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Rothgar
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I used to be a GM for DDO. Ask me anything!
Nov 30th, 2024 at 11:37pm
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Greetings! I used to be a Game Master for Dungeons and Dragons Online support. My handle was “+Rothgar+.”

I was a GM (later Senior GM) for both DDO and LOTRO from 2012-2017. When SSG took over development duties for the games, I remained with WB Games for a few more years before moving out of the industry altogether.

Ask me (almost) anything. Some notes ahead of time:

- I’m very far removed from my time at Turbine/WB so my memory is hazy on fine details, but I’m happy to talk about my time there.
- I don’t have any company secrets to share.
- I never actually played DDO. I only knew enough to get by for the purposes of my job.
- I’m not identifying any former/current staff unless they’ve shared their IRL names themselves.

I can verify my tenure if need be, short of turning on /adminvis and resetting a few generators.

Fire away!
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #1 - Dec 1st, 2024 at 2:40am
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Rothgar wrote on Nov 30th, 2024 at 11:37pm:
Greetings! I used to be a Game Master for Dungeons and Dragons Online support. My handle was “+Rothgar+.”

I was a GM (later Senior GM) for both DDO and LOTRO from 2012-2017. When SSG took over development duties for the games, I remained with WB Games for a few more years before moving out of the industry altogether.

Ask me (almost) anything. Some notes ahead of time:

- I’m very far removed from my time at Turbine/WB so my memory is hazy on fine details, but I’m happy to talk about my time there.
- I don’t have any company secrets to share.
- I never actually played DDO. I only knew enough to get by for the purposes of my job.
- I’m not identifying any former/current staff unless they’ve shared their IRL names themselves.

I can verify my tenure if need be, short of turning on /adminvis and resetting a few generators.

Fire away!



Interesting.

Were you ever asked to search for/monitor cheating? If so, what kinds and how would you do it?


  


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Re: I used to be a GM for DDO. Ask me anything!
Reply #2 - Dec 1st, 2024 at 9:36am
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Was there a standard document deciding on what actions/behaviours resulted in bans?

Who does the banning?

Did they have anything in place to track multiple accounts run by the same player?
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #3 - Dec 1st, 2024 at 12:31pm
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Great thread idea!

1) Why didn't you play ddo? and did you play LOTRO?
2) How many clients would you deal with in a shift?
3) Was there a informal 'bitch-list' of people who were asking for help too often?
4) Other than GMs who at the company could interact with players?
5) What made you come and offer an AMA after being out so many years?

Cheers!
  

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Re: I used to be a GM for DDO. Ask me anything!
Reply #4 - Dec 1st, 2024 at 12:35pm
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Thought of one more!

6) What can you tell us about replacing lost items, accounts, expansions, etc... for players when they needed your help?  How was that tracked? was it just down to digital notes or were things like that treated like actual inventory in that you would have to record it or report the stuff you gave/fixed to a 'book keeper' at the end of a shift?
« Last Edit: Dec 1st, 2024 at 12:42pm by The Grandest of Fellows »  

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Re: I used to be a GM for DDO. Ask me anything!
Reply #5 - Dec 1st, 2024 at 2:07pm
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Rothgar wrote on Nov 30th, 2024 at 11:37pm:
Greetings! I used to be a Game Master for Dungeons and Dragons Online support. My handle was “+Rothgar+.”


What sort of oversight did you have on your actions as a GM?

EG was there anyone there watching what you did?
  

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Re: I used to be a GM for DDO. Ask me anything!
Reply #6 - Dec 1st, 2024 at 3:55pm
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Rothgar wrote on Nov 30th, 2024 at 11:37pm:
I can verify my tenure if need be, short of turning on /adminvis and resetting a few generators.


Friend, would you mind verifying that you are who you claim to be? We have many fake accounts on this forum.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #7 - Dec 1st, 2024 at 5:22pm
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Sasha wrote on Dec 1st, 2024 at 3:55pm:
Friend, would you mind verifying that you are who you claim to be? We have many fake accounts on this forum.


