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Kannyaheals
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The caster I have to cap...
Jan 30th, 2011 at 6:41pm
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Ok, I want to have an epic DC caster, able to mass hold mobs (even drow with their damnable SR). Not 100% sure how to get there, or even if dwarf is the right way to go. Archmage or lich, etc. This one's an archmage, but I'm not averse to the other option. I just need help. So...rip it to pieces? Pls? Smiley

Oh, and I've tried the warforged route...I"ll do it if I have to, but damn. Not my most favorite playable class ever.

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Kanya Aryien
Level 20 Neutral Good Dwarf Female
(20 Wizard)
Hit Points: 304
Spell Points: 2086
BAB: 10\10\15\20
Fortitude: 12
Reflex: 5
Will: 11

Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)      (Level 1)               (Level 20)
Strength             10                    10
Dexterity             8                     8
Constitution         20                    22
Intelligence         18                    28
Wisdom                8                     8
Charisma              6                     6

Starting          Feat/Enhancement
Base Skills         Modified Skills
Skills                      (Level 1)         (Level 20)
Balance                     -1                     9.5
Bluff                          -2                    -2
Concentration              9                    33
Diplomacy                   -2                    -2
Disable Device             n/a                   n/a
Haggle                      0                     9.5
Heal                         -1                    -1
Hide                         -1                    -1
Intimidate                  -2                    -2
Jump                        2                    11.5
Listen                       -1                    -1
Move Silently              1                    10.5
Open Lock                 n/a                   n/a
Perform                     n/a                   n/a
Repair                        4                     9
Search                        4                    11
Spot                         -1                     1.5
Swim                          0                     0
Tumble                       1                    10.5
Use Magic Device           0                     9.5

Level 1 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Toughness


Level 2 (Wizard)


Level 3 (Wizard)
Feat: (Selected) Spell Focus: Enchantment


Level 4 (Wizard)


Level 5 (Wizard)
Feat:(Wizard Bonus) Improved Mental Toughness


Level 6 (Wizard)
Feat: (Selected) Spell Penetration


Level 7 (Wizard)


Level 8 (Wizard)


Level 9 (Wizard)
Feat: (Selected) Heighten Spell


Level 10 (Wizard)
Feat: (Wizard Bonus) Greater Spell Focus: Enchantment


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Toughness


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Quicken Spell


Level 16 (Wizard)


Level 17 (Wizard)


Level 18 (Wizard)
Feat: (Selected) Empower Spell


Level 19 (Wizard)


Level 20 (Wizard)
Feat: (Wizard Bonus) Maximize Spell
Enhancement: Wizard Master of Magic
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Racial Toughness IV
Enhancement: Improved Concentration I
Enhancement: Improved Concentration II
Enhancement: Improved Concentration III
Enhancement: Improved Concentration IV
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Force I
Enhancement: Wizard Lineage of Force II
Enhancement: Wizard Lineage of Force III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Lineage of Deadly Force II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Spell Penetration II
Enhancement: Wizard Energy of the Scholar I
Enhancement: Wizard Energy of the Scholar II
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Energy of the Scholar IV
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Wizard Intelligence III
Enhancement: Wizard Archmage I
Enhancement: Wizard Archmage II
Enhancement: Wizard Archmage III
Enhancement: Wizard Archmage IV
Enhancement: Wizard Archmage V
Enhancement: Archmage Spell Mastery I: Enchantment
Enhancement: Archmage Spell Mastery II: Enchantment
Enhancement: Enchantment I - Hypnotism
« Last Edit: Jan 30th, 2011 at 6:43pm by Kannyaheals »  
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Blank_Zero
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Re: The caster I have to cap...
Reply #1 - Jan 30th, 2011 at 6:49pm
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What's wrong with a self-healing Epic-specced caster? WF Archmage, or Drow PM is what I usually see over on Khyber at endgame.
  
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Kannyaheals
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Re: The caster I have to cap...
Reply #2 - Jan 30th, 2011 at 6:53pm
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What's wrong with a self-healing Epic-specced caster? WF Archmage, or Drow PM is what I usually see over on Khyber at endgame.


