Page Index Toggle Pages: 1 2 [3] 4 5 6 Send TopicPrint
Very Hot Topic (More than 75 Replies) I used to be a GM for DDO. Ask me anything! (Read 24171 times)
noamineo
Completionist (i.t.p.)
******
Offline


All men fear time, but
time fears the pyramids

Posts: 9183
Location: Titan
Joined: Jul 2nd, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #50 - Dec 3rd, 2024 at 4:23pm
Print Post  
Rothgar wrote on Dec 3rd, 2024 at 3:15pm:
I should have noted that weekends were when the support team would fuck off and play GTA 5 and other games most, if not all shift.


It was coincidentally a weekend when a GM decided to give me a 48 hour ban instead of taking 10 seconds to action my ticket. Its nice to know I got told to fuck off so someone could play GTA. I am of course kidding, it pisses me off even more.


Rothgar wrote on Dec 3rd, 2024 at 3:15pm:
Management and leadership wouldn't work on weekends


This is every support organization ever. The only difference is most IT departments notice if you have GTA5 installed on your work computer.

Rothgar wrote on Dec 3rd, 2024 at 3:15pm:
LOTRO actually did! “GM jail,” too! DDO had a “test dojo” where I think players on Lam would spawn into, so it wasn’t entirely secret.


Yeah the test dojo is just a thing on lama. Not terribly secretive. Ah well.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
Back to top
 
IP Logged
 
noamineo
Completionist (i.t.p.)
******
Offline


All men fear time, but
time fears the pyramids

Posts: 9183
Location: Titan
Joined: Jul 2nd, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #51 - Dec 3rd, 2024 at 5:28pm
Print Post  
Did you see any of the sort of hostility towards the player base that is rampant on the forums?

I know you said people like Sev and Jerry are nice and polite in person(as is the social contract), but on the official forums the devs seem openly hostile towards the player base, continually making decisions and taking actions that actively hurt us.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
Back to top
 
IP Logged
 
Alex DeLarge
Epic Poster
*****
Offline


Get ready for some of
the 'ol in-out, in-out

Posts: 3489
Location: Foggy Albion
Joined: May 11th, 2013
Gender: Male
Re: I used to be a GM for DDO. Ask me anything!
Reply #52 - Dec 3rd, 2024 at 10:23pm
Print Post  
Strake wrote on Dec 2nd, 2024 at 6:12pm:
To those still playing and searching for exploits, there's something to be learned here about the limitations of GMs relating to their ability to access your inventory when you are vs when you are not online.


This is probably somehow related to the longest standing bug with the Help ticket system, where the tickets wouldnt update live for GMs to see, but only when you logged off in frustration, only for the ticket to be auto closed because you werent online LMAO.

The trick was to create a ticket and to relog quickly, praying you dont get kicked out of the instance when you need help inside the quest.
  

Back to top
 
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #53 - Dec 4th, 2024 at 2:25am
Print Post  
Rothgar wrote on Dec 3rd, 2024 at 3:11pm:
That said, some GMs had this Dunning-Kruger mentality where they thought they were hot shit, when in fact they were hot dog shit at their job. There was a stubbornness to change, adapt, and even take any sort of constructive criticism.


I can promise you that touched more than just the support line.
  
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #54 - Dec 4th, 2024 at 12:36pm
Print Post  
noamineo wrote on Dec 3rd, 2024 at 4:23pm:
It was coincidentally a weekend when a GM decided to give me a 48 hour ban instead of taking 10 seconds to action my ticket. It’s nice to know I got told to fuck off so someone could play GTA. I am of course kidding, it pisses me off even more.


I'm curious about this, because I sure as shit never gave out 2-day bans. Most of the clear-thinking GMs at the time didn't either, since the typical structure per internal policy went 1-day > 7-day > 14-day > 30-day > permanent ban. I am guessing someone new at the time did this, but I also wouldn't be shocked if non-work activities while on the clock were a factor.

Quote:
This is every support organization ever. The only difference is most IT departments notice if you have GTA5 installed on your work computer.


Yeah, that was a unique thing to Turbine (and even WB during my final years there.) We had zero blocks on our network. We could pull up porn if we wanted (but we wouldn't because HR was a thing, kind of.) Of course, if someone was reported in chat for posting a link to a certain Hub for example, we'd have to go to the link in question to verify its authenticity. If it was a website showing simple husks of corn, or horned instruments, then that's well within the Code of Conduct. As I mentioned earlier, though, the Vault was briefly blocked on the company's network for reasons beyond me.

