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Very Hot Topic (More than 75 Replies) I used to be a GM for DDO. Ask me anything! (Read 24233 times)
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Re: I used to be a GM for DDO. Ask me anything!
Reply #25 - Dec 2nd, 2024 at 6:11pm
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Rothgar wrote on Dec 2nd, 2024 at 4:31pm:
When you replied to me in the spammer forum, I immediately wondered if this was Jerry’s account  Grin

Seriously though, I know Jerry isn’t everyone’s favorite here but I have nothing bad to say about him. I got on with him great when I worked with him. Even after WB and SSG split, because our studios were in the same building, Jerry and I would catch up in the hall or outside during smoke breaks, talking about PS4 games and shit. I haven’t seen nor spoken with him in years, so I hope he’s doing well.

One cannot be a forum moderator and be liked. These two things are not compatible.

Many have forgotten, or just never knew, that Jerry was once a beloved and celebrated member of the DDO community. He had some kind of podcast (I think this was in the days before podcasts were a thing) that people loved. When he showed up here, he was treated like a celebrity. But when he became a Turbine employee, overnight he became everyone's main shitstain.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #26 - Dec 2nd, 2024 at 6:12pm
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To those still playing and searching for exploits, there's something to be learned here about the limitations of GMs relating to their ability to access your inventory when you are vs when you are not online.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #27 - Dec 2nd, 2024 at 6:41pm
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Strake wrote on Dec 2nd, 2024 at 6:12pm:
To those still playing and searching for exploits, there's something to be learned here about the limitations of GMs relating to their ability to access your inventory when you are vs when you are not online.


This reminds me of something I should clarify. I must also again disclaim that it’s entirely possible this methodology has changed in the past decade, and may not be applicable today.

During my tenure, it was only possible to view a player’s inventory when they were online. What if the player was banned? What if they had things in their inventory that needed to be removed, as a result of a glitch taken advantage of?

Admins had the ability to access those inventories, but it required the account in question to be both banned and disabled from even logging in. Similar steps would be taken if an account was identified by the anti fraud team as having purchased gold with real money. Essentially an admin would log into your account, load into the character with the inventory needing review, and  take steps to ensure you didn’t log in at the same time and kick them off, all while the admin dual-boxed a second client on their machine. The second client would be running the GM’s account, where their admin character would teleport to yours and run whatever script was needed to clear the items in question.

There were of course times someone would forget to re-enable the account. This would always lead to players contacting us in a panic, saying they were notified their ban was lifted but they still couldn’t log in. Go figure in the old account management system, the process to enable/disable accounts wasn’t super intuitive, so it was an easy step to forget or mess up.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #28 - Dec 2nd, 2024 at 7:13pm
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Rothgar wrote on Dec 2nd, 2024 at 4:08pm:
The way you worded your experience - "agreed to manually complete the quest if I could hop in the entrance" - sounds to me like Caergoth helped you out.


Certainly plausible. I honestly can't remember a single GM's name. Even the guy who decided giving me a 48 hour ban was a better solution than taking 10 seconds to fix my problem. But fuck that guy.

Rothgar wrote on Dec 2nd, 2024 at 4:08pm:
Around the timeframe you mentioned, the CS leadership team had this brilliant idea to consolidate the entire team into a single unit.



Oooooh. Yeah that's gonna fuck everyone up. Just suddenly requiring everyone to triple their skill set will breed mass contention. This also seems to coincide with when DDO support transitioned from "A crapshoot, but you might get lucky" to utter and complete shit.


Rothgar wrote on Dec 2nd, 2024 at 4:08pm:
Other GMs simply couldn't be pulled away from whatever they were doing that wasn't actually work. When the PC version of GTA 5 came out, half the team decided playing that was more important than doing the jobs they were being paid to do, meaning people like me who gave half a shit picked up the slack.



Did you guys work from home or go to an office? This was definitely pre-pandemic. Obviously you had to have a workstation capable of running DDO.

I'm also really curious what the GMs interface looks like. Do you have any idea where your character physically "Was" in the game?



Rothgar wrote on Dec 2nd, 2024 at 6:41pm:
Similar steps would be taken if an account was identified by the anti fraud team as having purchased gold with real money.


How big of a deal was this, really? Like did they take it really seriously?

