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Re: New fvs tree
Reply #25 - Jun 10th, 2018 at 11:48am
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tinkerer wrote on Jun 10th, 2018 at 3:11am:
Re: New fvs tree Mark & Quote Quote
Pseudonym wrote Today at 2:56am:
lol


EA is goto for questing. US is unquestionably the better choice for raiding. If you die a single time as a healer, you have failed. If you let your tank die as a single time as a healer, you have failed. Your job is to ensure a smooth completion. US accomplishes this much better than EA does.

If you are focusing on the dick measuring contest of kill count, you are not doing your job. Sure throw a mass frog, implosion, destruction, etc. when its optimal to, but if someone dies or could have died (made a lucky dodge) during that time you aren't satisfying your obligation to the group for success.

There's a reason you bring arcane DC casters to the group.

You must be fucking kidding me. I'll do my best as hjealer but not responsible for your bad deaths, builds or gameplay. One shot 1k hp wonders, without displace, without fireshield, without any awareness ( where I am or where mobs are ) whatsoever can fuck the right off.
Also every shadow, totem, scarecrow or animated construct ( or whatever they called on strahd stairs ) gets imploded, sunbursted or frogged. Because it's faster, safer, sp cheaper than waiting for your gimp arse to beat on them. It's EVERYONE'S job to ensure smooth completion.

Also rebuke says hello. Thats' 25% more boss damage right there.

So what's the reason to bring arcane DC caster again ?

*exaggerated for comedic effect but gfy with Shadelikeaxerpackage agenda of "hjealer blame". That's why hjealer casters are rarer than unicorns.
« Last Edit: Jun 10th, 2018 at 11:49am by Wipe »  
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Re: New fvs tree
Reply #26 - Jun 10th, 2018 at 1:01pm
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tinkerer wrote on Jun 10th, 2018 at 3:11am:
EA is goto for questing. US is unquestionably the better choice for raiding. If you die a single time as a healer, you have failed. If you let your tank die as a single time as a healer, you have failed. Your job is to ensure a smooth completion. US accomplishes this much better than EA does.

If you are focusing on the dick measuring contest of kill count, you are not doing your job. Sure throw a mass frog, implosion, destruction, etc. when its optimal to, but if someone dies or could have died (made a lucky dodge) during that time you aren't satisfying your obligation to the group for success.

There's a reason you bring arcane DC casters to the group. You've obviously never pushed the envelope in a challenge run (world firsts, attrition pug runs, etc) - if you ever have the pleasure to run something like this, you'll soon realize that in a true challenge run there are moments where you have to expect EVERYONE in your group to play near perfect. There might be a few moments where you can sacrifice doing your role to perform a secondary role, but for the most part it should end up as a wipe or at least a significant chance of wipe in a true challenge run.

If you still don't understand, nothing I will say will convince you. You are probably stuck on FvS being non-healers because thats the vision you have of them. That or you hold strongly to the flawed idea that they are dps casters. There are no dps casters in high skull reaper: they simply DO NOT exist and for good reason. Disclaimer that certain builds making use of bugged 8-10x multiproc ruin can be useful in certain niche scenarios.



FvS is the most useful dc caster anyone could possibly be playing in Strahd or Baba. I don't know why it's difficult for you to understand that if you're playing a dc caster, insta killing half the mobs in a quest isn't dick measuring, it's simply (as you put it) the best way that you can contribute to a "smooth completion".

There are situations where you should ignore the mobs and heal people. There are also situations where you should let someone die. Figuring out the correct move (and doing it quickly enough) at any given time is what separates a good player from a bad player with good dcs.

If you choose to play FvS as a healer with a "secondary role" go right ahead, but you can fuck off with your pretentious "if you don't want to gimp your dcs for slightly more survivability, you must never have done difficult content" bullshit.

I considered picking apart the various retarded things you said (the incorrect assumption that you're going to have high enough dcs in US to "throw out [various shit with dcs] when it's optimal to" in high skulls, your moronic comment near the end of your post in regard to FvS being dps casters. Seriously, lol.) but by this point you've made it painfully obvious that FvS isn't your "thing". I can only assume you've been in situations where you died because a FvS felt that healing you was a waste of his time slash effort and that made you really sad.

Did I tell you to go fuck yourself with your "shut up and be a healbot" bullshit? Because you can go fuck yourself with your "shut up and be a healbot" bullshit.

