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Pallai
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How lame is this build?
Aug 18th, 2010 at 1:29pm
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I tried to put this in "nice terms" on the other forums, but here you can feel free to give me real advice or just call me a noob.  Matter of fact, I'm sure Visty will be in here to tell me I suck any second.  I'm cool with that.  Wink

(Background: My main is a TR'ed Clonk, so I've capped and re-capped a CLR- it's the melee stuff I need help with)

I want to play around with a "battle-capable" Cleric which will prob be heavily multiclassed- I'm thinking end build will be 12 CLR/2 FTR/6 PAL.  Str-based (as in all levels into STR), THF. Human.

Explaining the 12 CLR levels is easy- Radiant servant Aura, Heal Spell and at least Mass Cure Mod- a weak BB, but it still hits.  Self-buffing, 30 pt. resists, no-fail res and Heal scrolling.

Fighter Levels- For the feats

Pally levels- On advice of guildies for smites, saves and other things I don't really understand yet.  Undecided

ATM, she's level 14- I can crit as high as 150 buffed and my cures hit for a decent amount, i.e. I was able to heal through Running With the Devils today on Norm (Level 16 quest).  She relies heavily on Aura healing, knows when to use scrolls to supplement SP and has a bag of other CLR tricks to conserve resources.

How much does this suck and why?  Viable support DPS/Heals, or should I just have rolled a Bard?  Should I ignore the Pally and take 6MNK?

If you don't think it sucks too much, gear selection tips would be appreciated.  I especially need to know the best slotting for STR items and what armor you would suggest.
  

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Visty
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Re: How lame is this build?
Reply #1 - Aug 18th, 2010 at 2:56pm
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why should i say it sucks?
true, the fighter levels are suboptimal, monk would be better for evasion but besides that....
  
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Pallai
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Re: How lame is this build?
Reply #2 - Aug 18th, 2010 at 3:07pm
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Quote:
why should i say it sucks?
true, the fighter levels are suboptimal, monk would be better for evasion but besides that....


Dunno, you and I always seem to disagree in the Cleric forums.

Can I ask for more advice--- I'm wondering how effective the evasion will be considering I've gone STR-based and have a starting DEX of 8.  It's a 32 Pt. build...

I know I can get some exceptional stats/saves off of Shroud crafting... I guess I should really post the stats that I'm working with in order for you guys to give any useful critiques.

I'll load them into the planner as soon as I can.
  

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Visty
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Re: How lame is this build?
Reply #3 - Aug 18th, 2010 at 3:13pm
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with a decent cha (what you want to have, even if just for DM2) your ref will be high enough to matter...maybe not for elite and epic traps, but meh, for those you have heal
  
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Re: How lame is this build?
Reply #4 - Aug 18th, 2010 at 3:37pm
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I don't know shit about cleric builds except to say that if you are going for a "battle-cleric", you need to make sure that you spend all your points on awesome DPS and don't waste it on hjealing.
  

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Pallai
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Re: How lame is this build?
Reply #5 - Aug 18th, 2010 at 3:50pm
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Schmoe wrote on Aug 18th, 2010 at 3:37pm:
I don't know shit about cleric builds except to say that if you are going for a "battle-cleric", you need to make sure that you spend all your points on awesome DPS and don't waste it on hjealing.


Agreed, and that's exactly where I need hjelp.

Gah, so hard to discuss without the planner...brb.
  

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Re: How lame is this build?
Reply #6 - Aug 18th, 2010 at 4:02pm
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16/2/2

Cleric paladin monk.

Max str, Max con, decent Charisma.

endgame you'll have evasion, and +10-12 to all saves from the monk paladin splash. Monk will also net you evasion and +44hp. 16 cleric will give you a nice amount of sp and access to 4 L8 spells, mass DW, death pact, and holy aura.

Will end up with 34 str, 30-34 con, 28 charisma, and something like 22-24 wisdom.
  
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Re: How lame is this build?
Reply #7 - Aug 18th, 2010 at 4:11pm
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Ok, here's what I got-  It's a bit off for some reason, but this is a rough idea of what I've got going.  Always willing to take advice and criticism, as this is a work in progress.