The only time a game was blocked on the network was Diablo 3, and that was because a big content release was happening around the same time that game launched. It wasn't because literally everyone at the studio was playing D3, but rather we needed to ensure the network had enough bandwidth to support our own content downloads on to our internal machines. That block only lasted a few days, after which free reign was given once again.
  
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #55 - Dec 4th, 2024 at 12:37pm
Print Post  
noamineo wrote on Dec 3rd, 2024 at 5:28pm:
Did you see any of the sort of hostility towards the player base that is rampant on the forums?

I know you said people like Sev and Jerry are nice and polite in person(as is the social contract), but on the official forums the devs seem openly hostile towards the player base, continually making decisions and taking actions that actively hurt us.


I thought about this, and I realized my interactions with Jerry, Sev, and the other game team members were completely unrelated to DDO. Never once did I talk shop with them ("Hey Jerry, roll any good Artificers lately?" Like I know what I'm talking about.) At minimum our pleasantries were about games that our studio didn't make, though I'm sure we discussed Arkham's Origins and Knight when those respectfully came out.

There was a dev that I got on good with, who may still be at SSG today. I think his forum handle was or is Steelstar. I always felt bad for him after reading his forum posts and the responses he'd get, because I had that personal connection to him. Of course, as it was alluded to earlier, anyone who interfaces with the player base effectively becomes not just the voice of the product, but also the communal punching bag.

Shortly before the SSG genesis, there was an intern who was a hardcore DDO player, who essentially landed their dream job of working at Turbine. Their internship ended just before the studio transition, but they were one of SSG's first official hires. This eager beaver decided to start a forum thread asking for player feedback and suggestions, basically creating a beacon where they would be the pipeline between the player base and the game team. I didn't read too much of that thread, so I don't know if and when it crashed and blew up in their face. When I first saw it though, I thought to myself, "Why? Why subject yourself to this? You know how DDO players treat Jerry and any other dev who interfaces with them." If it worked out for them, and if rational discourse occurred, and if some meaningful changes actually happened in the game as a result that benefit you all, then great.

To bring it back and to attempt to directly answer your question, I would argue that any hostility from the game team towards the player base was a result of regular interactions with them. I sure had a negative perception of the player base just from dealing with support tickets 40+ hours a week, but 95% of those tickets had their own negative aura surrounding them; either a problem that couldn't be fixed, or an interaction that could start neutral at minimum and quickly fall apart. I was grateful for the smaller percentage of tickets that either had positive outcomes, or where the interaction was as pleasant as it could be.
  
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #56 - Dec 4th, 2024 at 12:38pm
Print Post  
Alex DeLarge wrote on Dec 3rd, 2024 at 10:23pm:
This is probably somehow related to the longest standing bug with the Help ticket system, where the tickets wouldnt update live for GMs to see, but only when you logged off in frustration, only for the ticket to be auto closed because you werent online LMAO.

The trick was to create a ticket and to relog quickly, praying you dont get kicked out of the instance when you need help inside the quest.


It wasn't a bug; it was a feature.

But seriously, I admittedly abused that "bug" more than once. Sometimes if I recognized the player's name, I'd just skip over their ticket and let it fester, but those were reserved for only real pieces of garbage on my own personal "fuck you" list (of which there were very few names. I can't remember any of them, and I don't believe anyone from the Vault made that list.)
  
Back to top
 
IP Logged
 
Standing Stone Games
Shroud Slacker
***
Offline


I Love DDO & LotRO!

Posts: 1120
Location: Needham, MA
Joined: Jan 12th, 2017
Re: I used to be a GM for DDO. Ask me anything!
Reply #57 - Dec 4th, 2024 at 1:06pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 12:37pm:
Shortly before the SSG genesis, there was an intern who was a hardcore DDO player, who essentially landed their dream job of working at Turbine. Their internship ended just before the studio transition, but they were one of SSG's first official hires. This eager beaver decided to start a forum thread asking for player feedback and suggestions, basically creating a beacon where they would be the pipeline between the player base and the game team. I didn't read too much of that thread, so I don't know if and when it crashed and blew up in their face. When I first saw it though, I thought to myself, "Why? Why subject yourself to this? You know how DDO players treat Jerry and any other dev who interfaces with them." If it worked out for them, and if rational discourse occurred, and if some meaningful changes actually happened in the game as a result that benefit you all, then great.