Wipe wrote on Jun 10th, 2018 at 11:48am:
You must be fucking kidding me. I'll do my best as hjealer but not responsible for your bad deaths, builds or gameplay. One shot 1k hp wonders, without displace, without fireshield, without any awareness ( where I am or where mobs are ) whatsoever can fuck the right off.
Also every shadow, totem, scarecrow or animated construct ( or whatever they called on strahd stairs ) gets imploded, sunbursted or frogged. Because it's faster, safer, sp cheaper than waiting for your gimp arse to beat on them. It's EVERYONE'S job to ensure smooth completion.

Also rebuke says hello. Thats' 25% more boss damage right there.

So what's the reason to bring arcane DC caster again ?

*exaggerated for comedic effect but gfy with Shadelikeaxerpackage agenda of "hjealer blame". That's why hjealer casters are rarer than unicorns.



This.
« Last Edit: Jun 10th, 2018 at 1:14pm by Pseudonym »  
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Re: New fvs tree
Reply #27 - Jun 10th, 2018 at 7:36pm
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I just took a shit printed up you build and wiped my ass with Wipe thx tell Pseudonym i said hi
  
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Re: New fvs tree
Reply #28 - Jun 10th, 2018 at 11:36pm
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Wipe wrote on Jun 10th, 2018 at 11:48am:
Also every shadow, totem, scarecrow or animated construct ( or whatever they called on strahd stairs ) gets imploded, sunbursted or frogged...

So what's the reason to bring arcane DC caster again?
because Arcanes cast Sunburst. That's not a spell Favored Souls get, which you might have noticed if you'd ever actually played one.
  
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Re: New fvs tree
Reply #29 - Jun 11th, 2018 at 12:49am
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My bad, my hjealer has been a cleric since we got domains. Was fvs for quite some time before that.
  
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Re: New fvs tree
Reply #30 - Jun 12th, 2018 at 10:54pm
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12 second duration buffs.

What hell is this.
  
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Re: New fvs tree
Reply #31 - Jun 13th, 2018 at 12:07am
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Wipe wrote on Jun 11th, 2018 at 12:49am:
My bad, my hjealer has been a cleric since we got domains. Was fvs for quite some time before that.


On top of the fact that arcanes can rebuke foe and should be doing so. Divines can also rebuke foe if in US (it is twistable).

On top of the fact that arcanes can take mass frog.

So what were your points? That you don't know how to play the game? I guess if I were as bad as you, I'd also have a hard time understanding why this tree is strong for endgame raiding.
  
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Re: New fvs tree
Reply #32 - Jun 13th, 2018 at 4:11pm
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tinkerer wrote on Jun 13th, 2018 at 12:07am:
On top of the fact that arcanes can rebuke foe and should be doing so. Divines can also rebuke foe if in US (it is twistable).

On top of the fact that arcanes can take mass frog.

So what were your points? That you don't know how to play the game? I guess if I were as bad as you, I'd also have a hard time understanding why this tree is strong for endgame raiding.

I'll freely admit that I'm not current on FvS stuff, but wouldn't twisting Rebuke (tier 4) require you to also twist Blood and Radiance (tier 4)?  Burning two tier 4 twists just for that seems costly.

On top of that, wouldn't being able to maintain 5 stacks of Rebuke for the full 25% damage bonus require you to spam light-based spells to regen stacks of Ardor or is there an easy way to regen ardor??  If you're busy spamming light spells, wouldn't that make it hard to cast heals?
« Last Edit: Jun 13th, 2018 at 4:13pm by Digimonk »  
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Re: New fvs tree
Reply #33 - Jun 13th, 2018 at 6:28pm
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The frog DCs are not no-fail on arcanes like they are on divines, and implosion is very good in the new content. I'd say its about on the level with spray. Arcanes have more utility IMO and are better but divines aren't bad at all---even with their awful trees. Look how awful the sorc tree is---sorcs are still OP.

Quote:
On top of that, wouldn't being able to maintain 5 stacks of Rebuke for the full 25% damage bonus require you to spam light-based spells to regen stacks of Ardor or is there an easy way to regen ardor??  If you're busy spamming light spells, wouldn't that make it hard to cast heals?


Wand from Korthos + the tier 1 from Exalted angel makes rebuke pretty nice.
« Last Edit: Jun 13th, 2018 at 6:29pm by WonderfulFoppyBint »  

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Re: New fvs tree
Reply #34 - Jun 13th, 2018 at 7:28pm
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Digimonk wrote on Jun 13th, 2018 at 4:11pm:
I'll freely admit that I'm not current on FvS stuff, but wouldn't twisting Rebuke (tier 4) require you to also twist Blood and Radiance (tier 4)?  Burning two tier 4 twists just for that seems costly.

