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Hot Topic (More than 35 Replies) Update 14.2 (Read 15944 times)
Siver
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Update 14.2
Jul 13th, 2012 at 8:03am
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They put Update 14.2 on Lamannia apparently. I am not at a computer that can check it out, but in their release notes, I am interested in the following:

    * Introducing: Monster Manual! We're pleased to introduce the Monster Manual, a new UI with entries for each monster species. These entries contain lore, stats, rewards, and more!


Anybody with access to Lamannia care to check this out for me please?

Oh, for people without access to the official forums, I'll go ahead and chuck in the rest of the notes, which are noted as being in an especially early state, "even for Lamannia:"

Lamannia Release Notes: Update 14 Patch 2

Welcome to the Release Notes for Dungeons & Dragons Online! These preview release notes were posted Thursday, July 12th 2012. These release notes are subject to changes and additions.

Of Special Note

    * Introducing: Monster Manual! We're pleased to introduce the Monster Manual, a new UI with entries for each monster species. These entries contain lore, stats, rewards, and more!

Challenges

Dryad Grove

    * Corrected enemy spawns that were previously ignoring what state the trees were in.
    * Red-named Bosses wil now spawn at various times depending on how well you are doing.
    * Necromancers can now raise an undead minion, rather than an army of them.
    * The DM will now warn you if more monsters are incoming.

Ruined Keep

    * Fixed a typo in the lore loadscreen.

Classes

    * Fixed a bug where the Druid spell Baiting Bite and the feat Improved Feint would only trigger their bluff checks the first time you used them after logging in. They should now properly activate every time they are used.

Creature Companions

    * Fixed an issue causing the cosmetic gear of pets to sometimes not be visible to other players.

Enhancements

    * Lantern archons summoned by Angels of Vengeance have taken remedial targeting lessons, and will no longer attempt to shoot light beams at friendly npc's.

Epic Destinies

    * Unyielding Sentinel: Legendary Shield Mastery benefits are no longer lost when moving between zones.
    * Unyielding Sentinel: Undying Vanguard can now be triggered after being attacked 200 times, instead of 500 or 1000.
    * Smite Evil now regenerates properly for non-Paladins.

Hirelings

    * Epic level Favored Souls now have True Resurrection.
    * Pets at shrines will now properly respond to the highest Repair or Heal skill of the party and/or the pet's master.

Items

    * The description on Fernian Wraps has been updated to reflect the Spellpower it was actually giving. Fernian Wraps provide 54 Fire Spell Power.
    * Omnispell dusts are now unbound.

Monsters

    * Mistress of Agonies will no longer repeat themselves when they curse you.
    * Mimics no longer find dragonscales to be tasty.
    * Iron defender grease attacks should be less spammy now.

Quests and Adventure Areas

Caught in the Demonweb

    * The end portal barrier is now much better about staying down once Ana escapes.

Eveningstar

    * Cleaned up several stuck spots.
    * Applied the forces of gravity to some decorations that were trying to float away.

The Demonweb

    * Scooted an explorer journal in the Demonweb to a better spot so it's easier to read.

Don't Drink the Water

    * Fixed several stuck spots.
    * Added a ramp for players with poor jump skills. Also made the platforms more visible.
    * Ana no longer gets confused when her bodyguard leaves the dungeon.

House of Death Undone

    * Fixed an issue where mapnotes were not showing up properly.

Impossible Demands

    * When the Dragon Knight is sacrificed, his hitpoints now actually drop.
    * The Priestess Boss' mapnote now goes away once she does.

King's Forest

    * Cleaned up several stuck spots by the Temple of Mystra.
    * Put herbacide on floating grass and cattails that were trying to grow in the middle of a flowing river.
    * Removed a duplicate set of rest shrines near the temple.
    * Adjusted the textures on some of the cliffs so that they don't stretch.

Lords of Dust

    * Fixed an issue where a wall would re-spawn and block a chest.

Murder By Night

    * The correct werewolves will spawn on elite difficulty.

Rift Between Worlds

    * Stretched some webbing on a web bridge so that there's not a big hole in it.

Tangleroot Gorge

    * A Black Widow in Tangleroot has decided to come down and play rather than hanging around all day.

The Lost Thread

    * Corrected an issue with NPC lines stepping on each other during drama scenes.
    * Magical barriers are now easier to see.
    * Levers are now named "gate controls" rather than the possibly too obvious "puzzle levers".

The Twelve

    * Fixed a stuck spot.

Other

    * Kobold and Taken shapeshift forms now animate correctly again.
    * Traps on Heroic Elite difficulty have been toned down a bit, and should be easier to detect and deal reduced damage. All other difficulties are unchanged.
    * The tooltip for Barbarian fast movement has been fixed. It's less wolf-like now.
  
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Epoch
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Re: Update 14.2
Reply #1 - Jul 13th, 2012 at 8:15am
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I didn't see anything about handwraps being added to that fucking retarded raid.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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GimpyPaw
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Re: Update 14.2
Reply #2 - Jul 13th, 2012 at 8:21am
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I haven't been on my barbarian much lately, but have they fixed the whole madstone rage prevents barbarian rage thing yet?  The list of shit they choose to fix over what we feel needs to be fixed consistiently baffles me.
  
