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Normal Topic Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS) (Read 10662 times)
Quis
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Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Dec 7th, 2011 at 3:28pm
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First I would like to say I will be borrowing a bit from Martens' format because simply a copy paste from the character generator is not going to be adequate.  First I will discuss starting stats, then other breakdowns such as; gear, feats, enhancements, play-style, all suggestions, comments and questions are welcome. 

Objective: 

The point was to use Mountain Stance to its fullest potential, while trying to maximize attack score and dps as much as possible without gimping saves, ac, or other peripherals. 

Starting Stats&&Full set of +2's at Level 7&&:

Strength - 18
Dexterity - 15 **+3 Dexterity needed for Wind IV, otherwise using Sun IV until you pull/buy a +3 may be a better option imo**
Constitution - 16
Intelligence - 6
Wisdom - 15
Charisma - 6

Standing Stats:



AC Breakdown(extra point into wisdom enhancement also*post-post changes*):

Smoke II Helm(+45 hp, Smoke II) is replaced by Mineral II helm(+45 hp, +5 Protection, Heavy Fort)

Standing Ac in Earth IV Stance:

53 + 1(Barkskin) + 1(Haste) + 4(Inspire Heroics) + 5(Paladin Aura) + 4(Shield Wand) + 2(Recitation) + 2(Defensive Fighting) = 72 AC
Fire III = 73 AC
Water III = 75 AC
Wind III = 75 AC
*Potential of more with a Chattering Ring or other gear swaps.  One of the benefit's of having Earth IV is that you gain more ki by getting hit, so having unstoppable AC might start to affect ki gen*

Epic/Endgame Gear Load-out:




    This is really the meat of the build and where the power comes from.  The Epic Monk bracer's allow me to raise my unarmed dice step to 2d14, furthermore Earth Stance increases my critical multiplier by a factor of "1".  For a total of 2d14 x3 19-20.  Unarmed seems to be the most optimal choice for this build. 
    Even when using weapons which allow me to have a 4x multiplier seems lackluster compared to fists.  The bursts on equipment when using my main wraps total 3(Holy Burst, Shocking Burst, and Flaming Burst) and a Force Damage Ritual.  Also it is good to note that the Epic wraps display the radiant burst quite a bit, and the high enhancement bonus is most definitely a plus. 
    When I am using my stunner's it goes to 4(Holy Burst, Shocking Burst, Flaming Burst, Icy Burst) with Force Crit Ritual(1d4).  Concerning the goggle slot, I will be swapping it with Raven's Sight as needed; and will be waiting to slot the rest of my equipment until I get the seal, hence the empty sockets. 
    Also the Shintao set allows for a nice boost in damage and attack score by +2.  Ki generation is a issue sometimes but exercising patience is key when using Earth Stance, I have had to pick my strikes a bit more carefully from the Fire IV/Oremi combo and manage my Ki more diligently; but all in all I have seen a increase in dps -  although the pace took some getting used to. P.S.  Earth Finisher is lovely with its x5 crit. 


Feats(listed in order taken):

Dodge, Stunning Fist, Power Attack, Past Life: Disciple of the Fist, Monk Path: Dark, Toughness, Two Weapon Fighting, Improved TWF, Improve Critical: Bludgeon, Greater TWF, Improved Sunder
Enhancements:

In a nutshell I wanted Void IV line, with good threat generation, and a Grandmaster in at least 1 stance.  I choose fire to be able to switch as needed.  Only choose to be a Master of Earth for obvious reasons.  This can be switched around a bit, but getting the Void IV line is key.  Crane is not the monster that it used to be but the extra Ki does indeed help and there is a difference I have found between having it and not having it.
Level 1 (Monk)
Enhancement: Improved Jump I
Enhancement: Improved Tumble I

Level 2 (Monk)
Enhancement: Monk Wisdom I
Enhancement: Orcish Brute Fighting I
Enhancement: Way of the Elegant Crane I
Enhancement: Void Strike I

Level 3 (Monk)
Enhancement: Orcish Strength I

Level 4 (Monk)
Enhancement: Static Charge
Enhancement: Improved Jump II
Enhancement: Improved Tumble II

Level 5 (Monk)
Enhancement: Porous Soul
Enhancement: Way of the Elegant Crane II

Level 6 (Monk)
Enhancement: Monk Ninja Spy I
Enhancement: Orcish Brute Fighting II

