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  stainer wrote on Oct 19th, 2011 at 11:10am:
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Mysterious remnants turn ins (Read 303 times)
  Aug 7th, 2017 at 11:10am  
Skoodge
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Mysterious remnants turn ins  
So, what's the best order/most useful for the MR boosts?  I was thinking about getting the one crappy point of PRR or MRR, but now I'm thinking more about the one crappy point of melee power.  Which is more beneficial, or is it all too low to even matter?
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  Reply #1 - Aug 7th, 2017 at 11:53am  
Toke
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Re: Mysterious remnants turn ins  
Personally did ranged, melee and spell power boosts first, depending on classes, then prr and mrr.  Pretty much only make a difference in 1st 3ish levels, but what else are you going to spend rems on?
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  Reply #2 - Aug 7th, 2017 at 12:25pm  
Skoodge
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Re: Mysterious remnants turn ins  
Toke wrote on Aug 7th, 2017 at 11:53am:
but what else are you going to spend rems on?


I don't know...crappy, overpriced, nearly worthless bottomless pots if they do another remnant event?  I'm just spit-balling here.
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  Reply #3 - Aug 7th, 2017 at 2:25pm  
Toke
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Re: Mysterious remnants turn ins  
The mysterious cloaks come 1st IMO.  Also limited time availability.
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  Reply #4 - Aug 7th, 2017 at 5:25pm  
Rubbinns
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Re: Mysterious remnants turn ins  
Toke wrote on Aug 7th, 2017 at 2:25pm:
The mysterious cloaks come 1st IMO.  Also limited time availability.

Bracer is better for casters in heroics and for equipping ghostly. The only items offering ghostly in heroics that are not on a cloak are : Planar Compass, Dream Edge, Resplendence, And Treads.
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Mockduck wrote on Aug 30th, 2010 at 2:20pm:
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  Reply #5 - Aug 9th, 2017 at 9:08am  
Asheras
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Re: Mysterious remnants turn ins  
Cloaks and Bracers are first, imo, too.  Very useful.  The FoM pot is solid for non-caster types.  After that, it gets dicey.  1 point of MP/RP is clearly more valuable than 1 point of USP, PRR or MRR, just on percentages and formula.
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  Reply #6 - Aug 10th, 2017 at 2:59am  
iGouger
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Re: Mysterious remnants turn ins  
Yall are being silly

The correct answer is obviously the Crown of Fire
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  Reply #7 - Aug 10th, 2017 at 5:59am  
Alex DeLarge
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Re: Mysterious remnants turn ins  
iGouger wrote on Aug 10th, 2017 at 2:59am:
Yall are being silly

The correct answer is obviously the Crown of Fire


Since you can trade it to Diadem of Fire Smiley))
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  Reply #8 - Aug 10th, 2017 at 7:00am  
Skoodge
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Re: Mysterious remnants turn ins  
Asheras wrote on Aug 9th, 2017 at 9:08am:
1 point of MP/RP is clearly more valuable than 1 point of USP, PRR or MRR, just on percentages and formula.


After I took two seconds to actually think about it, I realized Toke was right.  Two points on a scale of (roughly, heroic at least) 1-20 is worth way more than on a scale of 1-100.  Knocking out my melee power first, then debating if I should grab PRR and MRR or save up for a nearly worthless bottomless pot (at least until they split the fucking timers).
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Turbine policy - glitches and poor coding resulting in interference of your game play or enjoyment will be ignored.  Glitches or poor coding on the developers side that at all benefit your game play or enjoyment will result in your character being banned and/or items from your inventory deleted.  Please report all bugs via our bug report...when it works.
 
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  Reply #9 - Aug 10th, 2017 at 11:36am  
Digimonk
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Re: Mysterious remnants turn ins  
My take on the remnant rewards was to stockpile the the remnants until the non-standard items became available.  While the power increase tomes are okay, they're always available.  SSG only seems to add the non-standard items to the vendor every 6 months or whenever someone on the mobos remembers to remind them that it has been a while.

Especially if you're doing hTRs and rTRs go for a full set of the bracers and/or cloaks.  Get the lvl 7, 14 and 21 versions.   Those have a yellow and colorless slot.  I slotted a topaz of feather falling and a master's gift aug into each of them. 

Having all three levels of that with the same augs makes it easy to fit into a template with Cannith and Slave Lords crafted gear while you level.  Reducing the amount of time spent playing gear tetris is more time you can spend leveling.

As Rubbins pointed out, the bracers seems to fit better with caster gear.  I think the cloak is easier to slot with melee builds.

Once you have those, go for whatever Eternal potions you want next.  In my opinion, the FoM potion is probably the most universally useful, followed by the Displacement and Death Ward ones.

Once you manage to snag those, you can then get the power increasing tomes as you gather enough rems without having to wait for the few times a year SSG remembers that they have a remnant vendor.
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« Last Edit: Aug 10th, 2017 at 11:37am by Digimonk »  
 
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