Nothing at all, but I'm unsure how to get a drow up to a workable hp, and I will roll a forged if needed, I just want to be sure that it's the best choice if I do.

I have zero experience with arcanes, so I'm basically out for any advice or build help that I can get.
  
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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #3 - Jan 30th, 2011 at 6:56pm
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Casters are pretty easy (relatively) to set up for a hold-bot (you can do a lot lot more than just mass hold but you'll get that with time)

Warforged archmages are probably easier for the novice caster with little to no gear. Drow palemasters get stronger and stronger with better gear and in my mind are a superior choice once fully equipped.

Really the easiest way to get an epic focused caster up to speed is TR's. do as many wiz lives as you can handle. They will all be beneficial.

With that very basic info let me know what ur thinking and we can go from there. Playing a great epic caster revolves around 2 things. 1. getting ur DC's to a high enough point (pretty easy) and 2. a very aggresive playstyle.

Dont go dwarf theres absolutely no bonuses to it apart from being a very fat palemaster...

N
« Last Edit: Jan 30th, 2011 at 6:57pm by Nick_robinsonchia »  
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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #4 - Jan 30th, 2011 at 7:00pm
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Hmmmm I just noticed ur TRing from a ranger? If you were only wanting to do 34p and no more i'd suggest rolling a fresh caster zerg thru the easy 32p life then tr that to get the benefit of the wiz pl.
  
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Kannyaheals
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Re: The caster I have to cap...
Reply #5 - Jan 30th, 2011 at 7:01pm
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I think the more aggressive playstyle will be the harder of the two to handle, simply because I've only recently started to play aggressively on my cleric. It's a lot of fun actually.

If the best way to do things is to TR, then I will TR multiple times. I've got time, with the hubby deployed, and me working from home soonish.

What sort of gear do you mean for a drow palemaster?

Nick_robinsonchia wrote on Jan 30th, 2011 at 6:56pm:
Casters are pretty easy (relatively) to set up for a hold-bot (you can do a lot lot more than just mass hold but you'll get that with time)

Warforged archmages are probably easier for the novice caster with little to no gear. Drow palemasters get stronger and stronger with better gear and in my mind are a superior choice once fully equipped.

Really the easiest way to get an epic focused caster up to speed is TR's. do as many wiz lives as you can handle. They will all be beneficial.

With that very basic info let me know what ur thinking and we can go from there. Playing a great epic caster revolves around 2 things. 1. getting ur DC's to a high enough point (pretty easy) and 2. a very aggresive playstyle.

Dont go dwarf theres absolutely no bonuses to it apart from being a very fat palemaster...

N

« Last Edit: Jan 30th, 2011 at 7:02pm by Kannyaheals »  
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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #6 - Jan 30th, 2011 at 7:08pm
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Ok lets start with the assumption that you can get ur DC's where they need to be on a wizzy. That leaves part 2 - playing agressively. Contrary to logic the most important part of playing agressively is getting ur defenses in place. This is where I think drow palemasters out do Archmages by a substantial margin. I wrote a really long PM to a bud on the forums showing why I chose palemaster over archmage. Its ridden with spelling mistakes etc but ul get the jist of it. Il post it when I can it might help with some of the questions you have.

N
  
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Re: The caster I have to cap...
Reply #7 - Jan 30th, 2011 at 7:10pm
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Nick_robinsonchia wrote on Jan 30th, 2011 at 7:08pm:
Ok lets start with the assumption that you can get ur DC's where they need to be on a wizzy. That leaves part 2 - playing agressively. Contrary to logic the most important part of playing agressively is getting ur defenses in place. This is where I think drow palemasters out do Archmages by a substantial margin. I wrote a really long PM to a bud on the forums showing why I chose palemaster over archmage. Its ridden with spelling mistakes etc but ul get the jist of it. Il post it when I can it might help with some of the questions you have.

N

PM owns AM IMO for that very reason. A good caster zergs and zergs hard dominating everything it passes. If youre having to focus on reconstructing your fucking self then you aren't dominating them.
  
