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Merrick
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AC Changes question
Jun 24th, 2012 at 9:31am
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There was a post somewhere here or in an otherwise less visible forum that had someone breaking down the AC changes, mathematically.

I did some rudimentary searching but came up with nothing.

Would anyone who knows what I'm talking about care to link the post?
  
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mystafyi
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Re: AC Changes question
Reply #1 - Jun 24th, 2012 at 10:27am
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Merrick wrote on Jun 24th, 2012 at 9:31am:
There was a post somewhere here or in an otherwise less visible forum that had someone breaking down the AC changes, mathematically.

I did some rudimentary searching but came up with nothing.

Would anyone who knows what I'm talking about care to link the post?


stillwaters on the other forum has been posting quite a few tables.
  
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Re: AC Changes question
Reply #2 - Jun 24th, 2012 at 12:27pm
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Links or it didn't happen.
  

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Re: AC Changes question
Reply #3 - Jun 24th, 2012 at 1:20pm
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Re: AC Changes question
Reply #4 - Jun 24th, 2012 at 2:08pm
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sirgog posted analysis of AC/Dodge vs. PRR vs. HP.  Don't bother searching it out unless you do calculus on a daily basis.

Existing epic content (Chrono/MA/LOB/DQ) will be a joke with the new avoidance and mitigation mechanics. Even if you totally eliminate avoidance through AC/Dodge, damage reduction for tanks will go from 25% (Improved Shield Mastery w/ tower shield) to 65% (100 PRR is easily achieved with Unyielding Sentinel).
« Last Edit: Jun 24th, 2012 at 2:09pm by Carpone »  
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Re: AC Changes question
Reply #5 - Jun 24th, 2012 at 3:45pm
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100 PP is not 65% reduction

I don't remember the math but it's more like 38%
  
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Re: AC Changes question
Reply #6 - Jun 24th, 2012 at 4:28pm
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Allo wrote on Jun 24th, 2012 at 3:45pm:
100 PP is not 65% reduction

I don't remember the math but it's more like 38%

Er, yep.  Dunno why I thought it was linear; it's not.  1 PRR = 0.65% damage reduction on a sliding scale.  ddowiki needs a PRR calculator.
  
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Re: AC Changes question
Reply #7 - Jun 24th, 2012 at 5:33pm
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Fairly easy for a tank with a shield to get into the 120 area.

