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Melee EK
Aug 17th, 2020 at 6:35pm
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Not the most optimal melee I know, but what would you suggest as THF builds with self healing? Pure? Splash with Cleric for DM?
  
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Re: Melee EK
Reply #1 - Aug 17th, 2020 at 6:40pm
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I personally find pure works best, using PM for self-healing. Its also nice because you can respec enhancements/EDs and become a DC caster/nuker if you want.
  

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Re: Melee EK
Reply #2 - Aug 17th, 2020 at 6:54pm
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A little more on this - pure gives you access to capstones. So either EK cap  - D12 spellsword dice, int/cha bonus, etc. Or PM cap Greater Death Aura. Either one is very powerful. I  like more points in Pale-EK better, lots of melee goodies in the PM tree: incoperiality, negative levels, etc. Going pure gives you access to 8th and 9th level spells. Incindiary Cloud is AMAZING, meteor swarm, etc.

What's especially nice is you have the possibility to saw through mooks and then throw some very high spell DPS at champs. I'm still plotting out my build, but my current idea is to run in Draconic Incarnation to use the breath weapons and detonation for huge damage bursts.
  

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Re: Melee EK
Reply #3 - Aug 18th, 2020 at 9:24am
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noamineo wrote on Aug 17th, 2020 at 6:54pm:
A little more on this - pure gives you access to capstones. So either EK cap  - D12 spellsword dice, int/cha bonus, etc. Or PM cap Greater Death Aura. Either one is very powerful. I  like more points in Pale-EK better, lots of melee goodies in the PM tree: incoperiality, negative levels, etc. Going pure gives you access to 8th and 9th level spells. Incindiary Cloud is AMAZING, meteor swarm, etc.

What's especially nice is you have the possibility to saw through mooks and then throw some very high spell DPS at champs. I'm still plotting out my build, but my current idea is to run in Draconic Incarnation to use the breath weapons and detonation for huge damage bursts.


Interesting, so it is better to choose a non-melee destine for more DPS? And I guess I wouldn't get dire charge since i wouldn't have high DC for it? What would be the feat selection?
« Last Edit: Aug 18th, 2020 at 9:24am by DnD »  
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Re: Melee EK
Reply #4 - Aug 18th, 2020 at 12:02pm
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So the real heart and soul of the EK is using Harpers Int-to-Hit/Damage. Most of the melee destinies give many bonuses to strength. Its really kind of a dealers-choice scenario, but there is more Int in draconic and like I said - the burst dmg is fuckin rad.

If you have plenty of points for twists, you can twist in melee cleaves and the like from Legendary Dreadnought, but EK cleaves are good enough.

I personally view the heart and soul of the EK as being hybrid melee/caster, having the ability to move seamlessly between the two as the situation calls for it. But hybrid builds sacrifice min/maxing, so take that as you will.

Feat selection is going to depend on whether you're balls-deep into melee or trying for a more hybridized option. For THF you obviously need the full THF line. I don't think Cleave/Great Cleave are worth the feat slots given you also need power attack, and strike-through has left them underpowered. You'll have enough cleaves from EK and twists to keep yourself happy.

You will absolutely 100% want Quicken and Extend - extend being the most important because it brings death aura from a lousy 2 minutes to a more manageable 4. If you're planning to use Knights Transformation you might not want to bother with any other spellcasting feats as you'll mostly be doing buffs.

If you have room for it, get the appropriate weapon focus feats as you'll need them for the LD tree.

Other than that, just shroud up and have fun. If you do find yourself in a bind, remember to spam fog cloud acid fog and sleet storm.
  

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Re: Melee EK
Reply #5 - Aug 19th, 2020 at 4:48am
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Probably the OP was asking for an end game build...

For heroic leveling i liked the 7 levels wizzard splash, PM + EK enhancements when i did my heroic completionist lives.

Good THF dps, heals, buffs...
« Last Edit: Aug 19th, 2020 at 4:48am by grave »  
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Re: Melee EK
Reply #6 - Aug 19th, 2020 at 4:52am
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noamineo wrote on Aug 17th, 2020 at 6:40pm:
I personally find pure works best, using PM for self-healing. Its also nice because you can respec enhancements/EDs and become a DC caster/nuker if you want.


Bad, bad, bad, super bad noob build if you ever find one. Unless ofcourse you're talking R4-R6 diff at cap level play.
  

