Ninja won't be appreciably more I don't think.


  
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Re: Clonkshur, for a Meat Head
Reply #11 - Jan 6th, 2017 at 8:34pm
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5 Foot Step wrote on Jan 6th, 2017 at 4:13pm:
Wisdom:
18 base
7 tome
2 completionist
17 enhancement
7 insightful
4 quality
2 profane
1 exceptional
2 spooky
6 ED
2 artifact
4 stance
5 AP
=77 standing

2 guild ship
2 yugo
2 store pot
2 acute instincts
2 epic moment
=87 buffed Wis (38 mod)

1 Enchant focus
1 Wizard PL
2 Embolden spell
4 Scion Feywild
1 AA terror
1 AA banishing
1 AA smiting
1 AA paralyzing
3 Exalted Angel core
3 Enchant specialist
3 Draconic presence
3 insightful
2 quality
6 Competence
2 Enchant Greater Augment
4 artifact
1 Guild ship

base 20 + 38 wis mod + 39 enchant DC bonuses = 97 arrow imbue DC

base 15 + 38 wis mod + 39 enchant DC bonuses = 92 Greater Command DC


Very cool O'mighty 'Builder of the year'!
  
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Re: Clonkshur, for a Meat Head
Reply #12 - Jan 7th, 2017 at 11:33am
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harharharhar wrote on Jan 6th, 2017 at 7:19pm:
Please explain your Doublestrike calcs


10 feat
9 EPL stance
30 10k stars
9 enhancement item
2 guild

This is not averaging out the 10k downtime, but presumably the playstyle involved would only focus on throwing during 10k, and focus on healing, buffing, CCing, etc the other 50% of the time.

harharharhar wrote on Jan 6th, 2017 at 7:59pm:
69 buffed dex, compared for a DPS thrower, as you know, is a bit shit. In fact it makes the 4 dex from AA capstone and 40% Doubleshot that much more marginally powerful. I'm not saying it's more DPS than 32 points in Ninja (though I doubt it's really any less given extra procs from imbues and Feywild which will be 2/3rds of your DPS), but Ninja won't be appreciably more I don't think.


This is not an all out DPS build. Meat wants a build with a Cleric icon that can DC cast and still contribute a non-embarrassing amount of physical DPS. I understand your argument about conceding the DPS issue and focusing the throwing more on RoF and deleveling, and that argument is compelling if you are willing to give up soloability, but this build is for Meat and that is not what he requested.

...

Regarding Draconic Presence and Embolden Spell, I think we can just drop Draconic, since Meat presumably does not have epic completionist. Embolden Spell is easily swapped for Greater Spell Focus Enchantment or Past Life Bard or better yet Great Wisdom (when ending Wis is odd) This puts our DC calc at DC 93 for arrow imbues and DC 88 for Greater Command (I shouldn't have been counting DP for GC anyway.) I will revise the OP.

Also I forgot to include elemental spellpower for the arrow proc (for boss DPS mode or terror immune mobs) and sonic spellpower for the Feywild proc. I'll add those now with Potency via Pansophic Circlet.

« Last Edit: Jan 7th, 2017 at 12:00pm by 5 Foot Step »  

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Re: Clonkshur, for a Meat Head
Reply #13 - Jan 7th, 2017 at 12:15pm
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Then such cleric should be tossing Ebursts, Divine Wrath, Sunbolt, Flame Strike and Sunbeam on Soundbursted, Symboled or Pwsed mobs instead of doing pitiful ranged damage ?

Especially don't understand "giving up soloability", paralyze and GC ( seriously the most impractical spell ever ), you gonna bore mobs to death or what ?

Hmm this looks more harsh than I intended to, oh well.
  
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Re: Clonkshur, for a Meat Head
Reply #14 - Jan 7th, 2017 at 12:22pm
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5 Foot Step wrote on Jan 6th, 2017 at 6:36pm:
Thanks for the input.
harharharhar wrote on Jan 6th, 2017 at 5:40pm:
Draconic and Embolden do nothing for Arrow Imbies (tested at great length by me and a guildie).



Well that is good to know, as I haven't tested the stacking on that kind of stuff. Funny that doesn't come up in the GT thread though...


This is another area that there is a disparity between GxB and other weapons using Terror imbues.  The GxB vorp unlike the others has only one save, and the DC boost from Embolden and Draconic work on GxB Terror Vorps. It's broken, much the same way a similar feature to the GxB's 'unusually potent' Sneak Attack characteristics are in that it's most likely a side effect of crappy coding by the developers.  Several of us, including Jakelala discussed this GxB feature in a PM loop back in September. It was kept a bit of a secret last year but it's out in the open now because a couple players brought it up during a Lamma chit-chat session and the developers didn't care and acted like it was WAI, the Dev's default position on anything weird.

Great breakdown for Meat 5FS, excellent work man.
  
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Re: Clonkshur, for a Meat Head
Reply #15 - Jan 7th, 2017 at 12:50pm
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Wipe wrote on Jan 7th, 2017 at 12:15pm:
Then such cleric should be tossing Ebursts, Divine Wrath, Sunbolt, Flame Strike and Sunbeam on Soundbursted, Symboled or Pwsed mobs instead of doing pitiful ranged damage ?

Especially don't understand "giving up soloability", paralyze and GC ( seriously the most impractical spell ever ), you gonna bore mobs to death or what ?

Hmm this looks more harsh than I intended to, oh well.


Trash mobs are not the issue. They will melt via terror (okay, maybe some undead will be annoying?)

