Frank wrote on May 16
th, 2017 at 8:52pm:
C'mon, man. You have to know that this is the wrong approach. Even with things that are far easier to understand DDO is an exercise in stacking advantages on advantages in order to be OP.
A player who does not understand the math behind their build could very easily make a gimp toon, and that is a truth which I believe has been present since the game was launched. Instead of criticizing the peeps who have done the white board math you should be celebrating them. Their work can make you suck less. From the very simple "Is my weapon with a W critical profile and X threat range better than my weapon with a Y critical profile and Z threat range?" to the more complex questions this thread is covering.
Not that I'm saying that you suck, but a lack of knowledge about how things work is usually hand in hand with suckage. I win a lot of board games because I play to the victory conditions instead of playing to some imagined and non-existent goal. I have both designed games (not published, but fairly well received in my circle of gamers) and I have my name in the playtester credits of a few published and successful games. Mostly because I can contribute exactly the kind of analysis you are denigrating here. Math isn't hard, it is illuminating.
One could only wish that there were more Turbine/SSG employees who enjoyed working the numbers and could have headed off their various and storied missteps across the years by illuminating the ignorant masses with the cold, sharp light of math.
No, I still maintain that calculating effective HP is a complete and total bullshit waste of time due to the FACT that every single effective HP calc DOES NOT take into account ALL the various in game factors.
EHP vs 1 mob? 2 mobs? 12 mobs? Bosses or Trash?
Casters, Melee or Archer type mobs?
Are you moving? Are they moving?
Are there landscape features that can be taken advantage of? Effectively working Corners and Pillars into your gear set make your EHP vs some mobs infinity for a short period of time.
Is the character jumping? Moving?
Do the mobs have Spring Attack?
What quest is being considered?
Solo? 2 man? Full group? Some classes score higher on initial aggro list. What's the chance of your toon getting aggro from n number of mobs with m number of party members of class a,b,c,d,e...
The fact is that real world game play has many variables that will directly and indirectly modify your results by qualifiable and quantifiable ways making any vaccuum calculation of EHP a wash.
Do keep going though. It's very entertaining to watch people make conclusions based on incomplete data while believing they are doing something that matters.