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sephiroth1084
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12 monk/6 rang/2 arti: 10K Stars archer & trapper
Jun 22nd, 2012 at 12:50am
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Could use some input on this...

So, Ferrumshot has been basically dead weight dragging down otherwise decent raid groups for over a year now, and I'm thinking it's about time I TR him. Right now, I have a couple major considerations, namely going sorcerer for the past life and then pure monk Arcane Archer, or going 12 monk/6 ranger/2 artificer or fighter half-elf AA. Both would have Ten Thousand Stars, and both would be aimed at being an archer 100% of the time.

The first pure monk ends up being problematic due to the ridiculous number of feats archery requires (Point Blank Shot, Weapon Focus, Precise Shot, Improved Precise Shot, Improved Critical, Rapid Shot, Manyshot, Zen Archery, Combat Archery, Bow Strength) and the restricted nature of monk bonus feats (Zen Archery, Dodge and Toughness are the only relevant choices), and Arcane Prodigy, so I may skip this one.

The other would look something like:
Half-elf 12 monk/6 ranger/2 artificer or fighter (Arti lets me take Rogue dilly and use UMD for strong scrolls)
Str 12
Dex 16 +2 tome +3 level-ups (unless I can find a +3 tome) to get Combat Archery
Con 14
Int 12
Wis 16 + level-ups
Cha 8

1. Artificer - Point Blank Shot
2. Ranger - FE: Evil Outsiders
3. Ranger - Weapon Focus
4. Ranger
5. Ranger
6. Ranger - Precise Shot***apparently this is getting added automatically to ranger 4 post update, so I'll have another feat to spend...not sure what I'd take in its place. Skill Focus: UMD? Another Toughness? A bonus to my feats?
7. Monk - Zen Archery
8. Monk - Toughness
------Stone of Shared Experience-------
9-16 Monk - Dodge, Mobility, Improved Critical, Improved Precise Shot
17. Monk
18. Monk - Shot on the Run
19. Ranger - FE: Undead, Constructs or Elementals
20. Ranger

This means Manyshot comes kind of late, and I have levels 16-18 without either Manyshot or Ten Thousand Stars, but my hope is to get most of the way through those levels running lower level quests, or easy-ish Bravery Bonus stuff so the weakness isn't too noticeable. I could instead move the 2 ranger levels down, but 10K Stars seems more worthwhile (not as big a boost as Manyshot, but it happens 50% of the time, rather than 1/6th of the time).

Epic levels are kind of up in the air, but at minimum I'd want to get into Grandmaster to twist the +2 passive Ki ability. Really, this character looks like it is going to be pretty weak until around level 23. Not great, but better than he is now.

Half-elf gets me: +3d6 Sneak Attack damage, Human Healing Amp 20%, flexible stats with Human Adaptability, and possibly Human Versatility for Damage Boost.

Monk 12 gets me: 10K Stars, Water III stance (+3 Wis, +1 passive Ki to fuel 10K Stars without needing to melee), Abundant Step, maybe Earth III stance (+3 Con, +1 to crit multiplier), faster movement, Improved Evasion, 3 bonus feats, some immunities/resistances, Wholeness of Body for some cheap between-combat healing, +3d6 Sneak Attack damage, Shadow Fade (when I have the Ki to afford it), Ki gen while sneaking, +20-30% healing amp, and some other stuff of minimal relevance.

Ranger 6 gets me Bow Strength, Rapid Shot, Manyshot (maybe Precise Shot), the useless to me Die Hard, TWF and ITWF, 6-minute Ram's Might (maybe a case for Extend), weak Resist Energy, Jump, Tumble, Merfolk's, two weak Favored Enemies, Sprint Boost.

Artificer 2 gets me: Rapid Reload (apparently has a small bonus to bow attack speed according to the forums), UMD access and a boost to it, +30% scroll damage and I think +1 level to scroll CL, access to trap skills (debating whether I want to even bother with these), presumably a 1 AP prerequisite for AA...if not, I have to take Mental Toughness somewhere.

Not sure what I want to do with my skills. If I decide to basically just do Concentration and UMD, I'll probably move the points from Int to Str, Dex or Wis, otherwise I'll see if I can get trap skills up to epic levels to fill that role in addition to the archery and decent scroll healer stuff.

