Vaultaccount wrote on Mar 21
st, 2017 at 7:51am:
But just imagine the number of SSG paladins there, if even on the Vault you are getting a number of them...
Meh. For every 2 slurpers at the SSG cock who will rise in their wrath to counter any 'melee suck now' thread there is at least 1 player who is a frothing pool of hate over the melee situation as it stands and has stood for several updates now (probably from around the time of legendary and the nerf to mortal fear) and who will gladly jump on any thread in the 'melee suck now' bandwagon. And they have a lot of solid points.
Here's a pre-level 10 cc weapon build for all the melees, so no expensive extra slot needed:
Select prefix:Non-scaling: Ghost Touch.
Select suffix:Bane: Evil Outsider Bane 1d10
Bound cost: Slime Mold = 15, Stone Fetish = 5, Blade of the Dark Six = 15, Soul Gem: Essence of the Dominator = 1
The essence cost will depend on the ML, but that is a trivial cost regardless. The hardest thing in that list might be the soul gem, for those who have never run a wizard life or have never crafted a green steel tts weapon. And even then it should only be as difficult as asking your guildmates, people on your friends list or that you group with, or hitting trade channels in a few zones across a few days maybe.
Find a silver weapon with a red augment, although metal drops with augment slots seem to be a whole lot more rare now than before the NRL rollout, and you can add your choice of a ruby eye, vamp slayer, endless night, whatever.
Low level items like just about every weapon that Garamol drops are a lot nicer now. Sunblade, Luckblade, etc.
I'd still prefer to run a ranged or a caster, but there
are options for the melees.
Bushin wrote on Mar 22
nd, 2017 at 3:27am:
The retarded thing is 1 skulling might (especially with the current champion bug) be easier for casters in most circumstances, the lost souls can keep you topped up for quite a while.
Yeah, most mobs will die in the same amount of spells anyway, so the extra mana to kill a few is more than made up for by the free mana from the lost souls. That seems to be valid up to maybe r2-r3, for me and when running a character with a bunch of past lives.