Changes to monks are now in the wiki, and here's the updates here for those who don't have access
Air: Lesser Wind Stance Benefit: The relentless storm focuses on movement and speed. Lesser Wind Stance grants +2 Dexterity, a 7.5% Enhancement bonus to melee and thrown attack speed, and grants a 2.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution. [/left] Wind Stance Benefit: The relentless storm focuses on movement and speed. Wind Stance grants +2 Dexterity, a 10% Enhancement bonus to melee and thrown attack speed, and grants a 5% chance to doublestrike with melee weapons, at the cost of -2 Constitution. Greater Wind Stance Benefit: The relentless storm focuses on movement and speed. Greater Wind Stance grants +3 Dexterity, a 12.5% Enhancement bonus to melee and thrown attack speed, and grants a 7.5% chance to doublestrike with melee weapons, at the cost of -2 Constitution. Ultimate Wind Stance Benefit: The relentless storm focuses on movement and speed. Ultimate Wind Stance grants +4 Dexterity, a 15% Enhancement bonus to melee and thrown attack speed, and grants a 10% chance to doublestrike with melee weapons, at the cost of -2 Constitution.
Earth: Lesser Mountain Stance Benefit: The unyielding mountain stance focuses on endurance and defense. Lesser Mountain Stance grants +2 Constitution, 5% physical damage resistance, a +1 Insight bonus to Natural Armor, and a +25% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Lesser Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.' Mountain Stance Benefit: The unyielding mountain stance focuses on endurance and defense. Mountain Stance grants +2 Constitution, 10% physical damage resistance, a +2 Insight bonus to Natural Armor, and a +40% Insight bonus to melee threat generation, at the cost of -2 Dexterity and -10% movement speed. While in Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.' Greater Mountain Stance Benefit: The unyielding mountain focuses on endurance and defense. Greater Mountain Stance grants +3 Constitution, 15% physical damage resistance, a +3 Insight bonus to Natural Armor, a +55% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Greater Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.' Ultimate Mountain Stance Benefit: The unyielding mountain focuses on endurance and defense. Ultimate Mountain Stance grants +4 Constitution, 20% physical damage resistance, a +3 Insight bonus to Natural Armor, a +70% Insight bonus to melee threat generation, and the critical multiplier of all weapons you use is increased by 1 on rolls of a natural 19 or 20, at the cost of -2 Dexterity and -10% movement speed. While in Ultimate Mountain Stance, you gain 'Get Hit Effect: Gain 1 ki.'
Fire: Lesser Sun Stance Benefit: The consuming flame focuses on an aggressive offense. Lesser Sun Stance grants +2 Strength at a cost of -2 Wisdom. While in Lesser Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 2 ki.' Sun Stance Benefit: The consuming flame focuses on an aggressive offense. Sun Stance grants +2 Strength at a cost of -2 Wisdom. While in Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 3 ki.' Greater Sun Stance Benefit: The consuming flame focuses on an aggressive offense. Greater Sun Stance grants +3 Strength at a cost of -2 Wisdom. While in Greater Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 4 ki.' Ultimate Sun Stance Benefit: The consuming flame focuses on an aggressive offense. Ultimate Sun Stance grants +4 Strength at a cost of -2 Wisdom. While in Ultimate Sun Stance you gain 'Hit Effect: Gain 1 ki.' and 'Critical Effect: Gain 5 ki.'
Water: Lesser Ocean Stance Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +2 Wisdom, a +1 dodge bonus to Armor Class, and +2 to all Saving Throws at a cost of -2 Strength. Ocean Stance Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +2 Wisdom, a +2 dodge bonus to Armor Class, and +3 to all Saving Throws at a cost of -2 Strength. Greater Ocean Stance Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +3 Wisdom, a +2 dodge bonus to Armor Class, +4 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength. Ultimate Ocean Stance Benefit: The eternal ocean focuses on redirection and the supernatural. Lesser Ocean Stance grants +4 Wisdom, a +3 dodge bonus to Armor Class, +5 to all Saving Throws, and your passive ki generation when centered is increased by 1, at a cost of -2 Strength.
The Monk capstone has been updated: Monk Serenity Benefit: Your understanding of things has evolved to a level that defies description. You are a paragon of centeredness. You gain +2 Wisdom, +10 Concentration, and your passive ki generation when centered is increased by 1. (This stacks with the bonus from Greater and Ultimate Ocean Stance.)
Eagle Claw Attack and Unbalancing Strike are now affected by items that affect Sunder and Trip DC's respectively: Eagle Claw Attack Benefit: Your attacks can shatter objects. You strike at weak points in your opponent's armor or hide, reducing their armor class by 4 for a short period of time. This attack also makes the target easier to strike with grazing hits, reducing the required d20 roll by 2. A successful Fortitude save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Sunder modifiers) The target receives periodic saves to attempt to break free of this effect.
Unbalancing Strike Benefit: You have learned several joint strikes. You can attack these weak points of your opponent, throwing them off balance for a short period of time. This reduces their armor class by 2, applies a -10 penalty to their Balance skill, and renders them vulnerable to sneak attacks. A successful Reflex save negates this effect. (DC 10 + Half Monk Level + Wisdom mod + Trip modifiers) The target receives periodic saves to attempt to break free of this effect.
The effect attached to Ten Thousand Stars has changed: Ten Thousand Stars Benefit: Activate this ability to enter a trance for 30 seconds (or until you become uncentered) that gives you a chance to throw multiple shuriken at a time. Wisdom increases your chance for additional projectiles and increases the potential number of additional projectiles. This ability will work with bows if you have the Zen Archery feat, but Manyshot and this ability cannot be used at the same time.
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