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Lammania being updated!
May 12th, 2011 at 11:43am
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Re: Lammania being updated!
Reply #1 - May 12th, 2011 at 11:58am
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It's just Update 9 Patch 1

http://forums.ddo.com/showthread.php?t=317878

suppose to bring some crafting update along with fixes
  
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Re: Lammania being updated!
Reply #2 - May 12th, 2011 at 2:46pm
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Interesting.  My source said it would be U10 on Lammania May 13.  U9P1 was supposed to be live May 11, not a preview.

Hopefully the number of small ingredients per recipe will decrease for the upper level recipes.
  
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Re: Lammania being updated!
Reply #3 - May 12th, 2011 at 2:54pm
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heh, 1024 lessers for some shtuff.. ugh


Moving can now interrupt the /death command.


hahahaha
  
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Re: Lammania being updated!
Reply #4 - May 12th, 2011 at 2:55pm
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Deconstruction of items now grants players a small amount of crafting XP in the crafting school associated with the essences gained.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Lammania being updated!
Reply #5 - May 12th, 2011 at 2:58pm
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ammania Release Notes: Update 9 Patch 1

Welcome to the Lammania Release Notes for Dungeons & Dragons Online! These release notes were posted on Thursday, May 12th, 2011. Please note that these release notes are subject to change.
News & Notes

Of Special Note:

Crafting Beta

    * The crafting level cap has been increased to 75!
    * Deconstruction of items now grants players a small amount of crafting XP in the crafting school associated with the essences gained.
    * Deconstructing low tier effects on high-end loot will now return more reward essences.
    * The ingredient cost to create shards has been significantly lowered.
    * A maximum enchantment level of +5 now appears on all standard craftable item blanks. This level determines how much power a given item can hold when adding magical effects through crafting. The items can have their maximum enchantment level increased by crafting Shards of Potential.
          o Recipes exist in all three schools of crafting to create “Shards of Potential” of various strengths that can be applied to a crafting blank to increase its maximum enchantment level. Higher plus Shards of Potential are significantly more expensive to create than lower plus Shards of Potential. Click here for our guide to Maximum Enchantment Levels and Shards of Potential.
    * Bound crafting shards are now Bound to Account instead of Bound to Character.
    * It is now possible to deconstruct crafting Shards using the Deconstruction Eldritch Device.
    * Crafting recipes will now display how much the minimum character level to equip an item will increase when the recipe is applied.
    * The names of essences have been changed for better standardization.
    * The "Vengeful Rage" mutation is now a prefix instead of a suffix.
    * Numerous treasure mutations have had their enchantment values lowered.
    * The Everbright Shard has been consolidated, and can be applied to either weapons or shields.

General Changes

Combat

    * The Intimidate symbol will no longer randomly appear over monsters' heads.

DDO Store

    * The Lesser Anti-Beholder Crystal now blocks beholder telekinesis attacks.

Feats

    * Cleave and Great Cleave are now working correctly for half-orc characters.

Items

    * Mineral II greensteel items now have all of their expected effects.
    * Greensteel weapons that had both Icy Burst and Frost abilities, but lost their Frost ability, will now possess their Frost ability again.
    * Older arrow types that went mad with the release of Update 9 have now been made sane, and are back to their proper descriptions.
    * Crafted handwraps will now properly apply their to-hit and damage bonuses.
    * Bows, crossbows, and thrown weapons will now work properly with smiting, banishing, and disruption.
    * Several typos have been corrected in the description of disruption.

Localization

    * The Crafting tab is now available on the character sheet for players with localized German clients.

Monsters

    * Thaarak hounds are less prone to dancing and falling down, and have new abilities.
    * Orange-named mini bosses now get deathblock on epic difficulty.

NPCs

    * The Twelve favor patron now gives out a Small Ingredients Bag when first visited.
    * The Free Agents now subscribe to the Stormreach Chronicle instead of the Korranberg Chronicle.

Quests

Harbinger of Madness

Fear Factory

    * Fixed some DM text.

In The Flesh

    * Dead Pykzyl is now able to leave his room and pursue attackers.
    * Fixed an issue that sometimes caused Yaulthoon to become unresponsive.
    * Parties will now have their soul stones sent to the beginning of the dungeon after a party wipe in the final fight with Yaulthoon.
    * A new named item can now drop on hard and elite for beating Yaulthoon.

The Missing

    * The mini-boss Pale Fire has been upgraded slightly.
    * Auto-opening doors are now selectable.

Inspired Quarter

I Dream of Jeets

    * Corrected several focus orbs.

The Necropolis

Ghosts of Perdition

    * Ice floors no longer re-form upon dungeon re-entry.

The Twelve

The Tower of the Twelve

    * The door to the Eldritch Chamber in the Twelve can now be used normally.

Vale of Twilight

The Shroud

    * Fixed a stuck spot.

