Quote:But I think that if you MUST make a quest more difficult, making it overall slightly more difficult makes a hell of a lot more sense than just adding random spikes of difficulty. The key word is random: I don't like how depending on my luck, a quest can be nightmarishly difficult or laughably easy. I prefer consistency and fairness.
I feel you man, I really do. But Turbine is like that shower you can never find a comfortable temperature in. It's just a
little too cool, but when you move knob, it jumps up to scalding hot. If you try and move it back, it drops down to freezing cold. Really, it's best to find a spot that isn't
too uncomfortable and stick with it.
Quote:2012's introduction of MOTU was in retrospect the worst thing Turbine ever did for the longevity of the game, but its deleterious effects were not really realized until later--I'd say the game was still overall enjoyable for at least a couple years after its introduction.
To be fair, that's at least partially on the players.
Between shadowfail the horrible roll out of the enhancement pass, the population dropped considerably and what was left I wouldn't exactly call team players.
The casters didn't want to be so squishy, so now they're not.
The healers didn't want to be healers, they wanted to be
divines. So now they're damn near as powerful as casters and if one throws a heal my way, I'm shocked.
Trappers stopped trapping, so it was up to you to try and get through the traps with no help.
The ranged toons suddenly have CC and running quests with a group became a joke. You were expected to be able to buff and heal yourself no matter what your class (even though melees hadn't been made as flexible as the others) and not die. Not that you even really needed to buff anymore, running quests in a group was totally shooting fish in a barrel.
Grouping became boring as fuck. Everyone wanted to be a superstar and, for the most part, now they are.
No one wanted the challenge of the group. No one wanted the challenge of starting a new toon. "I've got 75 past lives and a 48 pt build, the Harbor isn't challenging to me anymore!" "Of course it isn't challenging you fucking moron. You want a challenge, stop using the easiest builds and roll a new toon."
But I switched to being completely solo at that time (outside of the like dozen quests that you either need someone to throw a switch or just too damned long to bother soloing like Coal). If I no longer could build to be part of a group and was expected to be completely self-sufficient, what the fuck do I even need a group for?
It's really down to 3 choices now -
Become uber with the OP build of the months like everyone else does.
Go solo.
Or find a group of people or a guild that fits your playing style.
There are still new players, newish players, returning players, not ubers, or people who need groups because they're not just grabbing the most OP warlock build and want to have fun doing things differently.
I'm in a mostly newb guild. I'm sure we have a reputation of mostly sucking and, to be honest, we probably mostly suck. But it's kind of cute how people are shouting out in guild chat all day needing help with a quest or a chain because they can't handle it themselves (while I'm rolling my eyes because I soloed it in 5 to 8 minutes days ago).
If you can't find it on your server, switch to Cannith. You've got guilds there that run raids or quest chains daily and have static groups that level up together. The only way you're going to get the 2012 experience is if you find people who still play like it's 2012 (not many do anymore - but they are out there).