whothefuckami wrote on Aug 28
th, 2012 at 4:59am:
16s are far weaker from what I've seen. Not even close.
Non-caster ones: +4, ml:16
name mutation: cosmetic, skip
element: flaming burst, shocking burst, icy burst, acid burst, screaming, pure good, holy, true law or axiomatic
proc: steam, cacophony, magma surge, crushing wave, corrosive salt, disintegration or incineration
debuff: wounding, maladroit, weakening, shattermantle, slowburst, destruction, crippling, roaring, cursespewing, str sapping, paralyzing, vertigo +6, vertigo +8, stunning +6, stunning +8, shatter +6, shatter +8, tendon slice 8% or exceptional combat mastery +1.
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Level 24 caster weapons: +6, ml:24
staff potency = I think it's random 2 of all elemental caster bonuses (corrosion, glaciation etc etc) +114.
staff lore = random superior xxxx lore
staff penetration = greater spell penetration viii or spell penetration ix
staff focus = greater xxxx focus or spell focus mastery +1
staff misc = efficient metamagic xxxx II