Open to suggestions or comments on what could/should be done differently, better leveling order, etc...

So, I TR'ed Ferrumshot, and got to thinking about the feats...

Will probably take Manyshot at 9th, Improved Critical at 12th and Improved Precise Shot at 15th (feats during the Stone of Experience levels), giving me Manyshot when I get back to real leveling, and then swap the feat out when I take my 6th Ranger level.

If ranger really does get Precise Shot for free at level 4 post-update, I'm kind of at a loss for what extra feat to get. Right now I will end up taking (10 feats total in heroic levels, 7 standard +3 monk):
Point Blank
Weapon Focus
Mobility
Shot on the Run
Improved Critical
Improved Precise Shot
Dodge
Toughness
Zen Archery

What should me last feat be? Options I'm entertaining include:

    Precision - To-hit should be pretty good on this character with all the ranged feats, but it's possible that missing still may be an issue with the new combat mechanics, and with 6d6+8 sneak attack damage, bypassing Fort will be a big deal. Wondering whether this still comes with the -50% damage penalty. If it does, then it's not worth it, but if that got removed, this is probably at the top of the list.
    Skill Focus: UMD - Epic levels will make UMDing easier, but my breakdown with an 8 starting Cha means I'll probably just be getting to 39 when fully buffed and gear-swapped. I'd prefer to have Heal scrolls available more readily when in standard gear, and this will help. May be something to take at 18 and swap once I'm into the epic levels.
    Nimble Fingers - Right now I'm looking at leveling UMD, Spot, Search fully every level, putting 1/2 a rank into Disable Device on monk levels, and kind of ignoring Open Lock on monk levels, which gets DD up to something like 19 or 20 ranks at level 20, and OL to maybe 10 by level 20. That looks a little low, and if epic trap DCs are high enough that I'm feeling the loss of a few ranks and only moderate Int, but low enough that I'd see a worthwhile difference with a small bump, this may be on the table.
    Toughness #2 - I'm honestly not much of a fan of picking multiple Toughness feats when there are other options available, but this character will probably have rather mediocre HP, so it couldn't hurt.
    Other suggestions?
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #1 - Jun 22nd, 2012 at 1:38am
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This is the worst build that has ever been suggested, anywhere.
« Last Edit: Jun 22nd, 2012 at 1:39am by Gunga »  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #2 - Jun 22nd, 2012 at 2:57am
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I love posting on The Vault. Such useful replies.
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #3 - Jun 22nd, 2012 at 11:21am
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Manyshot doesn't work with shurikens, so what's the point?
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #4 - Jun 22nd, 2012 at 1:47pm
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cdr wrote on Jun 22nd, 2012 at 11:21am:
Manyshot doesn't work with shurikens, so what's the point?

Ruh roh Raggy.
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #5 - Jun 22nd, 2012 at 2:23pm
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Seems way flavorish.

On your notes about ranger:
Rams might is no reason for extend. Just rebuff it as needed.
Weak blue bar resist, yeah, just keep any level 11 resist wands you find since you'll be able to use them as a class spell on two of your classes.
If you are concerned about new content, take favored enemy elf instead of construct, even though its weak at only level 6.

Just totally ignore open lock rather than waste points on half assed skill levels. You'll be able to UMD knock wands if there's something, and the disable skill would be better anyway. Don't take nimble fingers for the same reason. If you really want to boost DD do skill focus DD instead.

Does shot on the run really work? I've seen mixed info and just don't know.

With a decent wisdom score and 12 monk levels don't overlook stunning fist as a defense of last resort. With some decent stunning wraps, exceptional bonus and wisdom bonus you could probably have a decent chance on casters.  Stunned caster and manyshot wouldn't be a bad combo.

Another toughness would be near worthless, eyeballing the build and assuming the usual gear you're only maybe 440 or 450 unbuffed hp to begin with, another 22 just means how big the negative number is. Drop into earth stance.
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #6 - Jun 22nd, 2012 at 4:04pm
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cdr wrote on Jun 22nd, 2012 at 11:21am:
Manyshot doesn't work with shurikens, so what's the point?