I purchased gold several times, was never caught. Then the meta shifted and there was no more incentive. I have millions of plat but nothing at all to spend it on. I'm curious if gold buyers dropped off during your tenure, since I can't remember exactly when the game turned plat into a vague nuisance.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: I used to be a GM for DDO. Ask me anything!
Reply #29 - Dec 2nd, 2024 at 7:16pm
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Strake wrote on Dec 2nd, 2024 at 6:12pm:
To those still playing and searching for exploits, there's something to be learned here about the limitations of GMs relating to their ability to access your inventory when you are vs when you are not online.


You know what's funny here is I firmly believed up till now it was the opposite: that they could ONLY see your inventory while you were offline.

True story. I bought something like 500 boxes during boxapalooza. My seller got pinched along with all the rest of his customers. Believing I would be "Safe" if I remained logged in, I used the logout screen exploit to keep my character online for 3 straight days.

I never got caught and became convinced it was because of this.


Very entertaining to find out how wrong I was.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: I used to be a GM for DDO. Ask me anything!
Reply #30 - Dec 2nd, 2024 at 7:44pm
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Strake wrote on Dec 2nd, 2024 at 6:12pm:
To those still playing and searching for exploits, there's something to be learned here about the limitations of GMs relating to their ability to access your inventory when you are vs when you are not online.


  

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Re: I used to be a GM for DDO. Ask me anything!
Reply #31 - Dec 2nd, 2024 at 10:33pm
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noamineo wrote on Dec 2nd, 2024 at 2:45pm:
Please elaborate on this. The GMs typical refuses to fix bugged raids pissed off just... so many people. 12 at a time at least.


When it came to completing standard quests, it was easy. We would talk with whomever submitted their ticket first. We would ask them to ensure all members were gathered in the same spot so we could run /questcomplete on each. We would then drop the quest loot and if needed run a command to unlock the chest(s.)

Raids were a different story. If I remember correctly, /questcomplete didn't work on them. I think at some point we received a command we could run instead that would work, but at the end of it all the participants cared most about loot. The command we had to unlock standard chests didn't work on raid chests.

Around late 2014/2015, a quest pack was released that had a new raid (forgive me, I am blanking on details.) Go figure, within a few hours of the pack's release, we received our first set of tickets reporting the raid had bugged out; wasn't finishing, no loot was dropping. I literally ran across the office to the DDO dev pit, and spoke with 2 of the devs. I told them what players were reporting, and asked them how to force-unlock the raid chests. They gave me a blank stare and said, "You can't."

As far as I know, no command was ever implemented, but at least me directly reporting the issue got some eyes on it. As the process went, QA needed to repro the issue in the raid first, then dev would implement a fix. It would take a days, up to a few weeks, before a fix would be available as an update; I don't remember that raid bugging out again afterwards. As for the one that bugged out on quest pack release day, I'm sure we showered the affected players in generic chests and maybe a swath of free Turbine Points. I know none of that means shit in the moment, but our hands were tied.

I also want to note that while I won't name them, the 2 devs I mentioned are incredibly nice, talented folks. I'm sure both are still with SSG to this day, and I wish them well. It sucks they couldn't help me with a raid chest unlock command, but I appreciate that they took action on fixing the overall issue with the raid itself instead of letting it sit.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #32 - Dec 2nd, 2024 at 10:34pm
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Sasha wrote on Dec 2nd, 2024 at 4:00pm:
1. Did you have any tasks during Lamannia rounds? What about other Turbine/SSG teams, what exactly do they do during Lam?

2. Could you explain a bit more on the cross-team communication point? Were some teams sort of silo'd before? How did it change?

3. I'll ask the inverse of the "bitch-list" question: was there an internal list of suspicious players to "watch/keep an eye on"?

1) I wasn't too familiar with Lam (and it's LOTRO counterpart, Bullroarer.) It required a separate game client that was configured specifically to access the public test world. Since GMs didn't provide support on these worlds, it wasn't a requirement for us to have it installed; I also couldn't have been assed to set it up and reconfigure every time there was an update, but that's not to say I blew it off completely. Before a major release, I'd configure and fire up Lam to explore the new regions being added, just to have some familiarity with what you were going to experience.

As far as I remember, Lam was mostly utilized by the QA teams, along with players who had access to it. Internally there was at least 1 private test world that was used by QA and dev, while Lam was the larger playground where new (and fixed) things could be tested against a larger player population. Of course, once it all hit production, things would buckle under the size of the general player population.

