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Binkey
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Shiradi nerf
Apr 5th, 2022 at 4:28pm
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For the first time in a while I've been enjoying doing an epic life for every racial. Yes I know Shiradi mantle was OP, but unless I'm reading the notes wrong 30% proc down to 5% and 200% spellpower down to 50% is a ridiculously excessive nerf.

Oh no, nuking was fun, we can't have that. Bastards.
  
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Re: Shiradi nerf
Reply #1 - Apr 5th, 2022 at 5:08pm
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Mind linking these notes in case we dont feel like clawing through the motherboards?
  

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Re: Shiradi nerf
Reply #2 - Apr 5th, 2022 at 5:39pm
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Binkey wrote on Apr 5th, 2022 at 4:28pm:
For the first time in a while I've been enjoying doing an epic life for every racial. Yes I know Shiradi mantle was OP, but unless I'm reading the notes wrong 30% proc down to 5% and 200% spellpower down to 50% is a ridiculously excessive nerf.

Oh no, nuking was fun, we can't have that. Bastards.


Apparently Shiradi explicitly on a nuker was dealing "too much damage" relative to the other destinies. So fuck it over for ranged characters, which it was actually made for, appears to be the line of reasoning.
  

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Re: Shiradi nerf
Reply #3 - Apr 5th, 2022 at 6:08pm
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Well it's linked from the launcher and anyone who doesn't play won't give a damn, but here you go https://www.ddo.com/en/update-531-release-notes

No nerf to ranged Noamenio, only affects procs from spellcasts
  
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Re: Shiradi nerf
Reply #4 - Apr 5th, 2022 at 6:35pm
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Binkey wrote on Apr 5th, 2022 at 6:08pm:
No nerf to ranged Noamenio, only affects procs from spellcasts


What about a nerf to post rates?
  
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Re: Shiradi nerf
Reply #5 - Apr 5th, 2022 at 8:22pm
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>The Legendary Wolf Whistle's summoned monster now respects summoned monster limits.


OMG and this!

  

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Re: Shiradi nerf
Reply #6 - Apr 5th, 2022 at 8:27pm
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Its the standard nerf patch. There's one every major revision.
  

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Re: Shiradi nerf
Reply #7 - Apr 6th, 2022 at 1:29am
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I'm baffled by this change. The issue with spell damage being too high has to do with the way they scale compared to weapons, and has nothing whatsoever to do with shiradi procs.

Spells scale via caster level AND spellpower. In comparison, weapons scale via main stat, +w and melee/ranged power. Spellpower is also much easier to get than melee/ranged power because you get a huge amount on gear, while the max MP/RP on gear is +10.

The inconsistency with how they scale is responsible for spells massively outdamaging weapons for most of the game, especially in heroics where most builds have little to no MP/RP while casters get hundreds for free on gear.

If they wanted to nerf it, it would have made sense to nerf it to 15% proc chance and 100% spellpower. 5% proc and 50% spellpower is a joke frankly.

They really need to standardize the power scaling as well. Its all over the place. Most EDs scale damage by either 200% MP/RP or 100% spellpower...which makes sense, as spellpower is obviously much easier to get than MP/RP.

Standardize this throughout the whole game. If a piece of gear gives +50 spellpower, then gear of that level should give +25 MP/RP as well. Epic levels should give 2x MP/RP compared to spell power (right now they give +6 of each).

Standardize this for all EDs as well, shadow dancer's dark imbuement should not scale with 100% MP/RP/SP. It should be 200% MP/RP and 100% SP like the rest.

But good luck trying to explain this to people who don't play their own game.
  
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53.1
Reply #8 - Apr 6th, 2022 at 4:13am
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Update 53.1 Release Notes

Here are the release notes for Update 53.1, released on Wednesday, April 6th, 2022.
News and Notes:

Classes

    Abyssal Shroud in Warlock now has visual effects.
    A variety of Alchemist class tree toggles now remember their states better.

Crafting

    Cannith Crafting now allows you to craft the Impact suffix.