There is no Radiant Servant in the planner, so some AP are missing... also note that odd choices I would not normally have taken are pre-reqs for R.S. such as Cleric Heal II (yuck) and Improved Turning (double-yuck).

Tried to clean up code, hard to do on some parts.

Level 14 Lawful Good Human Female
(2 Fighter \ 12 Cleric)
Hit Points: 210
Spell Points: 709
BAB: 11\11\16\21
Fortitude: 13
Reflex: 4
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)       (Level 1)             (Level 14)

Strength             17                    23
Dexterity             8                    10
Constitution         13                    15
Intelligence         10                    12
Wisdom               16                    19
Charisma             10                    14

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Skills- Concentration, Balance, UMD

Level 1 (Fighter)
Feat: (Fighter Bonus) Power Attack
Feat: (Human Bonus) Toughness
Feat: Two Handed Fighting
Level 2 (Cleric)
Level 3 (Cleric) Feat: Extend Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric) Feat: Empower Healing Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric) Feat: Maximize Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric) Feat: Quicken Spell
Level 13 (Cleric)
Level 14 (Fighter) Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Fighter Haste Boost I

Fighter Critical Accuracy I
Human Adaptability Strength I
Human Improved Recovery I
Fighter Item Defense I
Racial Toughness I
Racial Toughness II
Cleric Heal I
Cleric Heal II
Cleric Prayer of Life I
Cleric Prayer of Life II
Cleric Prayer of Incredible Life I
Cleric Life Magic I
Cleric Life Magic II
Cleric Life Magic III
Cleric Life Magic IV
Cleric Energy of the Zealot I
Cleric Energy of the Zealot II
Cleric Energy of the Zealot III
Cleric Charisma I
Cleric Charisma II
Cleric Wisdom I
Fighter Toughness I
Cleric Divine Healing I
Cleric Divine Healing II (this will be changed in a level or two)
Cleric Extra Turning I
Cleric Extra Turning II
Cleric Improved Turning I
Cleric Wand and Scroll Mastery I
Cleric Wand and Scroll Mastery II


  

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Re: How lame is this build?
Reply #8 - Aug 18th, 2010 at 6:14pm
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6 pally? Why? For kotc? For hp or bab? If it's just for pally bonuses 2 is enough, 3 gives you all but can be too deep a splash

melée? Why bother that maximize? You are going to kill faster by melée than offensive casting. Ditch your cha, make sure str and con is higher, wis just make it enough to cast yours spells when disjuncted
  
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Re: How lame is this build?
Reply #9 - Aug 18th, 2010 at 7:02pm
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Aranticus wrote on Aug 18th, 2010 at 6:14pm:
6 pally? Why? For kotc? For hp or bab? If it's just for pally bonuses 2 is enough, 3 gives you all but can be too deep a splash

melée? Why bother that maximize? You are going to kill faster by melée than offensive casting. Ditch your cha, make sure str and con is higher, wis just make it enough to cast yours spells when disjuncted


I was told that I may want the 6 Pally for KotC, yes- not sure how effective those 6 levels are.  I will run a "capped" toon with only two levels like you and Kran suggest through the generator.

Why Maximize?  Good question- it's not for offensive casting, I took it knowing that I would have to do some healing on the way up- decided on Maximize to plump Cures and I ignored Empower.

Next question is- why not Maximize?  What do you suggest instead?

Next about ditching CHA- (and remember, I know little to nothing about Pallies)- isn't the saves bonus tied to CHA?  I could go as Visty suggested and pump CHA for DMight... initially I wanted it for the turns, but I sure can get those via enhancements.

Thanks for your reply, Aranticus!

Ok, instead of asking a billion questions, let me run it through the planner again and get a re-critique.
  

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Re: How lame is this build?
Reply #10 - Aug 18th, 2010 at 7:33pm
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Pallai wrote on Aug 18th, 2010 at 7:02pm:
Why Maximize?  Good question- it's not for offensive casting, I took it knowing that I would have to do some healing on the way up- decided on Maximize to plump Cures and I ignored Empower.