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Epoch
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Re: Update 14.2
Reply #3 - Jul 13th, 2012 at 8:30am
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GimpyPaw wrote on Jul 13th, 2012 at 8:21am:
I haven't been on my barbarian much lately, but have they fixed the whole madstone rage prevents barbarian rage thing yet?  The list of shit they choose to fix over what we feel needs to be fixed consistiently baffles me.



Madstone rage blocks everything, monks cannot even change stances.  Fuck your barbarian, reroll into something useful.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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TWDiggs
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Re: Update 14.2
Reply #4 - Jul 13th, 2012 at 9:00am
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Epoch wrote on Jul 13th, 2012 at 8:30am:
Madstone rage blocks everything, monks cannot even change stances.  Fuck your barbarian, reroll into something useful.


Thank you! Grin
  

stainer wrote on Oct 5th, 2011 at 1:29pm:
Everyday that you aren't banned, is a borrowed day.


Grace wrote on Dec 2nd, 2012 at 8:31pm:
Well, you're a godless heathen, anyway. I would totally wear my rape whistle around you.
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bob the builder
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Re: Update 14.2
Reply #5 - Jul 13th, 2012 at 9:14am
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Quote:
* Levers are now named "gate controls" rather than the possibly too obvious "puzzle levers".


In House of Broken Chains, there is a lever named "Lever - Disable Traps"
I wondered what that meant... now I know... just pre-production build code/text that they didn't have time to remove.
  
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Re: Update 14.2
Reply #6 - Jul 13th, 2012 at 9:21am
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bob the builder wrote on Jul 13th, 2012 at 9:14am:
In House of Broken Chains, there is a lever named "Lever - Disable Traps"
I wondered what that meant... now I know... just pre-production build code/text that they didn't have time to remove.


I had a laugh at the one labeled "Secret Door Lever".
  
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Takllin
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Re: Update 14.2
Reply #7 - Jul 13th, 2012 at 9:44am
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I heard a rumor that they are scaling down EE. Personally I don't believe it but it wouldn't surprise me if they did do it. Supposedly either in u15 or the next patch whichever one comes in August was what I heard.

I think they should leave it as is personally. Maybe scale down a few quests but overall leave it alone.
  

Tokun Helf Fighter/Ranger/Monk Gragurn Dwarf Barbarian Tekllin WF Wizard Jadokis WF Favored Soul
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Eladiun
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Re: Update 14.2
Reply #8 - Jul 13th, 2012 at 9:54am
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Takllin wrote on Jul 13th, 2012 at 9:44am:
I heard a rumor that they are scaling down EE. Personally I don't believe it but it wouldn't surprise me if they did do it. Supposedly either in u15 or the next patch whichever one comes in August was what I heard.

I think they should leave it as is personally. Maybe scale down a few quests but overall leave it alone.



I hope not.  If anything scale up EH by 15-20% and the difficulty spread would be golden.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Belwaar
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Re: Update 14.2
Reply #9 - Jul 13th, 2012 at 9:57am
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Eladiun wrote on Jul 13th, 2012 at 9:54am:
I hope not.  If anything scale up EH by 15-20% and the difficulty spread would be golden.

This would be perfect.
  
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Eladiun
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Re: Update 14.2
Reply #10 - Jul 13th, 2012 at 10:00am
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Flint wrote on Jul 13th, 2012 at 9:21am:
I had a laugh at the one labeled "Secret Door Lever".


That's a pretty fun optional and a quick 25% for Ingenious.  I'm not usre if anything good dumps from the optional chest though.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Epoch
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Re: Update 14.2
Reply #11 - Jul 13th, 2012 at 10:03am
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Eladiun wrote on Jul 13th, 2012 at 10:00am:
That's a pretty fun optional and a quick 25% for Ingenious.  I'm not usre if anything good dumps from the optional chest though.



I will stuck a docent in there for you.  Who knows, there is only a 42% chance it will be better then that piece of shit for the WF set bonus.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Epoch
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Re: Update 14.2
Reply #12 - Jul 13th, 2012 at 10:05am
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Ha, I said stuck instead of stick.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Siver
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Re: Update 14.2
Reply #13 - Jul 13th, 2012 at 10:34am
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Epoch wrote on Jul 13th, 2012 at 8:30am:
Madstone rage blocks everything, monks cannot even change stances.  Fuck your barbarian, reroll into something useful.

Hey! Barbarians are useful! They give you 10 hp per life.


If you can get somebody to drag you through a life while you're playing the part of a lead weight around their neck.  Grin
  
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Takllin
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Re: Update 14.2
Reply #14 - Jul 13th, 2012 at 10:57am
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Eladiun wrote on Jul 13th, 2012 at 9:54am:
I hope not.  If anything scale up EH by 15-20% and the difficulty spread would be golden.


Yeah eHard is pretty easy. Especially when short manning with dungeon scaling it's a bit of a joke.

Does anyone know drop rates for seals/shards/scrolls across the difficulties?
  