2. I alluded to it in earlier posts, but during my first couple of years at Turbine, cross-team communication was both almost nonexistent and for some reason, frowned upon. Over time, things improved, partially because I and other GMs began to befriend folks on the QA team. Just having pals in QA helped us understand larger issues, what caused them, and if fixes were in the pipeline. The longer I worked there, the more familiar I became with pretty much everyone at the studio; case in point, when the then-new raid I mentioned broke during release day, I was comfortable enough to approach the dev team directly to ask for help. Shifts in CS management also helped; as "the old guard" filtered out, those who moved up from the frontlines to leadership knew first-hand how important cross-team communication was, and actively promoted it. I'd hope this still exists within SSG to this day.

3. We kept notes everywhere on everything; in our in-house GM ticketing software, our Microsoft-owned CRM for Account/Tech Support tickets, and emails. If you were banned for exploiting a bug, you had a note on your account. If you had a history of being a shit-stain to player support, you'd have a "heads up, this guy sucks" note. If you items reimbursed, gold provided, etc. you'd have notes left for each instance. Having these notes on your account wasn't necessarily a bad thing; it helped give other GMs and support reps a heads up about what to expect when answering your ticket.

Notes were especially helpful for Code of Conduct violations. If you had just gotten off a 7-day ban for dropping hate speech in general chat, came back online and the first thing you did was drop more hate speech, then we'd reference the note left on your account and give you a fresh 30-day ban. Worth mentioning the GM ticket software auto-generated a note for every ban, but it was still a GM's requirement to actually fill out a reason why the ban was being applied.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #33 - Dec 2nd, 2024 at 10:35pm
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Jug wrote on Dec 2nd, 2024 at 5:22pm:
When it came to exploiters, during your time in the heyday of widespread hax like duping and the Cards was it possible for the GMs to police in real-time or was it the after the fact possession of stuff your other posts mentions?


99% of the time it was after-the-fact possession. There were a couple of instances I remember watching players dupe in real time. I had their inventory open and watched live as stacks of items populated. It was funny to see.

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Were the people who got busted because they talked, sold, etc... too much instead of you detecting it going on?


I'm sure some folks gave themselves away in one way or another, but ultimately the dev and QA teams had some method for verifying who did what. Actions the CS team took in terms of banning and removing duped items came from lists provided to us from those teams.

  
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Reply #34 - Dec 2nd, 2024 at 10:37pm
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noamineo wrote on Dec 2nd, 2024 at 7:13pm:
Did you guys work from home or go to an office? This was definitely pre-pandemic. Obviously you had to have a workstation capable of running DDO.


Yup, we worked in the Turbine (now SSG) studio in Boston. I don't remember specifics about our workstations and builds, but the specs were good; new games at the time could be run on the highest settings with few issues. From the time I started until late 2014, all of CS sat in these shitty little half-cubicles we called "veal pens." In late 2014, we moved across the office to the old finance area, and were all upgraded to much larger desks (seriously, the extra room was glorious.) In late 2016 we were moved to the middle of the office in the old Asheron's Call (RIP) dev pit, because SSG was being set up and they were taking over that part of the studio.

We could definitely work from home if necessary, like if weather in the area was bad in the winter. Obviously that entailed having a rig at home that could run DDO at min-spec. I have no idea what it's like today; if it's not all outsourced support now, then it has to be some degree of hybrid work.

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I'm also really curious what the GMs interface looks like. Do you have any idea where your character physically "Was" in the game?


Oh yeah, our admin characters were just like regular player characters. We had the same UIs as you, and we could see our characters in the world, in your quest, etc. We were "cloaked," effectively ghosts so you couldn't see us, but we could run a command to go visible. Everything was done in the chat window, and more often than not did I type "adminvis" without the "/" into general chat for the world to see.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #35 - Dec 2nd, 2024 at 11:25pm
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Can you identify other accounts by IP, or other means, if the person is evading by using alt accounts.
  
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Reply #36 - Dec 3rd, 2024 at 2:21am
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CosmicCharlie wrote on Dec 2nd, 2024 at 11:25pm:
Can you identify other accounts by IP, or other means, if the person is evading by using alt accounts.


Sure could! Oh boy, story time.