10k stars does work with with bows though.
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #7 - Jun 22nd, 2012 at 4:09pm
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Wisdom seems too low to get much benefit from Zen archery and 10k stars.  I guess that's why you plan on using water 3, but earth 3 beefs up your crits nicely, plus DR and HP and stuff.
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #8 - Jun 22nd, 2012 at 4:12pm
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21 wisdom assuming 16 base +2 tome +3 levelups brings us to

21 + 7 item + 1 exceptional + 2 insight + 3 monk wisdom enhanements (can you get 3 at level 12? not sure) +1 helf wisdom + water stance + boat buff = 40 wisdom.

I guess it could work, if you were willing to dedicate yourself to gearing out a niche flavor build.
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #9 - Jun 22nd, 2012 at 4:44pm
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rest wrote on Jun 22nd, 2012 at 4:09pm:
Wisdom seems too low to get much benefit from Zen archery and 10k stars.  I guess that's why you plan on using water 3, but earth 3 beefs up your crits nicely, plus DR and HP and stuff.


I think (not totally sure) that you need the zen archery for 10k stars to work with bows.
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #10 - Jun 22nd, 2012 at 7:24pm
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Not quite clear what you're going for here, conceptually... "constant burst"?
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #11 - Jun 22nd, 2012 at 9:01pm
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Osharan Tregarth wrote on Jun 22nd, 2012 at 4:44pm:
I think (not totally sure) that you need the zen archery for 10k stars to work with bows.


I believe you're right, but not 100% sure myself. Either way without a high wis, 10k stars and zen archery are kinda useless.
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #12 - Jun 22nd, 2012 at 10:10pm
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The build is fine. Goodthings runs a nice 10k/manyshot archer.

He's in channel too Ferrum. Hit him up.
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #13 - Jun 23rd, 2012 at 12:02am
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Smrti wrote on Jun 22nd, 2012 at 10:10pm:
The build is fine. Goodthings runs a nice 10k/manyshot archer.

He's in channel too Ferrum. Hit him up.



I think he LR'd or TR out of it.
  

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I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #14 - Jun 23rd, 2012 at 12:10am
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Eladiun wrote on Jun 23rd, 2012 at 12:02am:
I think he LR'd or TR out of it.


Into what?
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #15 - Jun 23rd, 2012 at 1:08am
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Smrti wrote on Jun 23rd, 2012 at 12:10am:
Into what?



Don't recall I just vaguely remember a discussion on Teamspeak where he was saying he wasn't happy with the way Zen Archery panned out.  Or I could be losing my mind...
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #16 - Jun 23rd, 2012 at 1:44am
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Eladiun wrote on Jun 23rd, 2012 at 1:08am:
Don't recall I just vaguely remember a discussion on Teamspeak where he was saying he wasn't happy with the way Zen Archery panned out.  Or I could be losing my mind...


One sentence doesn't necessarily rule out the other. 
« Last Edit: Jun 23rd, 2012 at 1:44am by Osharan Tregarth »  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #17 - Jun 23rd, 2012 at 2:32am
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Eladiun wrote on Jun 23rd, 2012 at 1:08am:
Don't recall I just vaguely remember a discussion on Teamspeak where he was saying he wasn't happy with the way Zen Archery panned out.  Or I could be losing my mind...


Zen archery and 10k itself are very tricky to pull off imo, merely because it isn't a set number.
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #18 - Jun 23rd, 2012 at 3:07am
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i thought zen archery just substituted your wisdom for bow to-hit (and possibly damage) and that was it
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #19 - Jun 23rd, 2012 at 6:50am
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I've been playing around with my AAmonk on lamania swapping the two fighter levels for 2 arti levels.

Precise shot is a free feat post update, granted at ranger level 4
Artificer energy enhancement does count for unlocking AA instead of mental toughness.

So effectively, feat wise, you're net even with arti instead of fighter.

There's an ED with a twistable haste boost, so I'll end up with a better haste boost.