This was Lynnabel.

Lynnabel had the ability to interface with the DDO community like no other before them or after them (so far).

They were incredibly responsive for a very long time and they were appreciated by the community because,

a) they didn't treat community members like they were stupid
b) they understood their own game (unlike some Devs who it's quite clear they really don't play DDO that much)
c) they had the ability to handle certain "problematic" posters. Usually Lynnabel ignored them, but every once in a while they replied to the problem children anyway but in a way that disarmed them. Lynnabel was not the type to let their ego get in the way and get all butthurt about certain things that were said about them (or SSG) on the forums. One could say they were likely THE most professional intern/dev in the history of SSG (and likely Turbine, too).

Lynnabel used to come to the Vault, too. I haven't seen them recently, but their handle here was Salias. We all knew that because they identified themself as Lynnabel on the DDO Forums and from the way they posted here, we had no doubt of that.

Later, of course, they stopped actually posting here, we guess because of some directive from Sev or Cordo.

Anyway, while the DDO Forums can be a bit toxic at times, if the Devs got too buthurt and stopped posting there, it was THEIR fault for being too thin-skinned or not emotionally developed enough to handle interacting with so many different kinds of people.  They need to get over it.
« Last Edit: Dec 4th, 2024 at 1:11pm by Standing Stone Games »  

We invite you to explore our games, which hold the promise of depth, scope, and unlimited imagination!

Our phone # is (858) 239-0663. We enjoy hearing from our fans!
Back to top
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #58 - Dec 4th, 2024 at 3:53pm
Print Post  
Lynnabel ended up becoming emotionally manipulative, and doing things like dumping an entire planned rework because it leaked and people were criticizing it already.

Somehow, that "beacon" became the single most petulant and worthless part of the organization.

So they fired her.
  
Back to top
 
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #59 - Dec 4th, 2024 at 3:57pm
Print Post  
Steelstar got shit, because Steelstar was bad at math and design, and insisted that he was correct, regardless.

Inquisitive had 40 hours of math balancing, you know, and that was before being nerfed about half a dozen times and still being in the upper echelons of builds.

It's hard to respect that much ego, and that little ability.
  
Back to top
 
IP Logged
 
noamineo
Completionist (i.t.p.)
******
Offline


All men fear time, but
time fears the pyramids

Posts: 9183
Location: Titan
Joined: Jul 2nd, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #60 - Dec 4th, 2024 at 4:15pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 12:37pm:
To bring it back and to attempt to directly answer your question, I would argue that any hostility from the game team towards the player base was a result of regular interactions with them. I sure had a negative perception of the player base just from dealing with support tickets 40+ hours a week, but 95% of those tickets had their own negative aura surrounding them; either a problem that couldn't be fixed, or an interaction that could start neutral at minimum and quickly fall apart. I was grateful for the smaller percentage of tickets that either had positive outcomes, or where the interaction was as pleasant as it could be.


Its kind of a vicious self-perpetuating cycle.

Dev implements stupid change that is universally unpopular --> players give him shit over it --> instead of acknowledging feedback, dev defends stupid change --> players give dev more shit -->dev has fewer fucks to give, makes stupider change that is universally unpopular.

A big part of the problem is we don't find out about changes until after they've been made. At this point, the dev's hands are tied: he's already committed time to some retarded new system or unpopular change; but no matter how hard he argues with the player base, its still retarded and unpopular.



If you compare this to the devs on, say, World of Warcraft: they discuss proposed changes while they are still proposed and if the feedback is universally negative they can back down. Hence why the WoW devs tend to actually be pretty popular with the community. It probably also helps that WoW devs, ya know, actually play WoW.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
Back to top
 
IP Logged
 
noamineo
Completionist (i.t.p.)
******
Offline


All men fear time, but
time fears the pyramids

Posts: 9183
Location: Titan
Joined: Jul 2nd, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #61 - Dec 4th, 2024 at 4:35pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 12:36pm:
The only time a game was blocked on the network was Diablo 3, and that was because a big content release was happening around the same time that game launched. It wasn't because literally everyone at the studio was playing D3, but rather we needed to ensure the network had enough bandwidth to support our own content downloads on to our internal machines. That block only lasted a few days, after which free reign was given once again.


If the devs spent half as much time playing DDO as they did other games, the game would probably have been a thousand times better.