During my tenure, we hired a new GM. Standard practice at the time was to start new hires on Code of Conduct tickets, namely harassment reports. In hindsight, those required more care and expertise than we assumed. New hires, realizing they were effectively being handed the "ban hammer" on day 1, would go on power trips. Case in point, this new hire banned literally every player that was reported, regardless of the content being reported. Did you say "hi" to someone, and they reported you? You probably got banned by this kid.

We had a talk with him shortly after he started on the job, and he cooled off a bit. However, one day, this new GM bans a player on Argo for a non-violation; an accidental ban, if you will. Turns out, this player was a fucking psychopath. They started creating character after character, posting LFMs along the lines of, "WB and DDO want me to kill myself." I believe his main that we accidentally was called "Argoshaper." This dude went so far off the deep end that I had to work with one of the engineers (super nice dude, always willing to help us) to IP ban them. Some-fucking-how, Argoshaper kept evading the bans; he kept creating alts, and he kept posting LFMs and posting in general chat about how we were driving him to suicide. At one point, the engineer (temporarily) IP banned an entire country in Europe just to nuke this kid from orbit, and yet he STILL found a way around it!

I just did a search after I typed all of that out, and sure enough his name was indeed "Argoshaper" and he was posting stuff on Steam's forums as late as 2018, well after I stopped working on DDO. Holy shit. Is he still around??

https://steamcommunity.com/app/206480/discussions/0/1734333281939683473/?ctp=3

At one point I tried to reason with this kid. I apologized on behalf of the GM that banned him, offered him a bunch of free stuff (Turbine Points, a Starter Pack, etc.) and yet he still continued on with his maniacal behavior.

So that's story number one. Story number two probably isn't as good.

As you probably know, when you get banned, you have the ability to appeal it. In my later years as a GM, I was assigned to respond to ban appeals. As with Argoshaper, I would review the initial report, and chat logs, and determine if the ban was warranted. 9 times out of 10, it was (Argoshaper was a rare outlier that went haywire fast.)

One night, I pull a ban appeal that was along the lines of, "Fuck you, fuck Turbine, fuck WB, kill yourselves." The name they put in the ticket was similar to "Fuckyour Mother" and their contact email address they listed was akin to fuckyou@fuckyou.com. Real original. What Albert Einstein here failed to realize is, his IP was logged in our CRM. I decided to review bans placed around the time this appeal came in (typically, appeals were sent as soon as the ban was placed. Players wasted no time.) I found one ban for what looked like routine harassment, so in our in-game ticket platform I looked up the logged IP address; sure enough, it matched the IP address logged in the CRM. I then effectively performed a reverse account lookup using that IP to find the email address associated with that banned account.

When I responded to the appeal, not only did I increase the ban to 14 days for abusing Turbine staff, but I also sent it to fuckyou@fuckyou.com and copied the email address on the account. That was a risky move, but I was 99% confident I had the right person. My intent was to ensure my response was going to the player, despite their attempt to avoid conflict. Within about 10 minutes the ban appeal was reopened by the player, coming from the CC'd email address, now under the name "John Smith" (i.e. their real name.) The response was something like, "I am boycotting DDO and all Turbine products." Okay bud, good luck with that, see you in 2 weeks.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #37 - Dec 3rd, 2024 at 2:29am
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noamineo wrote on Dec 2nd, 2024 at 7:13pm:
How big of a deal was this, really? Like did they take it really seriously?

I purchased gold several times, was never caught. Then the meta shifted and there was no more incentive. I have millions of plat but nothing at all to spend it on. I'm curious if gold buyers dropped off during your tenure, since I can't remember exactly when the game turned plat into a vague nuisance.

Thank you for reminding me, it's plat in DDO, whereas gold was LOTRO. Plat bans were not as common during my time. I would see account notes in the ticket system from 2006-2007 after DDO launched where people were getting banned left, right, and center for buying plat. By the time I was hired, that had all dried up.

Gold buying in LOTRO, however, was still a common thing. I would always see account notes left by the anti-fraud team like, "Banned 7 days for gold buying, removed 500g." This is where the admin dual-boxing came into play that I talked about earlier, as we'd need to remove any currencies procured by "illegal means."