Boss DPS will be good. Not full retard good, but good. Bursting with 10k, damage boost, Olladra boost, and Reborn in light will be very nice. Jakee was suggesting gimping that DPS for moar trash killing ability than I think will be needed though, he says: "consider shuriken as a delivery vehicle for debuffs and level drains". I question the wisdom of that, as I don't think you should solo without red name DPS and not everything can be terror'd anyway.

This build is all about synergy between arrow imbues, DC casting, and 10k stars DPS.

Steel wrote on Jan 7th, 2017 at 12:22pm:
This is another area that there is a disparity between GxB and other weapons using Terror imbues.  The GxB vorp unlike the others has only one save, and the DC boost from Embolden and Draconic work on GxB Terror Vorps. It's broken, much the same way a similar feature to the GxB's 'unusually potent' Sneak Attack characteristics are in that it's most likely a side effect of crappy coding by the developers.  Several of us, including Jakelala discussed this GxB feature in a PM loop back in September. It was kept a bit of a secret last year but it's out in the open now because a couple players brought it up during a Lamma chit-chat session and the developers didn't care and acted like it was WAI, the Dev's default position on anything weird.

Great breakdown for Meat 5FS, excellent work man.


Ah, thanks for clearing that up.

It sounds like there is a trick to getting Draconic and Embolden to work on a GxB then. I would appreciate a PM in that case.
  

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Re: Clonkshur, for a Meat Head
Reply #16 - Jan 7th, 2017 at 12:55pm
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By the way:

Luck of Olladra: You are a devoted follower of Olladra, and your faith has been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck bonus to each Ability Score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.

96 second duration on this build, 600 second cooldown. ~16% uptime is kind of insignificant for baseline DPS, but is good to save for +3.5 to all stats at the end boss (make sure you hit it before 10k). Also usable as an emergency full heal.
  

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Re: Clonkshur, for a Meat Head
Reply #17 - Jan 7th, 2017 at 1:32pm
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5 Foot Step wrote on Jan 7th, 2017 at 12:55pm:
By the way:

Luck of Olladra: You are a devoted follower of Olladra, and your faith has been rewarded. Activate this ability to heal yourself or an ally to full health and bestow +1d6 Luck bonus to each Ability Score, lasting 24 seconds plus 6 seconds per Religious Lore feat you have.

96 second duration on this build, 600 second cooldown. ~16% uptime is kind of insignificant for baseline DPS, but is good to save for +3.5 to all stats at the end boss (make sure you hit it before 10k). Also usable as an emergency full heal.


Now if you could just get the party mechanic to share some of his hip flask as well.
  
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Re: Clonkshur, for a Meat Head
Reply #18 - Jan 8th, 2017 at 8:43am
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I think meat was looking for a build to run with his two kids.  If he is doing what I do in those situations, he was looking for a build that heals, cc's and picks off a few mobs when there are too many for them to handle.  He is basically ddo bumper rails.   When I ran with my kids when they were younger that's what I did.  Ran a cleric or a bard of some sort.  This build looks great for that.   It can also perform in raids and pugs and guild runs without being a liability.  It would be a slow soloer but is really tough to kill.
  
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Re: Clonkshur, for a Meat Head
Reply #19 - Jan 8th, 2017 at 11:43am
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dont forget to bind "mouse 1" to "run backwards" and set up a "/p res pls" alias
  

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Re: Clonkshur, for a Meat Head
Reply #20 - Jan 8th, 2017 at 1:11pm
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Asheras wrote on Jan 8th, 2017 at 8:43am:
I think meat was looking for a build to run with his two kids.  If he is doing what I do in those situations, he was looking for a build that heals, cc's and picks off a few mobs when there are too many for them to handle.  He is basically ddo bumper rails.   When I ran with my kids when they were younger that's what I did.  Ran a cleric or a bard of some sort.  This build looks great for that.   It can also perform in raids and pugs and guild runs without being a liability.  It would be a slow soloer but is really tough to kill. 


Pretty close to the truth.


  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Clonkshur, for a Meat Head
Reply #21 - Jan 8th, 2017 at 4:08pm
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Asheras wrote on Jan 8th, 2017 at 8:43am:
I think meat was looking for a build to run with his two kids.  If he is doing what I do in those situations, he was looking for a build that heals, cc's and picks off a few mobs when there are too many for them to handle.  He is basically ddo bumper rails.   When I ran with my kids when they were younger that's what I did.  Ran a cleric or a bard of some sort.  This build looks great for that.   It can also perform in raids and pugs and guild runs without being a liability.  It would be a slow soloer but is really tough to kill. 


Looks like it would be great at helping the kids if they get in a pinch as well
  
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Re: Clonkshur, for a Meat Head
Reply #22 - Jan 24th, 2017 at 3:53pm
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5 Foot Step wrote on Jan 7th, 2017 at 12:50pm:
Reborn in light will be very nice.




Do we know that the light dmg procs on shuri? Wiki says "physical attacks".

  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
*Proud FORCCer*
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Re: Clonkshur, for a Meat Head
Reply #23 - Jan 24th, 2017 at 3:59pm
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Head-Meat wrote on Jan 24th, 2017 at 3:53pm:
Do we know that the light dmg procs on shuri? Wiki says "physical attacks".



they did last time I checked a few updates ago. they don't get any scaling or anything though that I am aware of.

  
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Re: Clonkshur, for a Meat Head
Reply #24 - Jan 25th, 2017 at 10:33am
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How could shuriken possibly be construed as not physical attacks?
  

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