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Hot Topic (More than 35 Replies) Class Archetypes and changes to Completionist (Read 11560 times)
noamineo
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Class Archetypes and changes to Completionist
Aug 9th, 2022 at 8:56pm
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The new class "Archetypes" are basically just tweaked classes. They'll have different past life feats, some different class feats, and different skill trees. But they "count" towards completionist just as their base class does(EG "Dark Apostate" gives you that PL, but it "counts" as a cleric PL, and you can also have the cleric PL).

Now for some good news: Completionist is going back to being a free, auto-granted feat! So look forward to an extra feat slot going forward.
  

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Re: Class Archetypes and changes to Completionist
Reply #1 - Aug 9th, 2022 at 10:20pm
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noamineo wrote on Aug 9th, 2022 at 8:56pm:
Now for some good news: Completionist is going back to being a free, auto-granted feat! So look forward to an extra feat slot going forward.

It's an auto-granted feat you get for free at 3rd level.
  

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iGouger
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Re: Class Archetypes and changes to Completionist
Reply #2 - Aug 9th, 2022 at 10:30pm
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https://forums.ddo.com/forums/showthread.php/533551-U56-Preview-1-Archetypes

From what I gather: "Archetypes" are to "Classes" what Wood Elves are to Elves. Given that Archetypes can qualify for regular PLs (and are not their own separate category), I don't mind them. I'm neutral on the idea: I probably won't be playing them, but I'm not opposed to their existence.

It's odd to say this, but U56 may be the first update in a long time that I'm actually looking forward to seeing. Usually, when I see the term "Update Notes," I've come to expect disappointment. But there are some good changes here.

ToEE being tweaked. This was long overdue but I'm glad it's happening. On that note, I'm kind of disappointed they're not revisiting Threnal, Phiarlan Carnival, Restless, etc. because those are actual CLASSIC adventure packs which need overhauls even moreso than ToEE does. Some other packs need drastic EXP buffs, like Saltmarsh. Still, a good change.

Completionist revision is good. I'll take +2 free stats and skills gladly.

Archetypes are whatever.

Crystal Cove reworks could go either way, but I'm cautiously optimistic at this point. From what Tolero wrote, it sounds like this could be a good thing.

Reaper Crafting costs being reduced is a good thing. No longer accepting level 1-2 items isn't. Either way, I doubt I'll ever grind reapers at endgame to get to 2.5m rexp so I don't really care personally
  
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Re: Class Archetypes and changes to Completionist
Reply #3 - Aug 10th, 2022 at 8:17am
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This is exciting news!

I'm looking for a cleric that instead of borked Turn Undead and shitty spells - does something different - Palemaster but divine caster.

There are soo many ideas from prestige classes they could adapt. New era of DDO?
  

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Re: Class Archetypes and changes to Completionist
Reply #4 - Aug 10th, 2022 at 10:16am
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I think the archetypes are pretty cool. I like the cleric one.


Also, in case you guys missed it, you don't need the archetype for completionist. BUT, they all have unique/stacking PLs.


I'll be getting that 3 more stacks of HAMP from Sacred fist. Not sure about the others.
  


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Re: Class Archetypes and changes to Completionist
Reply #5 - Aug 10th, 2022 at 10:37am
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I probably won't be playing


Everybody wins.
  

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noamineo
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Re: Class Archetypes and changes to Completionist
Reply #6 - Aug 10th, 2022 at 12:09pm
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ToEE being tweaked. This was long overdue but I'm glad it's happening. On that note, I'm kind of disappointed they're not revisiting Threnal, Phiarlan Carnival, Restless, etc. because those are actual CLASSIC adventure packs which need overhauls even moreso than ToEE does. Some other packs need drastic EXP buffs, like Saltmarsh. Still, a good change.


I  don't think these classics need to be changed so much as have their loot & XP updated. Except maybe Phiarlan Carnival where they could ditch the flagging and remove that god aweful fetch quest. ToEE on the other hand, part 2 is a god damn suck fest. I've done part 2 maybe twice because it was time-consuming and so very much not interesting to play.


Head-Meat wrote on Aug 10th, 2022 at 10:16am:
I'll be getting that 3 more stacks of HAMP from Sacred fist. Not sure about the others.