I wasn't privy on what the gold-to-dollar ratio was in LOTRO, but I remember the game had a hard system cap of 9999g. I don't remember anyone buying that much with real money, but it was entirely possible to hit that limit. We'd get tickets all the time from players saying their gold was stuck at that amount, to which we'd tell them, "You hit the limit. You literally cannot amass any more." I'm sure plat in DDO had a similar hard cap, but I can't recall, nor did I honestly care since I knew things like Astral Shards were of greater importance.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #38 - Dec 3rd, 2024 at 2:45am
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As an aside, I want to show some of my own gratitude towards the Vault. When I was a GM, I rarely received any feedback from my bosses about my job, unless I royally fucked something up. I always maintained near-perfect scores on my quality metrics, with points taken off usually for not "going above and beyond" (like, how the hell could I with all of these dumb policies in place? When I started adopting Caergoth's "IDGAF" attitude, suddenly I started receiving points in this section.)

I would frequent both the Turbine DDO forums, and the Vault. In fact, Turbine IT tried to block the Vault on our network. We had this hulking IT guy from Russia that came over to my desk one morning, asking me in broken English why I was trying to access this website. I told him it was necessary for my job; he didn't buy it, but later that day a bunch of people in QA complained that they too couldn't get to the Vault. The block was ultimately lifted.

As a GM, it was not uncommon to receive hate on both the forums and social media. Google searching "+Rothgar+" would usually bring up results about how I didn't help someone, gave a lazy response, etc. That was sometimes true, but there were also times where I'd actually either try to help, or feel bad about not being able to due to either some bullshit internal policy or a system limitation that was beyond my powers. Those would be disappointing to read, but I'd resist the urge to create a forum account and defend my actions; instead, I tried to take away what I could potentially do better as a GM. (Fun fact, we had a GM who actually did confront a player in an in-game ticket about a forum post about them, totally out of the blue. It was something along the lines of, "I guess you can update your forum post about me and tell everyone what I a great job I did." That didn't go over well with anyone.)

Posts like this one - https://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1382917828/4 - were always nice to read. It genuinely made me feel good knowing I was doing something right by your standards. I didn't completely hate my job whenever I'd stumble across positive player feedback. As I got more seasoned, I tried to better my "soft skills" (i.e. being more polite and sympathetic when saying I wasn't able to help due to some reason beyond my control) and improve my "meeting you halfway" skills (i.e. making it clear I couldn't directly assist, but find some way to compensate you for your time and effort.) Sure, the pay wasn't fantastic, and the hours were brutal, but I wanted to do the best I could with what I had.

Of course, I couldn't please everybody. I'd be crazy to think I could. As I've mentioned a few times here, I should have spent more time looking at things from your perspective. Should I ever find myself working in a similar field in the future, I'll do better to keep that approach in mind.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #39 - Dec 3rd, 2024 at 2:48am
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Rothgar wrote on Dec 3rd, 2024 at 2:29am:
I'm sure plat in DDO had a similar hard cap

At one time, at least, it was 4,294,967,295, or 1111 1111 1111 1111 1111 1111 1111 1111 in binary Grin

Did GMs or devs ever watch people in raids, in adminvis mode, when not specifically looking for wrongdoing? A guildie of mine said she received DMs from a dev, congratulating our guild on completing a then-impossible-without-exploits raid. I always wondered if she was full of shit, but I could see devs watching people attempting a raid that the rest of the world had given up on.
  
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Reply #40 - Dec 3rd, 2024 at 3:10am
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Strake wrote on Dec 3rd, 2024 at 2:48am:
At one time, at least, it was 4,294,967,295, or 1111 1111 1111 1111 1111 1111 1111 1111 in binary Grin

Did GMs or devs ever watch people in raids, in adminvis mode, when not specifically looking for wrongdoing? A guildie of mine said she received DMs from a dev, congratulating our guild on completing a then-impossible-without-exploits raid. I always wondered if she was full of shit, but I could see devs watching people attempting a raid that the rest of the world had given up on.


Ah, I remember that number now, thank you! I never knew why it was that specifically, but it makes perfect sense now.

We could snoop on anyone really. You’d just have to be online, and I’d have to remember your character’s name. For instance if I randomly ran /teleport and you were online, then I could follow you around with my ghost cloak on. LOTRO had a /follow command, but I don’t recall DDO having one.
  