On top of that, wouldn't being able to maintain 5 stacks of Rebuke for the full 25% damage bonus require you to spam light-based spells to regen stacks of Ardor or is there an easy way to regen ardor??  If you're busy spamming light spells, wouldn't that make it hard to cast heals?

Yes you'd need to double twist tier 4, which is why its not optimal to be doing that. The arcane should definitely be using rebuke foe - AND both warlocks and sorcerers can easily take advantage of it. In fact, warlocks are the best rebukers by a mile due to how the aura functions (you only need to take 1 point to make use of it).

Rebuke takes some micromanagement but honestly its pretty easy to keep up even on a wizard / druid (arguably the 2 casters least suited for it).

My points were that while divines can fulfill other roles, specifically they make  good DC casters (I'm not debating that - well at least not that base statement), a raid group is much better off with them primarily focusing on healing / support than focusing on DC Casting.

There are several reasons for this:
1) DC casting vs healing sometimes puts you in situations where your positioning is precarious, and while having the dc caster down is bad, having the healer down in certain fights can be disastrous (the margin of error is razor thin).

2) Primarily you should focus on what your build does best - in reaper, build specialization is often the optimal way to form a group (you don't have the arcane heal when the divine is that much better at it).

3) IN the highest difficulties available, you probably can't afford to blow sp or casting time on offtier roles. Even though you can cast destruction or sunburst, you are much better off letting the arcane handle those.

4) While mass frog is typically thought of as a divine only thing, the cooldown is long and arcane's with a little bit of effort aren't half bad at it (debuffs help here).

5) FvS aren't suited for offensive dc casting like clerics are (don't get me wrong AoV and enhancement pass might add some nifty slas) but right now FvS is mostly used for the extra stat padding you get to make your toon survive in high reaper where a traditional healer wouldn't or wont.

So yes while I don't mind if the dc caster arcane in the group shoots off spells or eldritch blast to damage mobs every once in a while, I'd much prefer they focus on doing what I brought them for in the first place.

I also think that a lot of people underestimate how much positioning matters in higher difficulties. If you deciding to throw that destruction or worse slay living on something to get your killcount up when the arcane caster was 1 second behind you, and you stepped into a danger zone where you could have been killed - THAT isn't good play or a healthy play pattern.
  
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Re: New fvs tree
Reply #35 - Jun 13th, 2018 at 7:31pm
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WonderfulFoppyBint wrote on Jun 10th, 2018 at 4:33am:
All they need to do is give a crit multi and some melee power to EK and fix the dogshit capstone and cores.

My Retro TheoryCraft Gimptastic Fighter/Mage/Thief build approves of your proposal. Also because grinding a Wizard past-life sucks donkey balls.

tinkerer wrote on Jun 10th, 2018 at 4:45am:
Honestly it makes me want to go work for them and fix shit. Now I realize that the code base is FUBAR. However, I've worked with antiquated systems, etc. where the level of FUBAR might be just under comparable.

A talented dev could propose balance changes on a grand scale, implement in a way that multiple levers are provided (in some cases SSG managed to fluke themselves into doing this) for scaling back or up after testing, then test with best of the best players (offer them in game rewards or points in exchange for good and unbiased feedback, carefully curate this team), and then make adjustments, finally pushing out their balanced classes, epic destinies, enhancements, spells, etc.

The above could take anywhere from a couple months to well forever depending on a lot of variables, but a talented dev given free reign could get it done in roughly 2 months maybe 3 months - no matter how fucked to hell the database is.

All of this.

Alternatively, outsource the whole fucking code base to China and have them rebuild it for $1. The tech is old so it's not worth stealing.  Grin

Tell them they'll incur The Party's disfavour if they don't deliver in 3 weeks.

Problem solved.
  

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Re: New fvs tree
Reply #36 - Jun 13th, 2018 at 7:42pm
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Fuckwit wrote on Jun 10th, 2018 at 9:18am:
Aren't you the idiot who keeps posting light damage builds on the main forums?


