wowo wrote on Nov 12
th, 2011 at 1:19am:
The more important question is to know how the melee artificer performs while leveling up and at cap or if I'd be better off going with a straight ranged build.
While I have not tried the melee option the ranged option is fantastic. Taking point blank shot, rapid fire, precise shot, etc. makes DDO like playing Doom or Castle Wolfenstein, hilarious. You can solo everything soloable on elite with only minor twink/crafted gear. Past somewhere around level 12-15 the lesser power of ranged combat started being felt, but by 15 with blade barrier then, later, tactical detonation, the repeater just became something to do.
Comparing my wizard experience to my artificer experience...the wizard could put out a lot more damage in a shorter time, but could only sustain that for the life of the blue bar. The artificer can bring some blue bar pain but still has measurable DPS when that's all gone.
On my 19th level artificer I went with dodge/mobility/shot on the run, and that's a lot of fun. On my TR'd cleric I'm taking the DMs, he's only at 11th level so far. Not feeling the pain.
Stats that I went with:
11, 16, 14, 17, 8, 8...13 str on my TR, just to help carry all the flipping bags around...cha might have had been better.
I haven't been thrilled with construct essence, either. I need to dump it as I can reliably use heal scrolls, anyway.