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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #8 - Jan 30th, 2011 at 7:13pm
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Sergod wrote on Jan 30th, 2011 at 7:10pm:
PM owns AM IMO for that very reason. A good caster zergs and zergs hard dominating everything it passes. If youre having to focus on reconstructing your fucking self then you aren't dominating them.


Spot on man. I barely ever have to cast the burst heal anymore between temporary hp, aura and skillz PM just blows AM out the water.
  
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Re: The caster I have to cap...
Reply #9 - Jan 30th, 2011 at 7:23pm
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Half-elf would be a better start hp wise if you are concerned kannya.  Unless you already have the gear the half elf will obtain the same DC, maybe -1 during some levels. 

Then again, this is only if you are concerned about it and want more leeway before taking the HP hit.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Cetus
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Re: The caster I have to cap...
Reply #10 - Jan 30th, 2011 at 7:23pm
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Well, thats an interesting thought nick- how do you find yourself in the sp department?

Archmage is quite a bit ahead in terms of the mana granted for each of the 5 tiers, not to mention the 100 sp cost to enter lich form, after which you cast death aura, as opposed to cheap reconstructs.

Additionally, what if you get caught in a pinch? those negative energy bursts cost more mana and don't really hit for as hard with respect to recon when the going gets rough.

As far as DC's go, it seems that you're necro DC is where the pale master really kicks the archmages ass in. Enchantment DC's are equal given that you take the focuses (extra 2 drow intel + an extra 2 intel from lich form = 2 dc that archmages get from enhancements), but then you give up an extra 2 feats to pick two enchantment focuses as well as the 2 necro focuses for pm. How do your hitpoints pan out? (even with the extra bit you gain while in form)


Cheers,

Cet.
  
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Kannyaheals
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Re: The caster I have to cap...
Reply #11 - Jan 30th, 2011 at 7:24pm
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Ok, so I have 4 TRs to do if I swing it with my ranger, and 3 if I start a wiz and run it fast to cap. Fuck the ranger, I can find something else to do with that toon.

Ok, crunching stuff in the planner.

Epoch, I am worried about HPs either way. I tried a drow in the planner and was very scared lol.
« Last Edit: Jan 30th, 2011 at 7:25pm by Kannyaheals »  
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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #12 - Jan 30th, 2011 at 7:33pm
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Quote:
Well, thats an interesting thought nick- how do you find yourself in the sp department?

Archmage is quite a bit ahead in terms of the mana granted for each of the 5 tiers, not to mention the 100 sp cost to enter lich form, after which you cast death aura, as opposed to cheap reconstructs.

Additionally, what if you get caught in a pinch? those negative energy bursts cost more mana and don't really hit for as hard with respect to recon when the going gets rough.

As far as DC's go, it seems that you're necro DC is where the pale master really kicks the archmages ass in. Enchantment DC's are equal given that you take the focuses (extra 2 drow intel + an extra 2 intel from lich form = 2 dc that archmages get from enhancements), but then you give up an extra 2 feats to pick two enchantment focuses as well as the 2 necro focuses for pm. How do your hitpoints pan out? (even with the extra bit you gain while in form)


Cheers,

Cet.


Me? Ive used exactly one mana pot on bigg in all the epics ive run on him incuding Chains and adq1(this was where i used it). No EROSS just a bauble. Its just way to easy to do all you need to do on a PM. I only take one ench focus on bigg. he just doesnt need anymore its superfluous and he sits at 42 ench. Yeah AM might have a few more sp to play with but I can guarantee you I use less sp healing than an AM will, and depending on how deep theyve gone with arcane bolt/blast and spell like abilities the difference isnt all that much. I typically use 0-2 bursts per epic quest - normally Between temporary hp procs (go big or go home), insightful reflexes(mandatory for how i play) and the aura plus twitching around its just not necesary.

When the other forums come back up il post that pm (cant be fucked rewriting) and you can see where my thoughts are at.

N
  
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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #13 - Jan 30th, 2011 at 7:34pm
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should be around 550hp on a drow pm all geared out kanny. thats what il be shooting for on bigg.