I, too, am looking forward to this. More PLs without having to re-earn completionist? Yes please.
  

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iGouger
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Re: Class Archetypes and changes to Completionist
Reply #7 - Aug 10th, 2022 at 12:26pm
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noamineo wrote on Aug 10th, 2022 at 12:09pm:
I  don't think these classics need to be changed so much as have their loot & XP updated. Except maybe Phiarlan Carnival where they could ditch the flagging and remove that god aweful fetch quest.


Threnal needs to be reworked so that it's not as easy to reset your progress on the chain. East Part 2 can bug out, resulting in the Earth Elementals being stuck at the doorways.

Carnival NEEDS to get rid of that stupid "gather your party" mechanic. This is an egregious problem for both Snitch and Partycrashers. This is a severely outdated mechanic which encourages solo play. Small Problem needs to get rid of the tiefling respawns; nothing's more annoying than falling off due to lag, and having to kill all the tieflings. Again.

Restless and Sorrowdusk both need teleporters already. It's 2022, they've done so for bigger areas, most notably Ravenloft. Both of these packs are completely dead

But yes, probably above all else, these packs all need xp upgrades. I still run Threnal and Sorrowdusk because I like the quests, but almost nobody runs them anymore. Many packs need updates, really.
  
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Re: Class Archetypes and changes to Completionist
Reply #8 - Aug 10th, 2022 at 12:58pm
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The bard one looks quite spicy.

The cleric one is interesting, but why the incorp??It's basically useless in mid reaper.
  
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Re: Class Archetypes and changes to Completionist
Reply #9 - Aug 10th, 2022 at 1:02pm
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Head-Meat wrote on Aug 10th, 2022 at 10:16am:
BUT, they all have unique/stacking PLs

Are you sure that they stack?
  
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Re: Class Archetypes and changes to Completionist
Reply #10 - Aug 10th, 2022 at 1:13pm
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Threnal needs to be reworked so that it's not as easy to reset your progress on the chain. East Part 2 can bug out, resulting in the Earth Elementals being stuck at the doorways.

Carnival NEEDS to get rid of that stupid "gather your party" mechanic. This is an egregious problem for both Snitch and Partycrashers. This is a severely outdated mechanic which encourages solo play. Small Problem needs to get rid of the tiefling respawns; nothing's more annoying than falling off due to lag, and having to kill all the tieflings. Again.

Restless and Sorrowdusk both need teleporters already. It's 2022, they've done so for bigger areas, most notably Ravenloft. Both of these packs are completely dead

But yes, probably above all else, these packs all need xp upgrades. I still run Threnal and Sorrowdusk because I like the quests, but almost nobody runs them anymore. Many packs need updates, really.


Yeah while I agree with you that all these changes need to be made, they are nothing like the tweeking ToEE is getting. These are minor changes and bug fixes.
  

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Re: Class Archetypes and changes to Completionist
Reply #11 - Aug 10th, 2022 at 1:13pm
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SweetKitten wrote on Aug 10th, 2022 at 1:02pm:
Are you sure that they stack?


Yes.
  

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Re: Class Archetypes and changes to Completionist
Reply #12 - Aug 10th, 2022 at 1:18pm
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When i read it, the first thing that came to mind was "huh, isn't that like pathfinder archetypes?".

New stuff is cool, but you know this means that old stuff isnt going to get fixed/balanced. Still tons of shitty and outdated enhancement trees that need to get fixed before they even think of adding new enhancement trees.
  
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Re: Class Archetypes and changes to Completionist
Reply #13 - Aug 10th, 2022 at 2:22pm
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ManyCookies wrote on Aug 10th, 2022 at 1:18pm:
New stuff is cool, but you know this means that old stuff isnt going to get fixed/balanced. Still tons of shitty and outdated enhancement trees that need to get fixed before they even think of adding new enhancement trees.


Yeah but, on the plus side, this gives them serious incentive to revise those old trees. When they build a new class archetype its child's play to revamp the tree.
  

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Re: Class Archetypes and changes to Completionist
Reply #14 - Aug 10th, 2022 at 4:34pm
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SpaceGoat wrote on Aug 10th, 2022 at 12:58pm:
The bard one looks quite spicy.