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Re: Melee EK
Reply #7 - Aug 19th, 2020 at 5:11am
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Tilo is currently playing an EK/PM which is a good enough reason not to play one imo
  
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Re: Melee EK
Reply #8 - Aug 19th, 2020 at 11:44am
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Alex DeLarge wrote on Aug 19th, 2020 at 4:52am:
Bad, bad, bad, super bad noob build if you ever find one. Unless ofcourse you're talking R4-R6 diff at cap level play.


I didn't say it was "good", I said it was fun. Key difference Tongue
  

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Re: Melee EK
Reply #9 - Aug 19th, 2020 at 3:25pm
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noamineo wrote on Aug 19th, 2020 at 11:44am:
I didn't say it was "good", I said it was fun. Key difference Tongue


  Grin
  
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Re: Melee EK
Reply #10 - Aug 19th, 2020 at 3:26pm
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Alex DeLarge wrote on Aug 19th, 2020 at 4:52am:
Bad, bad, bad, super bad noob build if you ever find one. Unless ofcourse you're talking R4-R6 diff at cap level play.


What would be an end game EK? All the traditional melee feats + LD/Fury?
  
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Re: Melee EK
Reply #11 - Aug 19th, 2020 at 4:28pm
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DnD wrote on Aug 19th, 2020 at 3:26pm:
What would be an end game EK? All the traditional melee feats + LD/Fury?



12wiz/ 5clr/ 3barb (or 3 pal) Horc + Baz + Fury. Str-based duuuuh!


Iconic option: 12wiz/6clr/2barb (2pal) Scourge (or PDK) + Silvanus Tremor + Fury.


38APs EK, 26APs Falcon (+30% helpless, -50% fort bypass bird debuff), 4APs DM, rest into w/e


Animal Domain for HPs.

Turn undeads for CAF.

2+ min tensers, haste, displacement, 2 death auras for x2 LGS debuffs, charisma goggles for DM swap.

figure out the rest.
  

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Re: Melee EK
Reply #12 - Aug 19th, 2020 at 7:17pm
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Better for all-out power, to be sure.

I guess it all depends on what you prioritize: hyper specialization or general utility. DeLarge's build is definitely "better" in the sense that it will create a stronger melee at end-game high-skull reaper, no question.

So really all depends on what you're looking for in terms of play-style/what parts of the game you find the most fun.
  

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Re: Melee EK
Reply #13 - Aug 20th, 2020 at 12:27am
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noamineo wrote on Aug 19th, 2020 at 7:17pm:
Better for all-out power, to be sure.

I guess it all depends on what you prioritize: hyper specialization or general utility. DeLarge's build is definitely "better" in the sense that it will create a stronger melee at end-game high-skull reaper, no question.

So really all depends on what you're looking for in terms of play-style/what parts of the game you find the most fun.



Suffice it to say I've tried almost every iteration of this build,

including the 15pal/5wiz types, 12ftr/7wiz/1clr, 14clr/4wiz/1brb, etc, etc, etc.

While they all look super strong on paper either due to either perfect crit profile, 100% doublestrike or cool effects, they ultimately lose out to the heavy wiz split version.

Time lost on short-term buffs like displacement clickies, tenser scrolls, slow proc'ing single death aura that lasts only a minute (with extend), all lower your performance and actual play style enjoyment.

This is all in terms of R10 grouping btw.

For certain raids like KT (or abandon hope all ye who enter RtSO) it is better to switch into LD for sustained DPS and prevent the dumb dragon from turning like a turkey on a grill.


No amount of Hate-tanking or successful intimidates can prevent KorKaza from turning to party if one of these EKs drop DA BOMB!  Grin
  

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Re: Melee EK
Reply #14 - Aug 20th, 2020 at 3:40am
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Not my favorite splash and a lot of investment but works:
https://www.ddo.com/forums/showthread.php/509363-Reaper-Endgame-THF-EK-Wizard
  

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Re: Melee EK
Reply #15 - Aug 20th, 2020 at 11:41am
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Alex DeLarge wrote on Aug 20th, 2020 at 12:27am:
Suffice it to say I've tried almost every iteration of this build,

including the 15pal/5wiz types, 12ftr/7wiz/1clr, 14clr/4wiz/1brb, etc, etc, etc.

While they all look super strong on paper either due to either perfect crit profile, 100% doublestrike or cool effects, they ultimately lose out to the heavy wiz split version.

Time lost on short-term buffs like displacement clickies, tenser scrolls, slow proc'ing single death aura that lasts only a minute (with extend), all lower your performance and actual play style enjoyment.