Personally I am going to swap the fighter for arti:

- I'll be slotting precision into my build, the extra 25% fort bypass alone makes it worth it with my rogue dilly.
- Not going to bother with traps till i get a +3/4 tome, my skills will be concentration, umd, balance, open lock with points junked in mobility enhancements till i lesser.

My biggest issue with people who make these, is that they still want to keep their bow out all the time.  During manyshot / 10k stars my bow damage excellent and justifies equipping one.  On downtime, with 12 monk levels, it's a disgrace to call your 2wf feats a waste.

Playtesting on Lammania failed to convince me otherwise.

If I were you I'd drop some points from int, wait for a decent tome, and boost str some more, you can have *3 fists with touch of death, ninja spy 1/&2, and Full AA line with (~20) ap to spare, so build it for both, and use the spare ap to make it suit your flavor.
  

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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #20 - Jun 24th, 2012 at 11:59am
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Okay, I can comment now that the work weekend from hell is over (worked 34 hours in 2 days, with 5 hours of traveling worked in there as well).

My goal is to be using the bow 100% of the time. Yes, I know that non 10K Stars/non-Manyshot archery blows, but I A) have always liked archers in D&D, and B) think it is utterly ridiculous to spend basically every feat I have, and adjust an entire build concept around using a bow, and then only actually do so 2/3 of the time--I don't spend 1/3 of my time using an off-weapon on my melees who are focused in one. That the devs keep dicking around with archery is disheartening, but this kind of build looks like it can at least make it worthwhile to have the bow out most of the time, and I'll live with the mediocre DPS for the rest.

Having trap skills is a nice bonus--the character this TRed from was an 18 ranger/1 rogue/1 fighter (from about 4 years ago), who had trap skills. I like doing traps, and having that ability (along with UMD) will mean that even if I'm not the top DPS contributor, I'll be able to add other things to the party.

Also, keep in mind that we're getting Archer's Focus (up to +30% damage I think when standing still) and that we all like to discount the DPS lost to monsters that move, which archers don't really contend with.

My consideration for Extend was due to figuring I'd have very little SP to spend on Slaying Arrows and Ram's Might, and due to my using Madstone Boots much of the time (now at least). That's all not very relevant. Precision looks like a much better fit if it is losing the damage penalty post update.

As for Wis, the goal is to put all but 2 level-ups in Wis (for Dex a 16 +3 tome +2 levels will get me Combat Archery, which is probably more valuable than the extra 2 Wis bonus to 10K Stars). Wis is going to be my to-hit and translates to the chance for 10K Stars to fire off more than 1 arrow per shot. I'm fine investing some time to gear the character a bit, and he's a TR so he has a little bit of gear to begin with.

I could LR out of the Int if I decide the trap stuff is irrelevant and stick those points into Wis or Str. That's something to decide after playing the character for a bit.

Did Goodthings LR/TR out of his build? That he had been bringing his along for LoBs and such has heartened me regarding the concept.
  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #21 - Jun 24th, 2012 at 12:20pm
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spathic wrote on Jun 22nd, 2012 at 2:23pm:
Does shot on the run really work? I've seen mixed info and just don't know.


Tested on Lamannia 06/21/2012
Shot on the run is still bugged...but Spring Attack is also bugged because it works with xbows and bows.

  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #22 - Jul 29th, 2012 at 4:40am
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i have a similar build concept but i wasn't afraid of melee

i went 11 ranger 6 monk 3 artie

dex of 10 means no combat archery for me the dex investment seems too steep for me anyway

the melee side with a 62 stunning fist dc is quite enjoyable

11 ranger gives me fe's manyshot twf feats precise and improved precise plenty of sp and with ha  and max,very nice self healing.

3 artie over 2 gives me a cure mass light with potions if i need to use it and any element of my choice for 5 min.


btw after extensive testing 42 is where the 4th arrow starts to proc and at 54 i notice 4 arrows much more than at 42.
« Last Edit: Jul 29th, 2012 at 4:41am by lifespawn »  
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Re: 12 monk/6 rang/2 arti: 10K Stars archer & trapper
Reply #23 - Jul 29th, 2012 at 4:53am
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Fury is needed to make this build seriously shine in the burst dept.
  

Munkenmo wrote on Jun 20th, 2012 at 9:41pm:
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