Tokun Helf Fighter/Ranger/Monk Gragurn Dwarf Barbarian Tekllin WF Wizard Jadokis WF Favored Soul
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Re: Update 14.2
Reply #15 - Jul 13th, 2012 at 11:27am
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Takllin wrote on Jul 13th, 2012 at 10:57am:
Yeah eHard is pretty easy. Especially when short manning with dungeon scaling it's a bit of a joke.

Does anyone know drop rates for seals/shards/scrolls across the difficulties?



It feels like scrolls have been increased in general while seals and shards are down a bit.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Eladiun is an awful person
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Re: Update 14.2
Reply #16 - Jul 13th, 2012 at 11:34am
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Eladiun wrote on Jul 13th, 2012 at 11:27am:
It feels like scrolls have been increased in general while seals and shards are down a bit.

Which is fine by me.  Having to have several large bags per account to hold all my seals and shards.  Need me some scrolls!  Pulled the SoS, Belt of the Mroranon, and Stonemeld Plate in one EEVoN5 run, then Warding Bracers, Guantlets (forgot the name), and Dragon's Eye scrolls in a hard run.  Normal seems to drop 2 or 3 per run, which is still nice.
  
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Re: Update 14.2
Reply #17 - Jul 13th, 2012 at 11:43am
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The one about don't drink the water confuses me. Ana isn't in that quest.
  
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Re: Update 14.2
Reply #18 - Jul 13th, 2012 at 11:44am
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Yeah, that's not correct.  I was hoping they'd make it to where the Green Dragon doesn't bug out if you hit him with dots and hide.  That makes it too easy...
  
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Re: Update 14.2
Reply #19 - Jul 13th, 2012 at 11:45am
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Belwaar wrote on Jul 13th, 2012 at 11:44am:
Yeah, that's not correct.  I was hoping they'd make it to where the Green Dragon doesn't bug out if you hit him with dots and hide.  That makes it too easy...

QUIET YOU
  
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Re: Update 14.2
Reply #20 - Jul 13th, 2012 at 11:46am
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Belwaar wrote on Jul 13th, 2012 at 11:44am:
Yeah, that's not correct.  I was hoping they'd make it to where the Green Dragon doesn't bug out if you hit him with dots and hide.  That makes it too easy...



Green Dragon:  "Aww guys that's not fair you are hiding behind a tree.  I can't do anything about that."
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Re: Update 14.2
Reply #21 - Jul 13th, 2012 at 11:46am
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Takllin wrote on Jul 13th, 2012 at 9:44am:
I heard a rumor that they are scaling down EE. Personally I don't believe it but it wouldn't surprise me if they did do it. Supposedly either in u15 or the next patch whichever one comes in August was what I heard.

I think they should leave it as is personally. Maybe scale down a few quests but overall leave it alone.


I just hope they scale down the eLoD Drow's HP on EE. It shouldn't take 3 casters chugging pots to bring him down.

Or just fix his fucking aggro. I shouldn't be able to steal it in 3 fucking hits after the casters have gone through and triple stacked him.

And the spawns in eServants and eSpinner are EE level, regardless of the difficulty chosen. That was a fun discovery.

Can we get fixes for shit they broke, not just shit they feel isn't quite right?
  

Munkenmo wrote on Jun 20th, 2012 at 9:41pm:
All hail Smrti.

Felgor wrote on Sep 11th, 2012 at 11:18pm:
Fuck Australia.

rev Jim wrote on Sep 12th, 2012 at 8:40am:
I wish I was a rich black woman sometimes........
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Re: Update 14.2
Reply #22 - Jul 13th, 2012 at 11:47am
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rest wrote on Jul 13th, 2012 at 11:45am:
QUIET YOU

Please...
  
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Re: Update 14.2
Reply #23 - Jul 13th, 2012 at 11:48am
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Smrti wrote on Jul 13th, 2012 at 11:46am:
I just hope they scale down the eLoD Drow's HP on EE. It shouldn't take 3 casters chugging pots to bring him down.

Or just fix his fucking aggro. I shouldn't be able to steal it in 3 fucking hits after the casters have gone through and triple stacked him.

And the spawns in eServants and eSpinner are EE level, regardless of the difficulty chosen. That was a fun discovery.

Can we get fixes for shit they broke, not just shit they feel isn't quite right?



Yeah, those reavers in the optional sure can take a bite.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


Quote:
Eladiun is an awful person
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Re: Update 14.2
Reply #24 - Jul 13th, 2012 at 12:44pm
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Eladiun wrote on Jul 13th, 2012 at 11:48am:
Yeah, those reavers in the optional sure can take a bite.


The end fight of Servants is at least more interesting this way. We've figured out that it is mobs that "Spawn", rather than static mobs. So the Raksha are normal CR for the quest. The spiders that spawn on the way, or the end fight mobs are all CR 36 or so.
  

Munkenmo wrote on Jun 20th, 2012 at 9:41pm:
All hail Smrti.

Felgor wrote on Sep 11th, 2012 at 11:18pm:
Fuck Australia.

rev Jim wrote on Sep 12th, 2012 at 8:40am:
I wish I was a rich black woman sometimes........
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