Enhancements

    Corrected an issue that caused a bard's Spellsong Vigor to drop sometimes when teleporting.
    Feydark Illusionist's Displacement now stacks correctly.
    Shifter's True Hunter no longer claims to give petrification immunity, and properly gives Freedom of Movement.
    Shifter's Shifts and Fiendish Arpeggio may now be used while moving.
    Second Claw in Razorclaw Shifter no longer mentions Offhand Doublestrike.
    Walker's Guidance in Horizon Walker now gives its listed bonuses to saving throws versus traps.
    Wood Elf's bonuses to Falchion damage now correctly grants +2 damage at ranks 1 and 3.
    Lightning Strikes the Mountain no longer costs double its spell points.
    Enduring Beast in Nature's Protector now grants its listed Strength bonus.
    Bard Warchanter's Spinning Ice no longer has an extra "your" in its tooltip.
    Embed Component no longer mentions Tree Form since that ability no longer exists.
    Storm's Eye in Frenzied Berserker now increases flat damage by 1 per stack instead of just melee damage.
    Great White Wolf in Nature's Warrior now provides its listed Spell Power.

Epic Destinies

    The Shadowdancer Epic Strike improvements are now de-coupled from one another, allowing you to mix and match Tier 3 and Tier 4 benefits.
    Weathering the Elements now grants its correct 25 protection per caster level.
    Divine Crusader's Divine Smite now heals more reliably.
    Draconic Reinvigoration is now better at regenerating all Action Boosts.
    Primal Avatar's Thunder Snow slow effect no longer works on bosses.
    Corrected some typos in the Destiny Mantle for Fury of the Wild.
    Lunar Imbuement now correctly grants Negative Spell Power for Gloomlance instead of Cold Spell Power.
    The following Epic Destiny Tier 5 abilities now cost 1 Action Point: Blessed Blades, Bring Down Wrath, Imposing Force, Just a Taste, Ruin Intensified, and Spread Your Wings.
    Shadowdancer's Dimension Door no longer needs to be cast while targeting yourself.
    Shiradi's Prism, Stay Good, and Stay Frosty now have a 5% chance of proccing their damage on spellcast.
    Shiradi's Prism, Stay Good, and Stay Frosty's damage effects now scale with 50% Spell Power for casters.
    Shiradi Champion's Pin now lasts its listed 12 seconds.
    Unyielding Sentinel's Resurrection SLA no longer shares a cooldown with the spell.
    Legendary Fury of Blows now tells you what it does correctly. This is a Guardbreaking effect, not a Knockdown.
    Knight's Transformation now looks correct when viewing it from a different character (aka - on another client.)

Feats

    The Veil the Elements feat that hides your elemental wild shape visuals now works on other players' game clients.

Items

    Items that grant a Reaper bonus now stack with each other.
    Reaper bonuses on rings now stack correctly.
    Removed erroneous text related to caster level from several legacy Slowburst effects.
    Healing Amplification Augments now have their correct typing in their tooltips.
    Greensteel regeneration should no longer fall off when transitioning between zones.
    Steelstar's coffees now work while moving.
    Bucklers with erroneous ASF now have their ASF set to zero.
    The Maximum Dexterity Bonus of the Hide of the Hunter has been set to appropriate values.
    Stalwart and Sacred Defense stances should now persist throughout log out and log in.
    New copies of the Heroic-level Accessories from the Chronoscope now have Augment slots.
    The Greater Dragonmark of Passage can now take you to the Gatekeepers' Grove and the Lower Necropolis option now actually takes you to where it says it does.
    The Legendary Wolf Whistle's summoned monster now respects summoned monster limits.
    The Heroic Otto's Stone of Experience no longer mentions the old Epic Destiny system. This issue still persists for the Epic and Improved Epic Stones of Experience.
    Several robes now have their correct non-invisible icons.
    Grym's Bone Bracers no longer drop with Trinket mythic bonuses.
    Legendary Stone Prison no longer works in reverse.
    Legendary Jidz'taka no longer loses buffs upon death.
    Spell Penetration Augments have been adjusted upwards to match the scaling of named and random loot.
    The Menectarun Scavenger set bonus now provides its listed Physical Resistance Rating.
    Tomes of Fate now have accurate tooltips to reflect what a Fate Point represent.
    Demon Scale Armor (Heroic) is now part of its set.
    New copies of the Legendary Deathwarden and Skulled Ring now have a higher Exceptional Spell Power.
    Reaper Crafting recipes for Gloves and Goggles have been adjusted to allow for the 5 reaper fragment turn-in.