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Reply #41 - Dec 3rd, 2024 at 7:29am
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Going into the holiday season and 2025, the game is in need of a good dupe. Do you have any suggestions?
  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
Gunga is the best.
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Reply #42 - Dec 3rd, 2024 at 7:45am
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Three questions :

1. Could you let +Meljonar+ know they were always fucking useless?

2. Could you please also let +Cygnus+ know that he was amazing at his job?

3. Was it obvious to other GM's that some of your peers were so bad, players knew their best bet was to restart their client and log a new ticket to fish for a different GM?

Finally, I remember you. I would like to thank you.  You and Cygnus were both so much better than the rest of the GM team.   But also, fuck you both for your competence and feeding my addiction.
« Last Edit: Dec 3rd, 2024 at 7:49am by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Reply #43 - Dec 3rd, 2024 at 11:49am
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Rothgar wrote on Dec 2nd, 2024 at 4:31pm:
I immediately wondered if this was Jerry’s account


We all know Jerry's account here and it's been innactive for a decade : Last Seen : 29.03.13 at 16:09:42

Now he may have created another account to keep abreast of all the bad plots we are thinking of...

I remember you helped me a few times.
IIRC once you teleported me to the end of The Shroud after I went in the wild of The Great Beyond outside the walls at the end of Part 1. ( by the time you contacted me the rest of the party had completed the raid and moved on. )
  

Yes my avatar is an Hermine eating a Greenland Lemming for brunch.
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Re: I used to be a GM for DDO. Ask me anything!
Reply #44 - Dec 3rd, 2024 at 1:29pm
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Gunga wrote on Dec 3rd, 2024 at 7:29am:
Going into the holiday season and 2025, the game is in need of a good dupe. Do you have any suggestions?


PM Epoch.

(Did I do it right?)
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #45 - Dec 3rd, 2024 at 1:59pm
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Rothgar wrote on Dec 3rd, 2024 at 1:29pm:
PM Epoch.

(Did I do it right?)


💯
  

Smrti wrote on Mar 22nd, 2013 at 3:00pm:
Gunga is the best.
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Re: I used to be a GM for DDO. Ask me anything!
Reply #46 - Dec 3rd, 2024 at 2:11pm
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Rothgar wrote on Dec 2nd, 2024 at 10:33pm:
I told them what players were reporting, and asked them how to force-unlock the raid chests. They gave me a blank stare and said, "You can't."


That sounds like the typical attention to detail we've all come to expect from the SSG devs. They might be nice people but god fucking damnit does anyone understand how to build support-ability into a product?

This is ultimately just a disconnect between engineers and humanity, not specific to Turdbine really.


Rothgar wrote on Dec 2nd, 2024 at 10:37pm:
Yup, we worked in the Turbine (now SSG) studio in Boston. I don't remember specifics about our workstations and builds, but the specs were good; new games at the time could be run on the highest settings with few issues.


And apparently no oversight to see if you were just playign GTAV all day? I laugh but then I remember how much time I spent playing minecraft at work yesterday...



Rothgar wrote on Dec 2nd, 2024 at 10:37pm:
Oh yeah, our admin characters were just like regular player characters. We had the same UIs as you, and we could see our characters in the world, in your quest, etc. We were "cloaked," effectively ghosts so you couldn't see us, but we could run a command to go visible. Everything was done in the chat window, and more often than not did I type "adminvis" without the "/" into general chat for the world to see.


So you didn't have some kinda hidden "GM island" to hang out on? Ah well.

Rothgar wrote on Dec 3rd, 2024 at 2:29am:
Gold buying in LOTRO, however, was still a common thing.


Yeah LOTRO probably still has gold as a valid currency. I miss when DDO had a real economy.


Rothgar wrote on Dec 3rd, 2024 at 2:29am:
I wasn't privy on what the gold-to-dollar ratio was in LOTRO,


Its not hard to look up. Right now you can buy 5,000 gold for about 6 dollars. But I can understand not caring.

Rothgar wrote on Dec 3rd, 2024 at 2:29am:
I knew things like Astral Shards were of greater importance.


Which of course you can buy for RTM from SSG. But that's neither here nor there. Also there's nothing to spend it on. Seriously, this game has NO economy anymore.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
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Re: I used to be a GM for DDO. Ask me anything!
Reply #47 - Dec 3rd, 2024 at 3:11pm
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Munkenmo wrote on Dec 3rd, 2024 at 7:45am:
Three questions :

1. Could you let +Meljonar+ know they were always fucking useless?

2. Could you please also let +Cygnus+ know that he was amazing at his job?

3. Was it obvious to other GM's that some of your peers were so bad, players knew their best bet was to restart their client and log a new ticket to fish for a different GM?