Code
Select All
PRR	Incoming Damage
0	100.00
1	99.35
2	98.70
3	98.06
4	97.43
5	96.79
6	96.16
7	95.54
8	94.92
9	94.30
10	93.69
11	93.08
12	92.47
13	91.87
14	91.27
15	90.68
16	90.09
17	89.51
18	88.92
19	88.35
20	87.77
21	87.20
22	86.63
23	86.07
24	85.51
25	84.96
26	84.40
27	83.86
28	83.31
29	82.77
30	82.23
31	81.70
32	81.17
33	80.64
34	80.11
35	79.59
36	79.08
37	78.56
38	78.05
39	77.54
40	77.04
41	76.54
42	76.04
43	75.55
44	75.06
45	74.57
46	74.08
47	73.60
48	73.12
49	72.65
50	72.18
51	71.71
52	71.24
53	70.78
54	70.32
55	69.86
56	69.41
57	68.96
58	68.51
59	68.06
60	67.62
61	67.18
62	66.74
63	66.31
64	65.88
65	65.45
66	65.02
67	64.60
68	64.18
69	63.77
70	63.35
71	62.94
72	62.53
73	62.12
74	61.72
75	61.32
76	60.92
77	60.52
78	60.13
79	59.74
80	59.35
81	58.97
82	58.58
83	58.20
84	57.82
85	57.45
86	57.07
87	56.70
88	56.33
89	55.97
90	55.60
91	55.24
92	54.88
93	54.53
94	54.17
95	53.82
96	53.47
97	53.12
98	52.78
99	52.43
100	52.09
101	51.76
102	51.42
103	51.08
104	50.75
105	50.42
106	50.09
107	49.77
108	49.45
109	49.12
110	48.81
111	48.49
112	48.17
113	47.86
114	47.55
115	47.24
116	46.93
117	46.63
118	46.32
119	46.02
120	45.72
121	45.43
122	45.13
123	44.84
124	44.55
125	44.26
126	43.97
127	43.68
128	43.40
129	43.12
130	42.84
131	42.56
132	42.28
133	42.01
134	41.73
135	41.46
136	41.19
137	40.93
138	40.66
139	40.40
140	40.13
141	39.87
142	39.61
143	39.36
144	39.10
145	38.85
146	38.59
147	38.34
148	38.09
149	37.85
150	37.60
151	37.35
152	37.11
153	36.87
154	36.63
155	36.39
156	36.16
157	35.92
158	35.69
159	35.46
160	35.23
161	35.00
162	34.77
163	34.54
164	34.32
165	34.10
166	33.87
167	33.65
168	33.44
169	33.22
170	33.00
171	32.79
172	32.57
173	32.36
174	32.15
175	31.94
176	31.74
177	31.53
178	31.32
179	31.12
180	30.92
181	30.72
182	30.52
183	30.32
184	30.12
185	29.93
186	29.73
187	29.54
188	29.35
189	29.16
190	28.97
191	28.78
192	28.59
193	28.41
194	28.22
195	28.04
196	27.85
197	27.67
198	27.49
199	27.32
200	27.14
 

  
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Spelljammer
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Re: AC Changes question
Reply #8 - Jun 24th, 2012 at 7:47pm
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Huh.  That's logarithmic.
For some reason I was expecting a Gaussian distribution.
So there's no magic number to shoot for that's an optimal return on investment, it simply has a diminishing return.
And the curve is steeper than I thought it would be.
The change in damage taken from PRR 12 to 13 is exactly 0.60% while 121 to 122 is exactly 0.30%.

I guess what I'm trying to say is that they still made it worth the effort to squeeze in as much PRR as possible, even at high values.
  

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popejubal
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Re: AC Changes question
Reply #9 - Jun 24th, 2012 at 8:01pm
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Yep.  If you can get more PRR without giving up anything significant, then go for it.  Having at least some PRR is a really good idea.  Giving up something singificant to go from PRR 120 to 125 isn't going to be worthwhile.

I kind of like that setup.

I don't know if I'll like the results as a whole.  Time will tell.  So far, the AC change is one of the less offensive changes in U14 that I can see.
  

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Re: AC Changes question
Reply #10 - Jun 24th, 2012 at 8:20pm
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Spelljammer wrote on Jun 24th, 2012 at 7:47pm:
Huh.  That's logarithmic.
For some reason I was expecting a Gaussian distribution.
So there's no magic number to shoot for that's an optimal return on investment, it simply has a diminishing return.
And the curve is steeper than I thought it would be.
The change in damage taken from PRR 12 to 13 is exactly 0.60% while 121 to 122 is exactly 0.30%.

I guess what I'm trying to say is that they still made it worth the effort to squeeze in as much PRR as possible, even at high values.


I based it on the last info I had, which was a .65% reduction in damage stacking for each point of PRR.

Looks like the Wiki has different numbers.
http://ddowiki.com/page/Physical_Resistance_Rating
  
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scraap
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Re: AC Changes question
Reply #11 - Jun 24th, 2012 at 8:38pm
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Glenalth wrote on Jun 24th, 2012 at 8:20pm:
I based it on the last info I had, which was a .65% reduction in damage stacking for each point of PRR.

Looks like the Wiki has different numbers.
http://ddowiki.com/page/Physical_Resistance_Rating


Wiki's more accurate. Took a wip tank in, 75 PRR (SD3 w 1 shield feat) hit around 31% first number mitigation as far as the display goes, at least.
  
