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Normal Topic Feywild Set Bonus Needs To Rival Sharn Sets (Read 4587 times)
Edrein
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #25 - Oct 28th, 2020 at 1:12am
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Artorias wrote on Oct 28th, 2020 at 12:36am:
Wait WHAT???? You think I'm Arkat?? Grin


Iirc Arkat has a literal vault account under the name Arkat.

Still hilarious he posted that on the mobo. They'll ignore any potential feedback he gives for the next 3-4 months as a result.
  
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Justanotherlurker
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #26 - Oct 28th, 2020 at 4:53am
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I did say they had time to fuck it up and they didn’t disappoint.
  
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Edrein
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #27 - Oct 28th, 2020 at 5:44am
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Justanotherlurker wrote on Oct 28th, 2020 at 4:53am:
I did say they had time to fuck it up and they didn’t disappoint.


It was fucked from the onset, they just happened to make it worse for no reason.
  
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #28 - Oct 28th, 2020 at 9:11am
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I'm not a fan of where the Feywild sets are going, either.   I definitely preferred earlier versions.   The one thing I really like at this point is that the sets aren't mutually exclusive with each other or, potentially, previous sets, because there are items in almost every slot.  The flexibility has some value.
  
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #29 - Oct 28th, 2020 at 9:30am
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I get the criticism that it doesn't go far enough yet to invalidate the Sharn sets and that is limiting.  But the fact that we can get two or three sets active at once (one being a sharn set) is still a step forward.   

If they reworked the sets and the ordering and got rid of the fluff then the current structure would be fine.  But, for some reason, they want a 7 piece set to have 2 or 3  bonuses that just aren't that compelling for the cost.   The sharn Family set, for example, gives 4 set bonuses which are all amazing, for 3 items.  That is strong density.   When you have effects that are, basically, a tax because almost nobody cares about them and would prefer something else, and your density is N-1 effects instead of N+1 (where N is the number of items to complete the set) you really need every set bonus to ROCK.   You can't have marginal effects or flavor effects.   This isn't the place for that.  Do that with the new one off Soul forged Augments and such.
  
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #30 - Oct 28th, 2020 at 9:58am
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Asheras wrote on Oct 28th, 2020 at 9:30am:
I get the criticism that it doesn't go far enough yet to invalidate the Sharn sets and that is limiting.  But the fact that we can get two or three sets active at once (one being a sharn set) is still a step forward.   

If they reworked the sets and the ordering and got rid of the fluff then the current structure would be fine.  But, for some reason, they want a 7 piece set to have 2 or 3  bonuses that just aren't that compelling for the cost.   The sharn Family set, for example, gives 4 set bonuses which are all amazing, for 3 items.  That is strong density.   When you have effects that are, basically, a tax because almost nobody cares about them and would prefer something else, and your density is N-1 effects instead of N+1 (where N is the number of items to complete the set) you really need every set bonus to ROCK.   You can't have marginal effects or flavor effects.   This isn't the place for that.  Do that with the new one off Soul forged Augments and such. 


I think you misunderstood me. I don't want to invalidate Sharn, quite the opposite.

The issue is Feywild is DoA in most cases because the Sharn sets still exist and are so powerful/dense as you said. The problem is the flexibility falls apart because unlike Sharn it doesn't really address the issues of gear tetris.

If anything it makes it worse. With Sharn we had the ability to craft stats onto gear. This time around we're stuck with set in stone pieces without any sort of flexibility on them.

Personally; I'd love to fuck around with the Prince's Gauntlets for instance. But am I going to replace Hammerfist? Hell fucking no. I'm not about to try and perform the literal build suicide of adhering to Feywild gear tetris and create several shortcomings in my gearing just to get back to almost having Sharn's bonuses.

That clearly mentally deficient person of the mobo lain5246 is also missing the point. I'm all for letting hybrids and non-traditional or straight benefiting form Sharn set builds get gear sets. But I can guarantee in almost every situation a hybrid such as an EK would be better served from the possibility of being able to slot both Of The Family and say Dreadkeeper's together at the same time, than Of The Family and X 3-4pc of Feywild, or augment set bonuses.

It's why I don't get the set augment system at all. It is designed to save a few edge cases such as EKs needing melee power while wearing Dreadkeeper instead of The Family. But why spend X amount hours designing that backwards shit when the straight forward solution was to just make it so you can create actually useful set bonuses? And don't say power creep/balance. No fucking EK is going to be doing more damage than a Paladin if the EK can have Dreadkeeper and Of the Family at the same time.

There are about three viable solutions to the problem and one of them doesn't isn't going to fly. They can't put the genie back in the bottle and nerf the Sharn sets, even though they really should. It's clear Lyn has no idea how to fix the Feywild sets. So the only viable option is to scrap the 3pc set augments and instead retool the design around the concept of allowing the players to actually put item sets on gear.

Option three is the most flexible; you could breath second wind into a lot of still 'good' sets but those that have fallen to the side due to the power of Sharn. I'm talking Devil's Gambit, Disciples of Rage, hell even potentially U47 shit, or even older sets that people would still use such as Abishai. There are plenty of ways you could make a lot of old content relevant and attractive again, while making the expansion seem worthwhile and not creating massive or direct power creep.
  
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #31 - Oct 28th, 2020 at 11:20am
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This does seem like an issue of "Do these guys even play?" Like do they have end-game toons with good gear?  Because it seems like they kinda don't get it.

One of Lyn's posts indicated that his/her (is Lyn a her or a he?) target was casuals.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #32 - Oct 28th, 2020 at 11:42am
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Head-Meat wrote on Oct 28th, 2020 at 11:20am:
This does seem like an issue of "Do these guys even play?" Like do they have end-game toons with good gear?  Because it seems like they kinda don't get it.

One of Lyn's posts indicated that his/her (is Lyn a her or a he?) target was casuals.

Lyn's given name was Ellen at birth.

They go by "Quinton," now.

Lyn prefers the male pronouns but also accepts the gender-neutral ones.
  

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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #33 - Oct 28th, 2020 at 12:04pm
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Technomage wrote on Oct 28th, 2020 at 11:42am:
Lyn's given name was Ellen at birth.

They go by "Quinton," now.

Lyn prefers the male pronouns but also accepts the gender-neutral ones.



Got it. ok.
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
Gunga wrote on Oct 5th, 2022 at 2:27am:
Bitcoin. lul
--Who is luling in March 2025?
*Proud FORCCer*
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Asheras
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Re: Feywild Set Bonus Needs To Rival Sharn Sets
Reply #34 - Oct 28th, 2020 at 1:40pm
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Expansions do tend to be targeted at a wider population and be designed to appeal to new or returning players who do not have the current meta goodies.   Especially in the quest content and loot.  The raid loot tends to be where the power sits.   

  
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