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Very Hot Topic (More than 75 Replies) Things you shouldn't hear from the design team (Read 22887 times)
Metal-Beast
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Re: Things you shouldn't hear from the design team
Reply #75 - Aug 15th, 2017 at 4:33pm
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Reyes. wrote on Aug 8th, 2017 at 5:59pm:
The lvl 1 barb hire usualy has good looking falchions. Tbh i have never found similar models on named nor rng, those could sell well as cosmetics or be neat looking nameds

It's the model for the Cormyrean Falchion, which is likely why you've never seen it.

In case you were wondering:

Cormyrean Longsword- Oathblade Model
Cormyrean Khopesh-    Ironwood Khopesh Model

I'd have to log back in to check some of the others I had laying around.

noamineo wrote on Aug 8th, 2017 at 6:36pm:
Something a lot of people really want as a cosmetic is Tesyus, from A Relic of a Sovereign Past ? Apparently you could briefly glamor it, but I missed that window

The Flametongue from the Garamol chest in Subterrane uses the same model as Tesyus, but you have to Glamer it twice to get rid of the flaming effect.


  

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Technomage
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Re: Things you shouldn't hear from the design team
Reply #76 - Aug 15th, 2017 at 5:14pm
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Metal-Beast wrote on Aug 15th, 2017 at 4:33pm:
The Flametongue from the Garamol chest in Subterrane uses the same model as Tesyus, but you have to Glamer it twice to get rid of the flaming effect.



Glamer it how?

Remove the Flame effect and then add the Holy effect?
  

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Metal-Beast
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Re: Things you shouldn't hear from the design team
Reply #77 - Aug 15th, 2017 at 5:55pm
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Technomage wrote on Aug 15th, 2017 at 5:14pm:
Glamer it how?

Remove the Flame effect and then add the Holy effect?

Step 1: Glamer the weapon. It will copy the appearance "as is" flaming effect and all.
Step 2: Add the Holy (or whatever) effect to replace the flaming.

I had to do this with Master's Riposte and Enduring Conviction, as well.
  

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Re: Things you shouldn't hear from the design team
Reply #78 - Aug 15th, 2017 at 6:00pm
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Metal-Beast wrote on Aug 15th, 2017 at 4:33pm:
The Flametongue from the Garamol chest in Subterrane uses the same model as Tesyus, but you have to Glamer it twice to get rid of the flaming effect.



That's awesome!

Now if only DDO Wiki were working so I could go read up on that Tongue
  

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Re: Things you shouldn't hear from the design team
Reply #79 - Aug 15th, 2017 at 11:57pm
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noamineo wrote on Aug 15th, 2017 at 6:00pm:
That's awesome!

Now if only DDO Wiki were working so I could go read up on that Tongue

I was gonna link the two weapons so people could check it out, but like you said... The wiki is busted.

Dafuq is going on with DDO this week?

It's only Tuesday, FFS.
  

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Re: Things you shouldn't hear from the design team
Reply #80 - Aug 16th, 2017 at 12:02am
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Metal-Beast wrote on Aug 15th, 2017 at 11:57pm:
I was gonna link the two weapons so people could check it out, but like you said... The wiki is busted.

Dafuq is going on with DDO this week?

It's only Tuesday, FFS.

Maybe SSG's devs decided to help Shoemaker run the DDO wiki and made some *updates* to it?
  
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Re: Things you shouldn't hear from the design team
Reply #81 - Aug 21st, 2017 at 3:53pm
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also can you guys pressure lynabel to release new UI assets so we can reskin again
  

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Re: Things you shouldn't hear from the design team
Reply #82 - Aug 21st, 2017 at 4:50pm
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eighnuss wrote on Aug 21st, 2017 at 3:53pm:
also can you guys pressure lynabel to release new UI assets so we can reskin again


I can bring it up the next time I run with her, it is something I miss as well.
  

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Re: Things you shouldn't hear from the design team
Reply #83 - Aug 21st, 2017 at 5:45pm
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Metal-Beast wrote on Aug 15th, 2017 at 4:33pm:
The Flametongue from the Garamol chest in Subterrane uses the same model as Tesyus, but you have to Glamer it twice to get rid of the flaming effect.


/sigh

Same model, different scale. What makes Tesyus so exciting is its size, its as tall as a greatsword but one a one-hander. Flametongue has the same model, but is the size of a normal longsword

Sad
  

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Re: Things you shouldn't hear from the design team
Reply #84 - Aug 21st, 2017 at 10:47pm
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Metal-Beast wrote on Aug 15th, 2017 at 4:33pm:
It's the model for the Cormyrean Falchion, which is likely why you've never seen it.

In case you were wondering:

Cormyrean Longsword- Oathblade Model
Cormyrean Khopesh-    Ironwood Khopesh Model

I'd have to log back in to check some of the others I had laying around.

The Flametongue from the Garamol chest in Subterrane uses the same model as Tesyus, but you have to Glamer it twice to get rid of the flaming effect.




Mate back in the day i had plenty of mats and went nuts wth the esta weapon trader. There are more than one model, i got one falchion with a diff model than his, albet the hire also switches models slightly.

I cannot say honestly how many models estar weapons have on falchions but for g axes  i saw at least 3 diferent.

Keep in mind that this was done  a few years ago.
  
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Re: Things you shouldn't hear from the design team
Reply #85 - Aug 21st, 2017 at 10:49pm
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noamineo wrote on Aug 15th, 2017 at 6:00pm:
That's awesome!

Now if only DDO Wiki were working so I could go read up on that Tongue



I used to update shit in a regular basis there but the shit of tech/shoemaker really kills the interest.
  