In true GM fashion I haven’t yet responded to anyone. I plan to go through questions tonight and follow up. I’d hope my delay would verify my claim, but I’ll upload a pic or two later of some of the tchotchkes I amassed over the years.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #8 - Dec 1st, 2024 at 6:55pm
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Rothgar wrote on Nov 30th, 2024 at 11:37pm:
Greetings! I used to be a Game Master for Dungeons and Dragons Online support. My handle was “+Rothgar+.”

I was a GM (later Senior GM) for both DDO and LOTRO from 2012-2017. When SSG took over development duties for the games, I remained with WB Games for a few more years before moving out of the industry altogether.

Ask me (almost) anything. Some notes ahead of time:

- I’m very far removed from my time at Turbine/WB so my memory is hazy on fine details, but I’m happy to talk about my time there.
- I don’t have any company secrets to share.
- I never actually played DDO. I only knew enough to get by for the purposes of my job.
- I’m not identifying any former/current staff unless they’ve shared their IRL names themselves.

I can verify my tenure if need be, short of turning on /adminvis and resetting a few generators.

Fire away!

1. What took you so long to make it to The Vault?
2. I assume you were under an NDA. How long was it and when did it expire?
« Last Edit: Dec 1st, 2024 at 6:55pm by Standing Stone Games »  

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Re: I used to be a GM for DDO. Ask me anything!
Reply #9 - Dec 1st, 2024 at 7:17pm
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Head-Meat wrote on Dec 1st, 2024 at 2:40am:
Interesting.

Were you ever asked to search for/monitor cheating? If so, what kinds and how would you do it?




With DDO, the only times I recall having to really monitor and action cheating were during dupe glitches. I remember a huge instance of this occurring in late 2014. Basically we'd be given a list of anyone who abused the glitch and wipe their inventories of anything flagged by QA/dev as duped. It would be pretty obvious too; stacks of the max amounts of Otto's boxes, Astral shards, etc. I believe we had a script we could run that would identify and wipe the items in question.

After that initial wave, we would occasionally receive player reports via the ticketing system that folks still had duped items in their inventories. At that point we'd manually check inventories to confirm (the reported player would need to be online, and we would effectively see their inventory via the same UI you would, in real time too so we could see things added and removed.) 9 times out for 10 these reports would be bogus but every once in a while we'd catch someone in the act with duped boxes, shards, etc.

I don't remember exactly what was considered a "red flag" item as players would have alts for storing inventories and such. I recall Otto's boxes and Astral Shards were the ones to look out for since they were MTX.

That's what I remember for cheating in DDO. I don't remember anything else that we would be on the lookout for. With LOTRO it was a lot easier to catch cheaters in the act, especially in the PvP areas. LOTRO had its own dupe glitches too that we'd have to investigate and action.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #10 - Dec 1st, 2024 at 7:21pm
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Ferd wrote on Dec 1st, 2024 at 9:36am:
Was there a standard document deciding on what actions/behaviours resulted in bans?


We would reference the Code of Conduct, but we had a master internal document that dictated what to ban for and how long. Hate speech, for example, would typically warrant a 7-day ban with no prior warning. Verified cheating started with a 7-day ban, then 30, then perm. By the way, a "perm" ban was really just 9999 days. I think some of the earliest perm bans are due to expire within the next few years.

Quote:
Who does the banning?


GMs had the power via our support software. We could do it right within the ticket UI.

Quote:
Did they have anything in place to track multiple accounts run by the same player?


Yup, our support software would associate the player's character with their account, and list any characters under that account that previously submitted tickets. We could also run admin commands that showed us all characters under a single account.

Worth mentioning, it's entirely possible these systems have changed over the years, but that's how it was done during my tenure.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #11 - Dec 1st, 2024 at 7:24pm
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The Grandest of Fellows wrote on Dec 1st, 2024 at 12:31pm:
Great thread idea!

