They put Update 14.2 on Lamannia apparently. I am not at a computer that can check it out, but in their release notes, I am interested in the following:
* Introducing: Monster Manual! We're pleased to introduce the Monster Manual, a new UI with entries for each monster species. These entries contain lore, stats, rewards, and more!
Anybody with access to Lamannia care to check this out for me please?
Oh, for people without access to the official forums, I'll go ahead and chuck in the rest of the notes, which are noted as being in an especially early state, "even for Lamannia:"
Lamannia Release Notes: Update 14 Patch 2
Welcome to the Release Notes for Dungeons & Dragons Online! These preview release notes were posted Thursday, July 12th 2012. These release notes are subject to changes and additions.
Of Special Note
* Introducing: Monster Manual! We're pleased to introduce the Monster Manual, a new UI with entries for each monster species. These entries contain lore, stats, rewards, and more!
Challenges
Dryad Grove
* Corrected enemy spawns that were previously ignoring what state the trees were in. * Red-named Bosses wil now spawn at various times depending on how well you are doing. * Necromancers can now raise an undead minion, rather than an army of them. * The DM will now warn you if more monsters are incoming.
Ruined Keep
* Fixed a typo in the lore loadscreen.
Classes
* Fixed a bug where the Druid spell Baiting Bite and the feat Improved Feint would only trigger their bluff checks the first time you used them after logging in. They should now properly activate every time they are used.
Creature Companions
* Fixed an issue causing the cosmetic gear of pets to sometimes not be visible to other players.
Enhancements
* Lantern archons summoned by Angels of Vengeance have taken remedial targeting lessons, and will no longer attempt to shoot light beams at friendly npc's.
Epic Destinies
* Unyielding Sentinel: Legendary Shield Mastery benefits are no longer lost when moving between zones. * Unyielding Sentinel: Undying Vanguard can now be triggered after being attacked 200 times, instead of 500 or 1000. * Smite Evil now regenerates properly for non-Paladins.
Hirelings
* Epic level Favored Souls now have True Resurrection. * Pets at shrines will now properly respond to the highest Repair or Heal skill of the party and/or the pet's master.
Items
* The description on Fernian Wraps has been updated to reflect the Spellpower it was actually giving. Fernian Wraps provide 54 Fire Spell Power. * Omnispell dusts are now unbound.
Monsters
* Mistress of Agonies will no longer repeat themselves when they curse you. * Mimics no longer find dragonscales to be tasty. * Iron defender grease attacks should be less spammy now.
Quests and Adventure Areas
Caught in the Demonweb
* The end portal barrier is now much better about staying down once Ana escapes.
Eveningstar
* Cleaned up several stuck spots. * Applied the forces of gravity to some decorations that were trying to float away.
The Demonweb
* Scooted an explorer journal in the Demonweb to a better spot so it's easier to read.
Don't Drink the Water
* Fixed several stuck spots. * Added a ramp for players with poor jump skills. Also made the platforms more visible. * Ana no longer gets confused when her bodyguard leaves the dungeon.
House of Death Undone
* Fixed an issue where mapnotes were not showing up properly.
Impossible Demands
* When the Dragon Knight is sacrificed, his hitpoints now actually drop. * The Priestess Boss' mapnote now goes away once she does.
King's Forest
* Cleaned up several stuck spots by the Temple of Mystra. * Put herbacide on floating grass and cattails that were trying to grow in the middle of a flowing river. * Removed a duplicate set of rest shrines near the temple. * Adjusted the textures on some of the cliffs so that they don't stretch.
Lords of Dust
* Fixed an issue where a wall would re-spawn and block a chest.
Murder By Night
* The correct werewolves will spawn on elite difficulty.
Rift Between Worlds
* Stretched some webbing on a web bridge so that there's not a big hole in it.
Tangleroot Gorge
* A Black Widow in Tangleroot has decided to come down and play rather than hanging around all day.
The Lost Thread
* Corrected an issue with NPC lines stepping on each other during drama scenes. * Magical barriers are now easier to see. * Levers are now named "gate controls" rather than the possibly too obvious "puzzle levers".
The Twelve
* Fixed a stuck spot.
Other
* Kobold and Taken shapeshift forms now animate correctly again. * Traps on Heroic Elite difficulty have been toned down a bit, and should be easier to detect and deal reduced damage. All other difficulties are unchanged. * The tooltip for Barbarian fast movement has been fixed. It's less wolf-like now.
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