I know I keep harping on WoW(which I hate), but you could always tell what classes the devs were playing because those ones were always heavily favored. DDO its pretty obvious only new $$$ classes are "favored" to sell them, and then everything gets nerfed into the fucking dirt.
  

I'll never understand the propensity of people to brag about being good at a video game. Its a toy you play with for fun. The only person who should be proud of you is your mother. If you're 3.
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #62 - Dec 4th, 2024 at 7:17pm
Print Post  
Standing Stone Games wrote on Dec 4th, 2024 at 1:06pm:
This was Lynnabel.

Lynnabel had the ability to interface with the DDO community like no other before them or after them (so far).

They were incredibly responsive for a very long time and they were appreciated by the community because,

a) they didn't treat community members like they were stupid
b) they understood their own game (unlike some Devs who it's quite clear they really don't play DDO that much)
c) they had the ability to handle certain "problematic" posters. Usually Lynnabel ignored them, but every once in a while they replied to the problem children anyway but in a way that disarmed them. Lynnabel was not the type to let their ego get in the way and get all butthurt about certain things that were said about them (or SSG) on the forums. One could say they were likely THE most professional intern/dev in the history of SSG (and likely Turbine, too).

Lynnabel used to come to the Vault, too. I haven't seen them recently, but their handle here was Salias. We all knew that because they identified themself as Lynnabel on the DDO Forums and from the way they posted here, we had no doubt of that.

Later, of course, they stopped actually posting here, we guess because of some directive from Sev or Cordo.

Anyway, while the DDO Forums can be a bit toxic at times, if the Devs got too buthurt and stopped posting there, it was THEIR fault for being too thin-skinned or not emotionally developed enough to handle interacting with so many different kinds of people.  They need to get over it.

That's right, I recognize their username now, thank you. I know their IRL name but of course I'm not sharing it here. I think I talked to them all of once, and it was on their last day of their internship.

I'm glad they tried. I guess it helps with them having been an active player of the game. They probably had all of the same gripes you had/have about DDO, and had the good fortune to be in a position to actually make a difference. I always thought that because I never played DDO before being hired at Turbine, and never really played during my time there, that I was better suited for my position as a GM because I didn't have the same connection you have.

I actually was hired as a replacement for a GM who lasted less than a month, who was a dedicated DDO player who like Lynnabel landed a role at the company. Because they were a longtime player and had that connection, they genuinely didn't like how restricted their powers were as a GM. They ultimately quit because of it (or so I was told.) I feel compelled to mention that while I never met them personally, I was told they were older than most folks working at the studio, were incredibly kind to every there (bringing in baked goods on more than one occasion) and are sadly no longer with us today.
  
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #63 - Dec 4th, 2024 at 7:17pm
Print Post  
Bobbicus wrote on Dec 4th, 2024 at 3:53pm:
Lynnabel ended up becoming emotionally manipulative, and doing things like dumping an entire planned rework because it leaked and people were criticizing it already.

Somehow, that "beacon" became the single most petulant and worthless part of the organization.

So they fired her.

With the utmost of respect, I hope they weren't fired. Through some searching, I see they left the company within the past year, so I hope it was on their terms (and it sounds like it was.) There are definitely worse things to lose a job over, and we all know how volatile the games industry is; it's one of many reasons why I left it altogether. There are certainly folks at Turbine and WB with whom I worked where I wouldn't in all good conscious say or have ever said to them, "I wish you well." Lynnabel, however, has my best regards and wishes towards the next chapter in their journey, as cliché as that sounds.
  
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #64 - Dec 4th, 2024 at 7:19pm
Print Post  
Bobbicus wrote on Dec 4th, 2024 at 3:57pm:
Steelstar got shit, because Steelstar was bad at math and design, and insisted that he was correct, regardless.

Inquisitive had 40 hours of math balancing, you know, and that was before being nerfed about half a dozen times and still being in the upper echelons of builds.

It's hard to respect that much ego, and that little ability.

I hear that. See my previous post about the Dunning-Kruger mentality of certain GMs that I was made to work alongside. On more than one occasion, these folks would confidently tell players the complete opposite of what an in-game tooltip would state. I would have to find polite ways to say to them, "Bro, the product that you are supporting literally says X, why are you telling them Y?" Many shifts I spent yelling into voids.
  
Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #65 - Dec 4th, 2024 at 7:21pm
Print Post  
noamineo wrote on Dec 4th, 2024 at 4:15pm:
Its kind of a vicious self-perpetuating cycle.