1) Why didn't you play ddo? and did you play LOTRO?
2) How many clients would you deal with in a shift?
3) Was there a informal 'bitch-list' of people who were asking for help too often?
4) Other than GMs who at the company could interact with players?
5) What made you come and offer an AMA after being out so many years?

Cheers!


1) DDO didn't really interest me. I played a bit of LOTRO but I lost interest around Moria. I would play just enough to understand the basics of each game. With some of the more complex systems (reincarnation in DDO, legendary weapons in LOTRO) I would study wikis and forum posts.

2) It wasn't uncommon to handle over 100 unique in-game tickets in a single 8-hour shift. That doesn't include tickets where I'd have to mass-close tickets/mass-respond to players, like if someone was getting reported by everyone for a flagrant Code of Conduct violation. That happened more in LOTRO than it did in DDO, but DDO wasn't without its moments.

3) Yup. We could leave notes on accounts in our support software as a heads up to other agents. It was totally fine to ask for help as often as needed, but it would become a problem if someone would submit ticket after ticket about the same issue just because they didn't like the answer they were receiving.

4) The community team, I.e. the forum moderators. I imagine there is a heavier social media presence now compared to a decade ago, so by that logic I figure the community team is active there.

5) I've always wanted to do one, to allow a peek behind the curtain. Obviously the longer I waited, the less I'd be able to remember about the job. At this point I'm nearly a decade removed from DDO, and it's been several years since I got out of the games industry altogether. With nearly everyone I personally knew having moved on from SSG, I figured the number of people I'd piss off there by doing this AMA who I'd actually care about pissing off is minimal.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #12 - Dec 1st, 2024 at 7:25pm
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The Grandest of Fellows wrote on Dec 1st, 2024 at 12:35pm:
Thought of one more!

6) What can you tell us about replacing lost items, accounts, expansions, etc... for players when they needed your help?  How was that tracked? was it just down to digital notes or were things like that treated like actual inventory in that you would have to record it or report the stuff you gave/fixed to a 'book keeper' at the end of a shift?


I honestly don't know how much I can share about that, since I'm sure there are still strict policies in place there about what the customer support team can and can't do. I think it's safe to say, logs for most things are/were kept. The system only kept records for so long, so if you were trying to track down an in-game item that disappeared a year prior, then there was a good chance it was gone forever.

We also never deleted account "entitlements" (i.e. content you paid for) such as quest packs, expansions, etc. Any time someone contacted us saying they "lost" their X-pack access or whatever, they were always logging into the wrong account. We had steps we could take to help them find the correct account and square them away.
  
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Reply #13 - Dec 1st, 2024 at 7:25pm
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noamineo wrote on Dec 1st, 2024 at 2:07pm:
What sort of oversight did you have on your actions as a GM?

EG was there anyone there watching what you did?


Internally, logs were kept, so if need be we could see what admin commands were ran and when. I only remember two occurrence where this needed to be done. One time was because a LOTRO player was claiming I kicked them out of instance when I didn't; our logs verified as much. The other time was because another GM went and did a bunch of stupid shit that they shouldn't have. I won't go into detail there out of respect for the individual, but for them it was a wake up call that someone is always watching.

Of course, if I or another GM pissed off a player, it would be posted on the forums. I had my share of posts from players grateful for my help, and posts from players wanting my blood. Forum call outs would usually follow up with my superiors saying either "keep up the good work" or "we need to talk."
  
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Reply #14 - Dec 1st, 2024 at 7:29pm
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Standing Stone Games wrote on Dec 1st, 2024 at 6:55pm:
1. What took you so long to make it to The Vault?
2. I assume you were under an NDA. How long was it and when did it expire?