Yeah, that's the only one that appeals to me in any way.

Definitely have a Sonic and Electricity build in mind for this.

We'll see how it plays out, I suppose.
  

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Re: Class Archetypes and changes to Completionist
Reply #15 - Aug 11th, 2022 at 4:29am
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noamineo wrote on Aug 10th, 2022 at 2:22pm:
its child's play to revamp the tree.


Not for SSG. And if you say that on the motherboards, people will just complain that SSG is a small, independent studio with limited resources and they cannot afford to do that.
  
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Re: Class Archetypes and changes to Completionist
Reply #16 - Aug 11th, 2022 at 6:13am
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Revamping trees doesn't encourage people to buy hearts and pots to run more lives, not like new PL feats do.
  
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Re: Class Archetypes and changes to Completionist
Reply #17 - Aug 11th, 2022 at 2:28pm
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Shinyshoes wrote on Aug 11th, 2022 at 6:13am:
Revamping trees doesn't encourage people to buy hearts and pots to run more lives, not like new PL feats do.


This is basically SSG's rational: while they are building an archetype they can easily go in and revamp the tree on the side. Tree revamps are relatively simple since usually no new art/animation assets are required. BUT revamping a tree by itself, as you said, doesn't give them something new to sell.
  

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Re: Class Archetypes and changes to Completionist
Reply #18 - Aug 11th, 2022 at 5:43pm
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Standing Stone Games wrote on Aug 10th, 2022 at 4:34pm:
Definitely have a Sonic and Electricity build in mind for this.


Do you mean to tell us that your master-builder super-brain has uncovered a game breaking meta with a sonic and electric build which makes use of the upcoming sonic and electric focused archetype?

Thank you for sharing this glimpse into your genius.

I’m the best.
  

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Re: Class Archetypes and changes to Completionist
Reply #19 - Aug 11th, 2022 at 6:52pm
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Shinyshoes wrote on Aug 11th, 2022 at 6:13am:
Revamping trees doesn't encourage people to buy hearts and pots to run more lives, not like new PL feats do.


Im curious as to why they are revamping temple of elemental evil though, it doesnt fit into the usual SSG modus operandi.
  
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Re: Class Archetypes and changes to Completionist
Reply #20 - Aug 11th, 2022 at 7:15pm
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True Story: Have never run ToEE. I was on a long break when it came out. By the time I was back ppl didn't really run it. Never needed anything from it. <shrug>
  


Strake wrote on Mar 31st, 2020 at 1:51pm:
Like every group, there are schlubs and there are stars, and a lot in between. Pick your cause and I can say the same thing about the associated group.
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Re: Class Archetypes and changes to Completionist
Reply #21 - Aug 11th, 2022 at 7:26pm
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ManyCookies wrote on Aug 11th, 2022 at 6:52pm:
Im curious as to why they are revamping temple of elemental evil though, it doesnt fit into the usual SSG modus operandi.


Its true. Going back and fixing something shitty is unusual for them. But Part 2 is the worst, so I won't complain.
  

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Re: Class Archetypes and changes to Completionist
Reply #22 - Aug 11th, 2022 at 8:20pm
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Head-Meat wrote on Aug 11th, 2022 at 7:15pm:
True Story: Have never run ToEE. I was on a long break when it came out. By the time I was back ppl didn't really run it. Never needed anything from it. <shrug>


Well if you want to make a shitty stick build, the elemental bloom makes it less shitty.
  
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Re: Class Archetypes and changes to Completionist
Reply #23 - Aug 11th, 2022 at 8:31pm
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contessor wrote on Aug 11th, 2022 at 8:20pm:
Well if you want to make a shitty stick build, the elemental bloom makes it less shitty.


ToEE does have some of the best BtA ML26 gear in the game. Unfortunately that says more about the state of ML26 loot than the quality of ToEE.
  

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Re: Class Archetypes and changes to Completionist
Reply #24 - Aug 11th, 2022 at 8:34pm
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noamineo wrote on Aug 11th, 2022 at 7:26pm:
Its true. Going back and fixing something shitty is unusual for them. But Part 2 is the worst, so I won't complain.


The end fight never was bad except the RNG with the blue mushrooms. Sometimes not there and buggy when they are.
  
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