Page Index Toggle Pages: 1 [2] 3  Send TopicPrint
Hot Topic (More than 35 Replies) Data Collection Proposal (Read 11462 times)
Dark_Helmet
Wielder of the Schwartz
****
Offline


I hate you!

Posts: 1176
Joined: Feb 14th, 2010
Re: Data Collection Proposal
Reply #25 - Jun 10th, 2012 at 3:44am
Print Post  
I quit responding to their stupidity/arrogance. They don't care about players.

There will always be one class / build that will out do others in most quests. If they make a quest to be "balanced" and require certain classes to complete, it won't be done as some people will not run it on their favorite class.

Holy crap, imagine if they notice that some people play most classes much better than others. Are they going to nerf those player's clients so they are crippled to balance a fucking game?  That russian fucktard will cripple us to a one minute per turn based system.

Eladrin posted one of the stupidest things I ever seen him say. "Hard to Kill ... in an attempt to promote teamwork between casters and the rest of the party."
Well, to make balanced parties they should have not used god damn dungeon scaling for smaller parties!

All they are trying to do is make rock-paper-scissors out D&D rules... And they should go play rock-paper-scissors and leave D&D alone.  Give up the license Turbine, you failed. Go off and make this other game system and let some other game company do it.

  
Back to top
 
IP Logged
 
Grace
Completionist (i.t.p.)
******
Offline


I Love Drama!

Posts: 5851
Joined: Aug 4th, 2011
Gender: Female
Re: Data Collection Proposal
Reply #26 - Jun 10th, 2012 at 3:45am
Print Post  
Rastelin wrote on Jun 10th, 2012 at 3:06am:
<snip>


That's silly.

1. I've outkilled good PMs before many times on my rogue. It's very dependent on what quest it is.

2. There are tons and tons of people that are pointing out that the assumptions that a PM can simply kill everything with no effort is ridiculous.

3. Even if we are going with the assumption that a PM can kill everything 2-1, who cares? Why would they care? And what about the sorcs and fvs that can do the same?

The nerf is based on a huge steaming pile of false assumptions and illogical leaps.
« Last Edit: Jun 10th, 2012 at 3:46am by Grace »  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


Quote:
You're obviously important to the community.  And not just because your skin is so supple and soft and smells like honeysuckle and friendship.


JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
Back to top
 
IP Logged
 
AtomicMew
Horoluth Raider
****
Offline


I Love Drama!

Posts: 2073
Joined: Jan 12th, 2011
Re: Data Collection Proposal
Reply #27 - Jun 10th, 2012 at 5:12am
Print Post  
Grace wrote on Jun 10th, 2012 at 3:45am:
That's silly.

1. I've outkilled good PMs before many times on my rogue. It's very dependent on what quest it is.

Have you ever thought about why?  I'm willing to bet that the PM was also the on providing CC so you squishy rogues wouldn't die in three seconds.  If the PM just said "screw it, let them fend for themselves" and started focusing/spending mana on instakills, I'm pretty sure you wouldn't have outkilled the PM, especially considering the fact that the rest of you would probably be dead (first). 

Quote:
2. There are tons and tons of people that are pointing out that the assumptions that a PM can simply kill everything with no effort is ridiculous.

That's just an hyperbole/straw man, no one honest thinks that. 

Quote:
3. Even if we are going with the assumption that a PM can kill everything 2-1, who cares? Why would they care? And what about the sorcs and fvs that can do the same?

Yes, well geared necro sorcs are arguably more of a problem because of shorter cooldowns.  But of course, the nerfs to instakills affect all casters. 

To be perfectly honest, I don't really see what the big deal is - try to remember that even with the U14 nerfs, casters are vastly more powerful than pre-U8 (or U9?) when everything had permanent epic deathward.  I think in U14, we'll find that casters are still far more powerful than other classes, and with higher DPS sustainability, even more so than before in some ways. 
« Last Edit: Jun 10th, 2012 at 5:13am by AtomicMew »  
Back to top
 
IP Logged
 
rev Jim
American Azog
*
Offline


I GOT VEINS

Posts: 3627
Location: South Alabama
Joined: Jun 9th, 2010
Gender: Male
Re: Data Collection Proposal
Reply #28 - Jun 10th, 2012 at 5:29am
Print Post  
AtomicMew wrote on Jun 10th, 2012 at 5:12am:
Have you ever thought about why?  I'm willing to bet that the PM was also the on providing CC so you squishy rogues wouldn't die in three seconds.  If the PM just said "screw it, let them fend for themselves" and started focusing/spending mana on instakills, I'm pretty sure you wouldn't have outkilled the PM, especially considering the fact that the rest of you would probably be dead (first). 