1. Asked and answered.
2. lol. But seriously, I sure as shit didn’t sign anything when I left my job. That said, I have nothing of importance to share. Anything that was “under wraps” while I was there has since been shared with the world. Out of the respect for those whom I respect in the industry, there will likely be things here that I just won’t talk about.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #15 - Dec 2nd, 2024 at 9:46am
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Rothgar wrote on Dec 1st, 2024 at 7:21pm:
We would reference the Code of Conduct, but we had a master internal document that dictated what to ban for and how long. Hate speech, for example, would typically warrant a 7-day ban with no prior warning. Verified cheating started with a 7-day ban, then 30, then perm. By the way, a "perm" ban was really just 9999 days. I think some of the earliest perm bans are due to expire within the next few years.


Was it possible to get a perm ban removed? Cause I remember some people and they claimed they offered money.

Did Turbine - or was it SSG already? - prolonged dupalooza because lots of players came back and bought extra bank and bags and all that shit?

Also
Sasha wrote on Dec 1st, 2024 at 3:55pm:
Friend, would you mind verifying that you are who you claim to be? We have many fake accounts on this forum.
                   

« Last Edit: Dec 2nd, 2024 at 9:53am by Snu Snu »  

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Reply #16 - Dec 2nd, 2024 at 9:57am
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Snu Snu wrote on Dec 2nd, 2024 at 9:46am:
Was it possible to get a perm ban removed? Cause I remember some people and they claimed they offered money.


Probably a payment issue/dispute related to a VIP subscription. I don’t want to get too far into the weeds with (potentially outdated) policies, but I’ll say that most companies don’t like it when you charge back a purchase with your bank. Of course if the company in question ultimately receives the money in question then they might be willing to continue providing services.

Quote:
Did Turbine - or was it SSG already? - prolonged dupalooza because lots of players came back and bought extra bank and bags and all that shit?


It was still Turbine when the 2014 dupe bug occurred. I can’t speak to any motives or length of time it took to rectify the issue. GMs were shockingly - or not shockingly - told very little. It was only in the final year or so I supported DDO before the SSG transition that cross-team communication improved, though that’s partially because I and other GMs befriended folks outside of the CS team.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #17 - Dec 2nd, 2024 at 1:02pm
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Rothgar wrote on Dec 1st, 2024 at 7:25pm:
I honestly don't know how much I can share about that, since I'm sure there are still strict policies in place there about what the customer support team can and can't do. I think it's safe to say, logs for most things are/were kept. The system only kept records for so long, so if you were trying to track down an in-game item that disappeared a year prior, then there was a good chance it was gone forever.



There was a massive bug with the reincarnation system that would delete items, sometimes the entire cache. You'd know about it pretty much right away when you went to grab your twink gear. This bug was especially egregious as it hit at a time when the things being erased could sometimes take years to farm.

If I recall correctly at first you needed a list, then they dropped it to just 3 items, then I think just one. Do you recall anything from this time?

I would really love to understand more about the internal politics that decided a game-breaking bug should only get one or two things back.



Of course since we're confessing things I will freely admit I abused this bug to get free shit.
  

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Reply #18 - Dec 2nd, 2024 at 1:45pm
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noamineo wrote on Dec 2nd, 2024 at 1:02pm:
There was a massive bug with the reincarnation system that would delete items, sometimes the entire cache. You'd know about it pretty much right away when you went to grab your twink gear. This bug was especially egregious as it hit at a time when the things being erased could sometimes take years to farm.

If I recall correctly at first you needed a list, then they dropped it to just 3 items, then I think just one. Do you recall anything from this time?

I would really love to understand more about the internal politics that decided a game-breaking bug should only get one or two things back.


I'm glad you brought this up. I'm sorry if this ever happened to you or anyone else on this board, and I also want to personally apologize if I ever answered your ticket about and said I wasn't able to help. Truth be told, I would fight the urge to bang my head against my desk any time a ticket came in about items not carrying over from a reincarnation, or a cache being wiped. Something I personally failed to do back then was look at it from your perspective; while I wasn't a DDO player, I'm sure I'd be livid if my inventory in a game like Skyrim suddenly disappeared one day.