Next question is- why not Maximize?  What do you suggest instead?


you already have empower healing so max and if you are going radiant servant, you have a +75% on your healing so max is redundant. what about combat feats like ithf, etc?

Quote:
Next about ditching CHA- (and remember, I know little to nothing about Pallies)- isn't the saves bonus tied to CHA?  I could go as Visty suggested and pump CHA for DMight... initially I wanted it for the turns, but I sure can get those via enhancements.

Thanks for your reply, Aranticus!

Ok, instead of asking a billion questions, let me run it through the planner again and get a re-critique.


as a BC u have 4 feats to take care of, str con wis and cha. str is a no brainer. con should not be less than 14. this leaves wis and cha. you wanted a high wis, it means less cha. but to me personally, i'll ditch cha to the barest minium to cast heal spell without items and load up on cha for DM. there is no point trying to do everything. focus
  
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Re: How lame is this build?
Reply #11 - Aug 18th, 2010 at 9:37pm
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Aranticus wrote on Aug 18th, 2010 at 7:33pm:
you already have empower healing so max and if you are going radiant servant, you have a +75% on your healing so max is redundant. what about combat feats like ithf, etc?


Some people on the "other" boards like ITHF, some have said that it's not worth it unless you can take the whole chain. 

I say, if you suggest it, I'll try it!  Worst thing that'll happen is I'll have to swap a feat, right?

Aranticus wrote on Aug 18th, 2010 at 7:33pm:
as a BC u have 4 feats to take care of, str con wis and cha. str is a no brainer. con should not be less than 14. this leaves wis and cha. you wanted a high wis, it means less cha. but to me personally, i'll ditch cha to the barest minium to cast heal spell without items and load up on cha for DM. there is no point trying to do everything. focus


Hrm- I've got starting CON at 13 only because I have the Belt of Thoughtful Rememberance (has CON +5)- I plan on wearing that until I can get a Vorne's or other Amrath belt.

I'll try LR'ing to do the higher CHA thing--- still need to feed it through the planner, but this helps tremendously, thank you.
  

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Re: How lame is this build?
Reply #12 - Aug 18th, 2010 at 11:50pm
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Pallai wrote on Aug 18th, 2010 at 9:37pm:
... but this helps tremendously, thank you.


Smiley

In blind taste tests, 90% of all users preferred builds by Aranticus.
  

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Re: How lame is this build?
Reply #13 - Aug 19th, 2010 at 3:01am
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I would not recommend splashing paladin on a build without evasion.  Smites are fun and all, but you will probably get more bang for your buck out of fighter levels instead if you aren't making full use of those boosted saves, along with a nice charisma score.  Either swap the fighter levels for monk to get evasion (and you don't lose any feats that way), or replace all the paladin levels with additional fighter and/or cleric levels.  18/2, 16/4, 14/6, or 12/8 could all be potentially viable splits, though I always recommend that you splash only the minimum amount of levels that you can get away with and still achieve your objective.  Or just roll a paladin.

Kranix' 16/2/2 suggestion is also very good, and one other thing he left out is that you can qualify for Divine Might III that way too, if your cha is good enough.
  
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Re: How lame is this build?
Reply #14 - Aug 19th, 2010 at 5:58pm
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Ok, here we go-

[code]Character Plan by DDO Character Planner Version 3.16
DDO Character Planner Home Page

Level 20 Lawful Good Human Female
(3 Paladin \ 2 Monk \ 15 Cleric)
Hit Points: 350 (450 with CON 6, GFL, Drac. Vitality)
Spell Points: 943
BAB: 15\15\20\25\25
Fortitude: 22
Reflex: 16
Will: 19

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)

Strength             17                 24                   24
Dexterity            13                 15                   15
Constitution         15                 17                   18
Intelligence          8                 10                   10
Wisdom               12                 14                   16
Charisma             10                 12                   14


Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)

