Antir wrote on Nov 2
nd, 2010 at 4:23pm:
It is nice to have in some pretty important places in the game and 1 extra toughness feat would not make a difference in those situations.
This is pretty much how I felt about it. Making the reflex save against spells in those situations is the difference between being alive and being dead.
Asketes wrote on Nov 2
nd, 2010 at 5:50pm:
didn't I already tellz you in teamspeak no?
IF you had evasion = Yes
Let me ask you this, can you give us a rough estimate of what you can get as a relfex save with this?
40 int = what, 15 to your reflex saves
20 wiz = 6
GH = 4
resistance 5 = 5
crafted = 1
31-36 in case I missed something.
so you have a moderately high chance at taking half damage for shroud and non-epic,non-elites.
31-36 is about right. Raid buffed is at the higher end.
Actually someone else asked on TS but it got me thinking because I do have the feat on my Wizzy. I heard your opinion and now I'm asking the brains of DDO.

Seriously though just looking for a wider perspective. My Wizzy (Archmage - Conjuration/Enchantment) has...
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Insightful Reflexes
Feat: (Human Bonus) Mental Toughness
Feat: (Selected) Heighten Spell
Feat: (Wizard Bonus) Empower Spell
Feat: (Selected) Spell Focus: Conjuration
Feat: (Selected) Spell Penetration
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Quicken Spell
Feat: (Selected) Spell Focus: Enchantment
Feat: (Wizard Bonus) Greater Spell Focus: Enchantment
Feat: Toughness
So what else would I take...
a SF:Necro or SF: Trans
...if I TR (which I plan on doing at some point) I would dump it for wizzy past life but short of that I'm not sold on anything else.