Its an alt build and doesnt stop my healing in high skulls, so why not have some fun? Its a great build for what I need it for - farming tokens for my main

If my 2 FVS posts are overwhelming your intellect, then you can block me and never have to see those 2 post titles ever again ¯\_(ツ)_/¯

« Last Edit: Jun 13th, 2018 at 7:44pm by goldgolem »  
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Re: New fvs tree
Reply #37 - Jun 14th, 2018 at 12:04am
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Maybe it wasn't you. I remember someone going off about light damage in basically every thread on divines. Telling new players asking about Clerics to take Water Domain for the stacking spellpower from RL belts. All kinds of shit.

You should go fuck yourself anyway, though.
  
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Re: New fvs tree
Reply #38 - Jun 14th, 2018 at 1:01am
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tinkerer wrote on Jun 13th, 2018 at 7:28pm:
1) DC casting vs healing sometimes puts you in situations where your positioning is precarious, and while having the dc caster down is bad, having the healer down in certain fights can be disastrous (the margin of error is razor thin).


You're right, it isn't good for the healer to die. However, I'd argue that "if the healer dies, it's bad" is a better argument for "play smart" than it is for "don't think of yourself as a dc caster". Smart play, as per my earlier post, requires far more nuance than "you should always be doing xyz".

tinkerer wrote on Jun 13th, 2018 at 7:28pm:
2) Primarily you should focus on what your build does best - in reaper, build specialization is often the optimal way to form a group (you don't have the arcane heal when the divine is that much better at it).


Absolutely, but a case can be made for divines being the best at dc casting for certain content. They have more instas that work on certain types of mobs than arcanes do.

tinkerer wrote on Jun 13th, 2018 at 7:28pm:
3) IN the highest difficulties available, you probably can't afford to blow sp or casting time on offtier roles. Even though you can cast destruction or sunburst, you are much better off letting the arcane handle those.


My FvS has roughly 9500 sp at the moment, and I plan on having between 10000 and 10100 when I'm done with gear. Running out of sp isn't typically a concern. As far as the blowing casting time thing goes, that's (again) all about playing smart and choosing the right thing to be doing. Sometimes it makes sense to play primarily as a dc caster, sometimes it makes sense to focus primarily on healing. A good player should know what the correct move is given the situation.

tinkerer wrote on Jun 13th, 2018 at 7:28pm:
4) While mass frog is typically thought of as a divine only thing, the cooldown is long and arcane's with a little bit of effort aren't half bad at it (debuffs help here).


They aren't bad at it, and they should probably take it. That being said, the dc gap between an arcane and divine for mass frog is not insignificant.

tinkerer wrote on Jun 13th, 2018 at 7:28pm:
5) FvS aren't suited for offensive dc casting like clerics are (don't get me wrong AoV and enhancement pass might add some nifty slas) but right now FvS is mostly used for the extra stat padding you get to make your toon survive in high reaper where a traditional healer wouldn't or wont.


You're right that cleric got more love as far as dcs go, but getting (at the bare minimum) +2 dc from the upcoming enh pass will help.

tinkerer wrote on Jun 13th, 2018 at 7:28pm:
I also think that a lot of people underestimate how much positioning matters in higher difficulties. If you deciding to throw that destruction or worse slay living on something to get your killcount up when the arcane caster was 1 second behind you, and you stepped into a danger zone where you could have been killed - THAT isn't good play or a healthy play pattern.


Like I said earlier, the key is being a good player, not boxing yourself into a specific role. Figure out what the correct move is and do it.

I regularly run r8+, and although I'm on a server that doesn't have a massive endgame reaper scene, I do reaper raids when enough useful people are on. I don't think of myself as a dc caster or a healer, I think of myself as a guy playing a FvS who does his best to do whatever helps the group complete. Sometimes that means playing primarily as a dc caster and cc'ing/insta killing shit, sometimes that means playing primarily as a healer. Most of the time I bounce between both of those options multiple times per quest, because that's what you can do if you don't suck.

I'm sure you're part of the endgame reaper scene on your server like I am on mine. I'm sure you contribute to your group too. I don't understand why you seem to be so invested in knocking a style of play that is factually extremely effective. I don't feel the need to get into DDO dick measuring, but I'm pretty confident that literally nobody has ever been in a group with me whether in r10, reaper raids, or anywhere else and started thinking "gosh, I wish that guy was playing in US so he could contribute more".

I think we're just going to have to agree that we play the game differently, but that's fine. Personal preference really is a thing.
« Last Edit: Jun 14th, 2018 at 1:03am by Pseudonym »  
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Re: New fvs tree
Reply #39 - Jun 14th, 2018 at 6:15am
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Not the first, and certainly not the last idiot unable to comprehend the fact that hjealers can actually kill shit and are not just there to hjeal someone else's arse.

