contessor wrote on Aug 17
th, 2022 at 9:29pm:
DDoO literally runs on a shoe string budget
average individual income in boston is 38k a year and i can off hand think of 6 entities who probably consider ddo a job. for a perspective, google says that a
mcdonalds cashier tops out at 41k. so im comfortable assuming that theres at least 6 employees making at least 38k annually (because of the oppressive cashier glass ceiling they are willing to take the loss for comfort) just in payroll that would be 228,000 dollars a year. ddo came out in 2006, which is 16 years ago. if we assume that they have always had
just 6 people and ignore inflation, that would be $3,648,000 in payroll. so just to break even with this intentionally undercalculated cost of existance, ddo would have to also had generated 3,648,000 in the same time frame. at the absolute minimum, ddo MUST have successfully sold $3,648,000 worth of game play licenses. this completely ignores all their other projects, the myriad of other employees that i arbitrarily excluded from existence, any logical overhead or necessary reinvestments. according to google, "Generally, payroll expenses that fall between 15 to 30 percent of gross revenue is the safe zone for most types of businesses." lets give turbine the benefit of the doubt and assume payroll is 33% of their income. thats a bottom end estimate of $10,944,000 gross earnings over 16 years.
under these circumstances i dont believe time or money are valid explanations for failing to address particular concerns of its consumer base. something else motivates these decisions and inactions.