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Very Hot Topic (More than 75 Replies) Augment slots (Read 24440 times)
Diogenes
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Re: Augment slots
Reply #25 - Jan 14th, 2013 at 4:49pm
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Not sure I'd invest a lot of time in farming BtA augment slot items with that ML increase. A holy burst of greater undead bane with MC is ML 13. Throwing silver on that as a utility item would push it past cursed crypt use.
  
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scraap
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Re: Augment slots
Reply #26 - Jan 14th, 2013 at 4:50pm
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rest wrote on Jan 14th, 2013 at 4:12pm:
I was surprised to see them so low also, but it sucks if the red crystals of XYZ ruin will no longer exist. Guess it's time to farm up DA.


http://forums.ddo.com/showpost.php?p=4849635&postcount=86
Quote:
New versions of these couldn't make it into the initial launch of the system, due to time constraints.
We wanted to remove anything that is temporary- as we've decided to change that aspect of the old system's design.

While these won't be in initially with Update 17, we do intend to add new versions of these augments in the future as named treasure, and without the temporary duration.
  
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Glenalth
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Re: Augment slots
Reply #27 - Jan 14th, 2013 at 4:52pm
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In other words, they forgot about them until it was too late.
  
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scraap
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Re: Augment slots
Reply #28 - Jan 14th, 2013 at 4:55pm
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Glenalth wrote on Jan 14th, 2013 at 4:52pm:
In other words, they forgot about them until it was too late.


Yeah, but it's not nice to spell out something a 2 year old wouldn't fail to spot. Oh. Wait. Vault. Carry on.
  
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Carpone
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Re: Augment slots
Reply #29 - Jan 14th, 2013 at 5:30pm
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Feather_of_Suck: The goal is to provide you with more options to help you slot bonuses that you were unable to fit on your gear, not to provide stacking bonuses that become the new must-haves. We'd prefer to avoid stacking bonuses for this reason.

Time to hoard LGA items.  Will be awesome trade bait post U17.
  
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Eladiun
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Re: Augment slots
Reply #30 - Jan 14th, 2013 at 6:01pm
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Carpone wrote on Jan 14th, 2013 at 5:30pm:
Feather_of_Suck: The goal is to provide you with more options to help you slot bonuses that you were unable to fit on your gear, not to provide stacking bonuses that become the new must-haves. We'd prefer to avoid stacking bonuses for this reason.

Time to hoard LGA items.  Will be awesome trade bait post U17.


He is so fucking clueless as to why augment-able epics where awesome.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Flav
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Re: Augment slots
Reply #31 - Jan 14th, 2013 at 6:11pm
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Truly fucked up :
Quote:
Minimum Level 20:
+6 Strength
+6 Dexterity
+6 Constitution
+6 Intelligence
+6 Wisdom
+6 Charisma


LVL 20 really really , when a fucking item with the same property is ML 11. And old Augments are +7

And this :
Quote:

Minimum Level 24:
+114 Fire Spell Power
+114 Cold Spell Power
+114 Acid Spell Power
+114 Electric Spell Power
+114 Sonic Spell Power
+114 Force/Untyped Spell Power
+114 Light/Alignment Spell Power
+114 Negative Spell Power
+114 Positive/Healing Spell Power
+114 Repair/Rust Spell Power


Come on, no fucking +120 Spell Power ?

Oh and where did Toughness and Heavy Fortification go ?

Oh, and guild augments gets raped in the ass it seems.
« Last Edit: Jan 14th, 2013 at 6:14pm by Flav »  

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Eladiun
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Re: Augment slots
Reply #32 - Jan 14th, 2013 at 6:19pm
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Flav wrote on Jan 14th, 2013 at 6:11pm:
Oh and where did Toughness and Heavy Fortification go ?

Oh, and guild augments gets raped in the ass it seems.



Those are the one's everyone used gotta dump those first.
  

Nevynn wrote on Nov 18th, 2010 at 11:38pm:
Anybody coming to this board expecting anything more sophisticated than a dick joke had better get used to disappointment.


Calvet wrote on Oct 20th, 2011 at 12:18pm:
I just got that impression after you spent 13 pages calling out eladiun for being an interwebs bully when anyone who's been posting on here already knew that.  I mean, he's proud of it and hardly tries to hide that at all.


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Carpone
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Re: Augment slots
Reply #33 - Jan 14th, 2013 at 6:46pm
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FoS is such a douche: "As noted in the original post, they are Enhancement bonuses. As bonuses of the same type do not stack, they will not stack with other Enhancement bonuses."

Hey condescending asshole telling us to RTFM: Fix your fucking item descriptions and tooltips.  Bonus types aren't listed for 90% of the effects in the game.  If I have to go to DDO Wiki to look up type information, you've failed as a game designer.

  
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aDifferentHandle
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Re: Augment slots
Reply #34 - Jan 14th, 2013 at 6:54pm
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Carpone wrote on Jan 14th, 2013 at 4:33pm:
Epic Spare Hand went from 'nice accessory' to 'best in slot' for melee.


