Madcow430 wrote on Jul 12
th, 2012 at 7:37pm:
You'd likely want to find a devotion +102 item. They can be found in the form of staves, clubs, scepters, weapons (rare so far)
Sadly the only really interesting ones are in Q-staves.... ( +102 Devotion, that's the best I've found so far )
Clubs and scepters seems to be restricted to the +72 range...
No gloves, no bracers, no rings, no neckie, no helm... no nothing else.
So basically everycleric will have to go carrying a stick if (s)he wants a devotion item.
( and well we all know the worth of sticks in combat and how they add to AC compared to a shield and club/sword )
Madcow430 wrote on Jul 12
th, 2012 at 7:45pm:
No, no real nerf on heal/mass heal. However the effort made in keeping it in line (mostly) with what has been is restricting. 5 new levels and very little benefit there. It's of no consequence really in the long run, save gear swapping issues.
Those who run their divines in a primary party support position are largely unaffected imo. Those who like using a variety of spells, or are melee based have some new hurdles...
I think the problem is here... a lot of people played (semi-)melee FvS...
That's why I always say Cleric on the other forum. All the Clerics I've talked to see a small ( to not that small ) improvement. The FvS I've talked to didn't see any change.
The problem is that despite MF post people still believe that there has been a nerf. Fucking idiots.
Madcow430 wrote on Jul 12
th, 2012 at 7:45pm:
More than anything though, I am concerned about light/alignment based damage spells. I could be off here, but I've logged onto my Clr and FvS quite a bit lately and notice the reduction. After reading FoS response regarding the archon (which is set at a fixed value) I just PM'd Madfloyd myself with my concerns.
Anyway, it really does look like melee variant/caster variant builds have some new issues to contend with.
hmm, I haven't checked the light stuff...
But I have been quite surprised in the Grave quest in the Forest yesterday... Turn Undead - the most useless cleric ability - worked quite well, and I surprised the hell out of the rest of the party by clearing the first pack of mob before they had time to engage them.