Balance               2                 14                   14
Bluff                 0                  2                    2
Concentration         6                 27                   27
Diplomacy             0                  2                    2
Disable Device       n/a                n/a                   n/a
Haggle                0                  2                    2
Heal                  1                  3                    5
Hide                  1                  2                    2
Intimidate            0                  2                    2
Jump                  3                  7                    7
Listen                1                  3                    3
Move Silently         1                  2                    2
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair               -1                  0                    0
Search               -1                  0                    0
Spot                  1                  3                    3
Swim                  3                  7                    7
Tumble                n/a               n/a                   n/a
Use Magic Device      1                 13                   13


Feat: Extend Spell
Feat: Maximize Spell
Feat: Power Attack
Feat: Two Handed Fighting
Feat: Improved Critical: Slashing Weapons
Feat: Improved Two Handed Fighting
Feat: Lightning Reflexes
Feat:  Toughness x 2

Human Adaptability Constitution I
Human Greater Adaptability Wisdom
Human Improved Recovery III
Human Versatility III
Paladin Item Defense I
Paladin Extra Lay on Hands I
Racial Toughness III
Cleric Heal II
Cleric Prayer of Life I
Cleric Prayer of Incredible Life I
Cleric Life Magic III
Cleric Energy of the Zealot III
Cleric Charisma II
Cleric Wisdom I
Paladin Toughness I
Cleric Divine Healing II
Cleric Divine Vitality II
Cleric Extra Turning III
Cleric Improved Turning I
Cleric Wand and Scroll Mastery II


  

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Re: How lame is this build?
Reply #15 - Aug 19th, 2010 at 9:45pm
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this build needs twinking

Pallai wrote on Aug 19th, 2010 at 5:58pm:
Level 20 Lawful Good Human Female
(3 Paladin \ 2 Monk \ 15 Cleric)


go 2 pal, 3 pal is usually for fear immunity which doesnt really help u much. plus 1 more clr level = 1 more L8 spell

Quote:
Hit Points: 350 (450 with CON 6, GFL, Drac. Vitality)
Spell Points: 943
BAB: 15\15\20\25\25
Fortitude: 22
Reflex: 16
Will: 19

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(32 Point)       (Level 1)          (Level 20)           (Level 20)

Strength             17                 24                   24


lower to 16 and save 3 build points

Quote:
Dexterity            13                 15                   15 [quote]

dump to 10 or even 8 since u are going thf, 3-5 build points saved

[quote]Constitution         15                 17                   18
Intelligence          8                 10                   10
Wisdom               12                 14                   16 [quote]

L8 spells only need 18 wis, if you are daring enough go 10 wis. 10+3tome+3enh+6item = 22 wis. even when disjuncted, you have 16 wis for L6 spells

[quote]Charisma             10                 12                   14


try get this to maybe 16-18 with tomes. means 14+2 tome or 15+3 tome. that will give u +4-6 damage

Quote:
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7


i wont bother with +1 tomes cept maybe wis

Quote:
                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 20)          (Level 20)

Balance               2                 14                   14
Bluff                 0                  2                    2
Concentration         6                 27                   27
Diplomacy             0                  2                    2
Disable Device       n/a                n/a                   n/a
Haggle                0                  2                    2
Heal                  1                  3                    5
Hide                  1                  2                    2
Intimidate            0                  2                    2
Jump                  3                  7                    7
Listen                1                  3                    3
Move Silently         1                  2                    2
Open Lock             n/a               n/a                   n/a
Perform               n/a               n/a                   n/a
Repair               -1                  0                    0
Search               -1                  0                    0
Spot                  1                  3                    3
Swim                  3                  7                    7
Tumble                n/a               n/a                   n/a
Use Magic Device      1                 13                   13


Feat: Extend Spell
Feat: Maximize Spell
Feat: Power Attack
Feat: Two Handed Fighting
Feat: Improved Critical: Slashing Weapons
Feat: Improved Two Handed Fighting
Feat: Lightning Reflexes
Feat:  Toughness x 2


personally i'd go toughness, empower healing, extend, thf, imp crit, PA, Ithf, gthf