That's just an hyperbole/straw man, no one honest thinks that

Yes, well geared necro sorcs are arguably more of a problem because of shorter cooldowns.  But of course, the nerfs to instakills affect all casters. 

To be perfectly honest, I don't really see what the big deal is - try to remember that even with the U14 nerfs, casters are vastly more powerful than pre-U8 (or U9?) when everything had permanent epic deathward.  I think in U14, we'll find that casters are still far more powerful than other classes, and with higher DPS sustainability, even more so than before in some ways. 

how is what grace said wrong/not true?
use words instead of Cliché statments

your being a retard

stop being a retard

cause you're giv'in all the other retards a bad name  Cry
« Last Edit: Jun 10th, 2012 at 6:13am by rev Jim »  


Quote:
Rev. Jim.
He is the only guy here that posts quality, you should all learn from him.
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #29 - Jun 10th, 2012 at 5:36am
Print Post  
AtomicMew wrote on Jun 10th, 2012 at 5:12am:
That's just an hyperbole/straw man, no one honest thinks that. 


Quote:
It's very hard to catch up to "press 3 to kill everything in the room". Wink (Which we actually gave melees in the Grandmaster of Flowers tree, with a much longer cooldown than Wail.)


Do let eladrin know he's a liar  Cheesy
  
Back to top
 
IP Logged
 
Grace
Completionist (i.t.p.)
******
Offline


I Love Drama!

Posts: 5851
Joined: Aug 4th, 2011
Gender: Female
Re: Data Collection Proposal
Reply #30 - Jun 10th, 2012 at 6:01am
Print Post  
AtomicMew wrote on Jun 10th, 2012 at 5:12am:
Have you ever thought about why?  I'm willing to bet that the PM was also the on providing CC so you squishy rogues wouldn't die in three seconds.  If the PM just said "screw it, let them fend for themselves" and started focusing/spending mana on instakills, I'm pretty sure you wouldn't have outkilled the PM, especially considering the fact that the rest of you would probably be dead (first). 


Um, nope. I'm specifically thinking about epics we zerged the shit out of, actually, with very little CC. There are lots of quests in which the mobs are mixed or have high SR, and melee come out ahead or at least even as long as they are remotely competent.

Quote:
That's just an hyperbole/straw man, no one honest thinks that. 


That's a sweeping and incorrect assumption.

Quote:
Yes, well geared necro sorcs are arguably more of a problem because of shorter cooldowns.  But of course, the nerfs to instakills affect all casters. 

To be perfectly honest, I don't really see what the big deal is - try to remember that even with the U14 nerfs, casters are vastly more powerful than pre-U8 (or U9?) when everything had permanent epic deathward.  I think in U14, we'll find that casters are still far more powerful than other classes, and with higher DPS sustainability, even more so than before in some ways. 


And again, no one has yet once explained why casters killing things is such a game breaking issue. No one is screaming, "Nerf barbarians! The bards are all getting fucking upset!"

There are some players and some classes that kill more in some quests, and sometimes the overall weight leans towards one side at end game. Yet, I don't see every or even most quests/raids coming out so horrifically lopsided that it is obvious the melee didn't get to contribute. It's whiny epeen bullshit.
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


Quote:
You're obviously important to the community.  And not just because your skin is so supple and soft and smells like honeysuckle and friendship.


JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #31 - Jun 10th, 2012 at 6:25am
Print Post  
%total
Aya:   57/204=27
Rast:  49/204=24
War:   43/204=21
Groan:39/204=19
Lar:     16/204=07

vs best arcane
16/57= 0.28 3.5:1
vs worst arcane
16/43= 0.37 2.7:1

vs fvs
16/39= 0.41 2.4:1

How long was the melee dead for, by the way, out of that (20 or 26 minutes? Hard to tell.)?


