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Very Hot Topic (More than 75 Replies) Reaper Tactics Tank Theory (Read 43230 times)
5 Foot Step
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Re: Full Retard Reaper Tactics Tank Theory
Reply #50 - Feb 14th, 2017 at 7:26pm
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hydra wrote on Feb 14th, 2017 at 4:50pm:
With 10+ characters -> the idea of you filling reaper xp/trees is laughable as a premise.


People said the same shit when Epic Reincarnation came out. "Oh noes, we can only sustain one character now. Boo hoo, Turbine is killing my stable." Now I have 8 Epic Completionists.

hydra wrote on Feb 14th, 2017 at 4:50pm:
I strongly advice anyone from using this build.


I also strongly advise anyone against building a tank. It is thankless, less fun, less useful, etc. However, if you are dead set on building a tank anyway, I believe that this is currently the best way to do it.
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #51 - Feb 14th, 2017 at 8:48pm
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I think the build itself is fine though you could very easily argue that it is trying to do too much but I don't think the gearset works. I think its very difficult to totally ignore LGS when each piece is adding ~300HPs. not sure if the 5 set piece is worth it but its definitely worth considering.
  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #52 - Feb 15th, 2017 at 9:07am
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5 Foot Step wrote on Feb 14th, 2017 at 7:26pm:
Now I have 8 Epic Completionists.


How many stones you ate/recycled or how many saga's you recycled for that:)

Not hating, as i think everyone on here including myself used/abused these when they were freely available, but to reach 8 epic completionist toons surely takes a shitload of grind - ie full time ddo player or some sploits Cheesy
« Last Edit: Feb 15th, 2017 at 9:09am by zoriaan »  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #53 - Feb 15th, 2017 at 9:09am
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Probably has one of the old green bags. Those are the best.
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #54 - Feb 15th, 2017 at 9:46am
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zoriaan wrote on Feb 15th, 2017 at 9:07am:
How many stones you ate/recycled or how many saga's you recycled for that:)

Not hating, as i think everyone on here including myself used/abused these when they were freely available, but to reach 8 epic completionist toons surely takes a shitload of grind - ie full time ddo player or some sploits Cheesy


You dont know how bad i feel for doing all that shit legit on over and then seing how some on my friend list did all that work of mine in a week.
Years of effort vs a freaking week... Sigh

(not hating on them, but on myself for not doing it as well)
« Last Edit: Feb 15th, 2017 at 9:46am by Lelouch »  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #55 - Feb 15th, 2017 at 10:29am
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Lelouch wrote on Feb 15th, 2017 at 9:46am:
You dont know how bad i feel for doing all that shit legit on over and then seing how some on my friend list did all that work of mine in a week.
Years of effort vs a freaking week... Sigh

(not hating on them, but on myself for not doing it as well)


I wouldn't worry about it over.  Never knew how to dupe here, no one told me, I didn't seek it out, didn't bother trying half posted methods I saw here.  I do fine.  It's a game just enjoy it.

On the other hand if you enjoy manipulating game systems for your benefit then do it.
  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #56 - Feb 15th, 2017 at 10:38am
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Lelouch wrote on Feb 15th, 2017 at 9:46am:
Years of effort vs a freaking week... Sigh


This is why you are, imo at least, one of the top 3 players on cannith...you actually learnt how to play each class...properly...multiple times...

you get many completionist toons that cannot even hold their own in a slavers run....i reckon stones are partly to blame for this Smiley
« Last Edit: Feb 15th, 2017 at 10:39am by zoriaan »  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #57 - Feb 15th, 2017 at 5:39pm
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5 Foot Step wrote on Feb 14th, 2017 at 7:26pm:
People said the same shit when Epic Reincarnation came out. "Oh noes, we can only sustain one character now. Boo hoo, Turbine is killing my stable." Now I have 8 Epic Completionists.

Shit. I haven't even made than many Epic Completionists on Lama.
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #58 - Feb 17th, 2017 at 6:46am
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WonderfulFoppyBint wrote on Feb 11th, 2017 at 9:53pm:
Intimidate is a CC. Its great.