Level 7 (Monk)
Enhancement: All-Consuming Flame
Enhancement: Winter's Touch

Level 8 (Monk)
Enhancement: Orcish Strength II

Level 9 (Monk)
Enhancement: Adept of Wind
Enhancement: Void Strike II

Level 10 (Monk)
Enhancement: Orcish Brute Fighting III
Enhancement: Adept of Rock

Level 11 (Monk)
Enhancement:: Touch of Death

Level 12 (Monk)
Enhancement: Fists of Iron
Enhancement: Monk Ninja Spy II

Level 13 (Monk)
Enhancement: Master of Thunder
Enhancement: Adept of Flame

Level 14 (Monk)
Enhancement: Orcish Brute Fighting IV

Level 15 (Monk)
Enhancement: Master of Stone

Level 16 (Monk)
Enhancement: Master of Bonfires
Enhancement: Adept of Rain

Level 17 (Monk)
Enhancement: Void Strike III

Level 18 (Monk)
Enhancement: Grandmaster of the Sun

Level 19 (Monk)
Enhancement: Master of the Sea

Level 20 (Monk)
Enhancement: Monk Serenity
Enhancement: Void Strike IV


General Bar setup and Combat Screen:



Good base number's imo.  If you want to see how those hits would be as a critical hit, just do (First # x 3 = Critical Hit#).  Also note that while in Earth Stance all of my bursts will hit for 2d10 instead of the usual 1d10, 3d10 when my 3x Earth Finisher connects and I roll a 19 or 20. 

Example Bar Setup:

**PLEASE NOTE BY NO MEANS IS THIS THE BEST BAR SETUP, YMMV**



Here we have:
Void Strike IV, VS III, VS II, Fire IV, ToD, Water III, Earth III, Wind III, Dark Strike(Interchangeable), Wraps you are using.

I then have stunning fist keyed to my "F" key. And ToD is keyed to "Q" key, "E" key is used for pots, unbalancing strike, improved sunder or quivering palm when it can be used.

Keeps everything within reach.

There should never be a time when you are pressing nothing.

Conclusion:

All in all this build has been a blast.  I have tried to minimize the weaknesses and play on the strengths of the toon.  And I am satisfied as the final version of Quis.  It took lots of time, grinding and xp, but it was worth it.  Please post or PM with any questions, and please please please please.  Let me know how I can update as needed and feel free to nitpick and criticize. We are here to learn eh?

Thanks,
Quis
11/11/11-U12 Build Edit:

At this point I have really fell into the build and a little bit closer yet always far away to a reliable tank and awesome dps Monk.  Pulled a +3 Dex and am now a GM of Earth and Wind.  Using Fabricators Gauntlets and while the proc rate is not super awesome it is enough.  Staying in Earth IV most of the time but loving the stance utility of the Void IV path.  Last feat ended up being improved sunder, a must have for almost everything now.  And I have to admit, it is satisfying to give MOB casters the sunder-palm instakill combo.  New Tunic will be replacing Epic Red Sad and a shocking burst ring will be replaced by a Vorpal ring.  With the hope everything works with unarmed combat.  Furthermore I got the epic Raven's Sight, and seems to replace the Epic Time-Sensing entirely.  It is just so much of a hassle to worry about blur/displacement as a Melee, and has gone into my list of "must haves".  Will be updating this post as the Updates come out.


Will be posting updated build + pic's in this link asap after U12.  Can't wait to see my new gear loadout's and performance reviews!

For a start will just post a updated Enhancement loadout.   Already talked about gear and such but this should alleviate all of my concerns and change from sun=dps to wind iv.  As I get challenge gear.  Gear and stat pics will be updated accordingly.



Enhancements: ^^ Basic Void IV, Ninja Spy, With GM Earth and Wind, fine tuned to work great with U12.

Void IV Line, NS II, Crane II, Wisdom I, Orc Str II, GM Earth/Wind, ToD, Toughness, Thousand Stars(Interchangeable)

« Last Edit: Dec 7th, 2011 at 7:07pm by »  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #1 - Dec 7th, 2011 at 4:02pm
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You copy pasta'd yourself?


Wow.
  
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Quis
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #2 - Dec 7th, 2011 at 7:08pm
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Is that bad? Lazy yea. But its still good info for people who don't have access to or refuse to go to other forums.
  
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Blank_Zero
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #3 - Dec 7th, 2011 at 10:13pm
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I have something similar on Dukkha. I just LR'd and ate my +3 con tome. Went earth 4. I dropped void 4 though. Idk, but it really has become less and less appealing to me as of late.