Some of it was admittedly malicious compliance, as I'd say a majority of our collective responses as GMs were due to us following ridiculous policies and wanting to avoid being chewed out by team leadership for doing things outside of our scope. Thankfully as the years we went on and management changed, we were able to expand said scope, but item reimbursements more or less remained unchanged. Our powers were limited there; if whatever was lost wasn't showing up in our logs, then we'd effectively have to take players at their word, which was opening up the proverbial can of worms, hence why 99% of the time we would just say, "Sorry, we can't assist." (Obviously, again I am referencing my day-to-day from a decade ago; I can't speak to how things operate today.)

With the reincarnation cache issue, at least in CS we knew it was a thing. We received at least one ticket about it daily. I can't remember if the company ever formally acknowledged the issue prior to the WB-to-SSG transition, but it got to the point where we had to do something more with these reports than just closing them and saying "tough luck." That's where the idea came up to restore up to 3 items of the player's choosing. It was better than doing nothing at all, and clearly throwing varying amounts of Turbine/DDO Points at the affected had no impact whatsoever.

At the time, I wished there was a way to just view a log, run a script, and restore whatever was lost following a botched reincarnation. In fact, when the SSG transition happened, I remember Sev and the new studio leadership team talking about implementing something to that effect. Whether or not it successfully happened, you probably know better than me.

I do recall a couple of separate instances where 2 different GMs - I believe Krymux, and Caergoth - both said "fuck it" and tried to rebuild caches for two players who were impacted by this issue. Like me, they were fed up by how often this occurred and how we couldn't do anything about it, short of manually creating every lost item one-by-one to the specified stats. In both instances, probably halfway through the process (I'd say maybe an hour into it) they both said something along the lines of, "Why did I agree to do this?" Of course, they both finished the requests, and I'm sure news about these "restored" caches traveled far and wide with future requests only to be met with disappointment.

Also I figure it's worth mentioning that if we'd have to manually rebuild lost caches and inventories like these 2 GMs attempted to do, it would be a nightmare process considering we were always short-staffed. As a GM, I would have sooner prioritized helping a group with a stuck quest (as opposed to a stuck raid - more on that another time) versus trying to do an item restore, since the latter required the affected player to be online as we built out their stuff (If I remember correctly, we couldn't just mail items to players; they'd need to be either dropped or manually placed in their inventories, as mailed attachments either showed as bound to the GM who created them, or just wouldn't detach.)

I hope it's a better experience now.

Quote:
Of course since we're confessing things I will freely admit I abused this bug to get free shit.


lmao as a wise man once said, "Don't hate the player, hate the game."
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #19 - Dec 2nd, 2024 at 2:45pm
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Rothgar wrote on Dec 2nd, 2024 at 1:45pm:
I'm glad you brought this up. I'm sorry if this ever happened to you or anyone else on this board, and I also want to personally apologize if I ever answered your ticket about and said I wasn't able to help.


I really appreciate your candor here. I always got the impression the GMs gave zero fucks about players, its nice to know it was poor management tying your hands.


Rothgar wrote on Dec 2nd, 2024 at 1:45pm:
As a GM, I would have sooner prioritized helping a group with a stuck quest


This actually raises up another question.

There's a specific quest called "The Coalescence Chamber" that is very long and EXTREEEEEEMMMMEly tedious. But its worth a good amount of XP and if you have the right group willing to bullshit and laugh the whole way through, its not a bad way to kill an hour.

Said quest had a very nasty tendency to fuck up/bug out on or near the final battle. This as you can imagine was frustrating as fuck.

Back in the days around your tenure(I think this was circa 2014/2015?) we had this happen. Got no reply at eventually gave up. I stayed online and a GM contacted me, agreed to manually complete the quest if I could hop in the entrance. I did and got it and my shroud flagging done.