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Re: Things you shouldn't hear from the design team
Reply #86 - Aug 22nd, 2017 at 4:20am
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eighnuss wrote on Aug 21st, 2017 at 3:53pm:
also can you guys pressure lynabel to release new UI assets so we can reskin again


she pops in here occasionally,
we could make an evil Lynne please help thread
  

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Re: Things you shouldn't hear from the design team
Reply #87 - Aug 22nd, 2017 at 11:42am
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WonderfulFoppyBint wrote on Aug 22nd, 2017 at 4:20am:
we could make an evil Lynne please help thread


Sure, why not?



Evil Lyn, please fix the spelling mistakes in all the quests. Thanx!
« Last Edit: Aug 22nd, 2017 at 11:44am by Technomage »  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

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Re: Things you shouldn't hear from the design team
Reply #88 - Aug 22nd, 2017 at 3:08pm
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You could PM Sailias with typos when you notice them. I have, and they were fixed.

Which reminds me of a few I haven't sent....


The ones I'm noticing now are a much more subtle level of typos, and it really is nice to have so many of the glaring ones gone. But yeah, typos are still all over the fucking place. It's almost as if Turbine, then SSG relies on the English skills of programmers instead of hiring a liberal arts temp for maybe a week, to proof their shit....
  

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Re: Things you shouldn't hear from the design team
Reply #89 - Aug 22nd, 2017 at 3:39pm
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Isn't she headed back to college in a week or two?  Typos will have to wait until May 2018 when Sinking Ship Games rehires her.
  
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Re: Things you shouldn't hear from the design team
Reply #90 - Aug 22nd, 2017 at 4:51pm
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Revaulting wrote on Aug 22nd, 2017 at 3:08pm:
The ones I'm noticing now are a much more subtle level of typos, and it really is nice to have so many of the glaring ones gone. But yeah, typos are still all over the fucking place. It's almost as if Turbine, then SSG relies on the English skills of programmers instead of hiring a liberal arts temp for maybe a week, to proof their shit....


I had a discussion with one of my developers the other day about the difference between "principle" and "principal".  In relation to financials and loans.
  
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Re: Things you shouldn't hear from the design team
Reply #91 - Aug 22nd, 2017 at 5:06pm
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Asheras wrote on Aug 22nd, 2017 at 4:51pm:
I had a discussion with one of my developers the other day about the difference between "principle" and "principal".  In relation to financials and loans.

If you are not sure which word to use, ALWAYS look it up.

That's the advice I'd give.
« Last Edit: Aug 22nd, 2017 at 5:07pm by Technomage »  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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Re: Things you shouldn't hear from the design team
Reply #92 - Aug 22nd, 2017 at 6:20pm
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Asheras wrote on Aug 22nd, 2017 at 4:51pm:
I had a discussion with one of my developers the other day about the difference between "principle" and "principal".  In relation to financials and loans.

That one's tricky for people, I'd imagine, much like compliment/complement.  But yeah, look it up.  It makes my neck veins throb when people post shit and write (sp?).  YOU'RE SITTING AT A FUCKING COMPUTER.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Things you shouldn't hear from the design team
Reply #93 - Aug 23rd, 2017 at 2:10pm
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Ah Pook wrote on Aug 22nd, 2017 at 6:20pm:
That one's tricky for people, I'd imagine, much like compliment/complement.  But yeah, look it up.  It makes my neck veins throb when people post shit and write (sp?).  YOU'RE SITTING AT A FUCKING COMPUTER.

Realistically though, how often do you expect them to interrupt their pr0n (sp?) for the thrill and suspense of a dictionary?
  

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Re: Things you shouldn't hear from the design team
Reply #94 - Aug 23rd, 2017 at 4:23pm
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Revaulting wrote on Aug 23rd, 2017 at 2:10pm:
Realistically though, how often do you expect them to interrupt their pr0n (sp?) for the thrill and suspense of a dictionary?

If you can spell bukkake, you should know the difference between principal and principle.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Things you shouldn't hear from the design team
Reply #95 - Aug 24th, 2017 at 1:43pm
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Ah Pook wrote on Aug 23rd, 2017 at 4:23pm:
If you can spell bukkake, you should know the difference between principal and principle.

Not really catchy enough for a campaign slogan, but I'd vote the hell out it.
  

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Re: Things you shouldn't hear from the design team
Reply #96 - Aug 24th, 2017 at 3:20pm
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Revaulting wrote on Aug 24th, 2017 at 1:43pm:
Not really catchy enough for a campaign slogan, but I'd vote the hell out it.

If you could find 8 or 9 more guys, we could form a party.
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Things you shouldn't hear from the design team
Reply #97 - Aug 24th, 2017 at 3:48pm
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Ah Pook wrote on Aug 24th, 2017 at 3:20pm:
If you could find 8 or 9 more guys, we could form a party.

Three people is an organization. Fifty people is a movement.
  
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Re: Things you shouldn't hear from the design team
Reply #98 - Aug 24th, 2017 at 8:10pm
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Carpone wrote on Aug 24th, 2017 at 3:48pm:
movement


That's a whole other set of pr0n.  Get your own party!
  

Daggertooth wrote on Apr 14th, 2017 at 6:52pm:
I'm pretty fucking sure I am a special snowflake.


Frank wrote on Apr 2nd, 2017 at 8:32am:
Laugh it up, funny man.
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Re: Things you shouldn't hear from the design team
Reply #99 - Aug 24th, 2017 at 9:05pm
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Carpone wrote on Aug 24th, 2017 at 3:48pm:
Three people is an organization. Fifty people is a movement.


Arlo!
  

Do not try the patience of wizards, for they are subtle and quick to anger.

We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocation of equations. These are the tools we employ, and we know many things.

The absence of evidence is not evidence of absence.
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