Eladiun wrote on Jul 12
th, 2012 at 11:17am:
Some of the items are just plain junk...
The Bow - archers don't have any good epic weapons and the give them this POS.
The Q-Staff - just what an acrobat really needs FoM and Featherfall.
The Longsword - Calomel Scimitar is virtually Identical.
The Wizzy staff - Decent upgrade over Alarphon's Staff for a nuking staff
The Bastard Sword - Awful not that anyone cares
Dagger, SS, Warhammer - who cares
No Repeater, No HW, No Khopesh, No DA...most people will never use the set bonus.
If just shows that Feather has no idea how to create decent items and how classes and build even work.
I'll be honest here... my main uses Warhammers, and I'm glad to see that Turbine has spent some time addressing some of the "off" weapons that cookie-cutter builds don't use. I think the real problem is that the only raid gear is weapons, and people are generally specialized for only one weapon. For a raid that only drops weapons it means that, unless Turbine has a named version of
every weapon in the raid,
someone will be unhappy. Why should it be a different weapon that gets the shaft, instead of khopesh or handwrap users?
I think there should generally be a top-tier version of every weapon in the game (but see below). Turbine's hands are tied, though, because they only have one top-tier raid. I see only three solutions:
1. The raid should drop a named version of every weapon.
2. There should be multiple top-tier raids/quests, the sum of which drop a named version of every weapon.
3. The raid drops ingredients/collectibles that can be converted into a named version of any weapon.
I admit that the plethora of different weapons in DDO makes this more challenging than in other games. Relaxing some of the weapon-specific abilities would help a little in that Turbine could then focus on weapon styles, instead of specific weapons. I'm thinking of Weapon Specialization, Kensai weapon mastery, etc, compared to Improved Critical: Pierce.
Furthermore, why is it that the only raid loot in the expansion is weapons? Raids have wider appeal if they have a wider variety of loot. Even if they didn't include khopesh or handwraps, a couple of fancy boots and hats would ensure that those people would still be interested. In fact, I don't think it's a huge problem if khopesh users have to "suffer" with only their alchemicals for a time while other weapon users enjoy a bit of the spotlight, as long as those whose weapon choices aren't feature have some other target to pursue (such as other raid gear). The nature of an MMO is that it shifts, and even if your particular build isn't featured at the moment, its time will come around again.