Yes I agree. When I posted that I was still thinking this was an hybrid dps/tank build because of the thf and bsword feats. That said vermins are a problem, specially spiders, and you can't hold them, they suck. If you aren't doing slavers on high skulls than skip it. Anyways, I would not recomend any tnak build that doesn't have at least 3 levels of wizard and 4 of paladin and fighter to anyone, and I don't see what are those 2 extra levels of fighter are helping this build more than 2 extra wiz (shield SLA and arcane barrier). If one doesn't have that, it's hardly a tank for 10 skulls.
« Last Edit: Feb 17th, 2017 at 7:06am by Vaultaccount »  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #59 - Feb 17th, 2017 at 6:47am
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As to wraiths. Well... if you ever played a healer you'd know it doesn't work. It's virtually impossible to heal with negative energy, except if you have unlimited potions. I also asked that guy you were talking about on cannith and he does not have have any point in PM tree, he said he had more wizard levels to get tenser and displacement as a spell so that he could cast them without interrupt. He also has only 11 levels of wiz, not enough for wraith.
  
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5 Foot Step
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Re: Full Retard Reaper Tactics Tank Theory
Reply #60 - Feb 17th, 2017 at 12:35pm
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Vaultaccount wrote on Feb 17th, 2017 at 6:46am:
Anyways, I would not recomend any tnak build that doesn't have at least 3 levels of wizard and 4 of paladin and fighter to anyone, and I don't see what are those 2 extra levels of fighter are helping this build more than 2 extra wiz (shield SLA and arcane barrier). If one doesn't have that, it's hardly a tank for 10 skulls.


Worth looking at. 14 fighter is 12 PRR and 12 MRR. I was already looking at ditching that for 2 more pally levels and +8 to saves.

Shield makes up 10 PRR of that and Arcane Barrier is very nice in the rare occasion that it is up when it makes a difference between absorbing an extra hit and dying.

The problem is I can't afford 9 extra AP in EK without giving up a lot. I can ditch Swift Defense for 1 point, but everything else in the defender trees is too good. That means losing Human Shield mastery and Improved Recovery. AC can take the hit if you limit to non-tower shields, but losing the double dip heal amp might be too much.
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #61 - Feb 22nd, 2017 at 10:58am
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I saw someone complaining the other day that Purple Dragon Knight "isn't a proper race."

Made me think I should have named this build "Purple Lives Matter".
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #62 - Feb 22nd, 2017 at 4:13pm
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5 Foot Step wrote on Feb 22nd, 2017 at 10:58am:
I saw someone complaining the other day that Purple Dragon Knight "isn't a proper race."

Made me think I should have named this build "Purple Lives Matter".


+1
  

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volt_ wrote on Mar 23rd, 2017 at 4:43pm:
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Re: Full Retard Reaper Tactics Tank Theory
Reply #63 - Dec 20th, 2017 at 12:28pm
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Headbutt Purple Lives Matterv0.2

Race: Purple Dragon Knight
Alignment: Lawful Good
Class: 12 Fighter/5 Paladin/3 Wizard


Stats:..........Level 1 (36 pt build)

Strength............12 (+5 or better tome required)
Dexterity............8
Constitution.......18
Intelligence.........8 (+5 or better tome required)
Wisdom..............8
Charisma...........18 + level ups
(Supreme Tome recommended)

Ability Stat Tomes have new Minimum Levels in which they apply:
Level 1: Up to +2
Level 3: +3
Level 7: +4
Level 11: +5
Level 15: +6
Level 19: +7
Level 22: +8


Feat Progression:

FPPPP PFFFF FFFFF FFWWW

Level 1   : Toughness
Level 1(H) Shield Mastery
Level 1(F) Improved Shield Bash
Level 2(P) Helm (Bastard Sword Proficiency)
Level 3   : Completionist
Level 6   : Two Handed Fighting
Level 7(2F) Heavy Armor Training
Level 9   : Improved Critical: Slash
Level 9(4) Improved Shield Mastery
Level 11(6F) Heavy Armor Combatant
Level 12 : Improved Two Handed Fighting
Level 13(8F) Greater Two handed Fighting
Level 15 : Combat Expertise
Level 15(10F) Heavy Armor Champion
Level 17(12F) Tactical Mastery
Level 18 : Tactical Combatant
Level 18(W) Quicken Spell
Level 21 : Overwhelming Critical
Level 24 : Epic Toughness
Level 26 : Perfect Two Handed Fighting
Level 27 : Epic DR
Level 28 : Elusive Target
Level 29 : Dire Charge
Level 30 : Bulwark of Defense
Level 30 : Scion of Celestia

Skills:
Concentration
Heal
Intim
Tumble 1
UMD

Enhancements:

Sacred Defender: 36 AP

Core 1/6

Extra Lay on Hands 3/3
Sacred Armor Mastery 3/3
Item Defense 3/3

Sacred Shield Mastery 3/3
Bulwark Aura 3/3
Instinctive Defense 3/3

Resistance Aura 3/3
Cha +1

Reinforced Armor 3/3
Swift Defense
Cha +1

Harbored by Light 3/3
Reinforced Shield 3/3

Stalwart Defender: 30 AP

Cores 3/6

Durable Defense 3/3
Threatening Countenance 3/3
Stalwart Armor Mastery 3/3

Inciting Defense 3/3
Stalwart Shield Mastery 3/3

Resilient Defense 3/3
Tenacious Defense 3/3

Hardy Defense 3/3
Reinforced Armor 3/3

Racial: 13 AP

Cores 1/5 (Damage Boost)
Cormyrean Knight Training (2 pts)
Improved Recovery (2 pts)

Human Shield Mastery 3/3 (6 pts)

Improved Recovery (2 pts)

Eldritch Knight: 13 AP

Core 2/6
Improved Mage Armor 3/3
Battlemage 2/3
Improved Shield 3/3
Arcane Barrier 3/3


Epic Destiny: Unyielding Sentinel

Commanding Presence 3/3
Shield Prowess 3/3
Brace for Impact 1/2

Legendary Shield Mastery 3/3

Renewal 3/3
Endless Lay On Hands 2/3
Intolerant Blows (2 pts)

Strength of Vitality 3/3
Hardened 3/3


Twists: 4/3/2/1/1

Energy Absorption
Wild Weapons
Improved Combat Expertise
Legendary Tactics
Purge the Wicked


Gear:

In progress
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #64 - Dec 20th, 2017 at 12:53pm
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It's refreshing to see Dire Charge instead of Deific Warding on a tank build.
  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #65 - Dec 24th, 2017 at 10:03am
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Anyone have new endgame target numbers for dire charge DC, trip DC, intim DC, no fail saves?
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #66 - Oct 8th, 2018 at 7:03pm
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What does your tank gear look like? Anything like this?

Helm: Mighty Stormreach Guard Helm
Neck: LGS
Trink: Bloodrage Chrism
Cloak: LGS
Belt: Plateshard Belt
Ring: Slaver/CC
Ring2: Slaver/CC
Gloves: Molten Silver
Boots: Flightfoot Greaves
Bracers: Lore-Fueled Packbanner
Armor: Platemail of the Barovian Lord
Shield: Mirrorplate Tower
Weapon: Divinity

(Knight of Shadows Set)
(Adherent of Mists Set)

3 Piece Grandfather's Shield
3 Piece City's Beacon
2 Piece Beat's Mantle
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #67 - Oct 23rd, 2018 at 10:36am
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Yeah, nobody likes tanks.
« Last Edit: Oct 23rd, 2018 at 10:36am by 5 Foot Step »  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #68 - Oct 23rd, 2018 at 7:30pm
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am playin' a toon that switches between dps and tank atm. Works ok!
Pure paladin since Holy sword is cheaper than 11 AP in kensai.
3.6k hp Blitz, 4k hp sentinel