Edit: Should note, average expected kill contribution if aiming for raw kills is the only measurement for success: 20% for a party of 5+1 piker.
« Last Edit: Jun 10th, 2012 at 6:46am by »  
Back to top
 
IP Logged
 
AtomicMew
Horoluth Raider
****
Offline


I Love Drama!

Posts: 2073
Joined: Jan 12th, 2011
Re: Data Collection Proposal
Reply #32 - Jun 10th, 2012 at 6:26am
Print Post  
Grace wrote on Jun 10th, 2012 at 6:01am:
Um, nope. I'm specifically thinking about epics we zerged the shit out of, actually, with very little CC. There are lots of quests in which the mobs are mixed or have high SR, and melee come out ahead or at least even as long as they are remotely competent.

Can you be more specific?  If you're talking about quests like bargain of blood with high SR drow, then that hardly matters enough to constitute a point.  If high SR content were meta, then you'd see more PMs spec for high spell penetration - and then your rogue wouldn't kill more than a PM. 

Quote:
And again, no one has yet once explained why casters killing things is such a game breaking issue. No one is screaming, "Nerf barbarians! The bards are all getting fucking upset!"

There are some players and some classes that kill more in some quests, and sometimes the overall weight leans towards one side at end game. Yet, I don't see every or even most quests/raids coming out so horrifically lopsided that it is obvious the melee didn't get to contribute. It's whiny epeen bullshit.

The barb/bard comparison isn't analogous.  A bard can bring something to the group that a barb can't, and vice versa.  So a bard isn't strictly inferior to a barb.  In a lot of content, a barb can't bring anything to the group that another caster couldn't do, and more.  As sirgog puts it (paraphrasing): if it weren't for abbot and LOB, you'd have divines, arcanes, defensive melees and bad builds. 

You are right that no one has explained why casters killing things faster is such a bad thing that needs nerf.  I don't know the answer, so I've never argued such. 

However, the converse is also true: Turbine seems intent on nerfing casters for one reason or another.  I don't see why this is such a big deal to get so upset about. 
  
Back to top
 
IP Logged
 
Grace
Completionist (i.t.p.)
******
Offline


I Love Drama!

Posts: 5851
Joined: Aug 4th, 2011
Gender: Female
Re: Data Collection Proposal
Reply #33 - Jun 10th, 2012 at 8:02am
Print Post  
You do know that the new epic content is full of drow, right? I'm too tired to pick this apart right now since I haven't slept, but that part jumped out at me. I'm amused that you're saying high SR drow examples don't matter enough to constitute a point (which is silly in and of itself anyway) when we have an entire expansion filled with drow.
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


Quote:
You're obviously important to the community.  And not just because your skin is so supple and soft and smells like honeysuckle and friendship.


JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
Back to top
 
IP Logged
 
AtomicMew
Horoluth Raider
****
Offline


I Love Drama!

Posts: 2073
Joined: Jan 12th, 2011
Re: Data Collection Proposal
Reply #34 - Jun 10th, 2012 at 2:32pm
Print Post  
Grace wrote on Jun 10th, 2012 at 8:02am:
You do know that the new epic content is full of drow, right? I'm too tired to pick this apart right now since I haven't slept, but that part jumped out at me. I'm amused that you're saying high SR drow examples don't matter enough to constitute a point (which is silly in and of itself anyway) when we have an entire expansion filled with drow.


Grace, you're completely, entirely 100% missing the point.  High SR drow content doesn't matter not because high SR impedes caster meta, but because if that content mattered, you could build a caster to not be impeded by it.  For example, an elf wizard with three past lives (very modest nowdays) could achieve a 39 spell penetration, with room for improvement depending on gear. 

If high SR drow become common place in expansion, you'll simply see PMs spec for higher SR - either that or go for direct DPS (sorcs) or otherwise figure out some way to get around it.  Either way, I guarantee you'll still see casters on top and not your rogue. 
« Last Edit: Jun 10th, 2012 at 2:32pm by AtomicMew »  
Back to top
 
IP Logged
 
Rastelin
Titan Demolisher
****
Offline


I Love Drama!

