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Bigjunk
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Heal pots - coming soon to the DDO Store
Apr 16th, 2013 at 11:17am
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Re: Heal pots - coming soon to the DDO Store
Reply #1 - Apr 16th, 2013 at 12:31pm
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Who didn't see that coming. I agree with Ape Man's point about the timer. As borked as collectables are, people chugging in game potions won't be a serious issue to cut into profitability.
  

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Re: Heal pots - coming soon to the DDO Store
Reply #2 - Apr 16th, 2013 at 12:41pm
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But... collectable turn ins?

So are we talking 30+ crafting mats each pot?
  
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Re: Heal pots - coming soon to the DDO Store
Reply #3 - Apr 16th, 2013 at 1:06pm
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Madcow430 wrote on Apr 16th, 2013 at 12:41pm:
But... collectable turn ins?

So are we talking 30+ crafting mats each pot?


IIRC they've stated it will be reduced to something more reasonable with U18, and the traders for healing elixirs were for the Red Fens pearls, the Necropolis items and some of the Lordsmarch collectables. I never saw them acknowledge the problem with the Undead trader for a chance of Harm scrolls, but confess I haven't looked too closely.

Now they may think 25 is reasonable...
  

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Re: Heal pots - coming soon to the DDO Store
Reply #4 - Apr 16th, 2013 at 1:11pm
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They're gonna need those, since after the enhancement pass people aren't going to want to play their clerics anymore.
  

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Re: Heal pots - coming soon to the DDO Store
Reply #5 - Apr 16th, 2013 at 1:12pm
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HP gained not dependent on caster level of the potion? Iron Stomachs deserve better!
  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
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Re: Heal pots - coming soon to the DDO Store
Reply #6 - Apr 16th, 2013 at 1:14pm
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http://forums.ddo.com/showpost.php?p=4983983&postcount=2

Doesn't list any superior healing pots, strongest is elixir of greater healing (50 HP, plus 10 to 20 every 2 seconds for 10 seconds 30 sec cooldown) for 10 vol prayer charms or 2 swaying mushroom spore pods

and Verisgante's friend is still missing
  
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Re: Heal pots - coming soon to the DDO Store
Reply #7 - Apr 16th, 2013 at 1:27pm
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Unless they change things dramatically again, it's better than I would have thought. I did like the free cure moderate wands from Kipling to supplement healing. But it will provide some nice access to self healing and Buffing for everyone.
  

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Re: Heal pots - coming soon to the DDO Store
Reply #8 - Apr 16th, 2013 at 2:55pm
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Yeah.  The new pots are nice but not OP or game breaking.  The griping about the store timer vs. in game timer is really petty.  SF pots are still the best self healing option around for toons without blue bar(or ki bar) healing, LoH, or scroll healing.
  
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Re: Heal pots - coming soon to the DDO Store
Reply #9 - Apr 16th, 2013 at 3:07pm
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Asheras wrote on Apr 16th, 2013 at 2:55pm:
The griping about the store timer vs. in game timer is really petty. 

Wrong.

Right:
The griping about the store timer vs. in game timer is a symptom of community distrust in how Turbine has chosen to monetize the game.
  

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Re: Heal pots - coming soon to the DDO Store
Reply #10 - Apr 16th, 2013 at 3:21pm
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Collectible turn-ins are not ever going to be a useful source of consumables, not ever. (Well ok, the Wounds pots and Harm scrolls weren't bad, but only because they were saved for emergencies and no similar effect was available from anything else.) The fact that f_o_s thought the turn-ins needed a double timer in addition is just hillarious.
  
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Re: Heal pots - coming soon to the DDO Store
Reply #11 - Apr 16th, 2013 at 4:31pm
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spathic wrote on Apr 16th, 2013 at 3:07pm:
Wrong.

Right:
The griping about the store timer vs. in game timer is a symptom of community distrust in how Turbine has chosen to monetize the game.


Double Meh.  The pots suck.  I wouldn't use them on any of my toons.  They don't come close to SF pots.  People are just too lazy to grind 400 SF favor.  Which doesn't even suck that bad since they added the Web of Chaos series.  You can totally skip Necro 3.  So, if Turbine wants to sell pots that suck worse than what you can get in game to people who don't want to get favor, it's not p2win.  It's convenience.  And it pays the bills for everyone else.  Monetizing the game = pays the bills for the game.  This isn't you and your buddies playing PnP D&D at your dining room table.  Someone has to pay for everything.  People need to stop acting like it's vulgar or inappropriate for Turbine to monetize the game.  WTF do they think this is?  Turbine is not a 501c.  You don't get service hours for playing or a tax deduction for your subscription.

The only really P2Win items:

Tomes of Fate (not available in game)
Otto's Boxes (a fast forward button that you can't get in game)

But neither of those really affect the game challenge even minutely.  The biggest P2Win item:

Superior Mana Pots (600-800 mana per potion.  Not obtainable in game.)   Normal pot cool down timer.  The single most OP, dumbing down item in the game.  Bar none.  Unlimited mana reduces the challenge of the game by two orders of magnitude.  Minimum.  Nothing else even compares.  Unless they brought out healing pots that healed 800 HP per pop (before amp) with normal pot cool down timer.  That would be the only thing worse. 