Last time I heard "hjeal more" or "your implo fucks my blitz up" was years ago in bad pugs.
Never had a single complaint on Gland by good folks ( but if you are on Gland, which I doubt, please squelch me ). And fuck off.

Carry on.
  
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Re: New fvs tree
Reply #40 - Jun 14th, 2018 at 3:41pm
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Wipe wrote on Jun 14th, 2018 at 6:15am:
Last time I heard "hjeal more" or "your implo fucks my blitz up" was years ago in bad pugs.


Had a guy a couple of years ago who was playing an evoker FVS tell me to stop putting down blade barriers with my cleric.  He didn't want mine messing with his.  Huh?
  
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Re: New fvs tree
Reply #41 - Jun 14th, 2018 at 4:27pm
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raybob wrote on Jun 14th, 2018 at 3:41pm:
Had a guy a couple of years ago who was playing an evoker FVS tell me to stop putting down blade barriers with my cleric.  He didn't want mine messing with his.  Huh?


If blade barriers overlap, then there is no tick of damage when the mobs move between them.   

From the wiki:

Quote:
Blade Barrier only does damage to creatures as they transition from being within zero Blade Barriers to within one, or vice versa. A creature which is already inside one hostile Blade Barrier takes no further damage by entering another one. For example, if a Cleric 14 casts two overlapping Blade Barriers, a monster who runs across both of them will take just 14d6 + 14d6 = 28d6 damage (the same as if only one Blade Barrier had been cast). However, if there was space left between the rings, the monster would be hit entering and exiting both spells, for a total of (14d6+14d6)+(14d6+14d6) = 56d6 damage. Thus, a caster who puts additional Blade Barriers close to an existing one may accidentally reduce damage enemies suffer.


If you are spanning two of his BB, you are removing any damage the mob takes after the initial tick.
  
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Re: New fvs tree
Reply #42 - Jun 14th, 2018 at 4:42pm
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Fuckwit wrote on Jun 14th, 2018 at 12:04am:
Maybe it wasn't you. I remember someone going off about light damage in basically every thread on divines. Telling new players asking about Clerics to take Water Domain for the stacking spellpower from RL belts. All kinds of shit.

You should go fuck yourself anyway, though.


Not me then. But I can see you are the type who is easily confused by words on a page, so Ill forgive you
  
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Re: New fvs tree
Reply #43 - Jun 14th, 2018 at 5:33pm
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Wipe wrote on Jun 14th, 2018 at 6:15am:
Not the first, and certainly not the last idiot unable to comprehend the fact that hjealers can actually kill shit and are not just there to hjeal someone else's arse.

Last time I heard "hjeal more" or "your implo fucks my blitz up" was years ago in bad pugs.
Never had a single complaint on Gland by good folks ( but if you are on Gland, which I doubt, please squelch me ). And fuck off.

Carry on.


Yes healers can do more than heal. I never said they couldn't. I said that in the vast majority of cases in challenging content the "doing more" shouldn't be a priority.

Also LMAO...there are certain places where implo/wail/etc. fucks up blitz and cause people to lose it. If you are casting implosion on the mobs before harry part 4, that's just bad playing for instance. AND I would yell at you for that in game (as would nearly anyone I know). This is from the group that brought you many world firsts.

If you are into dick measuring contests, go ahead but don't try to pretend that prioritizing instakills is an optimal play pattern when you already have an arcane caster(s) in the group.
  
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Re: New fvs tree
Reply #44 - Jun 14th, 2018 at 5:39pm
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Pseudonym wrote on Jun 14th, 2018 at 1:01am:
snip


Agree to disagree. I play with the philosophy that on group critical roles (tank, healer, dc caster) you should aim to die the least amount possible; if you can get away with dying than the role isn't really needed imo given that death timers are so long on r10. Additionally this is probably reinforced by my absolute desire to NOT die when I play the game. It is why I played a dex ranger over a str ranger BEFORE scion of ethereal was out, etc.

Also for the record, I never said to "never DC cast / instakill". I merely said that in the vast majority of cases its a dick measuring contest.

Additionally, I don't see how you can say divines are the best dc casters in the current content - in instakills maybe they are on par, but in all other areas of relevancy they fall behind by a mile.
  
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Re: New fvs tree
Reply #45 - Jun 14th, 2018 at 6:34pm
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I said that in the vast majority of cases in challenging content the "doing more" shouldn't be a priority.


And that's where you're wrong and a fucking idiot with his dick shoved into his own skull.