Posts: 305
Joined: Jan 3rd, 2011
Re: Data Collection Proposal
Reply #35 - Jun 10th, 2012 at 2:39pm
Print Post  
Grace wrote on Jun 10th, 2012 at 3:45am:
That's silly.

1. I've outkilled good PMs before many times on my rogue. It's very dependent on what quest it is.

2. There are tons and tons of people that are pointing out that the assumptions that a PM can simply kill everything with no effort is ridiculous.

3. Even if we are going with the assumption that a PM can kill everything 2-1, who cares? Why would they care? And what about the sorcs and fvs that can do the same?

The nerf is based on a huge steaming pile of false assumptions and illogical leaps.


1) But you won't ever outkill the best, regardless of the quest. Even High SR drow are able to be wailed- a helf wiz with 3 wiz PLs can get their spell pen to around 43-44, enough to overcome all the SR in the game.

2) I CAN KILL EVERYTHING WITH NO EFFORT.  Once your DC/SP gets high enough, you just roll through content. Part of the reason why I quit was because I got bored with the game. Before I quit, I went on a soloing spree, and solo'd all of the epic fens, vons 1+2, Epic DA, Epic Wiz King, and other random epics. No other class can solo at the same speed as a PM.

3) Sorcs who can do the same need other people to disperse damage. There's a reason why you don't see fleshy sorcs soloing epic DA (hint it has to do with healing). WF sorcs lack the DC to omfgwtfpwn at the same speed as well geared, and no favored soul will catch up with a well geared PM in the kill count (that is, unless there are favored souls better than Groan-1).

This nerf is based on the correct assumption that PMs are the most powerful characters in 6 man groups. No other class has the same killing efficiency/durability as a PM. If you can't see that, you are not playing your PM correctly, or you're blind to the truth. Like I said, in its current form, it completely gimps PMs, but I think with the tweaking I suggested, it would make PMs still powerful, but just not the same gods they have been since the epic ward was lifted.
  
Back to top
 
IP Logged
 
Rastelin
Titan Demolisher
****
Offline


I Love Drama!

Posts: 305
Joined: Jan 3rd, 2011
Re: Data Collection Proposal
Reply #36 - Jun 10th, 2012 at 2:47pm
Print Post  
Quote:
%total
Aya:   57/204=27
Rast:  49/204=24
War:   43/204=21
Groan:39/204=19
Lar:     16/204=07

vs best arcane
16/57= 0.28 3.5:1
vs worst arcane
16/43= 0.37 2.7:1

vs fvs
16/39= 0.41 2.4:1

How long was the melee dead for, by the way, out of that (20 or 26 minutes? Hard to tell.)?


Edit: Should note, average expected kill contribution if aiming for raw kills is the only measurement for success: 20% for a party of 5+1 piker.


Larv was dead for very little of the time.
  
Back to top
 
IP Logged
 
Grace
Completionist (i.t.p.)
******
Offline


I Love Drama!

Posts: 5851
Joined: Aug 4th, 2011
Gender: Female
Re: Data Collection Proposal
Reply #37 - Jun 10th, 2012 at 4:32pm
Print Post  
AtomicMew wrote on Jun 10th, 2012 at 2:32pm:
Grace, you're completely, entirely 100% missing the point.  High SR drow content doesn't matter not because high SR impedes caster meta, but because if that content mattered, you could build a caster to not be impeded by it.  For example, an elf wizard with three past lives (very modest nowdays) could achieve a 39 spell penetration, with room for improvement depending on gear. 

If high SR drow become common place in expansion, you'll simply see PMs spec for higher SR - either that or go for direct DPS (sorcs) or otherwise figure out some way to get around it.  Either way, I guarantee you'll still see casters on top and not your rogue. 


First of all, you can't guarantee that. Secondly, again...who the hell cares if I have 10 fewer kills than the caster? Oh noes! My fun is completely ruined!!!!!

Rastelin wrote on Jun 10th, 2012 at 2:39pm:
1) But you won't ever outkill the best, regardless of the quest. Even High SR drow are able to be wailed- a helf wiz with 3 wiz PLs can get their spell pen to around 43-44, enough to overcome all the SR in the game.

