noamineo wrote on Sep 9
th, 2017 at 12:30am:
Yeah thats kinda my point, I don't think Red Fens shoulda been that high on the list of priorities for an update.
If I'd had my druthers, I'd say take something like the Attack on Stormreach quest chain, unpdate the loot heavily, *AND* lower the MLs substantially. What the game needs is more TR-twink gear, items that are really good for multiple levels but take time and effort to get.
So, take a good solid chain like that, with a quasi-crafting system, and then make the finished items ML 7-8ish. That would have been a good pass.
Of all the things that bug me about this game, lack of heroic twink loot isn't one. I have mules full of twink loot that I don't bother to use because Cannith Crafted template sets for leveling are more than good enough. On top of that, heroic leveling is so easy even on elite and low skull reaper, I wouldn't bother to take the time searching through the mules to find one or two items anyway since they'll be outleveled in a few hours or maybe a day of missions.
The lower epics (20-24) is about the only place I'd say there is a distinct lack of useful gear for leveling. Weapon options are ok, but armor and accessory choices are very limited in that range for most classes/builds. Even with that in mind though, I'd take QoL bug fixes for the "tough" things over that. How long does anyone really stay in that level range?
Or even better, it would be amazing if they'd take some time to fix or even just rewrite the shared bank code so it works like the shared crafting storage and added some useful filtering options for levels, type, etc. while they're at it.
It'd be a huge QoL for virtually every player in the game. Imagine being able to store 500 or even 1000 items in the shared bank without it lagging like mad every time you opened it. It would free up players' character slots for real toons instead of stupid bank mules. It would also be a huge win for SSG. They'd sell TP like mad from players buying it to get some realistic bank capacity.