this build needs twinking
Pallai wrote on Aug 19
th, 2010 at 5:58pm:
Level 20 Lawful Good Human Female
(3 Paladin \ 2 Monk \ 15 Cleric)
go 2 pal, 3 pal is usually for fear immunity which doesnt really help u much. plus 1 more clr level = 1 more L8 spell
Quote:Hit Points: 350 (450 with CON 6, GFL, Drac. Vitality)
Spell Points: 943
BAB: 15\15\20\25\25
Fortitude: 22
Reflex: 16
Will: 19
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 17 24 24
lower to 16 and save 3 build points
Quote:Dexterity 13 15 15 [quote]
dump to 10 or even 8 since u are going thf, 3-5 build points saved
[quote]Constitution 15 17 18
Intelligence 8 10 10
Wisdom 12 14 16 [quote]
L8 spells only need 18 wis, if you are daring enough go 10 wis. 10+3tome+3enh+6item = 22 wis. even when disjuncted, you have 16 wis for L6 spells
[quote]Charisma 10 12 14
try get this to maybe 16-18 with tomes. means 14+2 tome or 15+3 tome. that will give u +4-6 damage
Quote:Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
i wont bother with +1 tomes cept maybe wis
Quote: Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 2 14 14
Bluff 0 2 2
Concentration 6 27 27
Diplomacy 0 2 2
Disable Device n/a n/a n/a
Haggle 0 2 2
Heal 1 3 5
Hide 1 2 2
Intimidate 0 2 2
Jump 3 7 7
Listen 1 3 3
Move Silently 1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 1 3 3
Swim 3 7 7
Tumble n/a n/a n/a
Use Magic Device 1 13 13
Feat: Extend Spell
Feat: Maximize Spell
Feat: Power Attack
Feat: Two Handed Fighting
Feat: Improved Critical: Slashing Weapons
Feat: Improved Two Handed Fighting
Feat: Lightning Reflexes
Feat: Toughness x 2
personally i'd go toughness, empower healing, extend, thf, imp crit, PA, Ithf, gthf
Quote:Human Adaptability Constitution I
Human Greater Adaptability Wisdom
Human Improved Recovery III
i'd drop imp recovery, 1 tier is ok, 3 tiers too much
Quote:Human Versatility III
Paladin Item Defense I
Paladin Extra Lay on Hands I
Racial Toughness III
Cleric Heal II
Cleric Prayer of Life I
Cleric Prayer of Incredible Life I
Cleric Life Magic III
max life magic out, drop item defense and LoH
Quote:Cleric Energy of the Zealot III
Cleric Charisma II
drop clr charisma, only good thing is +1 turn undead for 1 more aura but they regen now so no biggie
Quote:Cleric Wisdom I
Paladin Toughness I
Cleric Divine Healing II
drop this, your aura is better
Quote:Cleric Divine Vitality II
Cleric Extra Turning III
Cleric Improved Turning I
Cleric Wand and Scroll Mastery II
you should increase scroll mastery and maybe drop the extra turning
ps: if anything i say to drop is prereq for RS, ignore what i said for it