Gear:
3 piece LGS (Helm, Cloak, Necklace)
Slavers Ring (Sheltering, Seeker, Stunning, Quality Con)
Ravenloft Bracers (INS 7 doublestrike, Quality con9)
Knight Set (Raid Armor, Belt with Con 19, both goggles depending on if I want ins7 deadly or Intim)
Cannith Gloves (Hamp, doublestrike 17, Ins Stunning)
Cannith Trinket (STR, Armor Piercing, INS CHA)
Ring of Prowess

Flow (for Guardbreaking)
Best Defense

on Kor Kaza:
swap gloves to Cha gloves from Ravenloft for saves.
swap weapon to LGS healing AMP.
swap trinket to Electricity Absorb, parrying, and Insightful fortification since she crits a lot and 80 saves help a ton
~
« Last Edit: Oct 23rd, 2018 at 7:31pm by WonderfulFoppyBint »  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #69 - Oct 23rd, 2018 at 7:33pm
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kor kaza flips an ass ton with just Intimidate. Intim is only like 25k damage every 6 seconds. That means when ONE person exceeds 25k damage in that time that it will trigger a dragon flip a second or two latter. Dragon flips can kill!
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #70 - Oct 25th, 2018 at 11:35am
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WonderfulFoppyBint wrote on Oct 23rd, 2018 at 7:30pm:
am playin' a toon that switches between dps and tank atm. Works ok!

Pure paladin


Paladin and DPS?   Huh
  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #71 - Oct 25th, 2018 at 3:47pm
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ISeeSockPuppets wrote on Oct 25th, 2018 at 11:35am:
Paladin and DPS?   Huh


Oh dude I'm not breaking records. It's like half a ranger.
  

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Re: Full Retard Reaper Tactics Tank Theory
Reply #72 - Oct 25th, 2018 at 4:59pm
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Just saying if you want to go full retard; you might want to consider trying this on an arti. 18 arti nets you 45 shield typed AC if you twist from Sentinel. 12 arti/6 pal-or-fig/2 wiz.  12 arti is 30 shield AC, before you add the bonuses from pal/fig/wiz, so it's still respectable.

You'd also end up with more HP since you could snag renegade's construct line for the 20% racial bonus. The recon SLA that's definitely broken on how much it heals. And the admixtures which can be used at full range even if you pop on Epic Defense.
  
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Re: Full Retard Reaper Tactics Tank Theory
Reply #73 - Nov 8th, 2018 at 8:15pm
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5 Foot Step wrote on Dec 20th, 2017 at 12:28pm:
Twists: 4/3/2/1/1

Energy Absorption
Wild Weapons
Improved Combat Expertise
Legendary Tactics
Purge the Wicked



Elemental Absorption?

Pricey for a 15% situational reduction.  Worth it for specific fights I guess.
  

No, let me be Frank.

Digimonk wrote on Dec 8th, 2016 at 12:39pm:
I've had multiple RoSS rot just from doing the explorer points in Sands across multiple lives since it is exclusive.


Smart players know how to use buyback.

Digimonk wrote on Dec 22nd, 2016 at 1:58pm:
I will not chone.

I did what I did intentionally and while my primary purpose was not to annoy the other Vaulties, I acknowledge that it was a side effect.


Smart people don't elicit "side effects."  They understand in advance the consequences of their actions.
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Re: Full Retard Reaper Tactics Tank Theory
Reply #74 - Nov 9th, 2018 at 10:33am
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Edrein wrote on Oct 25th, 2018 at 4:59pm:
Just saying if you want to go full retard; you might want to consider trying this on an arti. 18 arti nets you 45 shield typed AC if you twist from Sentinel. 12 arti/6 pal-or-fig/2 wiz.  12 arti is 30 shield AC, before you add the bonuses from pal/fig/wiz, so it's still respectable.

You'd also end up with more HP since you could snag renegade's construct line for the 20% racial bonus. The recon SLA that's definitely broken on how much it heals. And the admixtures which can be used at full range even if you pop on Epic Defense.


Sorry if obvious, but could you clarify the shield bonus?
Also the SLA seems to be healing less, not more. Is that what you mean?
  
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