N
  
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Re: The caster I have to cap...
Reply #14 - Jan 30th, 2011 at 7:36pm
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You don't need to TR to be effective.

The only place 42DC on Enchant is not good enough is DQ1.

Everywhere else, OOB, Chrono etc 42 is nice.

The problem with zerging 3 past lives, is you won't have the gear nor the familiarity with a Wizard.

Getting 2x GS items for SP and HP is going to take 2 months anyway.

My single life WF Archmage runs with 537hp buffed and 42DC enchant (yugo pots).
Between 3sp webs and 3 sp resistable dances, 1sp hypnos I can shutdown a group of mobs with 15sp.

Mass hold monster and person get no SR check, so I cycle those 2 in Epic OOB, and make the melees kill the drow and scorpions on the rocks after the shrine.

I should of called my wiz Spidermaniac as I use web so damn much.
  

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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #15 - Jan 30th, 2011 at 7:38pm
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Felgor wrote on Jan 30th, 2011 at 7:36pm:
You don't need to TR to be effective.


Yeah you dont really but if she wants to be MORE effective its the easiest way to get big boosts.
  
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Blank_Zero
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Re: The caster I have to cap...
Reply #16 - Jan 30th, 2011 at 7:39pm
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Felgor wrote on Jan 30th, 2011 at 7:36pm:
You don't need to TR to be effective.

The only place 42DC on Enchant is not good enough is DQ1.

Everywhere else, OOB, Chrono etc 42 is nice.

The problem with zerging 3 past lives, is you won't have the gear nor the familiarity with a Wizard.

Getting 2x GS items for SP and HP is going to take 2 months anyway.

My single life WF Archmage runs with 537hp buffed and 42DC enchant (yugo pots).
Between 3sp webs and 3 sp resistable dances, 1sp hypnos I can shutdown a group of mobs with 15sp.

Mass hold monster and person get no SR check, so I cycle those 2 in Epic OOB, and make the melees kill the drow and scorpions on the rocks after the shrine.

I should of called my wiz Spidermaniac as I use web so damn much.


I prefer the current name though. =)
  
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Re: The caster I have to cap...
Reply #17 - Jan 30th, 2011 at 8:19pm
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Why not zerg 3 lives?  Takes what, 2 months if kannya gets lazy about it? 3 weeks if not? Really would not be that far behind in a timeline of raid gear anyways.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: The caster I have to cap...
Reply #18 - Jan 30th, 2011 at 8:22pm
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Kannyaheals wrote on Jan 30th, 2011 at 7:24pm:
Ok, so I have 4 TRs to do if I swing it with my ranger, and 3 if I start a wiz and run it fast to cap. Fuck the ranger, I can find something else to do with that toon.

Ok, crunching stuff in the planner.

Epoch, I am worried about HPs either way. I tried a drow in the planner and was very scared lol.



Remember, Lich gives you more HP with its con boost.  Like I said, try it half elf first, take the barbarian dilliente feat and go from there.  It will be more forgiving your first 7 levels.  After that, it really doesnt matter.  If you are going to TR 3 times, may as well give yourself more leeway for the first couple lives to adjust to the awesomeness of a PM.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: The caster I have to cap...
Reply #19 - Jan 30th, 2011 at 8:30pm
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Im gonna post this then im out for the night so il check back in in a few days.

N

Hey man,

Reasons why I went drow PM over WF AM.

OK where to start. Since you mentioned survivability we can start with defensive measures first. Let me say that I dont think one or the other is more survivable from a 'will I die' Point of View. They should both be near unkillable in the proper hands. The difference in my mind is that the Palemaster requires next to no maintenance of his hp bar except for spike/burst damage w/ death aura up. Less time reconstructing means more time pwning shit. Let me throw out what the drow palemaster has going for it from a defensive standpoint. Its the combination of all of the below that makes them so defensively strong - an AM get some of them but not all. Its the same premise as sp regen items - go big or go home.