Races

    * Half-orc males no longer use the female icon in the Who panel.

Skills, Feats, and Enhancements

    * Some enchantment-based effects that inadvertently affected raid bosses no longer do so.

Spells

    * The visual appearance of barkskin will no longer remain on characters after the effect wears off.
    * Solid Fog's reflex penalty now works on bosses and raid bosses, and has been fixed to apply the correct -5 penalty to creatures within the spell's area of effect.
    * Acid Fog's tool tip now states that enemies within its area of effect suffer a -4 penalty to Armor Class.

UI

    * When receiving a quest from an NPC, the yellow guidance arrows in the mini map now point at the correct dungeon entrance. Quest Journals correctly default to the most recently-bestowed quest instead of the alphabetical first on the list.
    * The Escape key can now be used to close Barter UI and Crafting UI windows.
    * The focus orb has been fixed for the Gnollish War Bow.

Other Changes

    * Fixed a bug where shadows were not displaying properly with DX10 and DX11.
    * Moving can now interrupt the /death command.
  

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Re: Lammania being updated!
Reply #6 - May 12th, 2011 at 3:18pm
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stainer wrote on May 12th, 2011 at 2:58pm:
    * The "Vengeful Rage" mutation is now a prefix instead of a suffix.


Hmm... A Vengeful Holy Silver weapon of Greater Evil Outsider Bane. Would lose +2 off the enhancement, possibly, but free rage when fighting!

BREAK THE CRAFTING SYSTEM!!!

Hee hee hee!

Basically, the thought is to craft a holy weapon of Vengeful right now, then with the update, see how the weapon reacts with two prefixes, and try adding a new suffix. Just need to restock some essences and I'll be doing this. Should I make a khopesh, bastard sword, or long sword when doing this? Or... To test now rather than later, should I cheat, find a BTA item, make it for my paladin who hasn't transferred to Lamannia, transfer, and try it out? Bah. Too much thinking involved. I just wanna break the game!
  
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Re: Lammania being updated!
Reply #7 - May 12th, 2011 at 3:24pm
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Monsters

    * Thaarak hounds are less prone to dancing and falling down, and have new abilities.
    * Orange-named mini bosses now get deathblock on epic difficulty.

Wow -  casters might bring melees into epics for more than just conversation!
  
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Re: Lammania being updated!
Reply #8 - May 12th, 2011 at 3:26pm
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Siver wrote on May 12th, 2011 at 3:18pm:
Hmm... A Vengeful Holy Silver weapon of Greater Evil Outsider Bane. Would lose +2 off the enhancement, possibly, but free rage when fighting!

BREAK THE CRAFTING SYSTEM!!!

Hee hee hee!




Why?  Why would I give up a useful damage prefix and gimp my DPS for an effect I can replicate with pots?
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: Lammania being updated!
Reply #9 - May 12th, 2011 at 3:46pm
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Eladiun wrote on May 12th, 2011 at 3:26pm:
Why?  Why would I give up a useful damage prefix and gimp my DPS for an effect I can replicate with pots?


or a spell that EVERY caster should be carrying  Wink
« Last Edit: May 12th, 2011 at 3:47pm by Asketes »  
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Re: Lammania being updated!
Reply #10 - May 12th, 2011 at 3:51pm
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Wait, so Min II is unbroken?  Yaaaay!  I was worried that I was going to have to TR with only Lit II for Gawnaderp.  This makes me happy.  In my pants.
  
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Re: Lammania being updated!
Reply #11 - May 12th, 2011 at 3:55pm
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Asketes wrote on May 12th, 2011 at 3:46pm:
or a spell that EVERY caster should be carrying  Wink


Ok Ferrum  Tongue
  
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Re: Lammania being updated!
Reply #12 - May 12th, 2011 at 4:02pm
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Eladiun wrote on May 12th, 2011 at 3:26pm:
Why?  Why would I give up a useful damage prefix and gimp my DPS for an effect I can replicate with pots?


Mainly to try to have two prefixes and a suffix, even if one is completely useless. Of course, then you add the Risia kit to it to get three... Then you can have a really ridiculous useless weapon!
  
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Re: Lammania being updated!
Reply #13 - May 12th, 2011 at 4:29pm
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Flint wrote on May 12th, 2011 at 3:55pm:
Ok Ferrum  Tongue



well, I was kind of joking. I carry it on my casters for the carrying capacity.


is Ferrum still around?
  
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Re: Lammania being updated!
Reply #14 - May 12th, 2011 at 6:42pm
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stainer wrote on May 12th, 2011 at 2:58pm:
* Some enchantment-based effects that inadvertently affected raid bosses no longer do so.


what exactly got nerfed here?
« Last Edit: May 12th, 2011 at 6:42pm by JC »  

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Re: Lammania being updated!
Reply #15 - May 12th, 2011 at 6:50pm
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JC wrote on May 12th, 2011 at 6:42pm:
what exactly got nerfed here?