Quote:
Human Adaptability Constitution I
Human Greater Adaptability Wisdom
Human Improved Recovery III


i'd drop imp recovery, 1 tier is ok, 3 tiers too much

Quote:
Human Versatility III
Paladin Item Defense I
Paladin Extra Lay on Hands I
Racial Toughness III
Cleric Heal II
Cleric Prayer of Life I
Cleric Prayer of Incredible Life I
Cleric Life Magic III


max life magic out, drop item defense and LoH

Quote:
Cleric Energy of the Zealot III
Cleric Charisma II


drop clr charisma, only good thing is +1 turn undead for 1 more aura but they regen now so no biggie

Quote:
Cleric Wisdom I
Paladin Toughness I
Cleric Divine Healing II


drop this, your aura is better

Quote:
Cleric Divine Vitality II
Cleric Extra Turning III
Cleric Improved Turning I
Cleric Wand and Scroll Mastery II




you should increase scroll mastery and maybe drop the extra turning

ps: if anything i say to drop is prereq for RS, ignore what i said for it Tongue
  
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Re: How lame is this build?
Reply #16 - Aug 19th, 2010 at 10:58pm
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Hey Aranticus,

Yeah, CLR Char. II is a pre-req. and is 2AP cheaper than Unyielding.  Could take Unyielding, but I hate the long cooldown.

Took the three Pally levels to get access to certain Enhancements, but will run it through again.

I think I took the Toughness x 2 because it was the only tasty thing listed for my Monk bonus feats- will have to see if it is possible to swap around to get GTWF.

Thank you so much for taking the time to look through that and add your notes, you've no idea how helpful it is.  Smiley
  

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Re: How lame is this build?
Reply #17 - Aug 19th, 2010 at 11:17pm
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Yeah, the 3rd paladin level is a mistake IMO.  Fear immunity isn't worth the extra sp and spell slot when you can get that on an item or just use GH.

If you want to be a primary melee, you'll want to get your DPS as high as you can manage.  As long as you can hit fine, raising your cha is actually even more rewarding than your str due to Divine Might.  Raising it four points from 10 to 14 increases your damage by 2, the same as a 4 point increase in str would.  But after that, every additional 2 points of cha (up to 18 including tomes, for DM III) nets you another 2 damage, whereas 2 points of str only grants +1 damage.  Additionally, boosting your cha will also boost your saves, and hopefully more than make up for lightning reflexes if it turns out you can't fit that in.

I'm not sying to put levelups into cha - those should definitely stay in str.  But your base cha needs to be high enough to take advantage of DM II at least, but III preferably, once you do get the appropriate tomes.  Shave a point off your con, some out of your dex, or even consider starting with a 16 str, so you can push your starting cha to a 14 or 15.

One more thing - if you intend to be in melee most of the time and still heal yourself and/or those around you, you'll probably want to pick up Quicken.  The DC for a concentration check is 10 + damage taken I believe (I forget, is your spell's level also added to the DC?), so it's easy enough to fail an occasional check at a critical time when you start doing some more difficult content.  I would consider Quicken a must have for any melee cleric or fvs, even though healbot types can get by without it if they're good.
« Last Edit: Aug 19th, 2010 at 11:31pm by Stanley Nicholas »  
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Re: How lame is this build?
Reply #18 - Aug 19th, 2010 at 11:24pm
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Pallai wrote on Aug 19th, 2010 at 10:58pm:
Hey Aranticus,

Yeah, CLR Char. II is a pre-req. and is 2AP cheaper than Unyielding.  Could take Unyielding, but I hate the long cooldown.

Took the three Pally levels to get access to certain Enhancements, but will run it through again.

I think I took the Toughness x 2 because it was the only tasty thing listed for my Monk bonus feats- will have to see if it is possible to swap around to get GTWF.

Thank you so much for taking the time to look through that and add your notes, you've no idea how helpful it is.  Smiley

PA is available on the monk feat list too - that's a good place to put it.  GTWF is definitely nice if you can fit it in so take it if you can, but unlike TWF it doesn't break the build if you can't fit in the whole feat chain.