I'm lacking your gear, seeing as my main gets everything first, but I'm not hurting too bad.

I also went back to a wisdom based build and have stunning blow added with improved sunder. That fort debuff stacks and makes stunning blow land a ton more now. With my minimal gear, I have a 42 dc for fist and a 39 in blow. Add the improved sunder debuff stack and I get pretty nice numbers now.

Also found a pair of wraps collecting dust with a large guild augment. So I think I'll be deconning them soon for a new set of fun time wraps.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #4 - Dec 8th, 2011 at 12:21am
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Quote:
Is that bad? Lazy yea. But its still good info for people who don't have access to or refuse to go to other forums.


the people who are too lazy, don't have access and refuse to go to the other forums most likely don't need to (or want to) read this copy paste.

Despite the arguing, there don't seem to be many clueless people here, at most a link would have sufficed.
  

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Quis
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #5 - Dec 8th, 2011 at 8:53am
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Quote:
I have something similar on Dukkha. I just LR'd and ate my +3 con tome. Went earth 4. I dropped void 4 though. Idk, but it really has become less and less appealing to me as of late.

I'm lacking your gear, seeing as my main gets everything first, but I'm not hurting too bad.

I also went back to a wisdom based build and have stunning blow added with improved sunder. That fort debuff stacks and makes stunning blow land a ton more now. With my minimal gear, I have a 42 dc for fist and a 39 in blow. Add the improved sunder debuff stack and I get pretty nice numbers now.

Also found a pair of wraps collecting dust with a large guild augment. So I think I'll be deconning them soon for a new set of fun time wraps.



I have been considering dropping the Void Line myself, what   are some of the benefits you have found not having it and what do you fill the "void" of strikes in with?
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #6 - Dec 8th, 2011 at 10:48am
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Oh man, Void Strike III, and IV add a lot of Force damage and the "vorpal" effect of Void Strike IV is awesome.

I'm trying VERY hard to fit it on my Dark monk but it's almost impossible.

I have it on my Light monk though and I REALLY like it.
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #7 - Dec 8th, 2011 at 10:55am
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I am going to be honest, I have never been a fan of the void line.  I feel it was far too demanding when it came out.  Sounds like it still is.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #8 - Dec 8th, 2011 at 1:28pm
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Arkat wrote on Dec 8th, 2011 at 10:48am:
Oh man, Void Strike III, and IV add a lot of Force damage and the "vorpal" effect of Void Strike IV is awesome.

I'm trying VERY hard to fit it on my Dark monk but it's almost impossible.

I have it on my Light monk though and I REALLY like it.


Ya, I can't fit it in on my dark monk either.  Too many other shiny things I need on him...
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #9 - Dec 8th, 2011 at 1:30pm
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i used to love the void line back when mobs took for ever to kill.

the clay golems in wiz king especially, nothing used to be that oh yeah feeling when you erased them on the first punch.

now days with insta kills and the reduced hp i've never felt they add enough dps considering the healing amp, hp and threat i've gotta drop for em.
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #10 - Dec 8th, 2011 at 1:46pm
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I had the Void 4 line for a while. I had dropped Monk Wis 3, Heal amp 3, and only took my animal path to 2.

It's a huge sacrifice for very little, considering I just go full Earth now, and spam Earth 3/4, Dark strike, FoI in order and hit ToD when it's off timer.

If you wanted to, there's room to take Void 1 if you want, but if you really want the fun stuff, I suggest dropping Void4. you can have it on a Dark monk, it's just really tight.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #11 - Dec 8th, 2011 at 2:57pm
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Quote:
I had the Void 4 line for a while. I had dropped Monk Wis 3, Heal amp 3, and only took my animal path to 2.

It's a huge sacrifice for very little, considering I just go full Earth now, and spam Earth 3/4, Dark strike, FoI in order and hit ToD when it's off timer.

If you wanted to, there's room to take Void 1 if you want, but if you really want the fun stuff, I suggest dropping Void4. you can have it on a Dark monk, it's just really tight.


I'll be able to fit it in when I acquire a +4 Wisdom tome.
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #12 - Dec 8th, 2011 at 3:02pm
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I’m still a fan of void 4 on my light monk.  It helps close the DPS gap between
dark and there are still the occasional high HP thing out there.

If I to dropped it I’d probably take more WIS and perhaps an animal path.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #13 - Dec 8th, 2011 at 4:09pm
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Arkat wrote on Dec 8th, 2011 at 2:57pm:
I'll be able to fit it in when I acquire a +4 Wisdom tome.


