hydra wrote on Apr 4
th, 2017 at 4:12pm:
It is far more effective to do reaper 3-5 (depending on your play ability / party comp / etc) than to do high skull reapers (even when abusing charms).
I'm currently grinding about 200k reaper xp per life (in roughly 1.5 days out of game time). While there might be some that are faster than me (some of the people in my group take forever grabbing new equipment / empyting tr cache, etc), they would be better off doing the same routine.
Reaper 8-10 has a MUCH higher chance of failure, much higher resource consumption, takes a lot longer, and some quests are borderline retarded (desert caravan at level, rings a bell).
Charms are great at cap / achievement runs / fun runs. But even then you need to have at least a few instakills to take care of the last mob standing. Not to mention that its nice to be able to kill the mind immunity champs - so that your single target charm + mass hold combo is brutally efficient.
Just my thoughts... ps for reaper 3-5, double finger of death + trap the soul + create thrall is actually faster at clearing than anything else I've seen at those difficulties. If doing heroic pls + reaper, as far as I can tell nothing beats a goo necrolock.
Will try that approach once i gather enough will to actually play.
Biggest issue isnt to complete content but to force yourself as a eu player to play with noone else playing when you have free time.
I cant play every night with my american guildies til 4 am my time just to feel like i got some progress done in this game.
And when i do fall and play with guildie n friends in opposite time zone i force em to play high skulls because, if my game time is limites then id rather play high skulls.
Fucking dont care anymore to be "first to max out reaper tree or first to complete racial bshit".
Feels worse and is tiring me out more then doing actual work...