2) I CAN KILL EVERYTHING WITH NO EFFORT.  Once your DC/SP gets high enough, you just roll through content. Part of the reason why I quit was because I got bored with the game. Before I quit, I went on a soloing spree, and solo'd all of the epic fens, vons 1+2, Epic DA, Epic Wiz King, and other random epics. No other class can solo at the same speed as a PM.

3) Sorcs who can do the same need other people to disperse damage. There's a reason why you don't see fleshy sorcs soloing epic DA (hint it has to do with healing). WF sorcs lack the DC to omfgwtfpwn at the same speed as well geared, and no favored soul will catch up with a well geared PM in the kill count (that is, unless there are favored souls better than Groan-1).

This nerf is based on the correct assumption that PMs are the most powerful characters in 6 man groups. No other class has the same killing efficiency/durability as a PM. If you can't see that, you are not playing your PM correctly, or you're blind to the truth. Like I said, in its current form, it completely gimps PMs, but I think with the tweaking I suggested, it would make PMs still powerful, but just not the same gods they have been since the epic ward was lifted.


You may be able to (though I'm betting against it), but most PMs can't. So we're supposed to nerf everyone's stuff because you're OP? That's moronic.

And regarding sorcs, that's crap as well. I've watched sorcs own things as easily as PMs and FVS. And again, so what?

It's poor game design that balances by punishing people for being good at a game instead of mixing up encounters.
  

JDollar wrote on Apr 10th, 2013 at 5:25pm:
she's Kmack's property


Quote:
You're obviously important to the community.  And not just because your skin is so supple and soft and smells like honeysuckle and friendship.


JDollar wrote on Jul 10th, 2013 at 2:15am:
To put in DnD terms Grace is a CR 60 EE Ball Busting Bitch
Back to top
 
IP Logged
 
AtomicMew
Horoluth Raider
****
Offline


I Love Drama!

Posts: 2073
Joined: Jan 12th, 2011
Re: Data Collection Proposal
Reply #38 - Jun 10th, 2012 at 5:12pm
Print Post  
Quote:
First of all, you can't guarantee that.

In the sense that nothing is absolute.  I'm saying that there's a high probability that casters will still be dominant. 

Quote:
who the hell cares if I have 10 fewer kills than the caster? Oh noes! My fun is completely ruined!!!!!

I think that the difference is greater than that.  In the past three past lives (wizards/divines), I haven't had any melee even come close, much less beat my kill count, I've only ever had other casters beat me out.  Most of the time, the kill count is 10:1 or even greater.  In rastelin's screenshot, he out-kills larvenk 4:1, and I'm sure you know that larvenk is a great player. 

Secondly and more importantly, I haven't argued that your fun is ruined when a caster out-kills you.  But I don't see why this epic QQ over caster nerfs.  If you hate getting nerfed so much, you must be a masochist to play MMOs.  And as far as nerfs goes, this really isn't that bad.  Do you remember the TWF/tempest nerf, how a class went from top tier DPS to bottom tier overnight?  People got over it.  PMs will STILL be a top tier, highly sought after class after U14.
« Last Edit: Jun 10th, 2012 at 5:13pm by AtomicMew »  
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #39 - Jun 10th, 2012 at 5:48pm
Print Post  
Rastelin wrote on Jun 10th, 2012 at 2:47pm:
Larv was dead for very little of the time.


So serious question: If they took mob encounters and say, on spawn it flipped a coin, and they either had twice the saves (all of them), or twice the HP, how do you think that'd impact dominance?
  
Back to top
 
IP Logged
 
Rastelin
Titan Demolisher
****
Offline


I Love Drama!

Posts: 305
Joined: Jan 3rd, 2011
Re: Data Collection Proposal
Reply #40 - Jun 10th, 2012 at 6:20pm
Print Post  
Quote:
So serious question: If they took mob encounters and say, on spawn it flipped a coin, and they either had twice the saves (all of them), or twice the HP, how do you think that'd impact dominance?


If we didn't wipe (which would be a possibility since 50% of the bearded devils could be cc'd), this is my prediction.

All of the 2x HP things would be insta killed, divided fairly evenly between the casters, so lets say 30 to ay, 25 to both clean and I, and 20 to groan.