Dev implements stupid change that is universally unpopular --> players give him shit over it --> instead of acknowledging feedback, dev defends stupid change --> players give dev more shit -->dev has fewer fucks to give, makes stupider change that is universally unpopular.

A big part of the problem is we don't find out about changes until after they've been made. At this point, the dev's hands are tied: he's already committed time to some retarded new system or unpopular change; but no matter how hard he argues with the player base, its still retarded and unpopular.



If you compare this to the devs on, say, World of Warcraft: they discuss proposed changes while they are still proposed and if the feedback is universally negative they can back down. Hence why the WoW devs tend to actually be pretty popular with the community. It probably also helps that WoW devs, ya know, actually play WoW.

I was always under the potentially misguided belief that new systems were being built on top of an archaic architecture, from both gameplay and technical standpoints, and therefore new additions would break existing features. DDO was "old" when I was providing support for it, and we (the CS team) collectively felt like it was buckling under its own weight. I can't imagine what it's like now that the game is legally old enough to vote.

Although, it's apparent that communication was, is, and will probably always be garbage. I was a proponent of improved communication at least between teams within the studio, just so the CS team would be aware of what was going on. If you think it sucks being a player and not being kept in the loop on updates and changes, imagine being a support agent and facing that same conundrum. So often in tickets did I want to respond to "You're a GM, you're supposed to know this" with "Nobody tells me shit around here."

Quote:
If you compare this to the devs on, say, World of Warcraft: they discuss proposed changes while they are still proposed and if the feedback is universally negative they can back down. Hence why the WoW devs tend to actually be pretty popular with the community. It probably also helps that WoW devs, ya know, actually play WoW.

If the devs spent half as much time playing DDO as they did other games, the game would probably have been a thousand times better.

I know I keep harping on WoW(which I hate), but you could always tell what classes the devs were playing because those ones were always heavily favored. DDO its pretty obvious only new $$$ classes are "favored" to sell them, and then everything gets nerfed into the fucking dirt.

It's insane to think that WoW, DDO, and LOTRO are among the "elder statesmen" of online gaming. I'm still amazed to this day that DDO (and LOTRO) are still going, truth be told. I'm sure you are too.
  
Back to top
 
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #66 - Dec 4th, 2024 at 8:16pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 7:17pm:
With the utmost of respect, I hope they weren't fired. Through some searching, I see they left the company within the past year, so I hope it was on their terms (and it sounds like it was.) There are definitely worse things to lose a job over, and we all know how volatile the games industry is; it's one of many reasons why I left it altogether. There are certainly folks at Turbine and WB with whom I worked where I wouldn't in all good conscious say or have ever said to them, "I wish you well." Lynnabel, however, has my best regards and wishes towards the next chapter in their journey, as cliché as that sounds.


Okay, fine, it was a layoff, likely because their 2020 income is equal to their current income, but I equate the two.
  
Back to top
 
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #67 - Dec 4th, 2024 at 8:19pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 7:21pm:
I was always under the potentially misguided belief that new systems were being built on top of an archaic architecture, from both gameplay and technical standpoints, and therefore new additions would break existing features.


That is exactly correct. DDO added some technical debt when they got a bunch of contractors for their first expansion, and they kept layering on top of what the contractors did as they went forward.

When they went to Warner Brothers, they quickly lost all of their old guard, leaving two of the first expansion contractors as the oldest programmers of the lot, who then took to blaming the old old guard for all of the game's problems.

Modern DDO has one ancient level designer and one ancient backend guy brought back from after they went indie, but the damage is done and it's crisis mode now.

Oh, and you may be pleased to know that one of the DDO ancients is now the lead designer for Stellaris.
« Last Edit: Dec 4th, 2024 at 8:23pm by Bobbicus »  
Back to top
 
IP Logged
 
Standing Stone Games
Shroud Slacker
***
Offline


I Love DDO & LotRO!

Posts: 1120
Location: Needham, MA
Joined: Jan 12th, 2017
Re: I used to be a GM for DDO. Ask me anything!
Reply #68 - Dec 4th, 2024 at 9:41pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 7:17pm:
That's right, I recognize their username now, thank you. I know their IRL name but of course I'm not sharing it here. I think I talked to them all of once, and it was on their last day of their internship.


Their name is Quentin Cantor.

