Alex DeLarge wrote on Mar 1
st, 2018 at 10:50pm:
You think if they squeezed harder they game would be better now? You mean Maintenance Mode?
Because their design goals and quality control isn't gonna magically become better.
You do realize that exploits are only possible because of how poor their programming is.
The only thing you suggestion would achieve is a dead game by now, which would probably be the best thing for DDO.
I disagree. I think 10% of exploiters are players who are basically game hackers. Hackers hack because of the challenge of the hack. They climb the mountain because it is there. They are probably looking for exploits in multiple games at a time. And any game they play, they look for exploits. The fun for them is finding the unintended consequences in the code and figuring out how to maximize them.
This is the segment that will exploit/hack no matter what the consequences. Because the benefit/reward is in finding the exploit. Not in actually gaining benefit from it. (Besides the validation and epeen that comes from sharing it). This is the segment that you can only eliminate with better programming, version control, etc.
The other 90% of exploiters are just regular players who are guildies and friends or friends of firends (on down the line) of the innovative exploiters. This segment you could absolutely diminish with a zero tolerance policy. A 7 day ban with no lost benefit from from the exploit isn't enough to change behavior. Half and quarter measures don't work.
Look, I don't care if people want to exploit. It's a PvE game. Your number of past lives don't affect mine at all. My only two points in the whole thing are:
1) If you exploit, you do so knowing the risks. If you get caught, own it. Don't pretend to be a victim of the big bad SSG. You knew the rules and the risks. You made a decision. Live with it.
2) If SSG really wants to get rid of exploiters, then they need to do it the Chicago Way. That's how you get Capone.