hydra wrote on Feb 15
th, 2017 at 6:14pm:
btw if going sorc and undead you can't take all 3 of necro aura / burst / and force missile).
Can give up chain missile sla and take 11 sorc. 11/5/4. loses chain miss sla and is adding burst, aura, FM for 4th level spells and 2nd DoT for your 5th level. Not really a need to do that unless you really wanted more single target dps.
But even without the FM in rotation there really isnt much else to throw into the shiradis.
MM
Scorching Ray(if not fire immune)
Frost Lance(if not cold immune)
Arcane Pulse dot every 3.
The rest of the spells are filler :
Nimbus of Light to keep up empyrean once every 10 seconds.
Arcane Bolt for MoK stacks every 10 seconds.
DoT every 10 seconds(2 dots if wizard).
Maybe Melf's every 12.
TR missiles.
Ruins.
Even without FM the sorc version puts up more missiles and rays over time. This adds up to 6 MM every 9 seconds vs 5 mm every 10 seconds for wizards. Ray is 4 casts every 7 seconds vs 4 casts every 10 seconds for wizards. Not much in short rotations but over the course of 50 seconds the sorc has cast an extra 10+ spells.
hydra wrote on Feb 15
th, 2017 at 6:14pm:
Warlock adds replenishable spell boost, 10% crit multi, and higher universal spell power.
Fleshie would be best way to heal for reaper and the pally splash wins out ahead for survival from defender stance. But the sorc version is still ahead in dps
warlock splashed is 70 more spell power. Possibly slightly more power since not using pale tree in reaper and getting more ap for warlock trees.
For overall performance in reaper I would rank them
Wiz Pally
Sorc
Wiz lock