I see that the extra LOH and item defense are on the lvl 3 pally enhancement list.  You will have 16 cleric levels though, so you hardly need that extra LOH.  And item defense isn't useless, but it's not something worth taking a level for.  Eventually you will be wearing mostly bound loot anyway, so perm damage will be a non-issue.
« Last Edit: Aug 19th, 2010 at 11:32pm by Stanley Nicholas »  
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Re: How lame is this build?
Reply #19 - Aug 20th, 2010 at 8:19pm
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Better?
(sorry about the code, I'm getting lazy at having to manually delete it)


Code
Select All
[u][b]Character Plan by DDO Character Planner Version 3.16[/b][/u]
[url=http://www.rjcyberware.com/DDO]DDO Character Planner Home Page[/url]

Level 20 Lawful Good Human Female
(2 Paladin \ 2 Monk \ 16 Cleric)
Hit Points: 326
Spell Points: 943
BAB: 15\15\20\25\25
Fortitude: 25
Reflex: 17
Will: 21

[B]                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
[U](32 Point)[/U]       [U](Level 1)[/U]          [U](Level 20)[/U]           [U](Level 20)[/U][/B]
[COLOR=silver]Strength             16                 23                   24
Dexterity            12                 14                   14
Constitution         15                 17                   18
Intelligence          8                 10                   10
Wisdom               12                 14                   16
Charisma             14                 16                   18[/COLOR]

[B][U]Tomes Used[/U][/B]
[COLOR=silver]+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
[/COLOR]
[B]                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
[U]Skills[/U]           [U](Level 1)[/U]            [U](Level 20)[/U][/B]
[COLOR=silver]Balance               2                    14
Bluff                 2                     4
Concentration         6                    27
Diplomacy             2                     4
Disable Device       n/a                    n/a
Haggle                2                     4
Heal                  1                     5
Hide                  1                     2
Intimidate            2                     4
Jump                  3                     7
Listen                1                     4
Move Silently         1                     2
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair               -1                     0
Search               -1                     0
Spot                  1                     3
Swim                  3                     7
Tumble                n/a                   n/a
Use Magic Device      3                    15
[/COLOR]
[B][U]Level 1 (Cleric)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Empower Healing Spell[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Human Bonus) Extend Spell[/COLOR]


[B][U]Level 2 (Cleric)[/U][/B]


[B][U]Level 3 (Cleric)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Quicken Spell[/COLOR]


[B][U]Level 4 (Cleric)[/U][/B]


[B][U]Level 5 (Cleric)[/U][/B]


[B][U]Level 6 (Cleric)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Power Attack[/COLOR]


[B][U]Level 7 (Cleric)[/U][/B]


[B][U]Level 8 (Cleric)[/U][/B]


[B][U]Level 9 (Cleric)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Two Handed Fighting[/COLOR]


[B][U]Level 10 (Cleric)[/U][/B]


[B][U]Level 11 (Cleric)[/U][/B]


[B][U]Level 12 (Cleric)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Improved Critical: Slashing Weapons[/COLOR]


[B][U]Level 13 (Cleric)[/U][/B]


[B][U]Level 14 (Cleric)[/U][/B]


[B][U]Level 15 (Cleric)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Improved Two Handed Fighting[/COLOR]


[B][U]Level 16 (Cleric)[/U][/B]


[B][U]Level 17 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Monk Bonus) Toughness[/COLOR]


[B][U]Level 18 (Monk)[/U][/B]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Selected) Greater Two Handed Fighting[/COLOR]
[COLOR=lightblue]Feat: [/COLOR][COLOR=silver](Monk Bonus) Lightning Reflexes[/COLOR]


[B][U]Level 19 (Paladin)[/U][/B]


[B][U]Level 20 (Paladin)[/U][/B]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Unyielding Sovereignty[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Follower of the Sovereign Host[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Adaptability Constitution I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Greater Adaptability Strength I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Improved Recovery I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Human Improved Recovery II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Way of the Faithful Hound I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Racial Toughness I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Racial Toughness II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Racial Toughness III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Heal I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Heal II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Prayer of Life I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Prayer of Incredible Life I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Life Magic I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Life Magic II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Life Magic III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Charisma I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Charisma II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Wisdom I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Wisdom II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Paladin Toughness I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Divine Healing I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Divine Might I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Divine Might II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Extra Turning I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Extra Turning II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Extra Turning III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Extra Turning IV[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Improved Turning I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Wand and Scroll Mastery I[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Wand and Scroll Mastery II[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Wand and Scroll Mastery III[/COLOR]
[COLOR=lemonchiffon]Enhancement: [/COLOR][COLOR=silver]Cleric Wand and Scroll Mastery IV[/COLOR]