1. High Hp - you should be around 550hp geared/buffed out..on a drow.

20 Base
80 Wizzy
20 Tough item
22 Toughness feat
20 Tough enh
20 Palemaster III
260 Con (16 base +2 tome + 7 cloak +1 exc + 2 rage + 4 lich +2 yugo + 2 boat = 36) 38 with litany and +3 tome.
45 shroud
10 AoA
20 hidden yugo
30 GFL

= 547

2. Amazing reflex save - due to insightful reflexes. Spike damage is the only thing that should kill an arcane and any wizard has this over a sorc but its the combination of this with with the hp and the temporary hp set up and the death aura tick that makes this so nice. Between this feat hotswaps for absorbtion items resists and fire/cold shield you take very little to know elemental damage anymore when the you know the damage will be extreme.

3. Temporary hp - This has more to do with availability of gear than anything else. But is a very strong option.

1. Lich form - temporary hp on hit
2. Mabar/shroud of the abbot - boon to undeath (heal on hit)
3. DQ bracers - temp hp (think 20% proc rate for 30hp) neg levels do not hit undead which takes away the big downside of the bracers. WF archmages will get the negs.
4. Conc op - temp hp

4. Aura Healing - Combine all of the above with average 35/tick 'healing' (critting for 70 at times) and i barely ever have to use the 'insta-heal' burst. There are many many epics where i dont even use the burst. I use maybe 3 typically in DQ2 while im kiting the the efreet/gnolls and nuking the queen. I typically solo 3rd base in velah and maybe use one if i need to.

5. Negative energy burst. - A weaker reco that uses more sp. I try not to use this as much as possible and just let my aura tick me to full but its there when I need it.

6. Wraith form and incorporeal - not to be underestimated and is something alot of PM dont bother with. I use this ability alot. Playstyle is slightly different on a PM to a sorc. Turtling basically never happens - you are much better served jinking in tight circles blasting away with ur 'free' nukes than turtling if the melees need to peel agro off you. Part 2 tower when kiting, dq2 when kitting trash and blasting - any time where defensive measures > offensive is when you use wraith form. Permanent cloud concealment without casting the cloud is just gold.

7. Mana regenning. This is one of the only times i will shield block anymore. Mana regen is far more efficent on a PM than a warforged arcane. Temorary hp + aura means theres not need to cast healing spells while ur getting beat up on. Those spell points u receive from conc op and torc are just that - free.

The defensive measures are so strong I barely use SP other than aura to take care of myself which is key when comparing wf arcane to PM from converting defense to offense. I dont know typically how many sp I would use casting quickened reconstructs on myself as a wf. As a PM...1-3 most quests if that.

Offensively (Il deal with the less obvious first)

1. Free Nukes!!! I dont know why I dont see many Palemasters taking advantage of these. Everytime im not casting cc im blasting away with these. Im talking about the level 6/12/18 prestige blasts that use HP instead of sp to cast. As long as you have enough juice to cast a death aura you can spam these all day long. Critting for 300's with next to nothing saving on them (its a fort save so all the evasion types trash gets hit too) due to the uber necromancy DC you have its a continual source of albeit light dps. These free nukes is why I will not build battlemages anymore. In my mind I always built melee capable arcanes because I felt I was not doing as much as I could when conserving sp - may as well melee and pump out more dps for no sp. Now i can just blast away and do about as much as I would meleeing if not more while not making any sacrifices in feats or stat points to make sure I was an effective weak melee.

2. Necrotic Ray - the lvl 6 spell - is my go to single target damage spell. There was a stealth boost to this spell some time ago. Basically it functions like disintergrate but the floor of the damage is alot higher and is boosted by ur prestige line. So even when they save its still 300+ points of damage max and emp. And next to nothing saves against a 45+ DC lol.