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Spelljammer
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Re: AC Changes question
Reply #12 - Jun 24th, 2012 at 8:42pm
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Um, wow, yeah, that's quite a difference.
Damn misinformation.
We're going to have to start checking sources.
  

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scraap
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Re: AC Changes question
Reply #13 - Jun 24th, 2012 at 8:50pm
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Erladrin's little PR PRR chart didn't exactly help, since it was using active boosts for that green line. Whoever cooked that up needs shooting.

Edit: Frankly between heavy and light only offering about a 10PRR swing, and dex being practically meaningless unless you go full retard, seriously considering turning that SD into an 18/2 with insightful and just dumping the entire stat off the side.
« Last Edit: Jun 24th, 2012 at 8:53pm by »  
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popejubal
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Re: AC Changes question
Reply #14 - Jun 24th, 2012 at 8:59pm
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Glenalth wrote on Jun 24th, 2012 at 8:20pm:
I based it on the last info I had, which was a .65% reduction in damage stacking for each point of PRR.

Looks like the Wiki has different numbers.
http://ddowiki.com/page/Physical_Resistance_Rating


It is 0.65% reduction in damage, but each point multiplies the amount given by the last, so it ends up

0 PRR = full damage
1 PRR = (100% - 0.65%) = 99.35% of damage taken
2 PRR = 99.35% * 99.35%
3 PRR = 0.9935 ^ 3
10 PRR = 0.9935 ^ 10 = 93.78% of incoming damage taken = 6.22% damage reduced
20 PRR = 0.9935 ^ 20 = 88.16% of incoming damage taken = 11.84% damage reduced
etc.

  

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Re: AC Changes question
Reply #15 - Jun 24th, 2012 at 10:49pm
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popejubal wrote on Jun 24th, 2012 at 8:59pm:
It is 0.65% reduction in damage, but each point multiplies the amount given by the last, so it ends up

0 PRR = full damage
1 PRR = (100% - 0.65%) = 99.35% of damage taken
2 PRR = 99.35% * 99.35%
3 PRR = 0.9935 ^ 3
10 PRR = 0.9935 ^ 10 = 93.78% of incoming damage taken = 6.22% damage reduced
20 PRR = 0.9935 ^ 20 = 88.16% of incoming damage taken = 11.84% damage reduced
etc.


So then
75 PRR = 0.9935^75 = 61.31% of incoming damage taken =  38.69% damage reduced

If that's true, then what's with these numbers?
Quote:
Took a wip tank in, 75 PRR (SD3 w 1 shield feat) hit around 31% first number mitigation as far as the display goes, at least.



  

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Re: AC Changes question
Reply #16 - Jun 24th, 2012 at 11:00pm
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Spelljammer wrote on Jun 24th, 2012 at 10:49pm:
If that's true, then what's with these numbers?


75PRR = (1-(0.9^75))*.65 <<given calculation
= 0.64
= 35% reduction.
Not entirely sure where it lost that 3-4 percentage points display-wise, and since most mobs don't hit for 100+ melee damage, it's not really relevant, either, since it won't even shave off a point.
« Last Edit: Jun 24th, 2012 at 11:01pm by »  
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Azog
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Re: AC Changes question
Reply #17 - Jun 25th, 2012 at 12:29am
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Spelljammer wrote on Jun 24th, 2012 at 7:47pm:
Huh.  That's logarithmic.
For some reason I was expecting a Gaussian distribution.
So there's no magic number to shoot for that's an optimal return on investment, it simply has a diminishing return.
And the curve is steeper than I thought it would be.
The change in damage taken from PRR 12 to 13 is exactly 0.60% while 121 to 122 is exactly 0.30%.

I guess what I'm trying to say is that they still made it worth the effort to squeeze in as much PRR as possible, even at high values.


Nobody expects the logarithmic damage reduction!!

  
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