A few months later the same thing happened to a friend of mine. Except for him it happened during east coast business hours(so when the most GMs were online and working) and he was still online the whole time... and the GM told him "tough shit."

This event would later leave my friend to quite the game.

Can you offer any insights into why we had such difference experiences with the exact same issue?


Rothgar wrote on Dec 2nd, 2024 at 1:45pm:
(as opposed to a stuck raid - more on that another time)


Please elaborate on this. The GMs typical refuses to fix bugged raids pissed off just... so many people. 12 at a time at least.

Rothgar wrote on Dec 2nd, 2024 at 1:45pm:
I hope it's a better experience now.


It is and it isn't. It is in the sense they've fixed the TR bug and it isn't in the sense there is maybe 1 GM online for the whole game only during east coast business hours who's reply is usually some variation of "fuck you for playing this game, asshole". So, ya know. The game does have marginally fewer bugs.

Rothgar wrote on Dec 2nd, 2024 at 1:45pm:
lmao as a wise man once said, "Don't hate the player, hate the game."


That's what this forum's all about   Cool
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Reply #20 - Dec 2nd, 2024 at 4:00pm
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1. Did you have any tasks during Lamannia rounds? What about other Turbine/SSG teams, what exactly do they do during Lam?

2. Could you explain a bit more on the cross-team communication point? Were some teams sort of silo'd before? How did it change?

3. I'll ask the inverse of the "bitch-list" question: was there an internal list of suspicious players to "watch/keep an eye on"?
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #21 - Dec 2nd, 2024 at 4:08pm
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This actually raises up another question.

There's a specific quest called "The Coalescence Chamber" that is very long and EXTREEEEEEMMMMEly tedious. But its worth a good amount of XP and if you have the right group willing to bullshit and laugh the whole way through, its not a bad way to kill an hour.

Said quest had a very nasty tendency to fuck up/bug out on or near the final battle. This as you can imagine was frustrating as fuck.

Back in the days around your tenure(I think this was circa 2014/2015?) we had this happen. Got no reply at eventually gave up. I stayed online and a GM contacted me, agreed to manually complete the quest if I could hop in the entrance. I did and got it and my shroud flagging done.

A few months later the same thing happened to a friend of mine. Except for him it happened during east coast business hours(so when the most GMs were online and working) and he was still online the whole time... and the GM told him "tough shit."

This event would later leave my friend to quite the game.

Can you offer any insights into why we had such difference experiences with the exact same issue?


Ah, "Coal Chamber" as I lovingly called it. As I recall, from a GM's viewpoint, that was one of the easier tickets to handle. As you alluded to, whenever I would load into the quest on my admin character (+Rothgar, but with the single plus sign) I would find players stuck in the same spot. All I did was run a command to complete the quest, ensured the chests spawned, and ran another command to unlock them if needed.

The way you worded your experience - "agreed to manually complete the quest if I could hop in the entrance" - sounds to me like Caergoth helped you out. I took notes from him, and would offer the same degree of help to anyone who wanted it. Caergoth preferred to work the late shift Eastern time, so if your ticket was submitted at night chances are he would be answering it.

To answer your question about differing experiences, there's a variety of reasons. Around the timeframe you mentioned, the CS leadership team had this brilliant idea to consolidate the entire team into a single unit. Prior to this, you had In-Game Support (aka GMs, like myself) Account Support (whom you would call or email for billing/subscription issues) and Technical Support (whom you would email if your game client was crashing.) By then-management deciding to combine everything, not only was I forced to handle inbound calls (more on that later, if you're curious) but the CS folks who typically worked Account Support were now effectively GMs as well. As you can guess, expertise was not shared.