This is all in terms of R10 grouping btw.

For certain raids like KT (or abandon hope all ye who enter RtSO) it is better to switch into LD for sustained DPS and prevent the dumb dragon from turning like a turkey on a grill.


No amount of Hate-tanking or successful intimidates can prevent KorKaza from turning to party if one of these EKs drop DA BOMB!  Grin


Yeah I'm not disputing that its a good build or anything. This is just getting into the meta naval-gazing aspects: do you want to play a wizard that melees or do you just want to play the best melee you can? This is why I enjoy the pure wizard EK; it gets more into the aspects of what I really want vs. what makes the biggest numbers.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: Melee EK
Reply #16 - Aug 21st, 2020 at 4:17am
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Alex DeLarge wrote on Aug 20th, 2020 at 12:27am:
Suffice it to say I've tried almost every iteration of this build,

including the 15pal/5wiz types, 12ftr/7wiz/1clr, 14clr/4wiz/1brb, etc, etc, etc.


Whats the build for 14clr/5wiz/1barb? Do you go strength, int or wis?
  
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Re: Melee EK
Reply #17 - Aug 22nd, 2020 at 8:13am
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noamineo wrote on Aug 20th, 2020 at 11:41am:
Yeah I'm not disputing that its a good build or anything. This is just getting into the meta naval-gazing aspects: do you want to play a wizard that melees or do you just want to play the best melee you can? This is why I enjoy the pure wizard EK; it gets more into the aspects of what I really want vs. what makes the biggest numbers.


Like this build?
https://www.ddo.com/forums/showthread.php/517291-Lich-with-axe
  
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Re: Melee EK
Reply #18 - Aug 22nd, 2020 at 8:41am
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phoenix710 wrote on Aug 21st, 2020 at 4:17am:
Whats the build for 14clr/5wiz/1barb? Do you go strength, int or wis?


Cleric 14 - Destruction domain for Holy Sword, 10% doublestrike, 10% sacred HP.
Wizard 5 - T5 EK cleaves, etc
Barbarian 1 - Crack attack and 10% base run speed.

this build leans heavily into warpriest tree, take favored weapon damage line only you're an Iconic Sivanus with Tremor, best parts to grab - Ameliorating Strike (invest in Heal + devotion as much the build allows), Holy Strike +10% DS, ML12 core for 10% sacred HP. There's other goodies like Magical backlash and Vaccum stacks on Smite Foe (only take if you're using Tremor, don't need it with Baz'Morath).

PROS: With appropriate gear and PLs you can be sitting at max crit profile for either Tremor or Baz, 100% standing doublestrike and top notch DPS. EZ heals for yourself in R1 and lower content. Nice AOE heal with Ameliorating strike for melees in your party.

CONS: Only 1 min (extended) lesser death aura if you care about LGS debuffs, 1 min displacement, etc. Must use Tenser scrolls like candy for best results. Raid gear dependant.

WORST CON EVER: Everyone will see a Cleric icon and expect you to babysit their redbars. Probably the real reason why I ultimately quit it. LOLOLOLOLOLOLO
  

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Re: Melee EK
Reply #19 - Aug 22nd, 2020 at 3:00pm
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DnD wrote on Aug 22nd, 2020 at 8:13am:


da fuck?

Why is that build strength-based?

No, I use the Harpers tree for int-to-hit/damage and go pure int-based. That way you aren't sacrificing as much spellcasting ability and it feels more in-flavor. Again am not insisting its the best, but int-based EK pure wizard is a lot more fun and flavorful, and it can definitely manage reaper solo on lower skulls. Will do fine in group.
  

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Re: Melee EK
Reply #20 - Aug 27th, 2020 at 1:07pm
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noamineo wrote on Aug 22nd, 2020 at 3:00pm:
No, I use the Harpers tree for int-to-hit/damage and go pure int-based. That way it feels more in-flavor.


Because in-flavor is relevant.
  

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Re: Melee EK
Reply #21 - Aug 27th, 2020 at 1:30pm
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Gunga wrote on Aug 27th, 2020 at 1:07pm:
Because in-flavor is relevant.


but he dont wanna sacrifice his "spellcasting ability"!
  

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Re: Melee EK
Reply #22 - Aug 27th, 2020 at 8:03pm
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Gunga wrote on Aug 27th, 2020 at 1:07pm:
Because in-flavor is relevant.


Isn't it?
  

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