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5 Foot Step
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Castigation in High skull reaper epic/endgame
Nov 25th, 2017 at 7:31pm
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I'm thinking most builds should drop what they are doing and switch to Divine Crusader for Castigation.

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Castigation: Your Aura of Purification also harms nearby enemies, dealing Bane damage every 3 seconds. Non-bosses take damage equal to 1% of their current health for each stack of Purification they have.

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Aura of Purification: Active Ability: (Cooldown 3 seconds) Toggle: Every 3 Seconds While Active: Nearby enemies gain a stack of Purification.

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Interrogation: Passive Bonus: +5 Universal Spell Power and +1% Spell Critical Chance. Your offensive spells cause enemies to gain a stack of Purification.

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Purge the Wicked: Passive Bonus: +2 bonus to Confirm Critical Hits and Critical Hit Damage. Your Critical Hits with weapons also cause enemies to gain a stack of Purification.

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No Regret: Whenever an enemy who was recently affected by your Aura of Purification is slain, other nearby enemies gain 1 to 4 stacks of Purification.
  

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Re: Castigation in High skull reaper epic/endgame
Reply #1 - Nov 25th, 2017 at 10:10pm
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5 Foot Step wrote on Nov 25th, 2017 at 7:31pm:
I'm thinking most builds should drop what they are doing and switch to Divine Crusader for Castigation.






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Carpone
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Re: Castigation in High skull reaper epic/endgame
Reply #2 - Nov 27th, 2017 at 1:16pm
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5 Foot Step wrote on Nov 25th, 2017 at 7:31pm:
I'm thinking most builds should drop what they are doing and switch to Divine Crusader for Castigation.

For high reaper, it's solid.  It's completely overkill in lower difficulties, as mobs don't last long enough to matter.  Also, the bugs are kinda annoying in the fact that SSG hasn't fixed them in years (melee power not applying, not affecting bosses, etc).
  
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Re: Castigation in High skull reaper epic/endgame
Reply #3 - Nov 28th, 2017 at 3:05am
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Isn't the aura bugged these days, affecting only a single mob at a time?

That said, these days I have two characters in epics, both in DC.

A first life enlightened spirit parked at 30, pretending to contribute in reaper by playing a healer.
And my iconic swashbuckler who often stays in DC as well, cause 16-20x5 light picks are nice.
  
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Re: Castigation in High skull reaper epic/endgame
Reply #4 - Nov 28th, 2017 at 1:59pm
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crunch wrote on Nov 28th, 2017 at 3:05am:
And my iconic swashbuckler who often stays in DC as well, cause 16-20x5 light picks are nice.

Handaxe is better.  14-20x4 (x5 on 19-20) with higher base dmg (1d6 vs 1d4) and you're not stuck with LGS and TF as your only options.  http://ddowiki.com/page/Item:Legendary_Forgotten_Axe

Daggers are also better if you have access to Vistani tree.
« Last Edit: Nov 28th, 2017 at 2:00pm by Digimonk »  
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5 Foot Step
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Re: Castigation in High skull reaper epic/endgame
Reply #5 - Nov 28th, 2017 at 2:20pm
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There are light maces as well.
  

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Re: Castigation in High skull reaper epic/endgame
Reply #6 - Nov 28th, 2017 at 2:21pm
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Can't wait to run my enchanter or tank in DC. That will make the completions much easier.
  
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Re: Castigation in High skull reaper epic/endgame
Reply #7 - Nov 28th, 2017 at 2:22pm
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Carpone wrote on Nov 27th, 2017 at 1:16pm:
For high reaper, it's solid.  It's completely overkill in lower difficulties, as mobs don't last long enough to matter.  Also, the bugs are kinda annoying in the fact that SSG hasn't fixed them in years (melee power not applying, not affecting bosses, etc).

seems like it should be. if you manage to stack 25 onto a mob they lose 25% of current hp every 3 seconds.

so if we have a 50k hp orthon with 25 stacks it's ;

12,500 dmg first tick
9,375 second tick
7k 3rd tick
  

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Re: Castigation in High skull reaper epic/endgame
Reply #8 - Nov 28th, 2017 at 6:46pm
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5 Foot Step wrote on Nov 25th, 2017 at 7:31pm:
I'm thinking most builds should drop what they are doing and switch to Divine Crusader for Castigation.


Don’t forget good ole Consecration:

Consecration: Active Ability: The ground you are standing on is consecrated. Evil creatures standing on consecrated ground are burned every 3 seconds, gaining a stack of Purification and taking 1d6 damage per character level. This damage is half Fire, half Good. Both damage components are affected by Fire Spell Power. (Cooldown: [30/25/20] seconds). Duration 15 seconds. Activation Cost: [50/40/30] Spell Points.

And, I can't speak for Reaper, but a Divine Crusader Enlightened Spirit Fiend Warlock was a lot of fun a year ago.

« Last Edit: Nov 28th, 2017 at 6:52pm by QuantumFX »  

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