Might as well make a "God Mode" pot after that.  drink it for 30 seconds of 100% dodge, 100% elemental resist all elements, +50 to all saves, +100 AC, +2000 SP, +1000 HP.  Cooldown timer: 15 seconds.  ML: 1.

Seriously.  Why get worked up over anything that is majorly less OP than superior mana pots or available in game easily.? Until they do something about that everything else is window dressing. 

  
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Re: Heal pots - coming soon to the DDO Store
Reply #12 - Apr 16th, 2013 at 8:28pm
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I found the return rate for Harm scrolls to be insane personally.  Now it could have been bad luck, but I'm not inclined to think so.  100+ Marks of the Keeper per TR yeilded about 10 scrolls.  That's a bad return rate imo.

Varg hopped into a thread and mentioned that they would be looking into ways for a PM to restore stat damage.  So we'll see it someday...
  
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Re: Heal pots - coming soon to the DDO Store
Reply #13 - Apr 16th, 2013 at 8:30pm
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Grace wrote on Apr 16th, 2013 at 1:11pm:
They're gonna need those, since after the enhancement pass people aren't going to want to play their clerics anymore.


Yeah.  I'm exploring possibilities on what to turn Cromix the Cleric, and potientially Brothanumsi/Soulbro into classwise.  Obvs the devs vision of what divines do in DnD do not mirror my years of playing experience.
  
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Re: Heal pots - coming soon to the DDO Store
Reply #14 - Apr 16th, 2013 at 8:38pm
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Anyway I think the pots have been long overdue to cover the infamous mid level gap leading up to silver flame pots.  Pretty good addition.  But how available are they really?  Hence my questioning the collectable turn in mechanic.

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Re: Heal pots - coming soon to the DDO Store
Reply #15 - Apr 16th, 2013 at 8:53pm
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Grace wrote on Apr 16th, 2013 at 1:11pm:
They're gonna need those, since after the enhancement pass people aren't going to want to play their clerics anymore.



I know I'm wierd, but I've postponed playing my cleric until they do the enhancement pass as I'm very much looking forward to what I've read so far.  Although, it plays into my particular playstyle which, granted, is party-centric rather than player-centric.
  

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Re: Heal pots - coming soon to the DDO Store
Reply #16 - Apr 16th, 2013 at 9:08pm
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Hordo wrote on Apr 16th, 2013 at 8:53pm:
I know I'm wierd, but I've postponed playing my cleric until they do the enhancement pass as I'm very much looking forward to what I've read so far.  Although, it plays into my particular playstyle which, granted, is party-centric rather than player-centric.


To be fair, I am also cut from that cloth.  However I am not selfless.  I want to kill things too.  Looking at Cromix for example - I laughed my ass off when I was hitting people with 1200pt mass heals.  I started dumping spellpower to stop that nonsense.

Turbine says - divnes heal only.  They are enforcing this in spades so far with their incoming changes.  Evoker,  uh no Mr. Divine.  You will specialize in hjealing and protection.  But without the actual higher tier abilities you get in the game proper.  And Fuck all your other domains.
  
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Re: Heal pots - coming soon to the DDO Store
Reply #17 - Apr 16th, 2013 at 9:25pm
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Asheras wrote on Apr 16th, 2013 at 4:31pm:
Double Meh.  The pots suck.  I wouldn't use them on any of my toons.  They don't come close to SF pots.


I'd gladly use them *in addition to SF pots* on my Fighter if I could buy them for plat.  Spending TP on them or handing in collectables for them is just craptacular.
  
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Re: Heal pots - coming soon to the DDO Store
Reply #18 - Apr 17th, 2013 at 9:28am
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fuckinglurkers wrote on Apr 16th, 2013 at 9:25pm:
I'd gladly use them *in addition to SF pots* on my Fighter if I could buy them for plat.  Spending TP on them or handing in collectables for them is just craptacular.

This. I'm a hoarder; carrying SF pots in adequate numbers makes for an inventory crunch. 

Asheras - on your earlier point, you are correct, those are perhaps the strongest examples of pay to win. However, existence of other pay to win conveniences doesn't invalidate the point that creating a superior mechanism available only for turbine points increases the advantages of those who ad willing to pay. It is an irrational distinction between ingame and store acquired items that should be comparable. Hell, the store items are infinitely available, and can't be broken, which for a melee type might be incentive enough to buy.

This is hardly the poster child for rage quit, its just another bullshit moment. Nobody will argue with them monetizing the game to make money and stay in business. Like I said, the sheer fact the store items are unbreakable and available in greater quantity should be incentive enough for folks who used all the pots from their cache,haven't gotten the favor or might not own the packs.
  

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