WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:04pm:
MMOs are winner takes all.
They are absolutely not winner take all, as evidenced by the fact that we are having this conversation on a forum dedicated to a game that is not World of Warcraft.
At any given time there are dozens of small niche MMOs living and dying. They come, they last a little while, they die. The microtransaction model is what made this possible. On a subscription model the game needs to run for years and years to be profitable. Microtransactions let the game make back its budget much faster by milking whales. These games ultimately flare out relatively fast but it doesn't matter because they turned a huge profit in the short-term. MassivelyOP even has an entire category for them:
https://massivelyop.com/tag/mmos-youve-never-heard-of/WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:04pm:
Personally, I don't think you would ever try to hire cheap.
Its not that you have to "hire cheap" so much as "it doesn't cost that much unless you need a rockstar". Consider that "video game designer" is about the most sought-after job by young incels the world over, and the supply of available labor vs demand for it is very lopsided. Just look at SSG: they could fire all the designers tomorrow and hire people to exactly as good a job for half the price and no discernable drop in quality. But then they'd be violating minimum wage laws.
Within the massive sea of people who want to the job, there exists easily thousands of fully-qualified applicants who will do it for a pittance.
WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:04pm:
Let's pretend we are only talking about MMOs made out of single player games
Weird limitation, but ok. Just keep in mind you're talking about WoW-killers(that failed).
WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:04pm:
(E.x., SWOTOR, Elder Scrolls Online, Fallout 76); if those games try to beat any other game at a particular niche then it will cost---perhaps---more than that game did on that niche. Take Dark Souls. Having any MMO with that quality of combat is going to cost Dark Souls and then a multiplier of that.
Yes its the games that
don't try to do that that get made for much less money.
WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:04pm:
World of Warcraft costs at least 10-15 million a year to operate. It's lifetime investment is in the hundreds of millions. It's probably up over the 500 million mark now in how much money has been spent on it. This is why there has never been a "WoW killer." You would have to beat them at their own game.
Yes and that's kind of my problem: we only ever talk about wow-killers and not all the other games that did not set out to be wow-killers. Those are the ones that can be made for cheap, operated for cheap, and monetized into tedium
WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:10pm:
There's also this huge problem though in that the creative design space of Video Games is starting to become crowded: when MMOs were new they were very fun, and similarly when RPGs were new they were very fun. You can get burnt out on a whole genre. Keeping games evergreen is pretty impossible.
Its all about finding the right market, though. If you build a game for longevity you can keep players going on it indefinitely. There's folks who've been playing Ultima Online or 26 years. There are many other long-runners out there you hardly hear about, all of which have people who've played since beta.
Some people get burned out on games, some get burned out on genres. Some don't. Personally, I am an MMO gamer. DDO has become too shit for me to continue playing, so I'm searching for another game
in my genre to play. People saying "oh just go play baldur's gate 3!" don't seem to know what an MMO is.
WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:10pm:
Heck we even see this with professional sports. Horse Racing and Boxing were once on top. Then Baseball took it. Now Soccer and American Football are on top. Sure you can still go down to a Derby but it is relatively less popular.
Yup. And it sucks if your whole life was one of those sports that's now on the decline.
WonderfulFoppyBint wrote on Sep 24
th, 2023 at 4:10pm:
The rise of mobile gaming has had a huge influence on the economics of game design. MMOs existed before Facebook became dominant and they tended to wane as people shifted to raw social media (Tik Tok / Twitter), and more focused gaming experiences.
This has been my problem. With the market share for MMOs shrinking and the rise of e-sports making "action"RPGs the dominant form, I'm stuck with staggeringly few options. There is of course still WoW, but everything that made me quite WoW 17 years ago has only gotten worse since then. There's FFIV but I'm not sure I can start a grind that big this late in my life. There's Everquest II but its just... meh. I had a lot of hope for Amazon's MMO but it looks like that's already failed. My quest is further complicated by financial constraints. A year or two ago spending $150 just to check out a game was no big deal(which I did with Archeage). Today I do not have one dime to spend on a new game.
So the search continues.