I fit it in on a HOrc Dark monk 32 pointer. You must be doing it wrong :3


Tobril wrote on Dec 8th, 2011 at 3:02pm:
I’m still a fan of void 4 on my light monk.  It helps close the DPS gap between
dark and there are still the occasional high HP thing out there.

If I to dropped it I’d probably take more WIS and perhaps an animal path.


On a dark monk, you HAVE to have an animal path at at least Rank 2 to get NS2. Shintao prerequisites are just stupid easy. Heal Amp 3 and done.



On a slightly related note, if your monk doesn't have Imp Sunder, you're doing it wrong. The stacking Fort Debuff is AMAZEBALLS.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #14 - Dec 8th, 2011 at 4:15pm
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Quote:
On a slightly related note, if your monk doesn't have Imp Sunder, you're doing it wrong. The stacking Fort Debuff is AMAZEBALLS.


Agreed.  I love it on my Tactics Fighter; IS followed by Stunning Blow is almost a guaranteed stun.
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #15 - Dec 8th, 2011 at 4:41pm
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I wasn't sure what to take for my last feat on my monk and ended up going with another Toughness so that I could say fuck it and get my 18th level.  I had no idea that Imp. Sunder was worth a shit.  Might be time for me to go have a chat with Fred.  Cheesy
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #16 - Dec 8th, 2011 at 4:43pm
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Oakianus wrote on Dec 8th, 2011 at 4:41pm:
I wasn't sure what to take for my last feat on my monk and ended up going with another Toughness so that I could say fuck it and get my 18th level.  I had no idea that Imp. Sunder was worth a shit.  Might be time for me to go have a chat with Fred.  Cheesy 


Ya, it's pretty damn nice now.  Also helps out a fair amount with the new and improved raid boss fortification buffs.
  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #17 - Dec 8th, 2011 at 4:46pm
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Oakianus wrote on Dec 8th, 2011 at 4:41pm:
I wasn't sure what to take for my last feat on my monk and ended up going with another Toughness so that I could say fuck it and get my 18th level.  I had no idea that Imp. Sunder was worth a shit.  Might be time for me to go have a chat with Fred.  Cheesy 



Yes.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #18 - Dec 8th, 2011 at 9:38pm
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With dukkha, I have a 42 sf and a 39 sb. With every is I use, those numbers go up by 4. It stacks 5(?) Times.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #19 - Jan 17th, 2012 at 3:02pm
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Thinking about monk for my next incarnation of Inkblack.  After reading above, I'm a little curious how you guys handle the strikes.  Typically (on non-monk characters) I reserve the 1-5 keys for attacks or things I routinely do in combat.  But on a monk, I've had a hard time setting those up.  Do you do the same sort of things?  How do you decide what to do?  Do you spend a lot of time setting up the combinations and such?  Or just mash whatever's off cooldown?

Ink

PS - Build (from memory):

36 pt HOrc monk (20)
18 Str
16 Dex
16 Con
6 Int
14 Wis
6 Cha

Full set of +2 tomes, level-ups in strength.  Void IV, Ninja Spy, 2 levels of the hp/concentration critter.  Need recommendations on what type of grandmaster.

Feats:
TWF Line, IC: Blunt
PA, Tough, Improved Sunder, Dodge
Past-life Rogue (just to try it out)
Stunning Fist maybe?
« Last Edit: Jan 17th, 2012 at 3:06pm by Inkblack »  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #20 - Jan 17th, 2012 at 3:36pm
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Inkblack wrote on Jan 17th, 2012 at 3:02pm:
Thinking about monk for my next incarnation of Inkblack.  After reading above, I'm a little curious how you guys handle the strikes.  Typically (on non-monk characters) I reserve the 1-5 keys for attacks or things I routinely do in combat.  But on a monk, I've had a hard time setting those up.  Do you do the same sort of things?  How do you decide what to do?  Do you spend a lot of time setting up the combinations and such?  Or just mash whatever's off cooldown?

Ink

PS - Build (from memory):

36 pt HOrc monk (20)
18 Str
16 Dex
16 Con
6 Int
14 Wis
6 Cha

Full set of +2 tomes, level-ups in strength.  Void IV, Ninja Spy, 2 levels of the hp/concentration critter.  Need recommendations on what type of grandmaster.

Feats:
TWF Line, IC: Blunt
PA, Tough, Improved Sunder, Dodge
Past-life Rogue (just to try it out)
Stunning Fist maybe?