1) I think I'm still friends with them on Steam, but I haven't talked to them in years. They were actually part of a contracted vendor that we used to provide support to European countries (France and Germany, specifically.) They were primarily trained on LOTRO since that game had a ton of overseas players. If they were handling DDO tickets, they were most definitely doing it as last minute coverage with minimal training and familiarity with the game. I'm not using that as an excuse by any means given my (virtual) friendship with them; more some context as to what you might have experienced.

2) I also haven't talked to them in years.

3) Very obvious. We had this longstanding issue of never firing anyone, which might explain why I held onto my own job for so long. That said, some GMs had this Dunning-Kruger mentality where they thought they were hot shit, when in fact they were hot dog shit at their job. There was a stubbornness to change, adapt, and even take any sort of constructive criticism. All told, especially during my Senior GM days, if I saw a ticket pop into the queue that began with "So-and-so GM just closed my ticket," I would grab it immediately. There was a 50/50 shot of me being able to actually help whereas the previous GM didn't or couldn't, but at least I could exercise my aforementioned soft-skills in talking them off a ledge.

Of course, I was stubborn in my own ways. It took me a while to adapt to loosened internal policies, having been accustomed to malicious compliance for so long. Also being asked to handle inbound calls and billing support tickets nearly drove me to quit, but I had bills to pay (mouths to feed, ain't nothing in this world for free.)

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Finally, I remember you. I would like to thank you.  You and Cygnus were both so much better than the rest of the GM team.   But also, fuck you both for your competence and feeding my addiction.


lmao, thank you, and also fuck you too Smiley jk
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #48 - Dec 3rd, 2024 at 3:12pm
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Flav wrote on Dec 3rd, 2024 at 11:49am:
I remember you helped me a few times.
IIRC once you teleported me to the end of The Shroud after I went in the wild of The Great Beyond outside the walls at the end of Part 1. ( by the time you contacted me the rest of the party had completed the raid and moved on. )


I guess an advantage (or disadvantage) to having such a small GM team was that if you submitted in-game tickets frequently, then there was a high probability that I would answer them. I would at least hope you'd see my name pop up in the chat window and think, "Okay good maybe something will actually get done," instead of, "Oh no, not you again" (which is literally what a player said to one of the GMs one night, after which they promptly logged off. I still think about that and laugh.)

I am sorry if you had to wait for me, though. Over the years, I tried to get better about prioritizing tickets regardless of how long they were in the queue. If there was an hour-old "I lost my items" ticket but a five-minute old "My quest just bugged out, there's a Kobold stuck in the wall" report, I'd take care of the time-sensitive issue first. I would feel some disappointing in hearing, "We already left the quest" knowing I could have reached you sooner.
  
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Re: I used to be a GM for DDO. Ask me anything!
Reply #49 - Dec 3rd, 2024 at 3:15pm
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noamineo wrote on Dec 3rd, 2024 at 2:11pm:
And apparently no oversight to see if you were just playign GTAV all day? I laugh but then I remember how much time I spent playing minecraft at work yesterday...


Man, I wish I could still play games at work. I was truly spoiled in that regard during my time at Turbine and WB.

I should have noted that weekends were when the support team would fuck off and play GTA 5 and other games most, if not all shift. Management and leadership wouldn't work on weekends, leaving us frontline peons to hold down the fort. I and some of the more competent agents could budget time for fun much better than the others. How any degree of work got done on weekends was beyond me.

Of course, as a Senior GM, I had the authority to shut people down and tell them to get back to work; I was instead the one who would on Monday mornings tell the managers, "In case you're wondering why X only handled 5 tickets on Sunday, they were playing GTA 5 all shift." Not like that changed anything; at worst we'd receive a politely worded email from higher ups asking us to stop playing games during work hours, if it wasn't too much trouble.

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So you didn't have some kinda hidden "GM island" to hang out on? Ah well.


LOTRO actually did! “GM jail,” too! DDO had a “test dojo” where I think players on Lam would spawn into, so it wasn’t entirely secret.
  
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