noamineo wrote on Dec 2
nd, 2024 at 1:02pm:
There was a massive bug with the reincarnation system that would delete items, sometimes the entire cache. You'd know about it pretty much right away when you went to grab your twink gear. This bug was especially egregious as it hit at a time when the things being erased could sometimes take years to farm.
If I recall correctly at first you needed a list, then they dropped it to just 3 items, then I think just one. Do you recall anything from this time?
I would really love to understand more about the internal politics that decided a game-breaking bug should only get one or two things back.
I'm glad you brought this up. I'm sorry if this ever happened to you or anyone else on this board, and I also want to personally apologize if I ever answered your ticket about and said I wasn't able to help. Truth be told, I would fight the urge to bang my head against my desk any time a ticket came in about items not carrying over from a reincarnation, or a cache being wiped. Something I personally failed to do back then was look at it from your perspective; while I wasn't a DDO player, I'm sure I'd be livid if my inventory in a game like Skyrim suddenly disappeared one day.
Some of it was admittedly malicious compliance, as I'd say a majority of our collective responses as GMs were due to us following ridiculous policies and wanting to avoid being chewed out by team leadership for doing things outside of our scope. Thankfully as the years we went on and management changed, we were able to expand said scope, but item reimbursements more or less remained unchanged. Our powers were limited there; if whatever was lost wasn't showing up in our logs, then we'd effectively have to take players at their word, which was opening up the proverbial can of worms, hence why 99% of the time we would just say, "Sorry, we can't assist." (Obviously, again I am referencing my day-to-day from a decade ago; I can't speak to how things operate today.)
With the reincarnation cache issue, at least in CS we knew it was a thing. We received at least one ticket about it daily. I can't remember if the company ever formally acknowledged the issue prior to the WB-to-SSG transition, but it got to the point where we had to do something more with these reports than just closing them and saying "tough luck." That's where the idea came up to restore up to 3 items of the player's choosing. It was better than doing nothing at all, and clearly throwing varying amounts of Turbine/DDO Points at the affected had no impact whatsoever.
At the time, I wished there was a way to just view a log, run a script, and restore whatever was lost following a botched reincarnation. In fact, when the SSG transition happened, I remember Sev and the new studio leadership team talking about implementing something to that effect. Whether or not it successfully happened, you probably know better than me.
I do recall a couple of separate instances where 2 different GMs - I believe Krymux, and Caergoth - both said "fuck it" and tried to rebuild caches for two players who were impacted by this issue. Like me, they were fed up by how often this occurred and how we couldn't do anything about it, short of manually creating every lost item one-by-one to the specified stats. In both instances, probably halfway through the process (I'd say maybe an hour into it) they both said something along the lines of, "Why did I agree to do this?" Of course, they both finished the requests, and I'm sure news about these "restored" caches traveled far and wide with future requests only to be met with disappointment.
Also I figure it's worth mentioning that if we'd have to manually rebuild lost caches and inventories like these 2 GMs attempted to do, it would be a nightmare process considering we were always short-staffed. As a GM, I would have sooner prioritized helping a group with a stuck quest (as opposed to a stuck raid - more on that another time) versus trying to do an item restore, since the latter required the affected player to be online as we built out their stuff (If I remember correctly, we couldn't just mail items to players; they'd need to be either dropped or manually placed in their inventories, as mailed attachments either showed as bound to the GM who created them, or just wouldn't detach.)
I hope it's a better experience now.
Quote:Of course since we're confessing things I will freely admit I abused this bug to get free shit.
lmao as a wise man once said, "Don't hate the player, hate the game."