Similarly, Epic Ring of the Stalker went from "I can get GFL from my Ring slot" to "Oh shit, I gotta make some tier3 with GFL before U17."
« Last Edit: Jan 14th, 2013 at 6:57pm by aDifferentHandle »  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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QuantumFX
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Re: Augment slots
Reply #35 - Jan 14th, 2013 at 6:55pm
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Flav wrote on Jan 14th, 2013 at 6:11pm:
And old Augments are +7


Since when?  Colorless stat augments have been +6 Enhancement or +1 Exceptional since they were introduced.

Flav wrote on Jan 14th, 2013 at 6:11pm:
Oh and where did Toughness and Heavy Fortification go?


Heavy Fort is still a Blue Augment.  It’s just a Level 8 augment instead of a level 20.  And I would put money on Toughness being a named augment.
  

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scraap
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Re: Augment slots
Reply #36 - Jan 14th, 2013 at 6:55pm
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Carpone wrote on Jan 14th, 2013 at 6:46pm:
FoS is such a douche: "As noted in the original post, they are Enhancement bonuses. As bonuses of the same type do not stack, they will not stack with other Enhancement bonuses."

Hey condescending asshole telling us to RTFM: Fix your fucking item descriptions and tooltips.  Bonus types aren't listed for 90% of the effects in the game.  If I have to go to DDO Wiki to look up type information, you've failed as a game designer.



Oh, c'mon now, feather doesn't code, and he doesn't do descriptions.

He... he... (help me out here fellas.)
  
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QuantumFX
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Re: Augment slots
Reply #37 - Jan 14th, 2013 at 7:14pm
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Quote:
He... he... (help me out here fellas.)


He’s “Really good at his job™”.

Whatever that means.
  

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scraap
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Re: Augment slots
Reply #38 - Jan 14th, 2013 at 7:16pm
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QuantumFX wrote on Jan 14th, 2013 at 7:14pm:
He’s “Really good at his job™”.

Whatever that means.


Not sure, but I'm starting to suspect it involves rims.
  
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rest
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Re: Augment slots
Reply #39 - Jan 14th, 2013 at 7:31pm
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QuantumFX wrote on Jan 14th, 2013 at 6:55pm:
Since when? 


I believe he is referring to the +7 Enchantment bonus you can apply to weapons like the eAGA.
  
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Meat-Head
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Re: Augment slots
Reply #40 - Jan 14th, 2013 at 8:19pm
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A while back on Lamma forums I think I saw a preview of a "Litany-Like" named augment. (+1 to all stats).


So, there is some real potential in the named department.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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QuantumFX
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Re: Augment slots
Reply #41 - Jan 14th, 2013 at 8:31pm
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Meat-Head wrote on Jan 14th, 2013 at 8:19pm:
A while back on Lamma forums I think I saw a preview of a "Litany-Like" named augment. (+1 to all stats).


So, there is some real potential in the named department.


That was the new Globe of Imperial Blood.  Unfortunately, the image is gone.  (I wanted to see if it had a ML in it's description.)
  

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scraap
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Re: Augment slots
Reply #42 - Jan 14th, 2013 at 8:39pm
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QuantumFX wrote on Jan 14th, 2013 at 8:31pm:
That was the new Globe of Imperial Blood.  Unfortunately, the image is gone.  (I wanted to see if it had a ML in it's description.)



what, ?
  
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Meat-Head
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Re: Augment slots
Reply #43 - Jan 14th, 2013 at 8:45pm
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Boo. That's not as good as litany then. Just consolidates all your +1 exceptionals to 1 augment. Oh well, still useful. Just not as amazing as I thought.
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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scraap
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Re: Augment slots
Reply #44 - Jan 14th, 2013 at 8:48pm
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Meat-Head wrote on Jan 14th, 2013 at 8:45pm:
Boo. That's not as good as litany then. Just consolidates all your +1 exceptionals to 1 augment. Oh well, still useful. Just not as amazing as I thought.


Stacks with, goes anywhere, and isn't bound. At least as far as that revision goes. Yeah, real gimp.
  
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Carpone
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Re: Augment slots
Reply #45 - Jan 14th, 2013 at 9:47pm
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Meat-Head wrote on Jan 14th, 2013 at 8:45pm:
Boo. That's not as good as litany then. Just consolidates all your +1 exceptionals to 1 augment. Oh well, still useful. Just not as amazing as I thought.

It's good enough that I'm going to run the U17 content to get it on 4 toons.
« Last Edit: Jan 14th, 2013 at 9:49pm by Carpone »  
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Ekkehart
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Re: Augment slots
Reply #46 - Jan 14th, 2013 at 10:33pm
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Re: Augment slots
Reply #47 - Jan 14th, 2013 at 11:07pm
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Shit. Time to farm eDA


If you're going to keep your old weapons, I guess. Old crystals won't work in new slots.
  
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Arkat
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Re: Augment slots
Reply #48 - Jan 14th, 2013 at 11:55pm
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Meat-Head wrote on Jan 14th, 2013 at 8:45pm:
Boo. That's not as good as litany then. Just consolidates all your +1 exceptionals to 1 augment. Oh well, still useful. Just not as amazing as I thought.

It's WAY better than Litany. It also stacks with Litany.
  

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Re: Augment slots
Reply #49 - Jan 15th, 2013 at 3:07am
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Arkat wrote on Jan 14th, 2013 at 11:55pm:
It's WAY better than Litany. It also stacks with Litany.


You mean in that it doesn't take up a slot?
  
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