Monsters

    Corrected an issue where slaads would be able to be hit for zero damage while in an entrance state.
    Several Champion Damage Over Time effects now have internal cooldowns to prevent spam deaths, and several are now set to remove all stacks instead of one at a time.

Mounts

    Fixed an issue that could cause Artificers to sometimes randomly dismount.

Quests and Adventure Areas

    Hunt or Be Hunted - Chogrum, Herald of the Hunt, will now only speak to one person at a time.
    Hunt or Be Hunted - The Master of the Hunt's Force damage strike is now less likely to occur than the other damage types.
    Monsters in the Sands of Menechtarun no longer drop empty loot bags.
    Several quests in The Sinister Secret of Saltmarsh can now be shared.
    Fixed a typo in The Hound of Xoriat.
    Corrected a typo in Caught in the Web.
    Too Hot to Handle - Fixed an issue with summoned monsters that caused flame barriers to not open at the correct time. Barriers should also now open more quickly than before.
    Too Hot to Handle - Corrected a visual effect bug when Forge Wraiths died that could cause the client's frame rate to drop.

Spells

    Angelskin, Animal Growth, and Righteous Command have had their durations corrected in their tooltips.
    Prismatic Strike now gains caster levels from the correct sources, to reflect that it is a fire, force, and electric spell.
    The Alchemist spells Melt Armor, Voltaic Backlash, Corrode Weapons, and Cold Spike now have correct dice in their tooltips.

UI

    We have made an adjustment to some assets to allow them to be used by our player User Interface skinning community. If you are an experienced DDO UI skin creator you should now have access to replace several assets that you previously could not. Please let us know about your experience!
    The game now tells you why trying to augment an item with a Legacy Augment slotted will not work.
    The Unspent Action Point Alert now counts your points correctly.
    The Delete All button for confirmed mail now shows a more accurate warning message.
    The Alchemist Past Life icon has been updated.
    We have improved the visibility of World Shutdown messaging. This messaging is now a blue "Global Announcement" text in the chat window, and will additionally display a notice in the middle of the screen.
    LFMs now display their difficulty on the listing itself without needing someone to hover over them.
    LFMs can now properly display Epic Reaper as a difficulty.

Miscellaneous

    An adjustment has been made aimed at smoothing game performance during character log in.

  

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Re: Shiradi nerf
Reply #9 - Apr 6th, 2022 at 7:34am
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Are the procs from other ED mantles even worth a shit?  They all looked varying degrees of meh compared to Prism for my Cold based Druid with Stay Frosty, Double Rainbow and Dragon Breath =>Energy Burst with a side of Tidal Wave/Ice Flowers.

It seems Shiradi would still be OKish with stacked clouds if the procs are still modified by Metas.

Losing the proc rate and spell power now after the loss of the old EDs Force/Sonic core procs is just so cringe.
  

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Re: Shiradi nerf
Reply #10 - Apr 6th, 2022 at 9:10am
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Steelstar:
https://www.ddo.com/forums/showthread.php/531166-Downtime-Notice-Wednesday-April...

So: let's break down the factors in mantle-based proc damage from Shiradi (current), Draconic, and EA, assuming we're level 30. The four main factors here are Damage Dice, Scaling %, Proc Rate (which is the chance for the effect to apply when the effect is not on cooldown), and Cooldown.


Draconic:
30d6+180 dice, 100% Spell Power scaling, 100% proc rate, 5 second cooldown.


EA:
30d3+90 and another 30d3+90 dice, 100% Spell Power scaling, 15% proc rate, 5 second cooldown.


Shiradi:
3d100+100 and another 3d100+100 dice, 100% Spell Power scaling, 30% proc rate, 0.1 second cooldown. (Note: Stay Good/Frosty currently say they scale at 200%, but don't. They're at 100% right now.)


On the top end, assuming fast casting and perfect luck, Shiradi procs are dealing more than double damage than these others, and occur 50x as often as the others just due to the cooldown. Granted, you'll never hit that exact level of luck (or cast 10 spells per second), but when you average it out Shiradi is still capable of doing significantly more damage than the other Mantle procs.


Post-Patch Shiradi:
3d100+100 and another 3d100+100 dice, 50% Spell Power scaling, 5% proc rate, 0.1 second cooldown.

