Pallai wrote on Aug 18
th, 2010 at 1:29pm:
I tried to put this in "nice terms" on the other forums, but here you can feel free to give me real advice or just call me a noob. Matter of fact, I'm sure Visty will be in here to tell me I suck any second. I'm cool with that.

(Background: My main is a TR'ed Clonk, so I've capped and re-capped a CLR- it's the melee stuff I need help with)
I want to play around with a "battle-capable" Cleric which will prob be heavily multiclassed- I'm thinking end build will be 12 CLR/2 FTR/6 PAL. Str-based (as in all levels into STR), THF. Human.
Explaining the 12 CLR levels is easy- Radiant servant Aura, Heal Spell and at least Mass Cure Mod- a weak BB, but it still hits. Self-buffing, 30 pt. resists, no-fail res and Heal scrolling.
Fighter Levels- For the feats
Pally levels- On advice of guildies for smites, saves and other things I don't really understand yet.

ATM, she's level 14- I can crit as high as 150 buffed and my cures hit for a decent amount, i.e. I was able to heal through Running With the Devils today on Norm (Level 16 quest). She relies heavily on Aura healing, knows when to use scrolls to supplement SP and has a bag of other CLR tricks to conserve resources.
How much does this suck and
why? Viable support DPS/Heals, or should I just have rolled a Bard? Should I ignore the Pally and take 6MNK?
If you don't think it sucks too much, gear selection tips would be appreciated. I especially need to know the best slotting for STR items and what armor you would suggest.
I would try this build. Has all the important abilities. Evasion, Good Healing, Awesome Melee. Could solo anything and still heal a raid.
Level 20 Lawful Good Elf Male
(2 Paladin / 2 Monk / 16 Favored Soul)
Hit Points: 306
Spell Points: 1580
BAB: 15/15/20/2525
Fortitude: 25
Reflex: 24
Will: 21
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 15 22 22
Dexterity 16 18 20
Constitution 14 16 16
Intelligence 8 10 10
Wisdom 10 12 14
Charisma 15 17 20
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 5 5
Bluff 2 5 5
Concentration 6 17 20
Diplomacy 2 5 5
Disable Device n/a n/a n/a
Haggle 2 5 6
Heal 0 13 13
Hide 3 5 5
Intimidate 2 5 5
Jump 2 21 21
Listen 0 2 4
Move Silently 3 5 5
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 2
Spot 0 2 4
Swim 2 6 6
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a
Level 1 (Paladin)
Skill: Concentration (+4)
Feat: (Past Life) Past Life: Sorcerer
Feat: (Selected) Weapon Focus: Slashing Weapons
Feat: (Automatic) Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Elven Keen Senses
Feat: (Automatic) Enchantment Save Bonus
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Enhancement: Aerenal Elf Melee Damage I
Ennhancement: Follower of the Sovereign Host
Level 2 (Monk)
Skill: Jump (+3)
Feat: (Monk Bonus) Two Weapon Fighting
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike
Enhancement: Paladin Focus of Good I
Level 3 (Monk)
Skill: Jump (+3)
Feat: (Monk Bonus) Toughness
Feat: (Selected) Whirling Steel Strike
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation
Enhancement: Way of the Clever Monkey I
Level 4 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Enhancement: Elven Dexterity I
Enhancement: Racial Toughness I
Level 5 (Favored Soul)
Skill: Jump (+1)
Feat: (Diety) Favored by the Sovereign Host
Feat: (Automatic) Magical Training
Enhancement: Aerenal Elf Melee Attack I
Enhancement: Favored Soul Life Magic I
Enhancement: Favored Soul Energy of the Scion I
Enhancement: Favored Soul Toughness I
Level 6 (Favored Soul)
Skill: Concentration (+1)
Feat: (Selected) Extend Spell
Enhancement: Favored Soul Charisma I
Enhancement: Favored Soul Wand and Scroll Mastery I
Level 7 (Favored Soul)
Skill: Jump (+1)
Feat: (Automatic) Child of the Sovereign Host
Enhancement: Aerenal Elf Melee Damage II
Enhancement: Racial Toughness II
Enhancement: Favored Soul Prayer of Life I
Level 8 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Elven Dexterity II
Enhancement: Favored Soul Wisdom I
Enhancement: Favored Soul Toughness II
Level 9 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Acid
Feat: (Selected) Past Life: Arcane Prodigy
Enhancement: Favored Soul Life Magic II
Level 10 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Aerenal Elf Melee Attack II
Level 11 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Favored Soul Life Magic III
Level 12 (Favored Soul)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Selected) Empower Spell
Enhancement: Favored Soul Charisma II
Level 13 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Enhancement: Favored Soul Wisdom II
Level 14 (Favored Soul)
Skill: Concentration (+1)
Skill: Jump (+1)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Enhancemment: Favored Soul Improved Empowering I
Enhancement: Favored Soul Improved Empowering II
Level 15 (Favored Soul)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Two Weapon Fighting
Level 16 (Favored Soul)
Ability Raise: STR
Skill: Heal (+2)
Feat: (Automatic) Beloved of the Sovereign Host
Enhancement: Favored Soul Improved Empowering III
Level 17 (Favored Soul)
Skill: Heal (+2)
Enhancement: Favored Soul Charisma III
Level 18 (Favored Soul)
Skill: Heal (+2)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Favored Soul Prayer of Life II
Enhancement: Favored Soul Prayer of Life III
Level 19 (Favored Soul)
Skill: Heal (+2)
Feat: (Favored Soul Bonus) Energy Resistance: Cold
Enhancement: Favored Soul Longsword Specialization I
Enhancement: Favored Soul Prayer of Incredible Life I
Enhancement: Favored Soul Prayer of Incredible Life II
Level 20 (Favored Soul)
Ability Raise: STR
Skill: Heal (+2)
Enhancement: Favored Soul Energy of the Scion II