Ice Prison is my guess.

Eladiun wrote on May 12th, 2011 at 2:55pm:
Deconstruction of items now grants players a small amount of crafting XP in the crafting school associated with the essences gained.


FUCK YA!

Now I can actually get my Crafting mule upped in lvl.
  
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Re: Lammania being updated!
Reply #16 - May 12th, 2011 at 6:51pm
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JC wrote on May 12th, 2011 at 6:42pm:
what exactly got nerfed here?


Most likely they meant enhancement-based effects like the sorc freeze.
  

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Re: Lammania being updated!
Reply #17 - May 12th, 2011 at 7:39pm
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Quote:
FUCK YA!

Now I can actually get my Crafting mule upped in lvl.


It appears to give an amount equal to the level of effect deconstructed. lvl 1 gives 1 xp, ... lvl 5 gives 5 xp.
  
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Re: Lammania being updated!
Reply #18 - May 12th, 2011 at 8:05pm
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apep wrote on May 12th, 2011 at 7:39pm:
It appears to give an amount equal to the level of effect deconstructed. lvl 1 gives 1 xp, ... lvl 5 gives 5 xp.

That makes me wish I would have waited a week to start.  Sure it's not much, but they would have all added up.
  

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Re: Lammania being updated!
Reply #19 - May 12th, 2011 at 8:33pm
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apep wrote on May 12th, 2011 at 7:39pm:
It appears to give an amount equal to the level of effect deconstructed. lvl 1 gives 1 xp, ... lvl 5 gives 5 xp.


Thats fine. I normally look for items that give lvl 5 crafting, like Deathblock, Greater Banes, Holy Burst, Greater X Resist, etc.
  
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Re: Lammania being updated!
Reply #20 - May 13th, 2011 at 9:03am
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I hopped on Llamaland last night and it also looked like you get 10 XP for the final crafting of any item.  I'll have to go back on and check.

Step 1: Cut a hole in the box
Step 2: craft 20 crap shards that cost close to 0 lessers and absolutely 0 greaters.  Get 0 XP from this step.
Step 3: Buy a crapload of clubs from the Harbor.
Step 4: craft those crap shards onto the clubs for 200 XP.
Step 5: deconstruct those clubs for another 20 XP.
Step 6: Goto Step 2.


Edit:  Confirmed that you will get XP for the act of putting your garbage shards on a garbage item.
« Last Edit: May 13th, 2011 at 12:43pm by popejubal »  

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Re: Lammania being updated!
Reply #21 - May 13th, 2011 at 9:07am
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Also, there is a new feature in crafting that requires you to spend some lesser essences to pump up your base item before you craft if you're going to put an enhancement plus and a prefix and a suffix.

If you have the crafting levels on your primary melee character for it and you're planning on making one or two of these, make sure that you finish those +4 Holy Silver [whatever] of Lawful Outsider Bane weapons before this patch rolls out or you'll have to spend additional shards to prep the Silver [whatever] before you can add all of the extra junk.  I count 4 for the +4, 3 for the Holy (even though it should be 2) and 2 for the Lawful Outsider Bane which makes a total of 9 "plusses" worth of preparation that you'll need to do.
  

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Re: Lammania being updated!
Reply #22 - May 13th, 2011 at 9:16am
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Asketes wrote on May 12th, 2011 at 4:29pm:
well, I was kind of joking. I carry it on my casters for the carrying capacity.


is Ferrum still around?


RL has him out of game for a bit but he posted on the guild site he may be back soon. But that could be a turbine Soontm.

My post was a joke about his wonderful thread on the forums about rage.
« Last Edit: May 13th, 2011 at 9:19am by Flint »  
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Re: Lammania being updated!
Reply #23 - May 13th, 2011 at 11:15am
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I'm sure that this has already been mentioned before, but the Blessed Silver weapons that you can buy in the DDO store appear to keep both their blessed and their silver attributes when you run them through the crafter.

I'm not sure that it will make a big difference, but you could craft a +5 Anarchic [blessed silver] whatever of Greater Lawful Outsider Bane while you could only craft a +4 Holy [silver or blessed silver] whatever of Greater Lawful Outsider Bane because Holy and Holy burst are one "plus" higher than they should be for minimum level adjustment.
  

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Re: Lammania being updated!
Reply #24 - May 13th, 2011 at 11:43am
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Flint wrote on May 13th, 2011 at 9:16am:
RL has him out of game for a bit but he posted on the guild site he may be back soon. But that could be a turbine Soontm.

My post was a joke about his wonderful thread on the forums about rage.



I must've missed it.

I was wondering where he was off to. I haven't partied with him in quite a while though. I met him like the first or second week after coming to the game. hehe
  
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