Half the Spell Power scaling means your potential for double the damage compared to others evens out somewhat, especially as you get into higher and higher Spell Power. And even with 5% chance to proc when off cooldown, you're still going to see it more frequently on average than procs in other Mantles.


We wanted to retain Shiradi's signature frequency of procs here, so we were hesitant to touch the cooldown; it still has the potential to hit far more often than the other Mantle Procs. With the new numbers, a Shiradi caster casting at a single target may fall behind a similar Draconic or EA caster's proc damage, but they also might come out ahead. That largely depends on how often it DOES proc. And if they're dealing any AOE, they're quite likely to stay ahead.


Ultimately, if we did end up moving the needle too low here, it'll be easy to resolve. We'll have eyes on it.
  

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Re: Shiradi nerf
Reply #11 - Apr 6th, 2022 at 11:27am
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I'm interested in the fact they changed something on heroic stones. They like to make seemingly innocuous changes which accidentally enable other things. Shame I didn't keep a stone around for testing!
  
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Re: Shiradi nerf
Reply #12 - Apr 6th, 2022 at 12:03pm
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Wack. I don't know why they bother.
  
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Re: Shiradi nerf
Reply #13 - Apr 6th, 2022 at 6:18pm
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Steelstar posted today that they're pulling back a bit on the Shiradi nerf.

https://www.ddo.com/forums/showthread.php/531166-Downtime-Notice-Wednesday-April...
« Last Edit: Apr 6th, 2022 at 6:18pm by Standing Stone Games »  

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Re: Shiradi nerf
Reply #14 - Apr 6th, 2022 at 6:39pm
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Standing Stone Games wrote on Apr 6th, 2022 at 6:18pm:
Steelstar posted today that they're pulling back a bit on the Shiradi nerf.

https://www.ddo.com/forums/showthread.php/531166-Downtime-Notice-Wednesday-April...


If you read between the lines I'm pretty sure Steel just admitted the dice are rigged.
  

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Re: Shiradi nerf
Reply #15 - Apr 6th, 2022 at 6:42pm
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noamineo wrote on Apr 6th, 2022 at 6:39pm:
If you read between the lines I'm pretty sure Steel just admitted the dice are rigged.

DDO dice d6's have been rigged for a decade or more. A d6 isn't really a just a d6. It's 1d3+3.
  

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Re: Shiradi nerf
Reply #16 - Apr 6th, 2022 at 9:09pm
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What has me especially curious here is how they came to the conclusion to do this nerf. Like I personally was not even running shiradi mantle, I preferred draconic. So was this a case of "9 loud people on the discord cried" or do you think SSG actually has metrics for how many sorcs were abusing it?
  

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Re: Shiradi nerf
Reply #17 - Apr 6th, 2022 at 10:17pm
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noamineo wrote on Apr 6th, 2022 at 9:09pm:
What has me especially curious here is how they came to the conclusion to do this nerf. Like I personally was not even running shiradi mantle, I preferred draconic. So was this a case of "9 loud people on the discord cried" or do you think SSG actually has metrics for how many sorcs were abusing it?


Metrics?  SSG?  Yeah right.
  
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Re: Shiradi nerf
Reply #18 - Apr 6th, 2022 at 10:49pm
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Notanarc wrote on Apr 6th, 2022 at 10:17pm:
Metrics?  SSG?  Yeah right.


Yeah that's what we're left to assume.

The thing of it is it doesn't actually mean shit if one specific build is dramatically out-preforming all of the others unless that's the only build people are playing. So if you recall when Inquisitive came out you couldn't take 2 steps without hearing that distinctive "plink plink". That's when its time to nerf it.

If the metrics say there is a healthy distribution of race/class combos, then there's no need to nerf anything.




Unless, of course, as well know, a bunch of whiny-ass boot-lickers on the motherboards cry.
  

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Re: Shiradi nerf
Reply #19 - Apr 7th, 2022 at 12:37am
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noamineo wrote on Apr 6th, 2022 at 10:49pm:
Yeah that's what we're left to assume.

The thing of it is it doesn't actually mean shit if one specific build is dramatically out-preforming all of the others unless that's the only build people are playing



Unless, of course, as well know, a bunch of whiny-ass boot-lickers on the motherboards cry.