 

  

Pallai, Ascent
Saraphima, Chennai, Northenstar, Chellai Nothing Personal
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Re: How lame is this build?
Reply #20 - Aug 20th, 2010 at 10:10pm
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i'd lower con to 14 and up cha to 15. simple reason being 15 cha + 3 tome = 18 which gives u DMIII. as to lightning reflexes, ditch it
  
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Re: How lame is this build?
Reply #21 - Aug 21st, 2010 at 6:45pm
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Looks much better.  You will get some more skill points though if you take monk at lvl 1.

I don't necessarily see a problem with lightning reflexes though.  If you don't feel you need extend, then why not boost your evasion success rates?  Helps make up for the fact that clerics have weak reflex save progression.
« Last Edit: Aug 21st, 2010 at 6:52pm by Stanley Nicholas »  
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Re: How lame is this build?
Reply #22 - Aug 21st, 2010 at 8:35pm
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Stanley Nicholas wrote on Aug 21st, 2010 at 6:45pm:
Looks much better.  You will get some more skill points though if you take monk at lvl 1.


Can't LR Monk in at level 1 due to the alignment change/LR bug. Sad
  

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Re: How lame is this build?
Reply #23 - Aug 22nd, 2010 at 2:39pm
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Stanley Nicholas wrote on Aug 19th, 2010 at 11:17pm:
One more thing - if you intend to be in melee most of the time and still heal yourself and/or those around you, you'll probably want to pick up Quicken.  The DC for a concentration check is 10 + damage taken I believe (I forget, is your spell's level also added to the DC?), so it's easy enough to fail an occasional check at a critical time when you start doing some more difficult content.  I would consider Quicken a must have for any melee cleric or fvs, even though healbot types can get by without it if they're good.


10 + spell level + damage taken. Since you'll probably cap around a 50ish concentration (23 ranks, 15 item, 4 GH + Con) this means you can safely cast Heal without fail if hit for 35 or less damage. If the spell level is higher or lower, or you have more bonuses than just a 26 Con adjust accordingly. But yes, that means when enemies start hitting for 50 or more you'll fizzle a lot without Quicken.
  

                           

Epoch wrote on Mar 14th, 2012 at 5:15am:
When people bring in their personal lives, it is all fair game.  This board promotes trolling.  If you bring something up, expect it to be used against you at a later date if not immediately.  You want to bring up personal shit, well, that is your problem.


Eladiun wrote on May 15th, 2012 at 1:46pm:
If one fails to understand the nuances of elite level trolling they would falsely interpret posts meant to fan the flames as support.
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Re: How lame is this build?
Reply #24 - Aug 23rd, 2010 at 3:44am
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My next question is about Damage Mitigation.  Having the Aura has helped a LOT, but I'm unsure about how useful it will be in end-game content.  It's holding strong at level 15 in keeping me topped off and I only really need to shoot myself a Heal if I'm swarmed with mobs or getting hit especially hard.

I didn't plan the Monk levels, so my thoughts were to stick with Full Plate and try to get some DR to help with incoming damage reduction.  Obviously can't do that with 2 Monk levels, which leaves me with robes.  My WIS and DEX are not high enough to offer any real bonus to AC and there's no way this toon can get a meaningful AC at end game.

Is there any good way to mitigate incoming damage?  I'm thinking I'm stuck with either A. Killing mobs faster or B. Having obscene HP (which would gimp my other stats).

First thought was to load up on crafted guards, but I'm worried about them going off at the wrong times-- how many times have you seen a damage guard go off on a slivered Stormreaver or prepped Shroud Lieutenant?  Roll Eyes

Basically, I'm now having gear second-thoughts and am not sure what direction to go in.
  

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