To elaborate, Account Support and Tech Support tickets could be resolved to the players' satisfaction probably 95% of the time. Conversely, In-Game Support tickets had a much lower rate of success, meaning more often than not GMs were either bound by internal policies, or literally had limited-to-no power to do what was being asked of them. An Account Support rep who might have been used to solving problems 95% of the time would be thrown off by how limited their support was as a GM. Meanwhile, me whose experience went in reverse order was flummoxed when I realized how much I could do to help on the Account Support side versus the In-Game side.

Some GMs were by-the-book and would say "no" to almost everything. Others, like Caergoth, would go out of their way to help folks even if it wasn't technically within his "jurisdiction." Myself, I was admittedly somewhere in the middle. Depending on the day, my mood, number of backlogged tickets, etc. I could either go above and beyond, or do the bare minimum. As I mentioned earlier, more often than not I failed to see things from your perspective, so your time and effort in the game was at times lost on me. At the end of the day, I would definitely help you finish "Coal Chamber" and ensure you got your loot, but I might not have asked you to return to the quest had I not reached your ticket in time and had you exited for something else. I hope that makes sense.

Other GMs simply couldn't be pulled away from whatever they were doing that wasn't actually work. When the PC version of GTA 5 came out, half the team decided playing that was more important than doing the jobs they were being paid to do, meaning people like me who gave half a shit picked up the slack. Of course, I wasn't totally immune to this thought process; I absolutely played video games during my shift, but I was much better about managing my tasks and priorities (I also would only play single-player games that I could easily pause and return to.) Ergo, if someone in DDO needed help and time was a factor, there was a high probability of a GM just letting their ticket sit and fester, and then giving a "tough shit" response when they finally answered it.

Any one of these could be why your friend had a much more negative experience with player support versus your own. I will follow up on your other note later re: stuck raids!
  
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Standing Stone Games
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Re: I used to be a GM for DDO. Ask me anything!
Reply #22 - Dec 2nd, 2024 at 4:09pm
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noamineo wrote on Dec 2nd, 2024 at 2:45pm:
That's what this forum's all about   Cool

Which is why you get an insta-ban from the DDO Forums if you ever mention "The Vault" in any thread.

No exploit has been posted in any of the public forums here in years so Sev really can't object to that. There might be some exploits posted in the "3,000 post exploit forum," though, but so few Vaulties have that many posts these days or, rather, so few Vaulties that have that many posts are still around. This place is no longer a good place to learn about current exploits without paying through the nose for them.

I think the reason the perma-ban for mentioning The Vault on the DDO Forums is still a thing is because Cordovan's skin is still very, very thin.
  

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Re: I used to be a GM for DDO. Ask me anything!
Reply #23 - Dec 2nd, 2024 at 4:31pm
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Standing Stone Games wrote on Dec 2nd, 2024 at 4:09pm:
Which is why you get an insta-ban from the DDO Forums if you ever mention "The Vault" in any thread.

No exploit has been posted in any of the public forums here in years so Sev really can't object to that. There might be some exploits posted in the "3,000 post exploit forum," though, but so few Vaulties have that many posts these days or, rather, so few Vaulties that have that many posts are still around. This place is no longer a good place to learn about current exploits without paying through the nose for them.

I think the reason the perma-ban for mentioning The Vault on the DDO Forums is still a thing is because Cordovan's skin is still very, very thin.


When you replied to me in the spammer forum, I immediately wondered if this was Jerry’s account  Grin

Seriously though, I know Jerry isn’t everyone’s favorite here but I have nothing bad to say about him. I got on with him great when I worked with him. Even after WB and SSG split, because our studios were in the same building, Jerry and I would catch up in the hall or outside during smoke breaks, talking about PS4 games and shit. I haven’t seen nor spoken with him in years, so I hope he’s doing well.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #24 - Dec 2nd, 2024 at 5:22pm
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When it came to exploiters, during your time in the heyday of widespread hax like duping and the Cards was it possible for the GMs to police in real-time or was it the after the fact possession of stuff your other posts mentions? 

Were the people who got busted because they talked, sold, etc... too much instead of you detecting it going on?
  
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