This leaves the things with 2x the saves. the arcanes would of course switch to non saveable AoEs (Acid Rain/Ice storm) and kite. Larv would have to spend a lot more time trying to stay alive, meaning less melee time, if any. The key to surving these 2x saves would be not getting hit and kiting through the AoEs. Larv/Groan would get a few kills, but not that many because of the danger to themselves.

The self healing PMs would probably pull a bit ahead in this because we could risk abit more becausewe are a bit more survivable and don't have to spend much time healing. Probably a 25-25-25 between Ay, Clean, and I, 15-20 to groan from BB, and about 5-10 from Larv.

So Ay- 55
Myself/Clean-50
Nick-35-40
Larv-5-10
« Last Edit: Jun 10th, 2012 at 6:21pm by Rastelin »  
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #41 - Jun 10th, 2012 at 6:28pm
Print Post  
Rastelin wrote on Jun 10th, 2012 at 6:20pm:
If we didn't wipe (which would be a possibility since 50% of the bearded devils could be cc'd), this is my prediction.

All of the 2x HP things would be insta killed, divided fairly evenly between the casters, so lets say 30 to ay, 25 to both clean and I, and 20 to groan.

This leaves the things with 2x the saves. the arcanes would of course switch to non saveable AoEs (Acid Rain/Ice storm) and kite. Larv would have to spend a lot more time trying to stay alive, meaning less melee time, if any. The key to surving these 2x saves would be not getting hit and kiting through the AoEs. Larv/Groan would get a few kills, but not that many because of the danger to themselves.

The self healing PMs would probably pull a bit ahead in this because we could risk abit more becausewe are a bit more survivable and don't have to spend much time healing. Probably a 25-25-25 between Ay, Clean, and I, 15-20 to groan from BB, and about 5-10 from Larv.

So Ay- 55
Myself/Clean-50
Nick-35-40
Larv-5-10


Sounds about right. So tougher question: How would you kill your toon without killing Larv's?
  
Back to top
 
IP Logged
 
Rastelin
Titan Demolisher
****
Offline


I Love Drama!

Posts: 305
Joined: Jan 3rd, 2011
Re: Data Collection Proposal
Reply #42 - Jun 10th, 2012 at 7:01pm
Print Post  
Quote:
Sounds about right. So tougher question: How would you kill your toon without killing Larv's?


How to kill it? Or even out the KC?

For the first, easy: put epic ward back in the game.

Haunting with some modifications would work for the 2nd. -1 DC/6 seconds would mean I could wail whenever it was off cooldown with a slight to no penalty. Any more and my effectiveness would drop substantially; but this would also not completely cripple my character; let's say wail fails to kill the expected 5; I can still CoD or finger things. I'd probably operate at a -2 to -3 at all times with that version of Haunting up. I would still probably outkill Larv, but not by nearly the same amount as AoE instakill every 15 seconds or so and single every 7. This would be evened out by his higher dps on bosses.

Another option would be vorpal works on any HP amount. Cleave/haste would mean a good amount of kills regardless of the caster. That wouldn't work that well in a group stacked with casters but with 1-2, he would probably get close, especially in places with SR is high.
« Last Edit: Jun 10th, 2012 at 7:04pm by Rastelin »  
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #43 - Jun 10th, 2012 at 7:24pm
Print Post  
Rastelin wrote on Jun 10th, 2012 at 7:01pm:
How to kill it? Or even out the KC?

For the first, easy: put epic ward back in the game.

Haunting with some modifications would work for the 2nd. -1 DC/6 seconds would mean I could wail whenever it was off cooldown with a slight to no penalty. Any more and my effectiveness would drop substantially; but this would also not completely cripple my character; let's say wail fails to kill the expected 5; I can still CoD or finger things. I'd probably operate at a -2 to -3 at all times with that version of Haunting up. I would still probably outkill Larv, but not by nearly the same amount as AoE instakill every 15 seconds or so and single every 7. This would be evened out by his higher dps on bosses.

Another option would be vorpal works on any HP amount. Cleave/haste would mean a good amount of kills regardless of the caster. That wouldn't work that well in a group stacked with casters but with 1-2, he would probably get close, especially in places with SR is high.