3. Dark Monks - I know you love ur dark monks...and so am I now after playing one this life and also a pale master. When ur high wisdom dark monk lands there D-D-D finisher it not only pumps their own ToD but it pumps up ur free nukes and ur necrotic ray. This doesnt happen in every group you run but when you get a good dark monk in ur group seeing purple damage from free stuff is great

4. Spell dc's.

This was one of the main points of why I went palemaster over Archmage initially. All things being equal comparing a drow palemaster too an archamage you get

Drow + 2 int over warforged
Lich +2 int over Archmage
Yugo pots - +2 int over Archmage (without beign crit ever - saying this i do know alot of AM that use these anyway)

Archmage +2 in one school over Palemaster.
+1 in secondary school if taken.

Now given that both prestiges take gsf:enchantment its close to a wash and ur 2 higher in every other school. I use flesh to stone alot. I use web alot. I blast alot. ( I have 2 sorc pl so my evocation saves are crazy high). Its limiting to say that enchantment is the only school that matters - its the most important but its not the be all and end all. Basically you have similar ench dcs and better in every other school. Personally I run around without GSF Ench as I just dont need it any higher. And while AM have next to free blasting it still costs sp and that stuff really adds up fast. You cant really compare Pale master free nukes to archmage free nukes. Yes there stuff works on undead and deathwarded types. But against undead you need not look past firewall/inced cloud. Save Raiyum but thats what the melees are along for.

5. Enhancement Cost

Archmage is heavier AP wise than PM if you want to do it right. I spec for both fire/cold and elec acid as a pm. most archmages can just do fire/cold and a some in repair/force. I dont even carry recon on my caster anymore. With Half-Orcs/elves taking up the most melee slots these days(with who i run with anyway) Its not necesary for me to carry it full time. As a Palemaster you dont have the capstone dmg of a sorc (which isnt 20% its more like 8% due to stacking) but my nukes consistently are not saved against. The nuking disparity against raid bosses is not as much as some might think due to raid boss save failure.

6. Non epics - Wail DC trivialises all content non epic on a palemaster. They give us end game that actually isnt riddled with blanket immunities this will be important. Walking through amrath elite wailing everything is just fun.

I think that covers alot of the inherent differences. I will say this tho - archmages are certainly more noob friendly as they dont need alot of the gear that makes a palemaster really shine . All the temporary hp's are key to making a mana efficient PM.

My guys 32p(36p) Drow just max con and int. I had problems having 9 str at low levels. Wear a str item while ur leveling. Ray of enfeeblement and carrying capacity is a pain in the ass. Eat a +2 tome and slot +6 str somewhere by cap. Leveling up you will feel weaker than a wf until you hit level 12. Then its god mode from there on out. Initially ul have to get used to group deathward tactics - let people know when you've gone into a form. Do it often until ur regular group of friends know what to expect. You dont want to recast it and waste 100sp every time.

My feats were (in no particular order)

1. Max
5. Emp
10. Quicken
15. Heighten
20. Extend

1. insightful reflexes
3. Tough
6. Mental tough (for wraith form)
9. Wiz Pl
12. Necro
15. Gr Necro
18. Enchantment

Note i have taken no spell pen feats as i have a wizzy and fvs past life. Wiz past lives are prob ur fastest path to power as it frees up feats and enhancements used for spell pen. I occasionally miss some spell pen checks but not enough to bother me. I plan on another 2 wiz lives when im done with groan so this will remedy it.

You could swap extend or empower for gr sf: ench but honestly i wouldnt bother - I dont really fail with a 42-43 dc enchantment.



H - Elders cap (ench and conc off a weapon)
N - torc/noxious
T - Litany/eardweller
Cl - Envenomed
Be -Archamge/Palemaster set take ur pick
Bo - shroud sp
br - epic dq
R1 -archamge/PM set w/ int
R2 -Shamans band (spell pen 9) - this is my hotswap. Ring of djinn, tras tod with inherent resists and importantly ring of the mire.
Gl -Still pretty free but im currently wearing gloves of glacier - also a hotswap item.
gog -Shroud HP
Bod -Currently wearing diabolist but will switch to mabar robes when i get them and a litany to balance my int out.

