Could use some input on this...
So, Ferrumshot has been basically dead weight dragging down otherwise decent raid groups for over a year now, and I'm thinking it's about time I TR him. Right now, I have a couple major considerations, namely going sorcerer for the past life and then pure monk Arcane Archer, or going 12 monk/6 ranger/2 artificer or fighter half-elf AA. Both would have Ten Thousand Stars, and both would be aimed at being an archer 100% of the time.
The first pure monk ends up being problematic due to the ridiculous number of feats archery requires (Point Blank Shot, Weapon Focus, Precise Shot, Improved Precise Shot, Improved Critical, Rapid Shot, Manyshot, Zen Archery, Combat Archery, Bow Strength) and the restricted nature of monk bonus feats (Zen Archery, Dodge and Toughness are the only relevant choices), and Arcane Prodigy, so I may skip this one.
The other would look something like: Half-elf 12 monk/6 ranger/2 artificer or fighter (Arti lets me take Rogue dilly and use UMD for strong scrolls) Str 12 Dex 16 +2 tome +3 level-ups (unless I can find a +3 tome) to get Combat Archery Con 14 Int 12 Wis 16 + level-ups Cha 8
1. Artificer - Point Blank Shot 2. Ranger - FE: Evil Outsiders 3. Ranger - Weapon Focus 4. Ranger 5. Ranger 6. Ranger - Precise Shot***apparently this is getting added automatically to ranger 4 post update, so I'll have another feat to spend...not sure what I'd take in its place. Skill Focus: UMD? Another Toughness? A bonus to my feats? 7. Monk - Zen Archery 8. Monk - Toughness ------Stone of Shared Experience------- 9-16 Monk - Dodge, Mobility, Improved Critical, Improved Precise Shot 17. Monk 18. Monk - Shot on the Run 19. Ranger - FE: Undead, Constructs or Elementals 20. Ranger
This means Manyshot comes kind of late, and I have levels 16-18 without either Manyshot or Ten Thousand Stars, but my hope is to get most of the way through those levels running lower level quests, or easy-ish Bravery Bonus stuff so the weakness isn't too noticeable. I could instead move the 2 ranger levels down, but 10K Stars seems more worthwhile (not as big a boost as Manyshot, but it happens 50% of the time, rather than 1/6th of the time).
Epic levels are kind of up in the air, but at minimum I'd want to get into Grandmaster to twist the +2 passive Ki ability. Really, this character looks like it is going to be pretty weak until around level 23. Not great, but better than he is now.
Half-elf gets me: +3d6 Sneak Attack damage, Human Healing Amp 20%, flexible stats with Human Adaptability, and possibly Human Versatility for Damage Boost.
Monk 12 gets me: 10K Stars, Water III stance (+3 Wis, +1 passive Ki to fuel 10K Stars without needing to melee), Abundant Step, maybe Earth III stance (+3 Con, +1 to crit multiplier), faster movement, Improved Evasion, 3 bonus feats, some immunities/resistances, Wholeness of Body for some cheap between-combat healing, +3d6 Sneak Attack damage, Shadow Fade (when I have the Ki to afford it), Ki gen while sneaking, +20-30% healing amp, and some other stuff of minimal relevance.
Ranger 6 gets me Bow Strength, Rapid Shot, Manyshot (maybe Precise Shot), the useless to me Die Hard, TWF and ITWF, 6-minute Ram's Might (maybe a case for Extend), weak Resist Energy, Jump, Tumble, Merfolk's, two weak Favored Enemies, Sprint Boost.
Artificer 2 gets me: Rapid Reload (apparently has a small bonus to bow attack speed according to the forums), UMD access and a boost to it, +30% scroll damage and I think +1 level to scroll CL, access to trap skills (debating whether I want to even bother with these), presumably a 1 AP prerequisite for AA...if not, I have to take Mental Toughness somewhere.
Not sure what I want to do with my skills. If I decide to basically just do Concentration and UMD, I'll probably move the points from Int to Str, Dex or Wis, otherwise I'll see if I can get trap skills up to epic levels to fill that role in addition to the archery and decent scroll healer stuff.
Open to suggestions or comments on what could/should be done differently, better leveling order, etc...
So, I TR'ed Ferrumshot, and got to thinking about the feats...
Will probably take Manyshot at 9th, Improved Critical at 12th and Improved Precise Shot at 15th (feats during the Stone of Experience levels), giving me Manyshot when I get back to real leveling, and then swap the feat out when I take my 6th Ranger level.
If ranger really does get Precise Shot for free at level 4 post-update, I'm kind of at a loss for what extra feat to get. Right now I will end up taking (10 feats total in heroic levels, 7 standard +3 monk): Point Blank Weapon Focus Mobility Shot on the Run Improved Critical Improved Precise Shot Dodge Toughness Zen Archery
What should me last feat be? Options I'm entertaining include:
Precision - To-hit should be pretty good on this character with all the ranged feats, but it's possible that missing still may be an issue with the new combat mechanics, and with 6d6+8 sneak attack damage, bypassing Fort will be a big deal. Wondering whether this still comes with the -50% damage penalty. If it does, then it's not worth it, but if that got removed, this is probably at the top of the list. Skill Focus: UMD - Epic levels will make UMDing easier, but my breakdown with an 8 starting Cha means I'll probably just be getting to 39 when fully buffed and gear-swapped. I'd prefer to have Heal scrolls available more readily when in standard gear, and this will help. May be something to take at 18 and swap once I'm into the epic levels. Nimble Fingers - Right now I'm looking at leveling UMD, Spot, Search fully every level, putting 1/2 a rank into Disable Device on monk levels, and kind of ignoring Open Lock on monk levels, which gets DD up to something like 19 or 20 ranks at level 20, and OL to maybe 10 by level 20. That looks a little low, and if epic trap DCs are high enough that I'm feeling the loss of a few ranks and only moderate Int, but low enough that I'd see a worthwhile difference with a small bump, this may be on the table. Toughness #2 - I'm honestly not much of a fan of picking multiple Toughness feats when there are other options available, but this character will probably have rather mediocre HP, so it couldn't hurt. Other suggestions?
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