That was kinda my initial thinking when it was first proposed as well (still is for the vorpal thing). Then I took a look at the magister line and contemplated it with a necro-sorc... Cutting directly into the DC differences pretty much means the only substantial difference from a practical standpoint VS PM is who's bluebar is keeping you up (assuming you stay fleshie), and your reflex save (assumes splash or not, you like reduced damage via Insightful Reflexes), and really cuts into the difference when it comes to AM VS necrosorc for a fleshie.

Or is there an aspect I'm overlooking?
  
Back to top
 
IP Logged
 
Rastelin
Titan Demolisher
****
Offline


I Love Drama!

Posts: 305
Joined: Jan 3rd, 2011
Re: Data Collection Proposal
Reply #44 - Jun 10th, 2012 at 7:36pm
Print Post  
Quote:
That was kinda my initial thinking when it was first proposed as well (still is for the vorpal thing). Then I took a look at the magister line and contemplated it with a necro-sorc... Cutting directly into the DC differences pretty much means the only substantial difference from a practical standpoint VS PM is who's bluebar is keeping you up (assuming you stay fleshie), and your reflex save (assumes splash or not, you like reduced damage via Insightful Reflexes), and really cuts into the difference when it comes to AM VS necrosorc for a fleshie.

Or is there an aspect I'm overlooking?


The main difference between a PM and a fleshy sorc after the xpack comes out will be self sufficiency versus being a more powerful caster (More Damage, shorter cooldowns).

Although in all honesty you won't have to choose between better dc's or survivability soon as a sorc. Humans/Helves will soon be the only race for arcane casters Wink But shhh, I don't want this nerfed.
  
Back to top
 
IP Logged
 
kmack
Shroud Slacker
***
Offline



Posts: 1329
Joined: Feb 19th, 2012
Gender: Male
Re: Data Collection Proposal
Reply #45 - Jun 10th, 2012 at 8:03pm
Print Post  
Grace wrote on Jun 9th, 2012 at 3:54am:
Did you see what the proposals were?
           


No, can you link it?
  
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #46 - Jun 10th, 2012 at 8:12pm
Print Post  
kmack wrote on Jun 10th, 2012 at 8:03pm:
No, can you link it?


http://forums.ddo.com/showthread.php?t=376785

Short version: Make 2 game mechanics, the "hard one"  for the "special people" means Kill Steal

http://forums.ddo.com/showthread.php?t=377267

Short version: Congrats, you have 2 more DC than you're buddy. We'll be taking that, since yours worked.  Oh, and only on Instakill spells. Because... fuck if I know... the idea of sane HP caps vs geared out melee damage makes them cry?
« Last Edit: Jun 10th, 2012 at 8:26pm by »  
Back to top
 
IP Logged
 
kmack
Shroud Slacker
***
Offline



Posts: 1329
Joined: Feb 19th, 2012
Gender: Male
Re: Data Collection Proposal
Reply #47 - Jun 10th, 2012 at 8:26pm
Print Post  
Haunting looks way better than hard to kill. To perfect it though they need to add "Immune to Haunting effect" to the top tier of their arcane Epic Destiny.
  
Back to top
 
IP Logged
 
scraap
Ex Member


Re: Data Collection Proposal
Reply #48 - Jun 10th, 2012 at 8:27pm
Print Post  
I forgot to add: Per mob. Stacking. Forever resetting.
« Last Edit: Jun 10th, 2012 at 8:27pm by »  
Back to top
 
IP Logged
 
kmack
Shroud Slacker
***
Offline



Posts: 1329
Joined: Feb 19th, 2012
Gender: Male
Re: Data Collection Proposal
Reply #49 - Jun 10th, 2012 at 8:51pm
Print Post  
Quote:
I forgot to add: Per mob. Stacking. Forever resetting.


Wail 5 mobs get -10 DC's for 15 seconds and the effect not wearing off for 75 seconds... how is this not reasonable?

Oh BTW... healing is way overpowered... not enough people have been dying so now they're extending the cooldown for healing by 5 seconds for every character/npc affected by any healing spell.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: 1 [2] 3 
Send TopicPrint