They’re on Linked-In and has not tried even a little bit to keep their RL identity secret.

https://www.linkedin.com/posts/quentin-cantor-938b14123_i-am-going-to-make-an-ef...
« Last Edit: Dec 5th, 2024 at 5:27pm by Standing Stone Games »  

We invite you to explore our games, which hold the promise of depth, scope, and unlimited imagination!

Our phone # is (858) 239-0663. We enjoy hearing from our fans!
Back to top
IP Logged
 
Strake
Completionist (i.t.p.)
******
Offline


Evading a ban

Posts: 6555
Joined: Jan 5th, 2011
Gender: Male
Re: I used to be a GM for DDO. Ask me anything!
Reply #69 - Dec 4th, 2024 at 11:05pm
Print Post  
Rothgar wrote on Dec 4th, 2024 at 12:36pm:
As I mentioned earlier, though, the Vault was briefly blocked on the company's network for reasons beyond me.

This is awesome. Video games? A-ok. Porn? A-ok.

BUT DON'T YOU DARE VISIT THE VAULT Grin
  
Back to top
 
IP Logged
 
Notanarc
Titan Demolisher
****
Offline


I Love Drama!

Posts: 315
Joined: May 17th, 2020
Re: I used to be a GM for DDO. Ask me anything!
Reply #70 - Dec 5th, 2024 at 12:01am
Print Post  
Bobbicus wrote on Dec 4th, 2024 at 8:16pm:
Okay, fine, it was a layoff, likely because their 2020 income is equal to their current income, but I equate the two.


Daybreak had a layoff directed from corporate to cut costs.  They can call it a layoff all they want, but I've never seen anyone brought back when times got better.  Lynnabel got fired.  Probably deserved it on some level.
« Last Edit: Dec 5th, 2024 at 12:03am by Notanarc »  
Back to top
 
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #71 - Dec 5th, 2024 at 4:18am
Print Post  
Strake wrote on Dec 4th, 2024 at 11:05pm:
This is awesome. Video games? A-ok. Porn? A-ok.

BUT DON'T YOU DARE VISIT THE VAULT Grin


You had damn well better put this in the News gag randomizer in the top left.
  
Back to top
 
IP Logged
 
Bobbicus
Titan Demolisher
****
Offline


I Love Drama!

Posts: 347
Joined: Feb 14th, 2014
Re: I used to be a GM for DDO. Ask me anything!
Reply #72 - Dec 5th, 2024 at 4:21am
Print Post  
Rothgar wrote on Dec 4th, 2024 at 7:19pm:
I hear that. See my previous post about the Dunning-Kruger mentality of certain GMs that I was made to work alongside. On more than one occasion, these folks would confidently tell players the complete opposite of what an in-game tooltip would state. I would have to find polite ways to say to them, "Bro, the product that you are supporting literally says X, why are you telling them Y?" Many shifts I spent yelling into voids.


Yeah, I thought it was humorous as hell when you confirmed the service department was infected with the same problem we've seen in the devs for ages.
  
Back to top
 
IP Logged
 
Alex DeLarge
Epic Poster
*****
Offline


Get ready for some of
the 'ol in-out, in-out

Posts: 3489
Location: Foggy Albion
Joined: May 11th, 2013
Gender: Male
Re: I used to be a GM for DDO. Ask me anything!
Reply #73 - Dec 5th, 2024 at 5:19am
Print Post  
Rothgar wrote on Dec 4th, 2024 at 12:38pm:
It wasn't a bug; it was a feature.

But seriously, I admittedly abused that "bug" more than once. Sometimes if I recognized the player's name, I'd just skip over their ticket and let it fester, but those were reserved for only real pieces of garbage on my own personal "fuck you" list (of which there were very few names. I can't remember any of them, and I don't believe anyone from the Vault made that list.)


Damn, unless literally 95% of all remaining GMS were just straight up not doing their job and lazing around idk how it could it be true.

Are you saying Cordo lied to us about this bug? LMAO
  

Back to top
 
IP Logged
 
Rothgar
Korthos Resident
*
Offline


I Love Drama!

Posts: 49
Joined: Nov 29th, 2024
Re: I used to be a GM for DDO. Ask me anything!
Reply #74 - Dec 5th, 2024 at 12:17pm
Print Post  
Quote:
Are you saying Cordo lied to us about this bug? LMAO


It’s a testament to how strong the cross-team communication was. We were never on the same page as far as need-to-know information was concerned; we’d be lucky if we were even in the same book.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 2 [3] 4 5 6
Send TopicPrint