Oh yeah that reminds me - regalia of the phoenix and wizzy casting time makes meteor swarm plain awesome. Meteor swarm is still bugged Im 99% sure. A jumping wizard without quicken on gets more meteors than a sorc or a wiz with quicken on. you can get the full 4 getting ur timing and jumping right. As a fleshy you get the bonuses of the regalia of the phoenix to pump ur meteor swarm. Once you get ur timing right and using the regalia/eardweller meteor swarm is ur best dps spell handsdown. A spell often overlooked by sorcs and warforged (who only get epic tinder to boost theirs..)


N
  
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Leira
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Re: The caster I have to cap...
Reply #20 - Jan 31st, 2011 at 2:56pm
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Nick_robinsonchia wrote on Jan 30th, 2011 at 6:56pm:
Warforged archmages are probably easier for the novice caster with little to no gear. Drow palemasters get stronger and stronger with better gear and in my mind are a superior choice once fully equipped.


Yeah for my fvs I'm doing WF AM first life, then human or drow PM for the past lives before going fvs.

So why drow over human?
  

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Nick_robinsonchia
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Re: The caster I have to cap...
Reply #21 - Jan 31st, 2011 at 4:03pm
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Leira wrote on Jan 31st, 2011 at 2:56pm:
Yeah for my fvs I'm doing WF AM first life, then human or drow PM for the past lives before going fvs.

So why drow over human?


Honestly it was a personal choice I wanted to have a clear comparison to a wf archmage. That and drow maxed int puts you at uneven therefore I can wear the mabar robe instead of needing to wear the diabolist to keep me at even int not mattering what I have in my hands. Either are fine options.
  
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Re: The caster I have to cap...
Reply #22 - Feb 23rd, 2011 at 10:18am
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Heres what my caster's DC breakdown looks like

20 Base (Drow)
4 Tome
7 Item (Epic Robe of the Diabolist - not hard to get)
3 Exceptional (TOD Wiz Ring)
3 Enhancement (Wizard)
2 Lich (Palemaster)
5 Level (1 point from every 4 levels)
2 Ship
2 Yugo
2 Capstone
2 Store (I buy them when on sale)
4 Abishai Destroyer (situational use)

56 total Int (+23 Mod)

1 Litany (Only swap when using House D pots)
3 House D Pot (Situational use - Rarely Use)

60 Maxed (+25 Mod)



Enchantment DC:

10 Base
21 Mod (Int)
2 Item (Staff of the petitioner/Dreamspitter)
1 Feat (Past Life Wizard)
2 Feat (Enchantment Focus/Grt Enchantment Focus)
9 Spell Level (Using Heighten Spell)
45 Total

2 Abishai
2 Litany+Dpot
1 Bard Song

50 Total

1 Bard Past life (Don't currently have but its a goal)

51 Max Enchantment Focus (Least I think)


Gear:

Helm: Epic mask of Tragedy (Wizardy VI)
Armor: Epic robes of the diabolist (Heavy Fort/ +6Str)
Necklace: Torc of Prince Reiyum II (almost Epic)
Trinket: Epic Dragons eye (+1 Exceptional Con)
Bracers: Demonic Consort Bracers (working on making epic)
Cloak: Epic Envenomed Cloak (toughness)
Belt: Eerie Belt
Boots: Epic Boots of Corrosion (+2 good luck)
Ring: Sanuras Ring
Ring: Epic Shamans Band / TOD ring w/+2 con
Goggles: Concord Op Hp Greensteel goggles
Gloves: Epic Bramble Casters (Greater False Life)

HP: 540ish
SP: 2100ish

« Last Edit: Feb 23rd, 2011 at 10:19am by Jenovaa_Project »  

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Re: The caster I have to cap...
Reply #23 - Feb 23rd, 2011 at 8:13pm
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Nick_robinsonchia wrote on Jan 30th, 2011 at 7:13pm:
Spot on man. I barely ever have to cast the burst heal anymore between temporary hp, aura and skillz PM just blows AM out the water.

Ya I don't run insightful reflexes or DQ bracers and barely have to burst heal. If I forget fire shield or get a chain lightning with prot not refreshes are the only times really.
  
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Re: The caster I have to cap...
Reply #24 - Jun 29th, 2017 at 4:50pm
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