FVS crowd control options are quite good. After the charmer/tank opens a pack up you can follow it up with cometfall, soundburst, and greater command. Then you click heal once on someone and move in with instakills depending on how things are going.

It's the exact same play style for other casters---divines just have much better healing options.

Quote:
Additionally, I don't see how you can say divines are the best dc casters in the current content - in instakills maybe they are on par, but in all other areas of relevancy they fall behind by a mile.


They actually don't. Their reflex-based cc is better than an arcanes. They get helpless on fort saves---this synergizes well since casters get hold on weak will save mobs.
« Last Edit: Jun 14th, 2018 at 6:35pm by WonderfulFoppyBint »  

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Re: New fvs tree
Reply #46 - Jun 14th, 2018 at 6:41pm
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tinkerer wrote on Jun 14th, 2018 at 5:39pm:
Agree to disagree. I play with the philosophy that on group critical roles (tank, healer, dc caster) you should aim to die the least amount possible; if you can get away with dying than the role isn't really needed imo given that death timers are so long on r10. Additionally this is probably reinforced by my absolute desire to NOT die when I play the game.


I feel the same way about dying. My original point was simply that in the majority of cases I feel that I can contribute more to the group playing in EA than I can in US by virtue of being able to dc cast in addition to healing. Yes, there are plenty of situations where I focus on healing, but unless I'm doing content where I know my dc casting won't be useful I like having dcs as an option.

tinkerer wrote on Jun 14th, 2018 at 5:39pm:
Also for the record, I never said to "never DC cast / instakill". I merely said that in the vast majority of cases its a dick measuring contest.


On Cannith there aren't more than a handful of people playing good arcanes, so I'm often in situations where I'm the only dc caster. The high skull reaper scene in general is weak enough that people often resort to pugging, which is typically just as much of a shit show as you'd expect. I'm sure that my perspective is heavily influenced by that, and it's very possible that if I played on a server with a larger pool of useful players I'd feel the same way as you. FvS isn't the best dc caster, but it's very probably the best class for carrying a group of (at least some) mediocre players to a high skull completion.

tinkerer wrote on Jun 14th, 2018 at 5:39pm:
Additionally, I don't see how you can say divines are the best dc casters in the current content - in instakills maybe they are on par, but in all other areas of relevancy they fall behind by a mile.


I said that a case could be made for divines being the best dc casters in certain content, which is a statement that I stand by. They have more instas that work on constructs and undead, and although their cc isn't nearly as robust it's certainly effective in most content. Warlock has double finger but a tiny sp pool, sorc has a decent sp pool but only one finger. Circle helps but has a fairly long cd even with the reductions and double saves, so when you factor in the significantly higher mass frog dc divines are at the very least better at instakilling in a lot of content.

If I wanted to play a dc caster and nothing but a dc caster I'd still pick sorc, but I'd argue that FvS is different, less versatile and arguably worse in some ways, but certainly not "behind by a mile".
« Last Edit: Jun 14th, 2018 at 6:42pm by Pseudonym »  
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Re: New fvs tree
Reply #47 - Jun 14th, 2018 at 8:01pm
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WonderfulFoppyBint wrote on Jun 14th, 2018 at 6:34pm:
And that's where you're wrong and a fucking idiot with his dick shoved into his own skull.

For the record, I don't think most idiots have the wherewithal to figure out how to shove their dicks into their own skulls. Not trying to call it genius, either. Just saying, it's something outside the usual range of idiocy. There is a dick in someone's skull. Your ability to seem unaffected is disturbing in its own right. Yet you care whose dick it is, and how smartly it was done. We're talking about the Phineas Gage of our time. The Dick-Phineas. It is its own remarkable event. The accomplishment should not be casually passed by. It should be run from, made into a circus act, or perhaps acknowledged that seeing it has frozen us in shock.
  

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Re: New fvs tree
Reply #48 - Jun 14th, 2018 at 10:52pm
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tinkerer wrote on Jun 10th, 2018 at 4:45am:
but a talented dev given free reign


Last Dev that was labeled that way was [i]Feather of the sun[/i]. Go figure.
  

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Re: New fvs tree
Reply #49 - Jun 15th, 2018 at 12:57am
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goldgolem wrote on Jun 14th, 2018 at 4:42pm:
Not me then. But I can see you are the type who is easily confused by words on a page, so Ill forgive you
thanks! I'm glad you understand how easy it is to confuse you with a completely separate moron.
  
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