The sycophants are all on discord now. There is a whole lot of, I would say ball licking, but I can't be certain that would be right.
  
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Re: Shiradi nerf
Reply #20 - Apr 7th, 2022 at 9:44am
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That motherfucker working for SSG should be out of a job.

Literally lists the math, yet cannot be bothered to solve the math before applying it.

Had he solved it, he might have noticed it's a much lower amount of damage on all "max" result scenarios.

But no. Why be professional about things when you have job security anyway?

I really wish writing in a bunch of complaints to the parent company could get him and Fatsovan fired.

On a more game related note. As a shiradi user who immidiately switched to draconic, draconic does more damage anyway.
Like a lot more damage.
Just not with mm, and force spell. To the point going back to ice and olizuke all around can acrually solo clean up R5 storm horns, when running them at epic26.
  
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Re: Shiradi nerf
Reply #21 - Apr 7th, 2022 at 12:10pm
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Anothersock wrote on Apr 7th, 2022 at 9:44am:
Fatsovan


That's original. I like it.

Anothersock wrote on Apr 7th, 2022 at 9:44am:
On a more game related note. As a shiradi user who immidiately switched to draconic, draconic does more damage anyway.
Like a lot more damage.
Just not with mm, and force spell. To the point going back to ice and olizuke all around can acrually solo clean up R5 storm horns, when running them at epic26.


I prefer draconic fire sorc myself but I have been playing an ice sorc and he's pretty cool(pun unashamedly intended). I converted my emergency backup sorc over to ice, I guess its just fewer things with ice resistance but I was kind of surprised. This 3rd life 1 tome only a few EPLs and just 6 reaper points ice sorc could in fact solo R1s without hire.
  

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Re: Shiradi nerf
Reply #22 - Apr 7th, 2022 at 12:29pm
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That's common of most WF caster(s).
Even when you splash in other classes. Or for stupid shit like take a level of rogue to do traps.
Obviously you won't pwn content without a capstone, but it's perfectly OK on most r1/r2 content at level.

Necro fleshies are much less forgiving. Shiradi used to give them an edge over the fact they burn SP like gasoline on fire.
Guess thanks to the asshats at SSG anyone with half a brain will now TR to WF. Or stop playing the game...

I can't be the first one to come up with Fatsovan...
  
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Re: Shiradi nerf
Reply #23 - Apr 7th, 2022 at 2:42pm
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Annoying though this is there's an upside. I don't really want to play at the moment so I'm finally getting around to finishing Solasta. It was mildly exciting to get a +2 weapon and equiping a girdle of dwarvenkind just now has put a beard on my female elf ranger.

Probably just me but I'm getting a lot from the old school D&D vibe it has going on. Tbh having more fun than I have done with BG3 early access (great though I'm sure it will be). I guess it's the far too many hours I've spent playing the gold box games back in the day. Ah fireball...
  
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Re: Shiradi nerf
Reply #24 - Apr 7th, 2022 at 3:06pm
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Anothersock wrote on Apr 7th, 2022 at 12:29pm:
I can't be the first one to come up with Fatsovan...


No, usually we start with "cordo" and then append the insult. Prefixing the insult is new. This should probably have been posted to the double-secret exploit board, though.

Anothersock wrote on Apr 7th, 2022 at 12:29pm:
That's common of most WF caster(s).
Even when you splash in other classes. Or for stupid shit like take a level of rogue to do traps.
Obviously you won't pwn content without a capstone, but it's perfectly OK on most r1/r2 content at level.

Necro fleshies are much less forgiving. Shiradi used to give them an edge over the fact they burn SP like gasoline on fire.
Guess thanks to the asshats at SSG anyone with half a brain will now TR to WF. Or stop playing the game...


I've only ever played pure sorcs. Its one class where I really can't see the point in taking a splash. Without that immunity-stripper there is some content where you are just straight-fucked.

Wizards are another story. But DPS wizards fail and hitting insta-kill DCs is only possible on the completest of characters. I actually miss playing my DC caster but w/e.


I do wonder if there's some sort of entertaining light-based hybrid build out there? Nothing seems to have blanket light immunity and it seems like you could have a bit of fine with fvs light SLAs and sorc casting speeds.

  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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