Stunning fist and, if you can fit it, stunning blow also.

I use earth3/4 and dark punch. Tod when off timer.

Try and do imp sunder, try landing a dark curse, then go nuts.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #21 - Jan 17th, 2012 at 3:58pm
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@Inkblack - A monk will make you completely rethink how you use hotkeys in DDO.  IME, when I actually thought about my keyboard layout it made the class a lot more fun.  In fact, it prepared me for all the class clickies that the other melee classes have gotten over the years.
This took me a while to work out, and will look as confusing as all hell in print.  Just use the following as your guide: I use my left middle finger on the WASD keys and my left index finger hits the other buttons.  The common attacks are placed within easy reach of my index finger.  The less common attacks require more stretching.

I should note that I *hate* auto targetting and auto run.  I basically togged auto targetting off when they added it to DDO and never looked back.  So, those keys got opened up for me. 

I went and remapped most of my letter keys to spots on hotbars 2-7.  This gives you quick access to the stuff on your hotbar 1 (via the number keys) and extra spots for other crap.  I had to move some of the useless/fairly useless keys (ex.  Auto targetting and auto run are permanently “off” on my client.)

1 - Sneak (It’s a hard button to reach.)
2 - Abundant Step (Fairly easy to hit while I’m holding down the W key.)
3 - Finishing Move (Slightly more important for a Shintao.)
4 - Improved Sunder (Super quick to reach.)
5 - Intimidate (Super quick to reach.)
6 - Jade Strike (A slight stretch.  But I tend to open with Improved Sunder and follow up with this on tainted creatures.)
7 - Banishing Fists
8 - Jade Tomb (This ability is out in the boonies thanks to it’s fucking long ass cooldown.)
R - Wind Strike IV (Super quick to reach.)
T - Mountain Strike IV (Super quick to reach.)
Y - Push to Talk
F - Stunning Fist (Super quick to reach.)
G - Fists of Light (Super quick to reach.)
H - Smite Taint (Not too much of a stretch.  Mainly functions as a light move when I need it.)
C - Sun Strike I (Not an easy key to reach.  But mainly used for a buff/debuff.)
V - Kukan Do (Easiest of the lower keys to reach.)
B - Ocean Strike I (Not an easy key to reach.  But mainly used for a buff/debuff.)
« Last Edit: Jan 17th, 2012 at 3:59pm by QuantumFX »  

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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #22 - Jan 17th, 2012 at 10:12pm
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I use auto/tab targeting all the time now after playing rift, when it was necessary even on a melee to Target a mob before you could attack it.

It has greatly benefited my artificer and melees, including my monk, to be able to Hard Target a mob instinctively.
  
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #23 - Jan 18th, 2012 at 1:33am
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@ Inkblack

I set up a few different bars for different enemy/quest types.  1 is my finisher on all bars, 2 is usually FoL, 3-6 are the damage or combo strikes and the rest are taken up by situational strikes; tomb, smite, dismiss.  I ctrl+scroll between the bars as needed, doesn't take long to develop the muscle memory of where they all are.
  

                                                                      
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Re: Monk Thoroughbred (36 pt HO Epic Ready -Tank/DPS)
Reply #24 - Jan 18th, 2012 at 2:28am
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Maxwell Edison wrote on Jan 18th, 2012 at 1:33am:
@ Inkblack

I set up a few different bars for different enemy/quest types.  1 is my finisher on all bars, 2 is usually FoL, 3-6 are the damage or combo strikes and the rest are taken up by situational strikes; tomb, smite, dismiss.  I ctrl+scroll between the bars as needed, doesn't take long to develop the muscle memory of where they all are.


I use the following setup:

1- Imp Sunder
2- SF
3- SB
4- Shadow Fade
5- Dark Fists
6- Earth 3
7- Earth 4
8- ToD
9- Shadow Walk
0- Quivering Palm

Mouse Button 1- Monk Finisher
Mouse Button 2- Abundant Step


If I had more mouse buttons, I'd map ToD and QP closer to my thumb.
On trash, I generally just stun then kill.
On a boss, where you're firmly planted 95% of the time, I use:

Imp Sunder+earth+earth+earth+finisher
-OR-
Shadow Fade+Imp Sunder+Dark Fistx2+Dark Finisher+ToD.

Then I just spam Earth3+Dark+Earth4 for the Acid increase Finisher and hit ToD when it comes off timer.
  
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